PurpleRed the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) the wellspring talisman "Wyumeunny" {rElec rPois rC- Str-3} (still there?) [wellspring talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-3: It affects your strength (-3). a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 1, D) the Cyclopedia of Breezy Topography Spells Type Level a - Static Discharge Conjuration/Air 2 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (unseen) (49, 12, D) a staff of air (49, 24, D) a ring of resist corrosion (49, 36, D) an amulet of magic regeneration (50, 1, D) a potion of might (50, 12, D) a +4 ring of protection (50, 25, D) a staff of alchemy (50, 36, D) a +1 robe (50, 37, D) the +6 leather armour "Qeacyega" {rF++ Str+4 Dex+3} rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (51, 1, D) a sack of spiders (51, 12, D) a +3 orcbow of freezing (51, 13, D) a +6 plate armour of ponderousness (51, 24, D) a +0 hand cannon of freezing (51, 25, D) a +0 plate armour of willpower (51, 30, D) a +1 hand cannon of freezing (51, 36, D) a staff of air (51, 37, D) a ring of fire (51, 38, D) a cane toad corpse (skeletalised by now) (51, 39, D) a bullfrog corpse (skeletalised by now) (51, 40, D) a hydra corpse (skeletalised by now) (52, 1, D) a +2 robe of cold resistance (unseen) (52, 13, D) a +7 flail of protection (52, 16, D) a ring of magical power (52, 25, D) a +0 hand axe of pain (52, 36, D) a +4 spear of venom (52, 37, D) a +3 heavy quarterstaff (52, 39, D) a yak corpse (skeletalised by now) (53, 1, D) a +0 antimagic longbow (unseen) (53, 16, D) the ring of Liberty {Str+5 SInv} [ring of see invisible] Str+5: It affects your strength (+5). SInv: It lets you see invisible. a ring of ice a +6 ring of dexterity an orb of mayhem a +3 buckler a +0 robe (53, 30, D) the +5 orcbow "Ygepn" {freeze, Int+3} Int+3: It affects your intelligence (+3). (53, 37, D) the +6 great mace "Dass" {elec, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (54, 1, D) the blade talisman "Epeah" {rF+} [blade talisman] rF+: It protects you from fire. (unseen) (54, 12, D) a +0 short sword of draining (54, 13, D) a ring of poison resistance (54, 36, D) a staff of death (55, 1, D) a scroll of brand weapon (55, 24, D) a staff of alchemy (unseen) (59, 36, D) a staff of air (59, 37, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a ring of flight (60, 36, D) the +6 whip of Woneacs {freeze, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (61, 1, D) a +0 flail an orc corpse (skeletalised by now) (61, 26, D) a +1 short sword of venom (61, 36, D) a staff of alchemy (62, 1, D) a fortress talisman (62, 3, D) a +0 flail (62, 4, D) a +0 short sword an orc corpse (skeletalised by now) (62, 16, D) an amulet of guardian spirit (62, 26, D) the +8 great sword of the Shoals {flame, rC+} rC+: It protects you from cold. (62, 27, D) a staff of alchemy (62, 31, D) a black bear corpse (skeletalised by now) (62, 36, D) an amulet of guardian spirit (63, 4, D) a +0 war axe (63, 26, D) a +3 scimitar of flaming (63, 28, D) a black bear corpse (skeletalised by now) (63, 31, D) a wolf corpse (skeletalised by now) (63, 36, D) a +2 plate armour of poison resistance (63, 37, D) a staff of alchemy (64, 16, D) a +2 chain mail of cold resistance (64, 17, D) a +2 war axe of venom (64, 27, D) a +1 long sword of freezing (64, 32, D) a +0 rapier a +0 robe a +0 buckler (65, 26, D) a +2 longbow of flaming (65, 29, D) a wolf corpse (skeletalised by now) (67, 0, D) a +5 heavy mace (70, 38, D) a bullfrog corpse (skeletalised by now) (71, 16, D) a staff of death (71, 17, D) a +1 antimagic lajatang (71, 20, D) a +0 spear a +0 buckler (71, 26, D) a +1 spear of venom (71, 27, D) a +4 short sword of draining (71, 38, D) a cane toad corpse (skeletalised by now) (72, 9, D) a +0 heavy hand axe (72, 21, D) a +0 quarterstaff a +0 robe (72, 36, D) the +6 trident of Xulioz {holy, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. an iguana corpse (skeletalised by now) (72, 37, D) a staff of alchemy (73, 1, D) a +0 mace an orc corpse (skeletalised by now) (73, 17, D) a +1 heavy flail (73, 21, D) a +0 rapier of venom a +0 robe (73, 27, D) a +2 plate armour of willpower (73, 36, D) a +2 partisan of protection a yak corpse (skeletalised by now) (75, 1, D) a +0 shortbow of flaming (75, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)