Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 16625910463383901042 52 PurpleRed the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Nov 23, 2025. Slain by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:49 (313 turns). PurpleRed the Conjurer (Deep Elf Conjurer) Turns: 313, Time: 00:01:49 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 60% Magic: 9/12 EV: 11 Int: 24 God: Gold: 37 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . h - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no teleportation @: engulfed (cannot breathe) A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch You collected 37 gold pieces. Inventory: Hand Weapons h - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - a scroll of poison k - a scroll of immolation Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 4 potions of mutation j - a potion of cancellation {unknown} m - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.2 Spellcasting * Level 7.8 Conjurations + Level 0.0 Translocations + Level 0.0 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 13% 3d8 16% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History i - 2 scrolls labelled JUOSMA NOUPS (gained 1) f - 2 cyan potions (gained 1); j - a purple potion f - 3 cyan potions (gained 1); k - a scroll labelled PATE SIARGHETY l - 2 scrolls of identify; f - 4 cyan potions (gained 1); m - a sapphire potion There is an open door here. The air fills with toxic fumes! As you read the scroll labelled JUOSMA NOUPS, it crumbles to dust. It was a scroll of poison. You start waiting. Done waiting. As you read the scroll of identify, it crumbles to dust. f - 4 potions of mutation As you read the scroll of identify, it crumbles to dust. k - a scroll of immolation Okay, then. You open the door. A water elemental comes into view. Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (89% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental! The water elemental is heavily damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental barely misses you. The searing ray hits the water elemental. The water elemental is almost destroyed. The water elemental hits you! The water elemental engulfs you in water! You stop channelling your searing ray. Your lungs strain for air! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##..†#..#..# #+#+# ##.##.###..##'#..#...... ▓#.####.##..###@E.'.⌠.... ▓.###..##..####...#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A hound (D) A human (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | PurpleRed the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 14 | D | Reached skill level 5 in Conjurations 105 | D | Reached skill level 5 in Spellcasting 105 | D | Reached skill level 6 in Conjurations 105 | D | Reached XP level 2. HP: 11/15 MP: 6/10 144 | D | Learned a level 2 spell: Searing Ray 155 | D | Reached skill level 7 in Conjurations 155 | D | Reached XP level 3. HP: 19/19 MP: 5/12 307 | D | Noticed a water elemental 313 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 7 | 7.8 Spellcasting | 5 6 | 6.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Club || 7 Cast: Magic Dart || 11 Searing Ray || 2 Use: Potion || 1 Scroll || 3 Armour: Robe || 7 Dodge: Dodged || 4