Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 18437907337253468077 25 Radamante the Magician (level 3, -5/25 HPs) Began as a Djinni Fire Elementalist on Jan 9, 2026. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (1071 turns). Radamante the Magician (Djinni Fire Elementalist) Turns: 1071, Time: 00:01:39 Health: -5/25 AC: 2 Str: 7 XL: 3 Next: 20% Gold: 76 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Missiles g - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} e - a scroll of identify {unknown} Potions c - 2 potions of might {unknown} d - a potion of moonshine {unknown} f - a potion of heal wounds {unknown} h - a potion of mutation {unknown} i - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Soul Splinter Necr 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Your foxfire dissipates! The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence looks scornfully at you. Terence attacks as he pursues you! Terence barely misses you. You conjure some foxfire! You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail! The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. * * * LOW HITPOINT WARNING * * * Terence misses you. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. Terence's fire resistance burns away. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "And stay out!" .##.# ...........< ...# #.###.#..### #..# #........# ####..# #.###.##.# #.#.#.# #.# #.##.# ##..#.# #.# #....# #....# ###.#####..# #.[.@# ..........# ##...@#####.######.# #.#...#............# ##....###...######## ###..# #.### ##.###.# #...).# ###..## #..# #.## You could see Terence (combustible). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 3 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Radamante the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Radamante set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 394 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 754 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 754 | D:1 | Learned a level 1 spell: Soul Splinter 1058 | D:2 | Noticed Terence 1071 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, minmay_door_square, grunt_decor_resistance, hex_large D:2: layout_basic, serial_shops, nicolae_diamond_shop, minmay_misc_feat_rugged, uniq_natasha, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Foxfire || 75 Scorch || 3 Armour: Robe || 7 Dodge: Dodged || 4