Radamante Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, -6, D:1) 5 stones (7, 14, D:1) a frilled lizard corpse (skeletalised by now) (7, 17, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (8, 15, D:1) a bat corpse (skeletalised by now) (9, -2, D:1) a hobgoblin skeleton (12, 12, D:1) a +0 war axe (15, 10, D:1) 7 stones (25, 20, D:1) a ball python skeleton (28, 21, D:1) a bat skeleton (30, 16, D:1) a +0 club (31, 0, D:1) a +0 dagger (33, 4, D:1) a jackal corpse (skeletalised by now) (37, 6, D:1) a jackal corpse (skeletalised by now) (37, 7, D:1) a rat corpse (skeletalised by now) (38, 5, D:1) 5 stones (39, 15, D:1) 4 stones (39, 22, D:1) a bat skeleton (40, 20, D:1) a quokka skeleton (46, 31, D:1) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (49, 7, D:1) a +0 dagger (51, 3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club 5 stones a kobold corpse (skeletalised by now) (2, 12, D:2) a +0 mace (3, -5, D:2) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (9, -6, D:2) a +0 war axe (9, 16, D:2) a +0 dagger (14, 0, D:2) 6 stones (18, 22, D:2) a +0 robe (28, -3, D:2) a rat corpse (28, 11, D:2) a quokka corpse (30, 12, D:2) a +0 leather armour (32, -2, D:2) 5 stones