QuizMaster Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 2, D:1) a +0 dagger (1, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (2, 0, D:1) a quokka corpse (skeletalised by now) (5, 36, D:1) 3 large rocks (7, 34, D:1) a +0 whip a kobold skeleton (8, 12, D:1) a +0 short sword (12, 33, D:1) a +0 ring mail (14, 39, D:1) 7 stones (20, -4, D:1) a +0 short sword (20, 31, D:1) a +0 hand axe (27, 32, D:1) a +0 short sword 4 stones a kobold skeleton (28, 37, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (38, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (38, 19, D:1) a quill talisman (41, 13, D:1) a +0 club (42, 12, D:1) 4 stones (42, 39, D:1) a +0 spear (48, 13, D:1) a +0 hand axe Level 2 of the Dungeon (1, 11, D:2) 4 stones (14, -7, D:2) a +0 dagger (23, 28, D:2) a +0 short sword (36, 20, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (10, 1, D:3) a +0 dagger (10, 9, D:3) a +0 spear (10, 13, D:3) a +0 dagger (13, 10, D:3) 4 poisoned darts (13, 16, D:3) a staff of alchemy (15, 33, D:3) a +0 robe (16, 11, D:3) a +0 whip (18, 9, D:3) a +0 dagger (19, -5, D:3) a +0 short sword (29, 31, D:3) a +0 chain mail (34, 9, D:3) a +0 club (34, 46, D:3) a +0 dagger 5 stones (35, 7, D:3) a +0 short sword (36, 3, D:3) a +0 mace a +0 leather armour (36, 4, D:3) a +0 dagger (36, 31, D:3) a +0 club (40, 30, D:3) 3 poisoned darts (41, 30, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe of the Meager God {+Inv Str+2 Dex+4 SInv} (3670 gold) +Inv: It lets you turn invisible. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the +8 sling of Riutuits {heavy, rElec Str+2 Dex-2 Stlth+} (5950 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. the +1 robe of the World {Rampage +Inv rPois rF-} (1710 gold) Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. the ring of Evyoprig {^Drain rF- rC+ rCorr Int+4 Ice} (4040 gold) [ring of ice] ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (1, 31, D:4) a ring of see invisible (4, 31, D:4) a +0 hand axe (12, 31, D:4) a +0 short sword (13, -1, D:4) a +0 helmet (16, -6, D:4) a ring of see invisible (24, -11, D:4) the +0 chain mail "Samuih" {Int+2 Dex+5} Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (26, 29, D:4) the +0 leather armour "Quilytt" {Rampage Str+3} Rampage: It bestows one free step when moving towards enemies. Str+3: It affects your strength (+3). (29, 18, D:4) 6 stones (30, -7, D:4) a +0 leather armour (30, 18, D:4) the +7 Throatcutter {drain, coup de grace} (30, 22, D:4) a quill talisman (31, 27, D:4) a +0 scale mail (32, 0, D:4) 4 stones (32, 3, D:4) a +0 club 3 poisoned darts (40, -13, D:4) a +0 hand axe Level 5 of the Dungeon (1, 10, D:5) a +0 cloak (5, 21, D:5) a +0 hand axe (6, 40, D:5) a +0 leather armour (34, 17, D:5) a +0 ring mail (50, -14, D:5) 6 stones Level 6 of the Dungeon [Shop] Tedouhod's Antique Armour Shoppe a +0 scale mail (104 gold) a +0 scale mail (104 gold) a +0 leather armour (52 gold) a +0 leather armour (52 gold) a +1 helmet of see invisible (429 gold) a +4 plate armour of positive energy (1092 gold) the +4 robe of Folly {Brill Will-∞ Int+8} (1162 gold) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). the +4 ring mail of Marbles {Int+3} (969 gold) Int+3: It affects your intelligence (+3). a +0 tower shield of cold resistance (390 gold) (0, 0, D:6) a +0 dire flail a +0 chain mail (0, 1, D:6) a +0 trident (0, 2, D:6) a +0 dagger (0, 3, D:6) a +0 whip (4, -17, D:6) the +1 robe of Pum Vev {Will++ rCorr} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (12, -26, D:6) 9 stones (20, -22, D:6) a stone (20, 4, D:6) a +0 leather armour (21, 18, D:6) a +0 war axe (24, 2, D:6) a +0 great sword (29, 4, D:6) 5 stones (30, 7, D:6) a +0 hand axe (31, -33, D:6) a +0 pair of gloves (38, -5, D:6) a +0 leather armour a +0 flail a +0 club (38, -4, D:6) a +0 robe a +0 dagger (38, -2, D:6) a +0 short sword (39, -4, D:6) a +0 flail (43, -13, D:6) a +0 pair of gloves (54, -21, D:6) a +0 dagger a +0 robe (55, -21, D:6) a +0 dagger a +0 flail (56, -21, D:6) a +0 trident (57, -21, D:6) a +0 short sword Level 7 of the Dungeon (2, 15, D:7) a +0 rapier a gnoll skeleton (2, 16, D:7) a +0 flail (3, 17, D:7) a +0 spear a +0 leather armour (3, 18, D:7) a +0 club (6, 20, D:7) a +2 hand axe a +0 robe (7, 2, D:7) a +0 club a +0 mace a +0 ring mail (7, 3, D:7) a +2 trident of venom a +0 short sword (7, 20, D:7) a +3 short sword a +0 robe (7, 23, D:7) a +0 great sword a +0 robe a +0 halberd a +0 robe (7, 26, D:7) a +3 falchion a +0 robe (8, 2, D:7) a +0 hand axe a +0 chain mail (9, 24, D:7) a +0 spear (10, 6, D:7) a ring of see invisible (11, 8, D:7) a +0 hand axe (12, 7, D:7) a +0 mace a +0 leather armour (13, 7, D:7) a +0 flail a +0 orcbow a +0 chain mail (14, 5, D:7) a +0 dagger of draining a +0 robe (15, 5, D:7) a +0 short sword a +0 ring mail (15, 36, D:7) a +0 club (16, 36, D:7) a +0 mace (17, 19, D:7) a +0 mace (17, 36, D:7) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (18, 10, D:7) the +0 halberd of the Dungeon {holy, Fly rPois Will+ Int+3} Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Yredelemnul disapproves of the use of such an item. (29, 40, D:7) a +0 spear (36, -3, D:7) a +0 hand axe (48, 12, D:7) a +0 shortbow (49, -1, D:7) 4 stones (54, 23, D:7) a +2 falchion of holy wrath (60, 25, D:7) 5 darts of disjunction Level 8 of the Dungeon (7, -7, D:8) a +0 dagger 7 stones (7, -6, D:8) a +0 short sword of draining 3 stones (8, -9, D:8) a +0 club a curare-tipped dart (8, -8, D:8) a +0 dagger (10, 3, D:8) a +0 orcbow (21, -28, D:8) a +0 whip 2 boomerangs a +0 leather armour (25, -2, D:8) a +0 orcbow (36, -10, D:8) a +4 trident of draining a +0 robe an orb of energy (36, -3, D:8) 4 stones Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (0, 1, D:9) a +0 falchion a +0 dagger a +0 robe (8, -9, D:9) a +0 shortbow (11, 29, D:9) a +0 shortbow (12, -10, D:9) a quill talisman (14, 5, D:9) a +4 scimitar of flaming (22, 16, D:9) a +0 spear (23, 8, D:9) a +0 short sword a +0 hand axe a +0 leather armour (23, 15, D:9) a +0 spear (23, 16, D:9) a +0 trident a +0 ring mail (24, 7, D:9) a +0 whip (24, 8, D:9) a +0 trident a +0 plate armour a +0 hand axe (24, 13, D:9) a +0 whip (24, 14, D:9) a +0 flail (24, 15, D:9) a +0 flail (28, -16, D:9) 6 atropa-tipped darts (30, 11, D:9) a staff of alchemy (36, -13, D:9) a +0 flail (36, 1, D:9) a +0 hand axe a +0 leather armour (36, 4, D:9) a +0 dagger (37, 3, D:9) a +0 glaive a +0 chain mail (37, 4, D:9) a +0 whip a +0 leather armour (41, 20, D:9) the inkwell talisman of the Sea {-Tele rC+ rN++} [inkwell talisman] -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (47, 16, D:9) a +2 long sword of holy wrath (50, 1, D:9) a +0 dagger a +0 robe (56, -4, D:9) a +0 giant club a +0 giant club (59, 7, D:9) a +0 falchion Level 1 of the Lair of Beasts (6, 8, Lair:1) a staff of earth (6, 11, Lair:1) a +0 mace (6, 13, Lair:1) a water moccasin corpse