Radamante Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, -34, D:1) a +0 dagger 5 stones (16, -9, D:1) a +0 dagger of venom (23, -23, D:1) a +0 dagger (45, -21, D:1) a +0 dagger (55, 11, D:1) a +0 cloak (63, -20, D:1) a +0 short sword Level 2 of the Dungeon (4, 1, D:2) a +0 sling (21, -19, D:2) a maw talisman (27, 6, D:2) 8 stones (40, -27, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 6 stones (4, 0, D:3) a maw talisman (10, -5, D:3) 5 large rocks (15, -16, D:3) a +2 falchion of holy wrath (15, -13, D:3) 7 stones (18, -20, D:3) a +0 chain mail (23, -18, D:3) a +0 leather armour (24, -17, D:3) a +0 dagger (25, -15, D:3) a +0 whip 2 stones (28, -4, D:3) 9 stones (36, 12, D:3) a +0 robe (37, 10, D:3) 2 stones Level 4 of the Dungeon [Shop] Kapt's Antique Armour Shoppe a +0 scale mail (112 gold) a +0 ring mail (112 gold) a +0 robe (19 gold) the +2 leather armour "Keatwun" {rCorr Int+2 Slay+2} (1041 gold) Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rCorr: It protects you from acid and corrosion. a +0 leather armour (56 gold) a +0 scale mail (112 gold) a +0 robe (19 gold) a +0 chain mail (126 gold) (0, 0, D:4) a +0 leather armour (2, 2, D:4) a +0 giant spiked club (6, -12, D:4) a +0 dagger (7, -3, D:4) a +0 short sword a +0 ring mail (16, 6, D:4) a +0 short sword an orb of wrath (26, 13, D:4) 6 stones (27, -5, D:4) a +0 whip (46, -23, D:4) a +0 short sword 5 stones (56, -8, D:4) a +0 giant club (62, 7, D:4) a +0 hammer Level 5 of the Dungeon (0, 0, D:5) a +0 buckler (10, 14, D:5) a +0 robe a +0 great sword (15, 13, D:5) a +0 robe a +3 mace a +0 robe a +0 dagger (29, -10, D:5) a +0 helmet (34, 8, D:5) a +0 whip (41, 44, D:5) 4 stones (42, -10, D:5) a +0 leather armour (57, 20, D:5) a +0 club Level 6 of the Dungeon [Shop] Heinrich's Dragon-Slaying Spoils +0 steam dragon scales (440 gold) +0 acid dragon scales (440 gold) +0 swamp dragon scales (550 gold) the +1 fire dragon scales of Bedevilment {rF++ rC- rN+} (838 gold) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. +0 ice dragon scales (660 gold) the +0 pearl dragon scales of the Untouchables {rElec rN+ Dex+2} (1237 gold) Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. +2 shadow dragon scales (1012 gold) the +0 storm dragon scales of Lyumnamu {rElec Int+4} (1049 gold) Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. the +6 gold dragon scales "Kerodghull" {-Tele Harm rPois rF+ rC+ rN+ Will+} (1249 gold) rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison rN+: It protects you from negative energy. Will+: It increases your willpower. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. quicksilver dragon scales (660 gold) (0, 0, D:6) a +0 sling (10, -25, D:6) a +0 club (10, 4, D:6) a +0 giant club (14, -27, D:6) a +0 long sword (15, -25, D:6) a +0 club (16, -25, D:6) a +0 robe a +0 dagger (16, -1, D:6) a +0 mace (16, 0, D:6) a +0 flail (17, 0, D:6) a +0 club (21, -18, D:6) a +0 long sword a +0 robe (24, -26, D:6) a +0 ring mail (25, -23, D:6) a +0 robe a +3 dire flail (40, 4, D:6) a +0 leather armour (41, -21, D:6) 3 stones (42, 2, D:6) a +0 quarterstaff (46, 7, D:6) a +0 pair of boots (47, 3, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 club (3, 27, D:7) a +0 short sword (6, 24, D:7) a +0 flail (11, 20, D:7) a +0 club (11, 21, D:7) a +0 leather armour a +0 whip a +0 robe a +0 dagger (13, 22, D:7) a +0 robe a +0 dagger of protection (13, 24, D:7) a +0 flail (13, 25, D:7) a +0 plate armour a +0 trident (16, 28, D:7) a +0 robe a +0 dagger (19, 35, D:7) a +0 leather armour (25, 19, D:7) a +0 club (28, 17, D:7) a +0 scale mail (31, 30, D:7) a +0 dagger a +0 robe (32, 28, D:7) a +0 dagger a +0 robe a +0 whip a +0 leather armour (33, 6, D:7) a +2 rapier of speed (33, 26, D:7) a +0 whip (33, 27, D:7) a +0 shortbow (33, 28, D:7) a +0 club a +0 leather armour (42, 21, D:7) a +0 giant club (43, 32, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 great mace (5, -10, D:8) a +0 ring mail (12, 21, D:8) a +0 flail (13, 20, D:8) a +0 dagger (14, 21, D:8) a +0 leather armour a +0 war axe (15, 21, D:8) a +0 dagger (16, 27, D:8) a +0 short sword a +0 ring mail (16, 28, D:8) a +0 dagger a +0 chain mail (19, 31, D:8) a +0 dagger a +0 robe (20, 27, D:8) a +0 dagger a +0 chain mail (21, 20, D:8) a +0 leather armour (23, 28, D:8) a +0 hand axe a +0 ring mail (33, -21, D:8) a +0 orcbow (48, 28, D:8) a +0 orcbow (50, -10, D:8) a stone (56, 14, D:8) a +0 flail of holy wrath (58, 14, D:8) 6 stones (61, -13, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 whip (7, -7, D:9) a +0 short sword 4 stones (7, -5, D:9) a +0 whip 2 stones a +0 dagger a +0 short sword (9, -7, D:9) a +0 club (15, -14, D:9) a +0 shortbow (17, -7, D:9) a +0 club (17, -4, D:9) a +1 halberd a +0 robe (18, -25, D:9) the +0 robe "Jonubiah" {+Inv} +Inv: It lets you turn invisible. (18, -4, D:9) a +0 short sword 7 stones a +0 robe (23, -6, D:9) a +0 robe (24, -14, D:9) a storm talisman (25, -20, D:9) 3 large rocks a +0 dagger a +0 robe (25, -17, D:9) 5 large rocks (25, -15, D:9) a +0 sling of flaming a +2 shortbow a +1 heavy war axe (25, -7, D:9) a +0 battleaxe 7 stones a +0 chain mail (26, -4, D:9) a +0 scimitar a +0 robe (27, -18, D:9) a +0 trident (27, -7, D:9) a +0 orcbow (30, -15, D:9) a +0 hand axe (33, -7, D:9) a +0 ring mail (35, -24, D:9) 4 stones (37, -36, D:9) a +0 ring mail (41, -7, D:9) 7 stones (52, 5, D:9) 7 stones (57, -7, D:9) the ring of Nocias {rElec Will+ rCorr Int-2 Slay-6} [ring of willpower] Int-2: It affects your intelligence (-2). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (58, -11, D:9) a +0 robe Level 10 of the Dungeon [Shop] Nintac's Assorted Antiques a +1 barding (840 gold) a scroll of enchant armour (210 gold) a wand of flame (12) (235 gold) a potion of magic (224 gold) a scroll of noise (28 gold) a scroll of identify (56 gold) a scroll of fog (112 gold) a scroll of teleportation (84 gold) a +0 ring mail (112 gold) (3, 17, D:10) a +0 war axe a +0 ring mail (3, 19, D:10) a +0 trident a +0 leather armour (6, 39, D:10) a +3 war axe (7, 16, D:10) a +0 hand axe a +0 chain mail (7, 28, D:10) a +0 short sword (8, 35, D:10) a +0 hand axe (10, 35, D:10) a +0 flail (12, 33, D:10) a +0 battleaxe a +0 chain mail (22, 15, D:10) a +6 battleaxe (24, 27, D:10) a +0 dire flail (26, 24, D:10) a +0 giant spiked club a +0 giant club (27, 13, D:10) a +0 war axe a +0 chain mail (30, 27, D:10) a +0 broad axe (32, 10, D:10) 4 stones the Ecumenical Temple Level 1 of the Orcish Mines (1, 2, Orc:1) a +0 war axe a +0 animal skin (2, 3, Orc:1) a +0 trident a +0 chain mail (4, -11, Orc:1) a +0 orcbow (4, 2, Orc:1) a +0 hand axe a +0 hand axe (9, -3, Orc:1) a +0 dagger a +0 robe an orc skeleton (9, -2, Orc:1) a +0 orcbow a +0 short sword a +0 plate armour (10, -5, Orc:1) a +0 whip a +0 leather armour an orc skeleton (11, -5, Orc:1) a +0 trident a +0 chain mail (11, 7, Orc:1) a +0 falchion a +0 leather armour an orc corpse (12, 5, Orc:1) 17 gold pieces (12, 9, Orc:1) a +0 orcbow a +0 long sword a +0 chain mail an orc corpse (13, -6, Orc:1) a +0 short sword a +0 leather armour an orc skeleton (13, -5, Orc:1) a +0 falchion a +0 leather armour (13, 0, Orc:1) 17 gold pieces a +0 whip a +0 leather armour (14, -8, Orc:1) a +0 dagger (14, -7, Orc:1) a +0 orcbow a kobold skeleton (14, -6, Orc:1) a +0 arbalest (14, -5, Orc:1) a +0 giant spiked club (14, 9, Orc:1) 51 gold pieces a +0 flail a +0 chain mail a +0 short sword an orc corpse an orc corpse (15, -9, Orc:1) a +0 club (15, -8, Orc:1) a +0 dagger a +1 flail of venom a +0 mace a +0 plate armour an orc skeleton an orc skeleton (16, -10, Orc:1) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). a +0 hand axe of draining an orc skeleton (17, -10, Orc:1) a +0 whip an orc skeleton (20, 5, Orc:1) 18 gold pieces