Radamante Level 1 of the Dungeon (4, 10, D:1) a rat skeleton (25, -5, D:1) a +0 dire flail of protection (30, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, -8, D:1) a parchment of Dispersal (42, -2, D:1) a quokka corpse (skeletalised by now) (46, 7, D:1) a parchment of Spellspark Servitor (56, 41, D:1) a +0 short sword 2 stones (63, 3, D:1) a +0 dagger Level 2 of the Dungeon (1, 4, D:2) a +0 glaive (13, -2, D:2) a +0 club (18, 14, D:2) a +0 dagger (19, 28, D:2) a frilled lizard corpse (skeletalised by now) (20, 14, D:2) a +0 club (22, -9, D:2) a quokka corpse (23, -9, D:2) a parchment of Plasma Beam (24, 3, D:2) a +0 short sword a +0 animal skin a +0 helmet the hobgoblin skeleton of Robin (24, 5, D:2) a +2 dagger of flaming a +0 club a goblin skeleton (24, 6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, 10, D:2) a +0 club a goblin corpse (skeletalised by now) (26, 36, D:2) the +1 mace "Nuuruf Tyuz" {freeze, rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (34, 1, D:2) an adder corpse (35, 19, D:2) a frilled lizard corpse (skeletalised by now) (37, 4, D:2) a parchment of Poisonous Vapours (39, 0, D:2) a scroll of identify (41, 5, D:2) a potion of curing (45, 24, D:2) a bat corpse (skeletalised by now)