Dungeon Crawl Stone Soup version 0.23-a0-333-g006994f (webtiles) character file. 14 Raine357 the Sneak (level 2, 0/17 HPs) Began as an Octopode Enchanter on Oct 17, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (90 turns). Raine357 the Sneak (Octopode Enchanter) Turns: 90, Time: 00:00:33 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 41% Magic: 3/5 EV: 13 Int: 17 God: Gold: 13 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Scrolls b - a scroll of remove curse {unknown} Comestibles c - a ration Skills: - Level 1.0 Short Blades - Level 2.0 Dodging - Level 4.0 Stealth + Level 2.4 Spellcasting + Level 3.4 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 14% 2 ##..... Confuse Hex ##...... 14% 3 ###.... Tukima's Dance Hex ##...... 14% 3 ###.... Dazzling Spray Conj/Hex #..... 28% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Raine357 the Octopode Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 8 gold pieces. Found a staircase leading out of the dungeon. Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, Input macro trigger key: 1 Current Action: zaf Do you wish to (r)edefine, (c)lear, or (a)bort? Okay, then. Found a whip. b - a scroll labeled QOPLAGUCAPN You now have 13 gold pieces. A bat comes into view. Found a leather armour. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! A leopard gecko comes into view. The helpless leopard gecko fails to defend itself. You puncture the leopard gecko! You kill the leopard gecko! A jackal and a giant cockroach come into view. Found a dagger. A rat comes into view. A jackal comes into view. Found an escape hatch in the floor. A jackal comes into view. A jackal comes into view. The helpless giant cockroach fails to defend itself. You puncture the giant cockroach! You kill the giant cockroach! A ball python and a jackal come into view. The helpless jackal fails to defend itself. You puncture the jackal! You kill the jackal! The ball python hisses angrily. The jackal barks! A jackal comes into view. A dart slug comes into view. The jackal barks! Found a scroll labeled AMU KE BAADE. A rat comes into view. The jackal closely misses you. A hobgoblin comes into view. The hobgoblin shouts! You hear a bark! The jackal barks! The jackal barely misses you. The jackal barely misses you. The jackal barely misses you. The jackal barely misses you. The jackal bites you. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 66%) The jackal is outlined in light. The jackal bites you. You barely miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal misses you. The jackal barks! You hit the jackal but do no damage. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. You constrict the jackal. The jackal completely misses you. You hit the jackal but do no damage. The jackal is almost dead. You constrict the jackal. You kill the jackal! You have reached level 2! The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal misses you. You hit the jackal. Your grab misses the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal but do no damage. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is severely wounded. The jackal closely misses you. A giant cockroach comes into view. The jackal completely misses you. You hit the jackal. You kill the jackal! The jackal misses you. You hit the jackal. You kill the jackal! You hit the rat. You kill the rat! The giant cockroach waves its antennae. You hit the ball python. You grab the ball python. The ball python is heavily wounded. You constrict the ball python. The ball python bites you. The ball python closely misses you. You hit the ball python. You kill the ball python! You closely miss the hobgoblin. You grab the hobgoblin. You constrict the hobgoblin. The hobgoblin hits you. You hit the hobgoblin. You squeeze the hobgoblin, but do no damage. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin is severely wounded. You constrict the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! The jackal closely misses you. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 67%) The jackal is outlined in light. The jackal bites you. You die... .####..........## ##......>..# #..######... ##.## ## #.h# ##s# #w# #h# #@## #..# ##.# #.####.# #......# ##.#.#.# ## #####.#.# .# #####.......# .# #...#.###.### You could see a dart slug, 2 jackals and a giant cockroach. Vanquished Creatures A leopard gecko (D:1) A ball python (D:1) A bat (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Octopode Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 76 | D:1 | Reached XP level 2. HP: 11/17 MP: 3/5 87 | D:1 | HP: 1/17 [hobgoblin (3)] 90 | D:1 | Slain by a jackal Vault maps used: D:1: shiori_arrival_oz Action || total -------------------------++------- Melee: Dagger || 21 Constrict || 3 Tentacles || 2 Cast: Corona || 2 Stab: Sleeping || 4 Dodge: Dodged || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 20 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 20 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 43.3 | 90.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 43.3 | 90.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 +-------+-------+-------+-------+-------+----------------------