Radamante Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, 40, D:1) a bat corpse (skeletalised by now) (3, 43, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 42, D:1) a bat corpse (skeletalised by now) (7, 27, D:1) a +0 dagger (7, 47, D:1) a spore talisman (11, 43, D:1) a ball python corpse (skeletalised by now) (17, 5, D:1) a +0 short sword 2 stones (17, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (17, 29, D:1) a ball python corpse (skeletalised by now) (18, 29, D:1) a +0 short sword 2 stones a frilled lizard corpse (skeletalised by now) (18, 36, D:1) a +0 long sword (24, 26, D:1) a +0 flail (25, 41, D:1) a +0 club a goblin corpse (skeletalised by now) (25, 42, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (29, 22, D:1) a +0 dagger (54, 36, D:1) a +0 short sword (55, 9, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, -1, D:2) a +0 short sword (25, -18, D:2) a +0 robe (27, -9, D:2) a +0 hand axe (27, -8, D:2) a +0 flail a +0 club an orc skeleton (27, -7, D:2) a +0 hand axe a +0 dagger an orc skeleton (28, -9, D:2) a frilled lizard skeleton (30, 12, D:2) a +0 whip a kobold skeleton (37, -18, D:2) a +0 whip (38, 18, D:2) an orb of glass (45, 16, D:2) a +0 plate armour (52, 10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -5, D:3) a +0 sling (11, -16, D:3) a +0 sling (12, -19, D:3) a +0 club (15, -16, D:3) a ring of flight (18, -20, D:3) a +0 ring mail (19, 2, D:3) a +0 battleaxe (23, -19, D:3) a +0 club (24, -19, D:3) a quokka corpse (skeletalised by now) (25, -11, D:3) a +0 rapier (30, -3, D:3) a +0 dagger a +0 hand axe (39, -18, D:3) a rat skeleton (42, 22, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (6, -15, D:4) an iguana skeleton (8, 7, D:4) a quokka corpse (skeletalised by now) (16, 12, D:4) a +0 club (17, 15, D:4) a +0 mace (27, -5, D:4) a -1 club of chaos (49, 22, D:4) a +0 chain mail (50, 4, D:4) a +0 buckler (57, -18, D:4) a +0 sling (57, 34, D:4) a +0 club 2 stones a +0 long sword a kobold skeleton (61, 34, D:4) a +0 leather armour (63, -22, D:4) a +0 hand axe (69, 31, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (6, -2, D:5) a potion of curing (6, 0, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (6, 2, D:5) a scroll of teleportation (8, -1, D:5) a scroll of noise (8, 1, D:5) a potion of brilliance (14, 44, D:5) a +0 flail a +0 ring mail (16, 9, D:5) an orc skeleton (16, 10, D:5) a +0 dagger a +0 robe a +0 mace a +0 leather armour (16, 43, D:5) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (16, 44, D:5) a +0 club (17, 9, D:5) a +0 giant spiked club (18, 11, D:5) a +0 club (18, 27, D:5) a +0 leather armour (20, 28, D:5) a +0 dagger a +0 orcbow a centaur skeleton (22, 33, D:5) an adder skeleton (28, 4, D:5) a +0 trident (48, 45, D:5) a +0 quarterstaff (51, 15, D:5) a +0 short sword a +0 dagger an orc corpse (skeletalised by now) (51, 16, D:5) a +0 hand axe (51, 19, D:5) a +0 ring mail (52, 15, D:5) a +0 hand axe (54, 44, D:5) a water moccasin corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 flail (7, 7, D:6) 6 gold pieces (9, -8, D:6) a +0 pair of boots (15, 3, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (26, -24, D:6) a +0 war axe (31, 4, D:6) a +0 robe (32, 14, D:6) a +0 giant club (33, 1, D:6) a +0 robe a +0 dagger a kobold skeleton (34, -21, D:6) a parchment of Launch Clockwork Bee (38, 30, D:6) a +0 giant club (39, 1, D:6) a +0 spear (41, -24, D:6) a +0 chain mail (41, 17, D:6) a +0 dagger a +0 leather armour an orc skeleton (45, -4, D:6) a +0 quarterstaff (52, -2, D:6) a hound corpse (skeletalised by now) (52, -1, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (60, 6, D:6) a +0 spear a gnoll corpse (skeletalised by now) (61, 7, D:6) a +0 club a +0 flail a gnoll corpse (skeletalised by now) (62, 6, D:6) a +0 halberd a gnoll corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a parchment of Mephitic Cloud (1, -2, D:7) a +0 rapier of venom (unseen) (6, -3, D:7) 17 gold pieces (7, 3, D:7) a goblin corpse (skeletalised by now) (9, 5, D:7) a goblin corpse (skeletalised by now) (14, 6, D:7) a scroll of fog (20, -3, D:7) a +5 great sword (still there?) a +0 robe (still there?) (20, -1, D:7) a +0 orcbow (21, -2, D:7) a +4 falchion of freezing (still there?) a +0 robe (still there?) a +0 great sword (still there?) a +0 robe (still there?) a +4 dire flail (still there?) a +0 robe (still there?) (22, -2, D:7) a +3 scimitar (still there?) a +0 robe (still there?) (25, 6, D:7) a parchment of Volatile Blastmotes a bailey (0, 0, Bailey) an orc skeleton (0, 1, Bailey) an orc skeleton (1, -14, Bailey) 16 gold pieces (1, 1, Bailey) an orc skeleton (2, -16, Bailey) a potion of heal wounds (3, -16, Bailey) a +1 leather armour of cold resistance (unseen) (4, -17, Bailey) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (5, -17, Bailey) a potion of cancellation (7, -16, Bailey) a +3 scale mail of fire resistance (unseen)