Radamante Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, 47, D:1) a +0 helmet (3, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, 13, D:1) a quokka corpse (skeletalised by now) (18, 6, D:1) a +0 whip (19, 49, D:1) a ball python corpse (skeletalised by now) (25, 31, D:1) a frilled lizard skeleton (25, 49, D:1) a +0 dagger (29, -4, D:1) a +0 short sword a kobold corpse (skeletalised by now) (33, 7, D:1) a hobgoblin skeleton (38, 7, D:1) a hobgoblin corpse (skeletalised by now) (39, 8, D:1) a ball python corpse (skeletalised by now) (45, 4, D:1) a +0 leather armour (52, 51, D:1) a +0 mace (59, 31, D:1) a +0 short sword a kobold corpse (skeletalised by now) (62, 12, D:1) a +0 dagger (62, 14, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Gazaorch's Antique Armour Shoppe a +0 pair of boots of stealth (276 gold) a +0 ring mail (96 gold) a +0 scale mail (96 gold) a +0 ring mail (96 gold) a +0 robe (21 gold) a +0 leather armour (48 gold) a +0 leather armour (48 gold) the +2 helmet "Trusted Companion" {Rampage rElec} (684 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. a +1 pair of gloves of infusion (396 gold) a +0 robe (21 gold) a +0 troll leather armour (360 gold) (0, 0, D:2) a +0 scale mail (1, 3, D:2) a +0 chain mail (7, -10, D:2) a +2 short sword of venom a kobold corpse (skeletalised by now) (17, -1, D:2) a +0 club (17, 3, D:2) a +0 robe (20, -9, D:2) a +0 mace (22, -20, D:2) a +0 ring mail (28, 7, D:2) a +0 war axe (30, 16, D:2) an adder corpse (skeletalised by now) (31, -11, D:2) a +0 club a stone a kobold skeleton (34, -11, D:2) a frilled lizard skeleton (38, -29, D:2) a +1 devious dagger (49, -6, D:2) a rat corpse (skeletalised by now) (51, -7, D:2) a quokka corpse (skeletalised by now) (53, -10, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Utsidum" {rElec Regen+ rCorr} (4960 gold) [amulet of regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the ring "Voixt" {Fly rPois Will+ Str+3} (4060 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). the +7 ring mail of the Vacuum {rF+ Slay+3} (6560 gold) rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the ring "Doujuat" {rPois Dex+4 SInv} (3460 gold) [ring of see invisible] rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the medusa talisman "Vamus" {Fly Str+3} (3890 gold) [medusa talisman] Fly: It grants you flight. Str+3: It affects your strength (+3). the ring of Ehazocli {rPois MP+9 Int+4} (3960 gold) [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). the alchemy staff "Yronig" {rPois Int+4 Dex-3 SInv Stlth+ Alch} (4110 gold) [staff of alchemy] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the granite talisman of the Boiling Point {rC+ Slay+5} (14850 gold) [granite talisman] rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the wellspring talisman "Ojaemy" {rN+} (3170 gold) [wellspring talisman] rN+: It protects you from negative energy. the amulet "Sogra" {Reflect +Inv rElec Will+ SH+5 Stlth+} (5940 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Will+: It increases your willpower. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. the +1 pair of boots "Ycrogged" {Harm ^Drain +Blink rN++} (2840 gold) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rN++: It greatly protects you from negative energy. It cannot be enchanted further. the necromancy staff of Doubt {rN+ Will+++ Int-2 Dex-3 Necro Alch} (5510 gold) [staff of necromancy] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the ring of Reibbod {rC++ Slay+4} (6050 gold) [ring of slaying] rC++: It greatly protects you from cold. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Modesty {Str-2 Dex+5 SInv} (2830 gold) [ring of see invisible] Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. the conjuration staff of the Gibberer {rPois rCorr Str-4 Conj} (3340 gold) [staff of conjuration] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Conj: It increases the power of your Conjurations spells. the +7 sling of Eternal Harmony {heavy, rF+ rCorr} (5730 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 ring mail of the Will of the Gods {rElec Int+4} (2640 gold) rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +1 robe "Sewieceam" {rPois rF++} (3460 gold) rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. the +1 mace "Ythrad" {concuss, rC+ Int+3 Stlth+} (3110 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the cold staff of the Genius {rF+ rC+ Int-2 Dex+3 Ice Air} (4670 gold) [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (0, 0, D:3) an adder skeleton (4, 19, D:3) a bat corpse (skeletalised by now) (7, 13, D:3) an orb of energy (8, 0, D:3) a +0 hand axe (12, 25, D:3) a +0 hammer (18, -14, D:3) a ball python skeleton (19, 5, D:3) a staff of fire (21, -19, D:3) a frilled lizard skeleton (23, 11, D:3) a +0 robe (25, -5, D:3) a +0 trident of venom (27, 12, D:3) a +0 leather armour (28, -8, D:3) a +0 short sword a stone (30, -8, D:3) a +2 flail of protection a +0 leather armour (32, -17, D:3) a +0 club (44, 0, D:3) a +0 club (50, 13, D:3) a +0 pair of boots (53, 5, D:3) a +0 morningstar 2 boomerangs a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 flail (3, -1, D:4) a parchment of Scorch (4, -12, D:4) an adder skeleton (6, 3, D:4) an adder corpse (skeletalised by now) (7, 26, D:4) a +0 short sword a kobold corpse (skeletalised by now) (22, -12, D:4) a +0 scale mail (23, 8, D:4) an adder skeleton (23, 21, D:4) a +0 robe (32, 14, D:4) a parchment of Hailstorm (38, 19, D:4) a +0 war axe (42, -3, D:4) a +0 club a +0 dagger a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) (42, 19, D:4) a +0 club (43, -4, D:4) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (43, -3, D:4) a +0 club a +0 leather armour an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (3, 0, D:5) a scroll of noise (4, -4, D:5) a dart slug corpse