Dungeon Sprint DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 10322621231989536215 0 PurpleRed the Conjurer (level 1, -7/10 HPs) Began as a Deep Elf Conjurer on Mar 8, 2024. Mangled by a merfolk siren ... wielding a +3 spear (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:53 (34 turns). PurpleRed the Conjurer (Deep Elf Conjurer) Turns: 34, Time: 00:00:54 Health: -7/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 0/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no teleportation @: mesmerised, hasted, very quick A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of magic d - a potion of heal wounds f - a potion of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting * Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +3 spear (heavily wounded, mesmerising, 100% to hit) The magic dart hits the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +3 spear (heavily wounded, mesmerising, 100% to hit) The magic dart hits the merfolk siren. The merfolk siren is heavily wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +3 spear (heavily wounded, mesmerising, 100% to hit) The magic dart hits the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you from afar with a +3 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +3 spear (severely wounded, mesmerising, 100% to hit) The magic dart hits the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +3 spear (severely wounded, mesmerising, 100% to hit) The magic dart hits the merfolk siren. The merfolk siren is severely wounded. You feel better. The merfolk siren hits you from afar with a +3 spear! Ouch! That really hurt! You die... # # #3 #+# .## #.##.##...# #+@