Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 2912986510245616094 25 PurpleRed the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on Nov 6, 2025. Mangled by an ogre ... wielding a +0 giant club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:01 (56 turns). PurpleRed the Conjurer (Deep Elf Conjurer) Turns: 56, Time: 00:01:01 Health: -7/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 4/10 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . e - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no teleportation @: on berserk cooldown A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons e - a +0 club (weapon) Armour a - a +0 robe (worn) Wands c - a wand of flame (24) Scrolls g - a scroll of blinking Potions b - 3 potions of magic d - a potion of heal wounds Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting * Level 6.8 Conjurations + Level 0.0 Translocations + Level 0.0 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Magic restored. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start waiting. You feel yourself slow down. You start waiting. You feel yourself speed up. There is an open door here. Things that are here: a +0 ring mail; the goblin corpse of Ijyb You open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is lightly wounded. The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is moderately wounded. You finish channelling your searing ray. The ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | PurpleRed the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D | Noticed Ijyb 13 | D | Killed Ijyb 14 | D | Reached skill level 5 in Spellcasting 14 | D | Reached skill level 6 in Conjurations 14 | D | Reached XP level 2. HP: 15/15 MP: 5/10 38 | D | Learned a level 2 spell: Searing Ray 50 | D | Noticed an ogre 56 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.2 Conjurations | 6 | 6.8 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 3 Searing Ray || 2 Use: Potion || 3 Armour: Robe || 2 Dodge: Dodged || 4