Radamante Level 1 of the Dungeon (8, -4, D:1) a +0 whip (10, 16, D:1) a +0 short sword (11, 6, D:1) a +0 hand axe (29, 12, D:1) a +0 robe (33, 18, D:1) a +0 scale mail (39, -7, D:1) a +0 club (51, 7, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -15, D:2) a +0 club (8, -28, D:2) a +0 sling (12, -28, D:2) a +0 leather armour (14, -20, D:2) a +0 dagger (15, 2, D:2) a +0 short sword (27, 8, D:2) a +0 short sword (32, -19, D:2) a +0 hand axe (33, -10, D:2) a staff of earth (35, 1, D:2) a +0 club (35, 3, D:2) a staff of earth (43, -4, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 longbow (5, -17, D:3) a +0 club (12, 19, D:3) a +0 dagger (15, 6, D:3) a +0 dagger a +0 robe (16, -12, D:3) a +0 dagger a +0 whip (17, 18, D:3) a +0 sling (27, 10, D:3) a +0 dagger a +0 robe a +0 club (30, 11, D:3) a +0 dagger a +0 ring mail a +0 club (31, 12, D:3) a +0 club (31, 36, D:3) a +0 flail (31, 38, D:3) a +0 flail a +0 leather armour a +0 falchion (49, -13, D:3) a +0 long sword (51, 23, D:3) a +0 dagger Level 4 of the Dungeon (7, -10, D:4) a +0 short sword (20, -10, D:4) a +0 hand axe a +0 dagger (20, -3, D:4) a +0 hand axe (21, -1, D:4) a +0 club (23, -11, D:4) a +0 club (24, -11, D:4) a +0 dagger a +0 robe (25, -11, D:4) a +0 mace (28, 10, D:4) a +0 short sword (31, -9, D:4) a +0 mace (33, -11, D:4) a +0 flail (34, -13, D:4) a +0 ring mail (45, 5, D:4) a +0 club (46, 5, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 leather armour (12, -8, D:5) 4 large rocks (36, -28, D:5) a +0 mace (45, -19, D:5) a +3 scythe of venom a +1 robe of fire resistance (48, -11, D:5) a +0 trident (49, -19, D:5) a +0 short sword a +0 leather armour (50, 10, D:5) a +2 dagger of venom (52, 6, D:5) the +1 robe of Anaesthesia {rN++ Dex+3 Archmagi} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. Archmagi: It increases the power of your magical spells. (53, 6, D:5) a +0 ring mail (56, -30, D:5) a +0 hand axe a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 spear (16, 10, D:6) a +0 scale mail (19, 29, D:6) a +0 short sword a +0 giant spiked club (19, 30, D:6) a +0 short sword (20, 29, D:6) a +0 dagger of draining a +0 club (21, 27, D:6) a +0 ring mail a +0 war axe (21, 29, D:6) a +0 short sword (25, -3, D:6) a +0 giant club (26, 25, D:6) a +2 war axe a +0 robe (28, 22, D:6) a +0 robe (33, 32, D:6) a +0 war axe (36, 38, D:6) a +0 scale mail a +0 spear (37, -4, D:6) a +0 club (37, 39, D:6) a +0 giant spiked club (41, 18, D:6) a +0 club (43, 33, D:6) a +0 pair of gloves (53, 9, D:6) a +0 whip (54, 24, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (14, 46, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) an electric eel corpse (2, -20, D:8) a +0 trident (7, -13, D:8) a +0 mace (23, -37, D:8) a +0 short sword an orc corpse (skeletalised by now) (24, -37, D:8) a +0 hand axe (24, -23, D:8) a +0 falchion (36, -12, D:8) a +0 leather armour the Ecumenical Temple (17, 8, Temple) a +0 giant spiked club a +0 robe a +0 short sword (19, 9, Temple) a +3 falchion a +0 robe (19, 10, Temple) a +0 great sword 2 boomerangs a +0 robe