Dungeon Crawl Stone Soup version 0.20.0 (webtiles) character file. 2 Raine357 the Vexing (level 1, -1/14 HPs) Began as a Barachi Enchanter on May 31, 2017. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (130 turns). Raine357 the Vexing (Barachi Enchanter) Turns: 130, Time: 00:00:49 Health: -1/14 AC: 2 Str: 9 XL: 1 Next: 40% Magic: 1/3 EV: 18 Int: 15 God: Gold: 20 SH: 0 Dex: 17 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: agile, can't hop, very slightly contaminated, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles e - 50 stones (quivered) Armour b - a +0 robe (worn) Scrolls i - a scroll of magic mapping {unknown} Potions h - a potion of lignification {unknown} Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - 3 bread rations g - 4 fruits Skills: + Level 0.8 Fighting + Level 1.2 Short Blades - Level 2.1 Dodging - Level 2.6 Stealth - Level 2.1 Spellcasting + Level 3.2 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 5% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 64%) The jackal barely resists. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal completely misses you. The jackal misses you. You closely miss the jackal. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of agility. You feel agile all of a sudden. The jackal bites you. You die... ##.....#.....## ##..........# ..............## ###...........# ...............###...#.........# ...............#...#########..## .................### .. ##.# ................## .... #.# ##.#######.....#####..... #.# ...###...###...##........ .# ..##.......##.rh@.# . ###.........#.##### .##....⌠....#..## ............##..## # ####.......####..## ###.### ######...####.....###......# ..## ###.####.....h...h....# ...# ###...###............# ...####.......#######.h....# You could see a jackal and a rat. Vanquished Creatures A goblin (D:1) A jackal (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Barachi Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 130 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Dagger || 20 Cast: Corona || 3 Abil: Hop || 1 Use: Potion || 1 Armor: Robe || 5 Dodge: Dodged || 22 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 9.3 | 43.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 9.3 | 43.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_three_same_balls, hangedman_decor_push, minmay_misc_feat_tiny