Radamante Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (13, 0, D:1) a +0 dagger (13, 44, D:1) a +0 club (15, -2, D:1) a ball python corpse (skeletalised by now) (15, -1, D:1) a +0 club (15, 30, D:1) a +0 whip (18, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, 52, D:1) a +0 short sword (20, 42, D:1) a +0 hand axe (27, 40, D:1) a +0 club a kobold skeleton (29, 29, D:1) a +0 whip 4 stones a kobold skeleton (30, 10, D:1) a +0 sling (31, 31, D:1) a bat skeleton (36, 21, D:1) a +0 dagger 5 stones a kobold skeleton (37, 12, D:1) a +0 ring mail (37, 26, D:1) a +0 dagger a goblin skeleton (47, 6, D:1) a +0 leather armour (61, 40, D:1) a +0 club (63, 47, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (11, 29, D:2) a rat corpse (skeletalised by now) (24, 20, D:2) a jackal corpse (skeletalised by now) (25, 18, D:2) a jackal corpse (skeletalised by now) (29, 40, D:2) a +0 robe (52, 54, D:2) a +0 short sword (55, 6, D:2) the +3 leather armour of the Hills {rF- rCorr Str+2} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (55, 43, D:2) a +0 robe (63, 9, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (2, 6, D:3) a +0 sling a +0 club a +0 club a goblin corpse (2, 7, D:3) a +0 hand axe a +0 scale mail of cold resistance (4, 4, D:3) a +1 vampiric whip (4, 7, D:3) a +0 club a goblin corpse (5, -3, D:3) a +0 dagger a goblin corpse