PurpleRed the Dungeon (0, 38, D) a hellephant corpse (skeletalised by now) (0, 51, D) an amulet of regeneration (0, 52, D) a +2 lajatang of speed (unseen) (1, 14, D) a +0 cloak a sphinx marauder skeleton (1, 32, D) a +3 trident of venom (1, 33, D) a +6 ring of intelligence (1, 34, D) the +1 spear of Reason {elec, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. a hydra corpse (skeletalised by now) (1, 50, D) a book of Beasts (1, 51, D) a +2 spear of venom (1, 52, D) an amulet of reflection (2, 15, D) a +0 trident an amulet of the acrobat a merfolk skeleton (2, 16, D) a +0 rapier a +0 robe a +2 trident of protection a merfolk skeleton (2, 32, D) a +0 spectral quarterstaff a +0 robe (2, 33, D) a +2 plate armour of fire resistance (2, 34, D) a +1 war axe of freezing (2, 50, D) a staff of alchemy (2, 53, D) a +1 whip a +0 great sword a +0 scale mail (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) 3 throwing nets (3, 15, D) a +1 antimagic rapier a +0 robe a +0 rapier a +0 robe a +4 long sword of venom a merfolk skeleton (3, 16, D) a +0 trident a +0 robe the +11 hand axe of Barnacled Courage {freeze, Will+ rCorr Str+3 Int+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (3, 18, D) a +0 cloak (3, 32, D) the +5 trident "Cammot" {vamp, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (3, 33, D) a +3 flail of protection (3, 34, D) a hellephant corpse (skeletalised by now) (3, 51, D) the +1 robe of the Tick {rPois Will- Dex+4} rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) +2 storm dragon scales (4, 15, D) a +2 trident of pain a +0 leather armour a staff of air a merfolk skeleton (4, 16, D) a +0 cloak a sphinx marauder skeleton (4, 20, D) a +0 trident of protection (still there?) a +1 chain mail of fire resistance (still there?) a harpy skeleton (still there?) (4, 32, D) a staff of fire (4, 33, D) a +2 flail of protection a dire elephant corpse (skeletalised by now) (4, 36, D) a caustic shrike corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) (4, 50, D) a ring of flight (5, 15, D) a +0 cloak a +1 partisan of flaming a sphinx marauder skeleton (5, 16, D) a +0 cloak a +3 scale mail of willpower (5, 17, D) a +2 trident of venom a +0 robe (5, 32, D) a +5 quarterstaff of speed a +0 robe the +7 short sword of Inicydgh {heavy, *Slow rCorr Str+4 Dex+3} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). a hydra corpse (skeletalised by now) (5, 33, D) the amulet of Relativism {-Tele Acrobat rElec rC+ rCorr} [amulet of the acrobat] -Tele: It prevents most forms of teleportation. Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. a catoblepas corpse (skeletalised by now) (5, 34, D) a +0 quarterstaff a +0 robe quicksilver dragon scales a spriggan corpse (skeletalised by now) (5, 37, D) a dire elephant corpse (skeletalised by now) (5, 50, D) a +5 great sword of draining (5, 51, D) a +2 heavy arbalest (5, 52, D) a ring of fire (5, 59, D) a hydra corpse (skeletalised by now) (6, 14, D) a merfolk skeleton (6, 15, D) 6 large rocks a staff of earth (6, 16, D) a +6 ring of intelligence a +1 heavy war axe 2 javelins a +3 scale mail of cold resistance a +0 cloak a staff of air a sphinx marauder skeleton (6, 17, D) a +2 rapier of venom a +0 leather armour a ring of resist corrosion a +8 trident of venom a +0 robe (6, 18, D) a snapping turtle skeleton (6, 19, D) a +0 trident (still there?) the +0 robe of Xoisy {rN+ Will++} (still there?) rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (6, 20, D) a harpy corpse (skeletalised by now) (6, 32, D) a +1 antimagic quarterstaff a hydra corpse (skeletalised by now) (6, 33, D) a staff of earth (6, 34, D) a ring of protection from cold a dire elephant corpse (skeletalised by now) a hydra corpse (skeletalised by now) (6, 36, D) a hellephant corpse (skeletalised by now) (6, 50, D) the +6 hand axe of the Hidden Vale {holy, Int+5} Int+5: It affects your intelligence (+5). (6, 51, D) the +8 demon trident "Rift" {distort, reach+} (6, 52, D) a ring of positive energy the +8 Vampire's Tooth {megavamp} a +4 ring of protection a wand of mindburst (5) (6, 53, D) a +5 scimitar of holy wrath (still there?) a +0 tower shield of resistance (still there?) a ring of willpower (still there?) (6, 56, D) a +0 great mace of protection (still there?) a +0 ring mail (still there?) a demonspawn corpse (skeletalised by now) (still there?) (7, 14, D) a +2 pair of boots of flying (7, 15, D) a javelin a +0 robe a +0 spear a merfolk skeleton (7, 16, D) the +2 robe of the Crypt {MP+5} MP+5: It affects your magic capacity (+5). a +1 pair of gloves of dexterity (7, 17, D) a +1 vampiric spear 2 silver javelins a +0 leather armour the amulet "Nunoor" {Reflect rC+ Int+2 SH+5 Stlth-} [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. (7, 32, D) the +1 dagger "Defosyff" {freeze, *Slow Fly rCorr Str+3} *Slow: It may slow you when you take damage. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (7, 33, D) a staff of death (7, 34, D) a +3 plate armour of poison resistance (7, 38, D) a catoblepas corpse (skeletalised by now) (7, 50, D) the staff of Qore Wam {rN+ Dex+3 Necro Alch} [staff of death] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (7, 51, D) a +3 scimitar of holy wrath (7, 52, D) the amulet of Fuggecai {Faith ^Fragile rPois rC+ Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (8, 14, D) a +2 vampiric rapier a +0 robe (8, 15, D) a +4 spear of venom 3 silver javelins a +0 leather armour a +0 cloak a +1 hand axe of flaming a merfolk skeleton (8, 16, D) a +0 spear a javelin a +0 leather armour a staff of death a merfolk skeleton (8, 32, D) +0 shadow dragon scales a +2 hand axe of flaming a shadow dragon corpse (skeletalised by now) (8, 33, D) a staff of death (8, 34, D) a +0 quarterstaff a +0 robe the ring of Beiphoj {rElec Dex+8} [ring of dexterity] rElec: It insulates you from electricity. Dex+8: It affects your dexterity (+8). the staff of the King {rC+ Int+3 Forge Ice} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. a spriggan corpse (skeletalised by now) (8, 36, D) a raiju corpse (skeletalised by now) (8, 50, D) the +3 ring mail "Iskad" {Int+2} Int+2: It affects your intelligence (+2). (8, 53, D) a +0 long sword a +0 cloak an amulet of magic regeneration a yellow draconian corpse (skeletalised by now) (9, 32, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (9, 33, D) a +2 shortbow of flaming (9, 34, D) a staff of alchemy (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of Burhayn {Harm rPois Str+3 Int-2} (still there?) [lupine talisman] Harm: It increases damage dealt and taken. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). an inkwell talisman (still there?) a quill talisman (still there?) (10, 16, D) a +1 spear of flaming (10, 33, D) a staff of cold (10, 34, D) an amulet of guardian spirit (10, 50, D) a +2 leather armour of fire resistance (10, 52, D) a +1 antimagic demon trident (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (11, 14, D) a +1 whip of venom (unseen) (11, 33, D) a staff of death (11, 34, D) a staff of alchemy (11, 51, D) a +0 scale mail of fire resistance (12, 14, D) a +4 dagger of protection (unseen) (12, 15, D) a +0 leather armour (12, 16, D) a +0 leather armour (12, 32, D) a staff of air (unseen) (12, 33, D) a +4 chain mail of positive energy (12, 50, D) a +2 leather armour of poison resistance (12, 51, D) the amulet of Dusk {Faith rPois} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. (12, 52, D) a staff of death (13, 32, D) the +1 flail "Lacvekk" {venom, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (13, 34, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). (13, 50, D) a staff of earth (13, 51, D) a +5 shortbow (14, 50, D) a +2 long sword of draining (unseen) (18, 48, D) a staff of cold (unseen) (18, 49, D) an amulet of faith (19, 0, D) a +2 ring mail of willpower (19, 1, D) the +2 great sword of Cataclysm {reap, Dex+4} Dex+4: It affects your dexterity (+4). (19, 17, D) a +5 hand axe of flaming (unseen) (19, 48, D) a ring of magical power (19, 49, D) the +4 chain mail of the Great Game {Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (19, 50, D) a +2 great mace of holy wrath (20, 17, D) a +0 rapier of distortion (20, 35, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (20, 48, D) a staff of cold (unseen) (20, 52, D) the ring of Eniwn {rN+ Will- Int+5} [ring of positive energy] rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (21, 0, D) a +5 shortbow of freezing (21, 1, D) a +4 double sword of holy wrath (21, 16, D) a staff of air (21, 32, D) a +0 war axe a staff of death a green draconian corpse (skeletalised by now) (21, 33, D) a +0 dire flail a +0 short sword a yellow draconian corpse (skeletalised by now) (21, 34, D) a +0 glaive a red draconian corpse (skeletalised by now) (21, 35, D) a +0 dire flail a yellow draconian corpse (skeletalised by now) (21, 48, D) a +0 partisan of protection (unseen) (21, 49, D) a +4 vampiric rapier (21, 50, D) a +0 cloak of poison resistance (22, 0, D) a staff of alchemy (22, 32, D) the +11 Singing Sword {sonic wave} a staff of cold a purple draconian corpse (skeletalised by now) (22, 33, D) a +2 glaive a +0 cloak (22, 34, D) a +4 ring of protection a staff of conjuration a ring of ice (22, 35, D) a +0 trident a green draconian corpse (skeletalised by now) (22, 48, D) a +0 scimitar of holy wrath (unseen) (22, 49, D) a staff of death (22, 50, D) a staff of fire (23, 0, D) the +9 quarterstaff "Wir Qec" {protect, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (23, 1, D) a +1 hand axe of electrocution (23, 17, D) a book of Geomancy (23, 18, D) a +1 falchion of electrocution (23, 32, D) a +0 battleaxe a ring of ice a +0 long sword (23, 33, D) a +0 flail a +0 cloak a +0 dagger a +6 ring of dexterity a red draconian corpse (skeletalised by now) (23, 34, D) a staff of air (23, 38, D) a +7 scimitar of venom (still there?) a purple draconian corpse (skeletalised by now) (still there?) (23, 48, D) a scarf of repulsion (23, 49, D) the ring of Qitar {rF+ Dex+3} [ring of protection from fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (24, 1, D) a ring of see invisible (24, 16, D) a +5 longbow of draining (24, 17, D) a +3 sling of draining (24, 18, D) a +5 spectral quarterstaff (24, 32, D) a +0 dagger a +0 cloak a staff of alchemy (24, 33, D) a +3 long sword of protection a +0 dire flail a +2 hand axe of flaming (24, 34, D) a +0 bardiche a +0 cloak a +0 scimitar a +0 halberd a green draconian corpse (skeletalised by now) (24, 48, D) a +5 short sword of speed (24, 49, D) the +1 shortbow "Citav" {antimagic, rC++} rC++: It greatly protects you from cold. (24, 50, D) a book of Death (25, 1, D) a +1 heavy battleaxe (25, 32, D) a +0 hand axe a +0 hand axe a +1 dagger of venom (25, 33, D) a +0 dire flail a +0 cloak a +0 long sword a book of Spectacle (25, 34, D) a +0 short sword a +0 flail a staff of death a purple draconian corpse (skeletalised by now) (25, 36, D) a +1 heavy partisan (still there?) a +1 cloak (still there?) a +0 tower shield (still there?) a +0 halberd (still there?) a black draconian corpse (skeletalised by now) (still there?) (25, 48, D) a +3 scale mail of willpower (25, 49, D) a +2 robe of fire resistance (26, 0, D) the +0 arbalest of the Pit {drain, Str+5 Stlth-} Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (26, 1, D) a +4 dagger of venom (26, 16, D) a +2 spear of venom (26, 32, D) a +2 robe (26, 33, D) a +2 robe (26, 34, D) a staff of alchemy a black draconian corpse (skeletalised by now) (26, 48, D) a staff of air (26, 49, D) a +2 rapier of speed (26, 50, D) an amulet of regeneration (27, 0, D) the +9 falchion of the Shark {vamp, SInv} SInv: It lets you see invisible. (27, 1, D) a staff of earth (27, 16, D) a +4 falchion of protection (27, 17, D) a +0 orcbow of electrocution (27, 32, D) a +0 whip (27, 33, D) a +0 short sword (27, 48, D) an amulet of guardian spirit (27, 49, D) a +1 heavy mace (27, 50, D) a staff of cold (28, 0, D) a +1 spectral quarterstaff (28, 16, D) a staff of earth (28, 17, D) a +1 war axe of electrocution (28, 50, D) +2 storm dragon scales (29, 1, D) a +2 dagger of venom (29, 16, D) a +1 robe of fire resistance (29, 17, D) a +3 scale mail of fire resistance (29, 48, D) the +0 plate armour "Dywkom" {rPois rF+ rN+ Str+2} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (29, 49, D) a +1 hand axe of holy wrath (29, 50, D) the +0 glaive of Ywinn {vamp, *Corrode rC+ Str+8 Stlth+} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+8: It affects your strength (+8). Stlth+: It makes you more stealthy. (30, 48, D) a ring of protection from cold (30, 49, D) a +0 antimagic partisan (30, 50, D) a +0 morningstar of protection (31, 48, D) a condenser vane (31, 50, D) a ring of protection from fire (32, 48, D) a +2 dagger of electrocution (unseen) (32, 49, D) a +4 short sword of draining (32, 50, D) a ring of wizardry (33, 48, D) an amulet of faith (33, 50, D) a +1 lajatang of electrocution (unseen) (34, 28, D) a +2 battleaxe of electrocution (34, 30, D) a +0 robe (34, 48, D) a +4 vampiric spear (unseen) (34, 49, D) a +1 hand axe of draining (35, 14, D) a +2 short sword of electrocution (35, 15, D) a +0 scythe a +0 robe a staff of alchemy the human corpse of Sigmund (skeletalised by now) (35, 29, D) a staff of conjuration (36, 0, D) a cane toad corpse (skeletalised by now) (36, 1, D) a staff of fire (36, 14, D) a +5 flail of holy wrath a +0 scale mail the +1 trident of Turmoil {flame, rPois rC- Int+5} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). the human corpse of Edmund (skeletalised by now) (36, 15, D) the troll corpse of Pargi (skeletalised by now) (36, 29, D) an amulet of guardian spirit (36, 30, D) a wind drake corpse (skeletalised by now) (36, 33, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (37, 0, D) a +2 sling of flaming a blink frog corpse (skeletalised by now) (37, 2, D) a catoblepas corpse (skeletalised by now) (37, 14, D) a +0 falchion a +0 leather armour (37, 15, D) a staff of earth a staff of fire (37, 16, D) a +4 scimitar of flaming (37, 31, D) a +0 robe (37, 53, D) a +2 short sword of speed (unseen) (38, 0, D) a +0 vampiric great sword a wyvern corpse (skeletalised by now) (38, 1, D) a +0 spectral quarterstaff (unseen) (38, 6, D) a yak corpse (skeletalised by now) (38, 14, D) a +1 whip of freezing a +0 robe a staff of air (38, 15, D) a +2 club a +0 robe a +3 falchion of flaming (38, 29, D) a staff of cold a +0 robe a +6 dagger of venom (38, 31, D) a +0 robe a spriggan corpse (skeletalised by now) (38, 48, D) a +0 dagger a +0 leather armour a staff of conjuration an elf corpse (skeletalised by now) (38, 50, D) a +0 short sword a +0 shortbow a +0 leather armour a ring of poison resistance an elf corpse (skeletalised by now) (39, 1, D) a +4 heavy battleaxe (39, 14, D) a +0 mace a +0 ring mail (39, 15, D) a +2 longbow of flaming a +2 barding the +7 war axe of Linearity {freeze, Int+3} Int+3: It affects your intelligence (+3). the centaur corpse of Nessos (skeletalised by now) (39, 28, D) the +4 long sword of the Baking Gods {drain, Str+4} Str+4: It affects your strength (+4). a +0 robe (39, 32, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (39, 48, D) a +0 scimitar a +0 robe (39, 49, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (39, 50, D) a +0 rapier a +0 robe a book of Sloth an elf corpse (skeletalised by now) (39, 51, D) a +0 rapier a +0 rapier a +0 leather armour (40, 0, D) a +1 scimitar of freezing (40, 1, D) a wyvern corpse (skeletalised by now) (40, 14, D) a +2 pair of gloves the ring of Ileohen {^Contam rElec rPois Int-2 SInv} [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. a +5 ring of evasion an amulet of the acrobat a ring of magical power the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. 5 scrolls of identify the ring "Hateqyh" {^Contam rF+ rCorr Str+5} [ring of resist corrosion] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). a +1 rapier of electrocution a +3 leather armour of positive energy (40, 28, D) the +7 hand axe "Motosiq" {drain, rC++} rC++: It greatly protects you from cold. (40, 29, D) a staff of fire (40, 48, D) a +3 long sword of protection a staff of earth (40, 49, D) a +0 longbow a +0 leather armour a ring of fire an elf corpse (skeletalised by now) (40, 50, D) a +0 antimagic dagger a +0 robe the staff of the Orcish Mines {rN+ Str+3 Int-5 Dex+3 Summ Necro} [staff of death] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. an elf corpse (skeletalised by now) (41, 0, D) a ring of protection from cold (41, 1, D) a staff of fire (41, 2, D) a bullfrog corpse (skeletalised by now) (41, 14, D) a +0 falchion (still there?) a +3 hand axe of electrocution (still there?) a +0 leather armour (still there?) a +2 orcbow of electrocution (still there?) (41, 28, D) a +3 dagger of holy wrath (41, 29, D) a +2 plate armour of positive energy (41, 30, D) a storm dragon corpse (skeletalised by now) (41, 48, D) a +0 short sword a +0 robe a +3 scale mail of willpower an elf corpse (skeletalised by now) (41, 49, D) a +0 dagger a +0 scale mail the ring "Qomam" {Wiz Int+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). (41, 51, D) a +0 long sword a +0 leather armour (42, 0, D) a +3 flail of protection (42, 14, D) a +0 club (42, 15, D) a +0 ring mail (42, 28, D) a +0 robe a staff of air (42, 48, D) the +4 glaive of Pestilence {drain, Str+6} Str+6: It affects your strength (+6). a +0 robe a +0 long sword (42, 49, D) a +1 heavy broad axe a +0 ring mail a +1 dagger of venom an elf corpse (skeletalised by now) (42, 50, D) a +0 dagger a +0 robe the +2 swamp dragon scales of the Mangosteen {+Blink rPois rN+ Dex+3} +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). an elf corpse (skeletalised by now) (42, 51, D) a +0 scimitar a +0 leather armour a +0 dagger a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (42, 53, D) a +1 heavy mace (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (43, 14, D) a +1 heavy morningstar (unseen) (43, 15, D) a +4 halberd of venom (43, 28, D) a +4 heavy flail (43, 29, D) the +6 flail of the Omega Point {flame, rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (43, 48, D) a +0 scimitar a +0 robe the +2 rapier "Cocafauts" {drain, rF- rCorr Str+3} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). an elf corpse (skeletalised by now) (43, 49, D) a +0 longbow a +2 plate armour of fire resistance a +2 cloak of willpower an elf corpse (skeletalised by now) (43, 50, D) a +0 rapier a +0 rapier a +2 scale mail of cold resistance a staff of alchemy (43, 51, D) a +1 scimitar of holy wrath a +3 leather armour a +0 short sword a +0 short sword a +1 robe of cold resistance a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (43, 52, D) a +0 scimitar a +0 robe (44, 28, D) a ring of protection from cold (44, 48, D) a +0 leather armour (44, 49, D) the ring "Raur" {rC+ Wiz Int+2} [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). a +0 rapier a +0 rapier the blade talisman "Jaruh" {Slay+5} [blade talisman] Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). an elf corpse (skeletalised by now) (44, 50, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 leather armour a +1 spear of flaming an elf corpse (skeletalised by now) (44, 51, D) a +0 longbow a +0 leather armour a +6 orcbow of flaming an elf corpse (skeletalised by now) (44, 52, D) a +2 war axe of electrocution (44, 57, D) a +4 mace of protection (still there?) a +0 robe (still there?) (45, 48, D) a +0 leather armour (45, 49, D) a +0 short sword a +0 scale mail a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (45, 50, D) a +0 short sword a +0 leather armour a book of Cantrips an elf corpse (skeletalised by now) (45, 51, D) a +3 heavy trident (45, 52, D) a +0 long sword a +0 robe the staff "Gisat" {rPois rC+ Will++ Int+3 Tloc Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. a +0 robe (45, 53, D) the +11 great sword of a Million Beds {freeze, rElec rPois Int+8} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+8: It affects your intelligence (+8). a +0 robe (45, 54, D) a +2 spectral quarterstaff a +2 robe (45, 58, D) a +0 long sword a +0 leather armour (46, 48, D) the +6 arbalest "Damnation" {damnation} (46, 49, D) a +1 short sword of speed a +0 leather armour a staff of death (46, 50, D) a +0 longbow the +1 shadow dragon scales of Dishonesty {rC+ Int+3 Stlth++++} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth++++: It makes you much more stealthy. a +0 leather armour (46, 51, D) a +0 rapier a +0 robe (46, 54, D) a +0 long sword a +2 leather armour of fire resistance (47, 49, D) a +0 short sword (47, 50, D) a staff of earth a +0 robe a +0 short sword (47, 51, D) a +0 longbow a +0 leather armour the staff of the Ghost {rElec rF++ Int-3 Stlth+ Tloc Fire} [staff of fire] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. an elf corpse (skeletalised by now) (47, 52, D) the +5 rapier "Gemm" {reap, Will+ rCorr Dex+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a +0 ring mail a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (47, 53, D) a staff of death a +0 robe an elf corpse (skeletalised by now) (48, 48, D) a +0 robe (48, 49, D) a +0 short sword (48, 51, D) a +1 shortbow of flaming (49, 0, D) a +2 long sword of holy wrath (unseen) (49, 1, D) the +2 rapier of Greed {flame, rPois rF+ Str+5} rPois: It protects you from poison. rF+: It protects you from fire. Str+5: It affects your strength (+5). (49, 12, D) a +5 antimagic battleaxe (unseen) (49, 24, D) a +4 scale mail of fire resistance (unseen) (49, 37, D) a staff of cold (49, 49, D) a +0 dagger (49, 50, D) a book of Conjurations (50, 0, D) a +8 chain mail of ponderousness (50, 1, D) a staff of earth (50, 12, D) a +0 flail (50, 13, D) a +4 scimitar of freezing (unseen) (50, 36, D) a +0 mace of protection (50, 49, D) a +0 robe (50, 50, D) a +0 short sword (51, 0, D) an amulet of guardian spirit a +6 ring of strength a +4 ring of slaying the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe (51, 1, D) a +3 heavy shortbow (51, 12, D) a +2 short sword of venom (unseen) (51, 13, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (51, 14, D) a +2 great sword of flaming (unseen) (51, 29, D) a +0 war axe a naga corpse (skeletalised by now) (51, 40, D) an ugly thing corpse (skeletalised by now) (51, 48, D) a +0 dagger of draining (51, 50, D) a +0 short sword (52, 1, D) a staff of air (52, 12, D) the amulet of Ascent {Spirit Int+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+2: It affects your intelligence (+2). (52, 13, D) the +0 scale mail "Luufem" {rPois Str-2 Stlth+} rPois: It protects you from poison. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (unseen) (52, 16, D) a +0 scimitar (52, 27, D) a +4 dire flail (52, 30, D) a water moccasin corpse (skeletalised by now) (52, 32, D) a +0 flail a +0 robe (52, 33, D) the +8 morningstar "Qeusups" {flame, rPois rF+ Int-4 SInv} rPois: It protects you from poison. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (52, 36, D) the +6 flail of Imminent Death {vamp, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (52, 41, D) a shapeshifter corpse (skeletalised by now) (52, 42, D) a glowing shapeshifter corpse (skeletalised by now) (52, 43, D) an ugly thing corpse (skeletalised by now) (52, 48, D) a +0 short sword (52, 49, D) the ring "Irhuaj" {Fly rElec rF+ Stlth-} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth-: It makes you less stealthy. (53, 0, D) a staff of cold (53, 1, D) a +3 battleaxe of electrocution (53, 12, D) the +4 morningstar of Qazlal's Pride {freeze, rF+ rN+ Str-4 SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). SInv: It lets you see invisible. (unseen) (53, 13, D) a scroll of brand weapon (53, 14, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (53, 24, D) a +0 hand axe (53, 25, D) a +2 war axe of flaming (53, 37, D) a +2 scimitar of flaming (53, 49, D) a +0 dagger (53, 50, D) a +1 pair of gloves of stealth (54, 0, D) a staff of death (54, 12, D) a +3 scimitar of holy wrath (unseen) (54, 13, D) a +2 great sword of holy wrath (unseen) (54, 25, D) a staff of alchemy (unseen) (54, 33, D) a black mamba corpse (skeletalised by now) (54, 36, D) a staff of cold (54, 48, D) the +5 quarterstaff "Ifaagir" {heavy, rF+ rCorr Dex+4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (54, 49, D) a +0 robe (54, 50, D) a +0 dagger (55, 0, D) a ring of protection from cold (55, 1, D) an amulet of the acrobat (55, 12, D) a +6 heavy sling (unseen) (55, 13, D) +1 ice dragon scales (unseen) (55, 24, D) the amulet of the City {Spirit Regen+ Str+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). (55, 26, D) a +0 whip a +0 robe (58, 38, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (58, 47, D) the staff of Defilement {Str+3 Earth} [staff of earth] Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. (58, 49, D) a +1 scale mail of cold resistance (59, 36, D) the +4 sling of Blood-Lust {heavy, +Blink Str+4} +Blink: It lets you blink. Str+4: It affects your strength (+4). (59, 37, D) a +3 morningstar of protection (59, 38, D) a +0 robe (59, 48, D) a +3 whip the +7 long sword "Conservator" {antimagic, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (59, 49, D) a +0 flail of venom (60, 47, D) a +3 spectral quarterstaff (60, 48, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (60, 50, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). (61, 0, D) a +0 shortbow of draining (61, 8, D) a +0 mace a +5 giant club (61, 16, D) a +1 glaive of venom (61, 26, D) a +2 short sword of venom (unseen) (61, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 39, D) a +0 robe a spriggan corpse (skeletalised by now) (61, 40, D) an elephant corpse (skeletalised by now) (61, 42, D) a komodo dragon corpse (skeletalised by now) (61, 47, D) a +1 cloak of preservation (61, 48, D) an amulet of magic regeneration (61, 49, D) +0 shadow dragon scales the +6 glaive of Offence {freeze, rElec} rElec: It insulates you from electricity. a shadow dragon corpse (62, 4, D) an adder corpse (skeletalised by now) (62, 8, D) a +0 hand axe a +0 ring mail a +4 whip of electrocution (62, 9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 27, D) a +4 plate armour of cold resistance (unseen) (62, 36, D) a +4 ring of slaying (62, 40, D) a komodo dragon corpse (skeletalised by now) (62, 47, D) a +6 giant club (62, 48, D) a book of Armaments (62, 49, D) a +2 shortbow of flaming (62, 50, D) a ghoul corpse (63, 0, D) a staff of fire (63, 9, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (63, 16, D) the +9 hand axe "Hotier" {holy, rC+ Int+2 Stlth+} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (63, 17, D) a staff of alchemy (63, 30, D) a +0 trident (63, 31, D) a +0 trident (63, 36, D) a +3 short sword of venom (63, 37, D) a staff of conjuration (63, 47, D) the Secrets of the Postmortem Discharge Spells Type Level a - Sublimation of Blood Necromancy 2 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Irradiate Conjuration/Alchemy 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (63, 48, D) a +1 chain mail of positive energy (63, 49, D) the +5 shortbow "Attapnio" {speed, Int+4} Int+4: It affects your intelligence (+4). a doom hound corpse (63, 50, D) a +2 whip 5 large rocks a +2 great sword of distortion a tainted leviathan corpse (63, 51, D) 3 large rocks a tainted leviathan corpse (64, 16, D) a +2 executioner's axe of freezing (64, 28, D) a +0 trident (64, 47, D) a book of the Moon (64, 48, D) a +2 plate armour of fire resistance (64, 49, D) a +0 heavy flail (64, 50, D) Bolu's Papyrus of Conflagrant Lithomancy Spells Type Level a - Foxfire Conjuration/Fire 1 b - Petrify Alchemy/Earth 4 c - Permafrost Eruption Ice/Earth 6 d - Ignition Fire 8 (65, 26, D) a +0 trident (still there?) a staff of air (still there?) (65, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 47, D) a +6 ring of dexterity (65, 48, D) +0 shadow dragon scales a staff of alchemy a shadow dragon corpse (65, 49, D) a +2 heavy quarterstaff a doom hound corpse (65, 50, D) a ring of positive energy (65, 51, D) a ghoul corpse (66, 49, D) a +1 orcbow of flaming (66, 51, D) a ring of resist corrosion (67, 47, D) a staff of fire (67, 48, D) the +0 shadow dragon scales "Cewaures" {rF+ Will- Slay+3 Stlth++++} rF+: It protects you from fire. Will-: It decreases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth++++: It makes you much more stealthy. (67, 49, D) a staff of conjuration (67, 50, D) the +1 flail of Destiny {elec, +Blink rN+ Will- Int+3} +Blink: It lets you blink. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). (68, 0, D) the +1 plate armour "Buzeguso" {Regen+ Str+5} Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). (68, 47, D) a lightning rod (4/4) (68, 48, D) a +0 hand axe of distortion (68, 49, D) the +10 long sword "Piynlu Itoco" {elec, ^Drain rF- rN+++ Stlth+} ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (68, 50, D) a +3 leather armour of willpower (69, 0, D) a +1 dagger of pain (69, 36, D) a +4 ring of slaying (69, 38, D) a yak corpse (skeletalised by now) (69, 47, D) a staff of fire (69, 48, D) a +2 plate armour of cold resistance (69, 49, D) a +1 heavy trident (69, 50, D) the +11 orcbow "Tuonleom" {antimagic, rF+} rF+: It protects you from fire. (70, 8, D) a +0 dagger a +0 robe (70, 36, D) a +1 short sword of protection (70, 37, D) a +6 ring of strength a cane toad corpse (skeletalised by now) (70, 47, D) a book of Decay (70, 48, D) 8 scrolls of enchant weapon 11 scrolls of brand weapon (71, 16, D) a +3 scale mail of cold resistance (71, 21, D) a jackal corpse (skeletalised by now) (71, 26, D) a +1 sling of draining (71, 30, D) a +0 long sword of holy wrath a +0 robe a +0 buckler (71, 38, D) a cane toad corpse (skeletalised by now) (71, 40, D) a wolf corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 47, D) a book of the Tundra (71, 48, D) the +6 mace of Res Judicata {flame, Dex+4} Dex+4: It affects your dexterity (+4). (71, 49, D) an amulet of reflection (72, 8, D) a +4 chain mail of cold resistance (72, 20, D) a cane toad corpse (skeletalised by now) (72, 26, D) a staff of death (72, 29, D) a +2 hand axe of freezing (72, 30, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (72, 31, D) a +3 halberd of freezing (72, 32, D) a +0 dagger a +0 robe (72, 37, D) a +2 cloak of stealth (unseen) (72, 47, D) the inkwell talisman of the Guilds {Int+2 Dex+3} [inkwell talisman] Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (72, 48, D) a +2 scale mail of poison resistance (72, 49, D) a ring of wizardry (73, 1, D) the +8 morningstar of Etty {flame, rN++ rCorr Dex+2 Stlth-} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. (73, 17, D) a lupine talisman (73, 27, D) +2 golden dragon scales (73, 36, D) a staff of air (73, 37, D) a +1 heavy sling (unseen) (73, 38, D) a cane toad corpse (skeletalised by now) (73, 47, D) a staff of fire (unseen) (73, 48, D) a staff of alchemy (73, 49, D) a staff of alchemy (74, 3, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (74, 47, D) a staff of conjuration (unseen) (74, 48, D) a ring of flight (74, 49, D) an amulet of the acrobat (75, 47, D) Cerebov's Omnibus of Incineration Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Fire Storm Conjuration/Fire 9 (75, 48, D) a fortress talisman (75, 49, D) a +4 vampiric hand axe