Radamante Level 1 of the Dungeon (0, 0, D:1) a +0 club (25, 24, D:1) a +0 dagger (28, -14, D:1) a +0 short sword (39, 16, D:1) 4 stones (43, 1, D:1) a +0 buckler (48, 7, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Qaphakk's Jewellery Shop the amulet of the Castellan {Acrobat +Inv rN++ Regen+ Str-2} (553 gold) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str-2: It affects your strength (-2). rN++: It greatly protects you from negative energy. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. a +4 ring of protection (396 gold) a flux talisman (275 gold) a ring of fire (275 gold) a beast talisman (220 gold) an amulet of regeneration (330 gold) a +4 ring of slaying (858 gold) a ring of resist corrosion (220 gold) (17, 0, D:2) a +0 club (23, 29, D:2) 5 stones a +0 club (27, 1, D:2) a +0 leather armour (30, -19, D:2) a +0 short sword 4 stones (30, 11, D:2) a +0 whip (34, -27, D:2) a +0 club (50, 4, D:2) a +0 whip Level 3 of the Dungeon (2, -1, D:3) 9 stones (4, -18, D:3) 9 stones (8, -19, D:3) a +0 rapier (9, -23, D:3) a +0 long sword (9, 7, D:3) a +0 trident a +0 scale mail (25, 11, D:3) a +0 hand axe (31, -18, D:3) a +0 hand axe a +0 chain mail (37, -12, D:3) a +0 scythe a +0 robe (39, 17, D:3) a +0 whip (46, 10, D:3) a +0 dagger (48, 4, D:3) a +0 club (48, 7, D:3) a +0 club a +0 sling a +0 club a +0 short sword a +0 animal skin a +0 helmet a +0 club a +0 dagger (50, 5, D:3) a +0 club (50, 9, D:3) a +0 dagger a +0 club (51, -15, D:3) a +0 dagger a stone Level 4 of the Dungeon (0, 0, D:4) 6 stones (7, -20, D:4) a +0 dagger (15, -4, D:4) a +0 dagger (16, -3, D:4) a +0 war axe (32, 9, D:4) a +0 robe (43, -12, D:4) a maw talisman (46, -29, D:4) a flux talisman (49, 11, D:4) a +0 whip (50, -22, D:4) a +0 hand axe a +0 leather armour (62, -25, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a quokka corpse (skeletalised by now) (5, 16, D:5) a +0 leather armour (10, 18, D:5) a flux talisman (15, -14, D:5) a +0 whip a +0 scale mail a +0 dagger a boomerang (15, 19, D:5) a +0 flail (16, -14, D:5) a +0 dagger a +0 robe (23, 5, D:5) a +0 hand axe (24, -15, D:5) a +0 leather armour a +0 club (24, 1, D:5) a +0 mace (34, 11, D:5) the +1 dagger "Earthworm" {venom, rPois rF++} rF++: It greatly protects you from fire. rPois: It protects you from poison (34, 16, D:5) a +0 flail (49, -8, D:5) a +0 club (50, -8, D:5) a +0 club a +0 robe (50, -7, D:5) a +0 flail a +0 whip (50, -6, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 club (6, -3, D:6) a yak corpse a yak corpse