Seeded DCSS version 0.30-a0-570-g486de37 (webtiles) character file. Game seed: 1442576955726049545 (custom seed) 39 Radamante the Insei (level 3, 0/26 HPs) Began as a Merfolk Transmuter on Dec 28, 2022. Slain by a water moccasin (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:52 (855 turns). Radamante the Insei (Merfolk Transmuter) Turns: 855, Time: 00:02:52 Health: 0/26 AC: 2 Str: 12 XL: 3 Next: 45% Magic: 4/6 EV: 12 Int: 12 God: Gold: 72 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth + (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: appendages (expiring), wereblooded A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 3 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 72 gold pieces. Inventory: Missiles i - 4 silver javelins Armour a - a +0 robe (worn) h - a +0 pair of boots (melded) Wands o - a wand of flame (24) Scrolls e - a scroll of enchant weapon j - a scroll of teleportation {unknown} l - a scroll of torment {unknown} m - a scroll of silence n - a scroll of brand weapon {unknown} Potions b - a potion of lignification c - a potion of magic {unknown} d - a potion of attraction {unknown} f - 2 potions of curing k - a potion of might {unknown} Skills: + Level 1.1 Fighting + Level 2.8 Dodging + Level 4.2 Unarmed Combat + Level 2.3 Spellcasting + Level 3.2 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 7% 1 b - Wereblood Tmut 9% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 5% N/A 38% 3 Ice Form Ice/Tmut 5% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You miss the water moccasin. Your headbutt misses the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You hit the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin barely misses you. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. You feel very sick. The water moccasin closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the water moccasin. The water moccasin is heavily wounded. Your transformation is almost over. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. You miss the water moccasin. You headbutt the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You feel better. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You feel better. The water moccasin bites you. The water moccasin bites you! You die... #.#####.# #.#.....# #.#†##### #.#...# #.###.# #.# #.# #.# #<# #.########## #...@S...... ############ You could see a water moccasin. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 4 ball pythons 3 endoplasms A giant cockroach (D:1) 3 hobgoblins (D:1) 3 bats 2 frilled lizards A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radamante the Merfolk Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 146 | D:1 | Reached XP level 2. HP: 9/21 MP: 3/5 382 | D:1 | Reached skill level 4 in Unarmed Combat 485 | D:1 | Reached XP level 3. HP: 14/26 MP: 4/6 615 | D:1 | Learned a level 2 spell: Wereblood 764 | D:2 | Noticed an ogre 842 | D:3 | Noticed a water moccasin 853 | D:3 | HP: 1/26 [water moccasin (4)] 855 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms, nicolae_concentric_dashed_squares_wild D:2: layout_rooms, kennysheep_boxes, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_alcove_4, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], uniq_terence, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Transmutations | 3 | 3.2 Unarmed Combat | 4 | 4.2 Fighting | | 1.1 Dodging | | 2.8 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Unarmed || 77 Headbutt || 6 Punch || 2 Cast: Beastly Appendage || 13 Wereblood || 4 Use: Scroll || 3 Potion || 2 Armor: Robe || 12 Dodge: Dodged || 51 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 849 | 832 | 17 | 0 | 626 | 3 | 283.0 | Dungeon | 849 | 832 | 17 | 0 | 626 | 3 | 283.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 628 daAuts D:2: 142 daAuts D:3: 78 daAuts