Radamante Level 1 of the Dungeon [Shop] Mewoigg's Weapon Shoppe the +6 arbalest "Damnation" {damnation} (1120 gold) It cannot be enchanted further. the +4 sling "Qogoogau" {antimagic, Int-3 Dex+8 SInv} (646 gold) Int-3: It affects your intelligence (-3). Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. It cannot be enchanted further. a +0 sling (21 gold) a +0 club (7 gold) a +0 whip (35 gold) a +0 dagger (28 gold) the +1 dagger of Propriety {distort, rC- rN+ Int+8} (434 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (0, 0, D:1) a +0 mace of holy wrath (4, -5, D:1) a ball python corpse (skeletalised by now) (16, 6, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (22, -2, D:1) a +0 sling (22, 20, D:1) a quokka corpse (skeletalised by now) (23, 16, D:1) a +0 dagger (24, -2, D:1) a +0 robe (25, -2, D:1) a +0 quarterstaff (30, 21, D:1) a +0 ring mail (30, 25, D:1) a frilled lizard corpse (skeletalised by now) (30, 27, D:1) a +0 dagger a kobold corpse (skeletalised by now) (32, 16, D:1) 4 stones a +0 whip (32, 17, D:1) a +0 club a goblin skeleton (36, 14, D:1) a +0 short sword (36, 18, D:1) a rat skeleton (37, 7, D:1) a ball python skeleton (42, 6, D:1) a +0 leather armour (49, 29, D:1) a hobgoblin corpse (skeletalised by now) (50, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (3, -13, D:2) a +0 dagger (13, 13, D:2) a +0 hand axe (15, 1, D:2) a jackal corpse (18, 1, D:2) a +0 buckler (40, -26, D:2) a ball python corpse (skeletalised by now) (43, -15, D:2) an adder corpse (skeletalised by now) (53, -10, D:2) a +0 leather armour