Radamante Level 1 of the Dungeon (5, 32, D:1) a quokka skeleton (10, 12, D:1) a staff of alchemy a goblin skeleton (10, 15, D:1) a jackal skeleton (15, 8, D:1) a +0 club (17, 28, D:1) a frilled lizard skeleton (20, 20, D:1) a bat skeleton (20, 26, D:1) a hobgoblin skeleton (21, -5, D:1) a hobgoblin skeleton (21, -3, D:1) a +0 dagger (21, 15, D:1) a +0 club (29, 30, D:1) a frilled lizard skeleton a frilled lizard skeleton (29, 32, D:1) a jackal skeleton a frilled lizard skeleton (32, 33, D:1) a frilled lizard skeleton (33, 12, D:1) a hobgoblin corpse (skeletalised by now) (33, 30, D:1) a frilled lizard skeleton (36, 1, D:1) a frilled lizard corpse (skeletalised by now) (36, 12, D:1) a +0 leather armour (38, 3, D:1) a +0 dagger Level 2 of the Dungeon (4, -10, D:2) a hobgoblin skeleton (4, -9, D:2) a +0 club (26, -16, D:2) the +0 leather armour "Meyh" {rC- rN+++ rCorr SInv} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (unseen)