Radamante Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (4, -8, D:1) a +4 dagger (4, 16, D:1) a +0 scale mail (6, -8, D:1) a +0 club (7, 10, D:1) a +0 robe (19, -12, D:1) a +0 dagger 4 stones a +0 club a goblin skeleton (20, -14, D:1) a +0 short sword (23, 10, D:1) a quokka skeleton (24, 24, D:1) a +0 short sword a kobold skeleton (26, 20, D:1) a +0 short sword 2 stones a kobold skeleton (34, -2, D:1) a bat skeleton (34, 6, D:1) a rat skeleton (37, -12, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 21, D:1) a +0 long sword a ball python skeleton (43, -6, D:1) a maw talisman (44, -9, D:1) a +0 ring mail (46, 12, D:1) a +0 dagger (56, 4, D:1) a +0 club (58, -8, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Urchor's Assorted Antiques a scroll of identify (54 gold) a potion of brilliance (108 gold) a potion of heal wounds (135 gold) a potion of mutation (216 gold) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} (750 gold) *Rats: When the wearer is hurt, rats may emerge from it to assist them. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). rPois: It protects you from poison. rN+: It protects you from negative energy. a wand of light (7) (793 gold) a Gell's gravitambourine (2/2) (1080 gold) a scroll of enchant armour (202 gold) a wand of flame (7) (132 gold) a +0 great sword (175 gold) a staff of cold (675 gold) (0, 0, D:2) a +0 spear a frilled lizard corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (1, 0, D:2) a +0 spear (2, -17, D:2) a hobgoblin skeleton (3, -8, D:2) 5 large rocks (3, 0, D:2) a +0 whip a gnoll corpse (skeletalised by now) (9, 15, D:2) a +0 war axe (10, 13, D:2) 7 stones (13, -11, D:2) a +0 whip (19, -16, D:2) a +0 dagger (23, -22, D:2) a quokka skeleton (35, -28, D:2) a +0 short sword (35, -14, D:2) a +0 sling (36, -26, D:2) a +0 whip a gnoll corpse (skeletalised by now) a jackal corpse (skeletalised by now) (36, -3, D:2) a +0 spear a gnoll skeleton (36, -2, D:2) a rat skeleton (37, -2, D:2) a +0 halberd (38, -4, D:2) a +0 flail (38, -2, D:2) a +0 club a gnoll skeleton (45, -18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (11, 6, D:3) a +0 sling (12, 25, D:3) a +0 flail a +0 whip a +0 flail a +0 ring mail (12, 26, D:3) a +0 club (14, 26, D:3) a +0 sling (16, -3, D:3) a +0 flail an orc corpse (skeletalised by now) (23, 21, D:3) a bat corpse (skeletalised by now) (24, 6, D:3) 6 stones (28, 26, D:3) a +0 short sword 4 stones a +0 leather armour (28, 39, D:3) a hobgoblin corpse (skeletalised by now) (33, 13, D:3) a hobgoblin corpse (skeletalised by now) (34, 38, D:3) a +0 club an orc corpse (skeletalised by now) Level 4 of the Dungeon (12, -23, D:4) a bullfrog corpse (skeletalised by now) (12, -17, D:4) a +0 club a gnoll corpse (skeletalised by now) (12, -16, D:4) a +0 spear a gnoll corpse (skeletalised by now) (12, -15, D:4) a +0 halberd a gnoll corpse (skeletalised by now) (24, -19, D:4) a +0 whip of draining a +0 leather armour an orc corpse (32, -17, D:4) a quokka corpse (35, 11, D:4) a jackal skeleton (36, -8, D:4) a +0 falchion of protection (37, 11, D:4) a stone (39, -6, D:4) 8 stones (40, -2, D:4) a quokka corpse a hound corpse (50, -25, D:4) a +0 short sword a kobold corpse (52, -28, D:4) a +0 antimagic hand axe (unseen) (52, -24, D:4) a +0 helmet