PurpleRed the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a +3 chain mail of willpower (unseen) (49, 37, D) the staff "Voyl" {rF++ Int-4 Conj Summ Earth} [staff of conjuration] rF++: It greatly protects you from fire. Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (unseen) (50, 36, D) the Parchment of the Blacksmith and Contamination Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Forge Blazeheart Golem Fire/Forgecraft 4 (unseen) (50, 37, D) a +4 morningstar of freezing (unseen) (51, 36, D) a talisman of death (51, 37, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (52, 36, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (52, 37, D) a +7 dagger of venom (unseen) (53, 36, D) an amulet of magic regeneration (53, 37, D) a ring of positive energy (54, 36, D) a staff of air (unseen) (59, 10, D) a +1 mace of protection a +0 robe (59, 37, D) the Catalogue of Tragic Astrapomancy Spells Type Level a - Tukima's Dance Hexes 3 b - Dazzling Flash Hexes/Fire 3 c - Arcjolt Conjuration/Air 5 d - Discord Hexes 8 (unseen) (60, 8, D) a +0 scythe a +0 robe (60, 36, D) the +7 rapier of Giupoc {holy, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (60, 37, D) a staff of conjuration (unseen) (61, 0, D) a +2 vampiric scimitar (61, 36, D) 4 potions of heal wounds (61, 37, D) a ring of resist corrosion (62, 11, D) a +4 quarterstaff of chaos (62, 12, D) a +0 club a +0 robe (62, 17, D) a +2 chain mail of willpower (62, 20, D) a +0 club a draconian corpse (62, 36, D) the Tome of Dislocated Oromancy Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Lehudib's Crystal Spear Conjuration/Earth 8 c - Disjunction Translocation 8 (unseen) (62, 37, D) a +2 dagger of pain (unseen) (63, 16, D) a ring of flight (63, 18, D) a +0 short sword a draconian corpse (63, 19, D) a +0 short sword (63, 20, D) a +0 flail (63, 21, D) a +0 flail a +0 club a draconian corpse (63, 22, D) a +0 whip a draconian corpse (63, 26, D) a +4 whip of venom (63, 27, D) a +1 plate armour of willpower (63, 30, D) a cane toad corpse an iguana corpse (63, 32, D) a bullfrog corpse (63, 36, D) a scroll of brand weapon (63, 37, D) a staff of conjuration (unseen) (64, 16, D) a +1 robe of positive energy (64, 27, D) a +0 hand axe of freezing (64, 30, D) a river rat corpse (64, 32, D) a bullfrog corpse (65, 26, D) a +2 sling of flaming (65, 30, D) a blink frog corpse (69, 36, D) a +1 mace of venom (70, 9, D) a +0 partisan the +1 sling of Wuttustri {speed, Int+2} Int+2: It affects your intelligence (+2). (70, 11, D) a +0 falchion a draconian corpse (skeletalised by now) (70, 36, D) a staff of cold (71, 8, D) a +0 arbalest of flaming (71, 10, D) a +0 mace a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (71, 11, D) a +0 falchion (71, 16, D) a +0 falchion the +4 partisan of Dim Light {holy, rC+} rC+: It protects you from cold. (71, 18, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (71, 26, D) a +1 flail of protection (71, 27, D) a +2 chain mail of poison resistance (71, 30, D) a basilisk corpse (71, 36, D) a +3 vampiric hand axe (72, 3, D) a +0 rapier a +0 robe (72, 16, D) a +4 shortbow of flaming (72, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 21, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (72, 27, D) a +2 robe (72, 29, D) a bullfrog corpse (72, 36, D) a staff of alchemy (72, 37, D) a +2 crystal plate armour (72, 40, D) a rime drake corpse (73, 16, D) a staff of air (73, 17, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) the +0 plate armour of Meatballs {rPois} rPois: It protects you from poison. (73, 29, D) a black bear corpse (73, 36, D) a +7 plate armour of ponderousness (73, 37, D) a +2 ring mail of fire resistance (74, 17, D) a +0 short sword a +0 leather armour (74, 39, D) a rime drake corpse (75, 1, D) +1 shadow dragon scales