Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 17242110714843193624 0 Pythonsnek the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on May 18, 2026. Slain by a goblin ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (118 turns). Pythonsnek the Vexing (Poltergeist Enchanter) Turns: 118, Time: 00:00:21 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 10% Magic: 3/3 EV: 11 Int: 17 God: Gold: 13 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions i - 2 potions of invisibility Skills: + Level 0.1 Fighting - Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You reach down and open the gate. Found a leather armour. There is an open gate here. You now have 13 gold pieces. As you open the door, it creaks loudly! There is an open door here. Found an escape hatch in the floor. You reach down and open the door. There is an open door here. You encounter an endoplasm. An endoplasm comes into view. You encounter an endoplasm. You encounter a goblin and a gnoll. The helpless endoplasm fails to defend itself. You impale the endoplasm!! You kill the endoplasm! The goblin shouts! You encounter a bat. The bat leaves your sight. The bat leaves your sight. You encounter a rat and a dart slug. The rat squeaks loudly. The endoplasm quivers. You barely miss the goblin. The goblin hits you with a +0 dagger. The dart slug launches a dart at you. The slug dart hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin closely misses you. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm closely misses you. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger. You die... ......b..# ......b..# .......###### #.r........# #..........# #..........# #.#..........# #.#gJ+##...... #.#@.≈# .##### #.#≈.≈# # #.#≈.≈# #.#≈≈≈# #.#...# #.#.#....# #.#.######... #......##... ###.#.##...♣ You could see an endoplasm, a goblin, a bat (wandering) and a rat. Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pythonsnek the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 118 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_3, layout_basic, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Stab: Sleeping || 1 Armour: None || 5 Dodge: Dodged || 2