Dungeon Crawl Stone Soup version 0.20-b1 (webtiles) character file. 19 Raine357 the Vexing (level 2, 0/16 HPs) Began as a Deep Elf Arcane Marksman on May 27, 2017. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:46 (672 turns). Raine357 the Vexing (Deep Elf Arcane Marksman) Turns: 672, Time: 00:02:47 Health: 0/16 AC: 2 Str: 7 XL: 2 Next: 55% Magic: 2/7 EV: 13 Int: 17 God: Gold: 37 SH: 0 Dex: 15 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 hunting sling rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 hunting sling (weapon) Missiles d - 17 sling bullets (quivered) g - 18 stones l - 18 arrows Armour e - a +0 robe (worn) Scrolls k - a scroll of fog {unknown} n - a scroll of teleportation {unknown} Potions j - a potion of berserk rage {unknown} o - a potion of heal wounds {unknown} Books c - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Portal Projectile Hexes/Translocation 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles f - 3 bread rations h - 3 fruits i - 4 chunks of flesh m - a meat ration Skills: + Level 1.2 Fighting + Level 0.6 Short Blades + Level 2.0 Slings - Level 2.4 Dodging + Level 2.0 Spellcasting - Level 4.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... s - Slow Hex ###..... 5% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 exclusion: jackal Message History Firing (i - inventory. (,) - cycle): d - 20 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. The jackal misses you. Firing (i - inventory. (,) - cycle): d - 19 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a sling bullet. The sling bullet hits the jackal but does no damage. The jackal is severely wounded. The jackal closely misses you. The jackal barely misses you. Firing (i - inventory. (,) - cycle): d - 18 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal bites you. You die... ...............# ... ######.######## #.. #..# ###.. #.. ##.###...⌠ #.. #.##..... ##.. #.#...... ... #.#...⌠.. ######.######## #.#...... #.......@h.).(# #.##..... #....#.######.###..##...⌠ ### #.........)....###.. #..#####.###.....### #. #.# #...#.... #. #.# #........ #. #.# #...##### #. #.# #...# # #.# #...# You could see a jackal. Vanquished Creatures A ball python (D:1) 3 bats (D:1) A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 4 frilled lizards (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Deep Elf Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 334 | D:1 | Reached skill level 1 in Fighting 365 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 369 | D:1 | Learned a level 2 spell: Slow 672 | D:1 | Slain by a jackal Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Spellcasting | 2 | 2.0 Slings | 2 | 2.0 Short Blades | | 0.6 Dodging | | 2.4 Hexes | | 4.0 Action || total -------------------------++------- Melee: Dagger || 38 Fire: Hunting sling || 38 Cast: Corona || 5 Slow || 10 Armor: Robe || 13 Dodge: Dodged || 38 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 11.5 | 165.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 11.5 | 165.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 28.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_water_temple_mockup