Seeded DCSS version 0.35-a0-23-gca6055191c (webtiles) character file. Game seed: 1711760894999783394 (custom seed) 9 Pythonsnek the Conjurer (level 2, 15/15 HPs) Began as a Tengu Conjurer on Dec 10, 2025. Quit the game on level 1 of the Dungeon on Jan 28, 2026. The game lasted 00:03:02 (321 turns). Pythonsnek the Conjurer (Tengu Conjurer) Turns: 321, Time: 00:03:02 Health: 15/15 AC: 3 Str: 7 XL: 2 Next: 16% Magic: 6/6 EV: 25 Int: 18 God: Gold: 63 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) c - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: Evoke Invisibility (28%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) c - a scarf of invisibility (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic d - 2 potions of attraction {unknown} Skills: + Level 0.1 Armour - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Ensorcelled Hibernation Hex/Ice 2% N/A 36% 2 Passwall Erth 1% N/A 61% 3 Swiftness Air 1% N/A 61% 3 Fulminant Prism Conj/Alch 6% 3d7 61% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The goblin is heavily wounded. The goblin hits you but does no damage. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a goblin, wielding a +0 club (heavily wounded, 55% to hit and 46% to hit with your kick, peck, and off-hand punch) You closely miss the goblin. You claw the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin! You kill the goblin! You climb upwards. There is a stone staircase leading down here. Magic restored. HP restored. You now have 35 gold pieces (gained 18). You see here a bat corpse. You encounter a rat. You see here 11 gold pieces. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You now have 46 gold pieces (gained 11). You pick up a book of Burglary and begin reading... You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your library. You now have 63 gold pieces (gained 17). Found a whip and a sling. Welcome back, Pythonsnek the Tengu Conjurer. Game seed: 1711760894999783394 (custom seed) Press ? for a list of commands and other information. Welcome back, Pythonsnek the Tengu Conjurer. Game seed: 1711760894999783394 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...†.........####.#.# ...##...#............ ....##..........##.## ..........#.....## . #...####.........#.# ....## #.........#.##.# ##.... #..............# ..#.#.##....†###.####.# #.#.#.##.....# #@# # #.# ##..... #...)...# .. +.........#..### ### #............# #.......... ..) ...#......##.# ...#...... .# .. #....... # There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A quokka (D:1) 3 bats (D:1) An endoplasm (D:1) 2 goblins 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pythonsnek the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 180 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 321 | D:1 | Upgraded the game from 0.34-a0-1629-g29b25b21a2 to | 0.35-a0-23-gca6055191c 321 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, minmay_cupped D:2: layout_loops_ring, basic_altar Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Kick || 2 Cast: Magic Dart || 13 Armour: Leather armour || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 320 | 306 | 14 | 0 | 236 | 2 | 160.0 | Dungeon | 320 | 306 | 14 | 0 | 236 | 2 | 160.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 314 daAuts D:2: 5 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+