Dungeon Crawl Stone Soup version 0.23.2 (webtiles) character file. Game seed: 16399066763417154378 5779 Raine357 the Fighter (level 11, -7/90 HPs) Began as a Formicid Enchanter on May 24, 2019. Was a Believer of Vehumet. Mangled by a six-headed hydra (12 damage) ... on level 6 of the Lair of Beasts. The game lasted 00:45:16 (13436 turns). Raine357 the Fighter (Formicid Enchanter) Turns: 13436, Time: 00:45:17 Health: -7/90 AC: 9 Str: 18 XL: 11 Next: 6% Magic: 29/29 EV: 12 Int: 17 God: Vehumet [**....] Gold: 571 SH: 0 Dex: 11 Spells: 8/22 levels left rFire . . . SeeInvis + a - +0 dagger (protect) rCold . . . Gourm . (no shield) rNeg . . . Faith . M - +1 steam dragon scales rPois + Spirit . (helmet unavailable) rElec . Reflect . J - +0 cloak rCorr . Harm . s - +0 pair of gloves MR +.... C - +0 pair of boots Stlth ++++...... (no amulet) HPRegen 0.25/turn L - ring "Wimuuner" {rPois MP+9 Str+4 Slay+3} MPRegen 0.21/turn w - +3 ring of slaying @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 6 of the Lair of Beasts. You worshipped Vehumet. Vehumet was pleased with you. You were hungry. You visited 3 branches of the dungeon, and saw 16 of its levels. You collected 571 gold pieces. Inventory: Hand Weapons a - a +0 dagger of protection (weapon) (You took it off an orc on level 5 of the Dungeon) b - a +1 dagger Missiles f - 239 stones o - 112 arrows t - 110 bolts v - 18 sling bullets x - 13 tomahawks (quivered) y - a throwing net Armour m - a +1 leather armour of cold resistance (You took it off an orc priest on level 6 of the Dungeon) s - a +0 pair of gloves (worn) (You found it on level 2 of the Dungeon) C - a +0 pair of boots (worn) (You found it on level 4 of the Dungeon) J - a +0 cloak (worn) (You found it on level 4 of the Lair of Beasts) M - +1 steam dragon scales (worn) (You found it on level 9 of the Dungeon) Magical Staves j - an uncursed staff of air (You found it on level 6 of the Dungeon) l - an uncursed staff of wizardry (You found it on level 6 of the Dungeon) Jewellery c - a +2 ring of evasion (You took it off a goblin on level 1 of the Dungeon) n - an uncursed ring of stealth (You found it on level 2 of the Dungeon) w - a +3 ring of slaying (right hand) (You found it on level 3 of the Dungeon) L - the ring "Wimuuner" (left hand) {rPois MP+9 Str+4 Slay+3} (You found it on level 8 of the Dungeon) [ring of poison resistance] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It affects your magic capacity (+9). Wands z - a wand of paralysis (11) (You found it on level 3 of the Dungeon) I - a wand of iceblast (4) (You found it on level 7 of the Dungeon) N - a wand of clouds (3) (You took it off Maurice on level 9 of the Dungeon) P - a wand of random effects (14) (You found it on level 1 of the Lair of Beasts) Scrolls i - 2 scrolls of random uselessness {unknown} k - 5 scrolls of immolation {unknown} r - 2 scrolls of enchant weapon {unknown} A - 2 scrolls of magic mapping {unknown} E - 3 scrolls of enchant armour F - 2 scrolls of amnesia {unknown} G - 2 scrolls of blinking K - 6 scrolls of remove curse Q - a scroll of noise {unknown} R - a scroll of identify Potions h - 6 potions of curing p - 3 potions of agility q - 3 potions of brilliance u - 2 potions of cancellation B - a potion of resistance D - 2 potions of flight H - a potion of magic O - a potion of might Comestibles d - 13 rations Skills: - Level 10.0 Fighting - Level 3.3 Short Blades - Level 1.7 Dodging - Level 8.0 Stealth - Level 6.0 Spellcasting + Level 3.5 Conjurations - Level 9.1 Hexes + Level 3.3 Ice Magic - Level 4.1 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ####.. 1% 2 None c - Confuse Hex #####... 1% 3 ##..... d - Dazzling Spray Conj/Hex ####.. 2% 3 ##..... t - Throw Frost Conj/Ice ###... 4% 2 None u - Tukima's Dance Hex #####... 1% 3 ##..... z - Corona Hex #####.. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Portal Projectile Hex/Tloc ###... 6% 3 ##..... Beastly Appendage Tmut #..... 13% 1 None Sticks to Snakes Tmut #....... 19% 2 None Recall Summ/Tloc N/A 36% 3 ##..... Spider Form Tmut/Pois #......... 36% 3 ##..... Ice Form Ice/Tmut ##...... 54% 4 ####... Blade Hands Tmut #......... 98% 5 #####.. Summon Hydra Summ #......... 100% 7 ####### Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Lair (6/6) D:9 Swamp: Lair:2-4 Shoals: Lair:2-4 Snake: Lair:2-4 Spider: Lair:2-4 Slime: Lair:5-6 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:9 :: Annotations: D:2 exclusion: worm, Jessica D:6 exclusion: ice beast D:7 1 runed translucent door D:8 1 exclusion D:9 exclusion: oklob plant Lair:1 exclusion: hydra Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Found a stone staircase leading down. There is a staircase back to the Dungeon here. A spiny frog comes into view. The helpless spiny frog fails to defend itself. You stick the spiny frog like a pincushion!!! Your weapon exudes an aura of protection. The spiny frog is almost dead. The spiny frog stings you. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (almost dead) The spray of energy hits the spiny frog. The spiny frog is almost dead. The spiny frog is dazzled. The spiny frog closely misses you. You strike the helpless spiny frog from behind! You puncture the spiny frog! You kill the spiny frog! Vehumet accepts your kill. Found a ration. You see here a spiny frog corpse. Magic restored. HP restored. d - 11 rations (gained 1) Found a faintly humming helmet. Found a leather armour. p - 3 potions of agility (gained 1) Okay, then. d - 12 rations (gained 1) A komodo dragon and a porcupine come into view. Found an escape hatch in the floor. You sense a monster nearby. A four-headed hydra comes into view. Press: ? - help, v - describe, . - travel Here: a four-headed hydra (resting) The floor. Placed new exclusion. You now have enough gold to buy a book of Frost on D:9. You can access your shopping list by pressing '$'. You now have 540 gold pieces (gained 16). You now have 559 gold pieces (gained 19). A crocodile comes into view. A crocodile is nearby! Found a potion of might. The crocodile barely misses you. Casting: Dazzling Spray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (chance to defeat MR: 52%) The crocodile resists with some effort. The crocodile bites you. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (chance to defeat MR: 52%) The crocodile looks drowsy... The helpless crocodile fails to defend itself. You spit the crocodile like a pig!!! Your weapon exudes an aura of protection. You kill the crocodile! Vehumet accepts your kill. You butcher the crocodile corpse. J - a chunk of flesh You see here a crocodile skeleton. x2 d - 13 rations (gained 1) You sense a monster nearby. O - a potion of might Found a tapered glass wand. A spiny frog comes into view. A porcupine comes into view. Found a scroll of teleportation. The helpless spiny frog fails to defend itself. You impale the spiny frog!! Your weapon exudes an aura of protection. The spiny frog is severely wounded. The spiny frog closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (severely wounded, chance to defeat MR: 52%) The spiny frog resists with some effort. The spiny frog closely misses you. The spiny frog stings you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (severely wounded, chance to defeat MR: 52%) The spiny frog resists with some effort. The spiny frog stings you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (severely wounded, chance to defeat MR: 52%) The spiny frog resists with some effort. The spiny frog completely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (severely wounded, chance to defeat MR: 52%) The spiny frog resists with some effort. The spiny frog misses you. The porcupine bites you! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (severely wounded, chance to defeat MR: 52%) The spiny frog looks drowsy... The porcupine closely misses you. The helpless spiny frog fails to defend itself. You skewer the spiny frog like a kebab!!! Your weapon exudes an aura of protection. You kill the spiny frog! Vehumet accepts your kill. Training target 10.0 for Fighting reached! Your Fighting skill increases to level 10! Your Ice Magic skill increases to level 2! The porcupine bites you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - porcupine Aim: a porcupine (chance to defeat MR: 53%) The porcupine looks drowsy... The helpless porcupine fails to defend itself. You spit the porcupine like a pig!!! You kill the porcupine! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 3! A crocodile comes into view. The crocodile moves out of view. You see here a porcupine corpse. You butcher the porcupine corpse. J - 2 chunks of flesh (gained 1) You see here a porcupine skeleton. P - a wand of random effects (14) Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (chance to defeat MR: 53%) The crocodile looks drowsy... You see here a porcupine skeleton. The helpless crocodile fails to defend itself. You impale the crocodile!! Your weapon exudes an aura of protection. You kill the crocodile! Vehumet accepts your kill. You have reached level 11! You start resting. HP restored. Magic restored. You see here a crocodile corpse. You butcher the crocodile corpse. J - 6 chunks of flesh (gained 4) You see here a crocodile skeleton. Found a stone staircase leading down. You see here a crocodile skeleton. There is a stone staircase leading down here. You climb downwards. Found a scroll of remove curse and 2 rations. There is a stone staircase leading up here. Found a ration. Found 13 sling bullets. A yak comes into view. 2 yaks come into view. Found 29 sling bullets. Found a scroll of remove curse and a scroll labeled EWUEXZOMEN. K - 5 scrolls of remove curse (gained 1) G - 3 scrolls labeled EWUEXZOMEN (gained 1) Found a stone staircase leading down. Found a scroll of remove curse. K - 6 scrolls of remove curse (gained 1) There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. You climb downwards. A bullfrog comes into view. Found a stone staircase leading down. There is a stone staircase leading up here. Found a potion of berserk rage. The helpless bullfrog fails to defend itself. You impale the bullfrog!! Your weapon exudes an aura of protection. You kill the bullfrog! Vehumet accepts your kill. There is a stone staircase leading up here. You stumble into a teleport trap! You feel a strange sense of stasis. Found a ration. There is a stone staircase leading down here. You climb downwards. Found 6 curare-tipped needles and 15 stones. There is a stone staircase leading up here. Found 12 gold pieces. Found a scroll labeled JYTULU VOFO. f - 239 stones (gained 15) You now have 571 gold pieces (gained 12). Q - a scroll labeled JYTULU VOFO You see here a runed flail. Found a scroll of identify. Found a scroll of identify. R - a scroll of identify All of the chunks of flesh in your inventory have rotted away. R - 2 scrolls of identify (gained 1) As you read the scroll of identify, it crumbles to dust. u - 2 potions of cancellation As you read the scroll of identify, it crumbles to dust. B - a potion of resistance Okay, then. Found a cloak. Found a chain mail. Wear which item? (? for menu, Esc to quit) Okay, then. Found 2 scrolls of identify. You see here a cloak. J - a cloak Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your cloak. x4 You finish putting on your +0 cloak. A komodo dragon comes into view. The komodo dragon hisses angrily. The komodo dragon hisses menacingly. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon The puff of frost hits the komodo dragon. The komodo dragon is lightly wounded. Casting: Throw Frost (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (lightly wounded) The puff of frost hits the komodo dragon! The komodo dragon is moderately wounded. Casting: Throw Frost (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded) The puff of frost hits the komodo dragon but does no damage. The komodo dragon is moderately wounded. Casting: Throw Frost (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded) The puff of frost hits the komodo dragon. The komodo dragon is moderately wounded. Casting: Throw Frost (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded, chance to defeat MR: 37%) The komodo dragon easily resists. The komodo dragon bites you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded, chance to defeat MR: 37%) The komodo dragon easily resists. The komodo dragon bites you! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded) The spray of energy hits the komodo dragon! The komodo dragon is heavily wounded. The komodo dragon is dazzled. The komodo dragon hisses menacingly. The komodo dragon bites you but does no damage. You hit the komodo dragon. Your weapon exudes an aura of protection. The komodo dragon is severely wounded. The komodo dragon bites you! You strike the helpless komodo dragon from behind! You impale the komodo dragon!! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. Your Ice Magic skill increases to level 3! R - 2 scrolls of identify As you read the scroll of identify, it crumbles to dust. H - a potion of magic Okay, then. Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +0 dagger of protection goes still. l - an uncursed staff of wizardry (weapon) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) j - an uncursed staff of air (weapon) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +0 dagger of protection hums with potential! a - a +0 dagger of protection (weapon) Drop what? 44/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 short sword. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) D - a +1 dagger Adjust to which letter? (? for menu, Esc to quit) b - a +1 dagger; D - 2 potions of flight Your +0 dagger of protection goes still. b - a +1 dagger (weapon) Your +0 dagger of protection hums with potential! a - a +0 dagger of protection (weapon) You start resting. Magic restored. HP restored. A spiny frog comes into view. A six-headed hydra comes into view. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Casting: Dazzling Spray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - six-headed hydra Aim: a six-headed hydra The spray of energy hits the six-headed hydra! The six-headed hydra is lightly wounded. The spray of energy hits the fungus. The fungus is lightly damaged. Casting: Dazzling Spray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded, chance to defeat MR: 29%) Okay, then. Casting: Confuse (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded) You miscast Throw Frost. You are very lightly contaminated with residual magic. Your skin glows momentarily. Casting: Throw Frost (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (lightly wounded) The puff of frost hits the six-headed hydra. The six-headed hydra is lightly wounded. The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra bites you! The six-headed hydra bites you. The six-headed hydra barely misses you. The six-headed hydra bites you but does no damage. Found a stone staircase leading down. Your magical contamination has completely faded away. Found a sharpened brass wand. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Cloud Cone Press: ? - help, Dir - move target cursor You create a blast of noxious fumes! Found a leather armour. An adder and an electric eel come into view. Found 13 gold pieces. You see here a wand of disintegration (7). There is a stone staircase leading down here. The six-headed hydra bites you! The six-headed hydra misses you. The six-headed hydra bites you. The six-headed hydra completely misses you. x2 The six-headed hydra misses you. You climb downwards. Found a bone ring and 7 javelins. There is a stone staircase leading up here. Okay, then. Okay, then. Okay, then. Okay, then. The six-headed hydra bites you! The six-headed hydra barely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra bites you! The six-headed hydra bites you. x2 You are feeling hungry. A basilisk comes into view. A blink frog comes into view. The basilisk hisses angrily. You hear an angry hiss. A basilisk and a blink frog come into view. The basilisk gazes at you. You easily resist. The blink frog moves out of view. 2 blink frogs come into view. A komodo dragon comes into view. The blink frog moves out of view. The basilisk closely misses you. Found 18 gold pieces and a wand of paralysis (8). The blink frog croaks. The blink frog gives a loud, deep croak! The komodo dragon hisses angrily. You hear an angry hiss. The blink frog blinks! You hear a loud, deep croak! Found a scroll of teleportation. The blink frog blinks! The blink frog blinks! You see here a scroll of teleportation. The komodo dragon hisses menacingly. Found a stone staircase leading down. The blink frog blinks! The blink frog blinks! Found a white potion. There is a stone staircase leading down here. The six-headed hydra barely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra misses you. The six-headed hydra bites you! The six-headed hydra bites you. The six-headed hydra bites you! The basilisk hisses menacingly. You climb downwards. Beware, you cannot shaft yourself on this level. Found a quarterstaff and a ration. There is a stone staircase leading up here. The six-headed hydra bites you but does no damage. The six-headed hydra bites you. The six-headed hydra closely misses you. x2 The six-headed hydra bites you. The six-headed hydra barely misses you. The six-headed hydra bites you! The six-headed hydra barely misses you. x2 The six-headed hydra bites you but does no damage. The six-headed hydra bites you! The six-headed hydra bites you but does no damage. You enter a teleport trap! The teleport trap disappears. A water moccasin comes into view. You feel much better. The water moccasin hisses angrily. The six-headed hydra bites you! x2 The six-headed hydra bites you but does no damage. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra barely misses you. The six-headed hydra bites you but does no damage. Okay, then. Found a ration. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You feel much better. The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra bites you. x4 * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The water moccasin poisons you! You feel sick. The water moccasin misses you. You feel sick. You feel sick. You feel sick. As you read the scroll labeled CAMIOPH LOYDGH, it crumbles to dust. It is a scroll of enchant armour. Your +0 steam dragon scales glow green for a moment. You feel sick. You feel sick. You feel much better. You feel sick. The water moccasin bites you but does no damage. The six-headed hydra bites you but does no damage. The six-headed hydra barely misses you. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you but does no damage. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. You feel sick. Found a bubbling grey potion. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of curing. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The water moccasin closely misses you. The water moccasin closely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. x3 A wolf comes into view. As you read the scroll labeled EWUEXZOMEN, it crumbles to dust. Your stasis prevents you from teleporting. It was a scroll of blinking. You extend your mandibles. You dig through the rock wall. You dig through the rock wall. You dig through the rock wall. You dig through the rock wall. You hear an angry hiss. You dig through the rock wall. The six-headed hydra bites you! You die... .. ##....♣...♣ ##. #...#..P.# ##P.###....#.PP# ###...P.P..P##{.## #..........#####.# .####..#!......###.## #.#P#..........##h## P##...P..#......#D## .#.......P......@## .................# .................# .................# ..#...........#### ...#..........# ....P.........# .......###....# ....%.## #....# You could see a six-headed hydra and a wolf. Vanquished Creatures A two-headed ogre (D:8) Maurice (D:9) 2 spiny frogs (Lair:1) A komodo dragon (Lair:4) A hornet (D:8) A hippogriff (D:8) A wyvern (D:9) A steam dragon (D:9) A hungry ghost (D:8) A porcupine (Lair:1) A water moccasin (D:8) 3 orc warriors 2 sky beasts (D:7) 2 ogres 2 ice beasts 2 centaurs 2 crocodiles (Lair:1) 3 big kobolds 3 bullfrogs A gnoll sergeant (D:9) A scorpion (D:4) 4 crimson imps A bullfrog zombie (D:9) 2 howler monkeys (D:9) A centaur zombie (D:8) 3 jellies 3 hounds A bullfrog skeleton (D:8) 2 orc priests 7 orc wizards A centaur skeleton (D:9) An iguana (D:6) 6 worker ants A hound skeleton (D:5) 10 gnolls 8 adders 2 shadow imps An ooze (D:3) An adder skeleton (D:5) 4 dart slugs 3 worms 6 leopard geckos 24 orcs 5 bats 4 giant cockroaches 12 goblins 6 hobgoblins 4 jackals 16 kobolds 2 quokkas A ball python (D:1) A ball python zombie (D:6) 4 frilled lizards A giant cockroach zombie (D:5) A goblin zombie (D:6) A kobold zombie (D:7) 7 rats A rat zombie (D:6) 191 creatures vanquished. Vanquished Creatures (collateral kills) 3 ogres 3 creatures vanquished. Vanquished Creatures (others) 2 dancing weapons (D:8) A fungus (Lair:5) A plant (Lair:5) 4 creatures vanquished. Grand Total: 198 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Formicid Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 439 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 447 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 928 | D:1 | Reached XP level 3. HP: 24/24 MP: 7/7 968 | D:1 | Learned a level 3 spell: Confuse 1900 | D:2 | Reached skill level 1 in Ice Magic 2069 | D:2 | Reached XP level 4. HP: 28/30 MP: 4/8 2623 | D:2 | Noticed Jessica 2674 | D:2 | Reached skill level 1 in Fighting 2679 | D:2 | Reached skill level 5 in Hexes 2717 | D:2 | Learned a level 3 spell: Dazzling Spray 3235 | D:3 | Reached XP level 5. HP: 37/37 MP: 2/9 3481 | D:3 | Reached skill level 1 in Conjurations 4750 | D:4 | Reached XP level 6. HP: 35/43 MP: 7/10 4955 | D:5 | Entered Level 5 of the Dungeon 5644 | D:5 | Reached skill level 2 in Fighting 6498 | D:5 | Found a staircase to the Ecumenical Temple. 6516 | Temple | Entered the Ecumenical Temple 6611 | Temple | Became a worshipper of Vehumet 6803 | D:5 | Learned a level 3 spell: Tukima's Dance 6868 | D:5 | Reached XP level 7. HP: 48/50 MP: 12/12 7874 | D:6 | Reached skill level 5 in Stealth 7910 | D:6 | Reached XP level 8. HP: 56/56 MP: 11/14 8192 | D:6 | Reached skill level 3 in Fighting 8793 | D:6 | Reached skill level 5 in Spellcasting 9099 | D:7 | Found a hide-covered altar of Uskayaw. 9131 | D:7 | Found a blossoming altar of Fedhas. 9142 | D:7 | Reached skill level 4 in Fighting 9211 | D:7 | Found a runed translucent door. 9211 | D:7 | Noticed a human 9216 | D:7 | Found a basalt altar of Yredelemnul. 9353 | D:7 | Reached skill level 5 in Fighting 9353 | D:7 | Reached XP level 9. HP: 68/68 MP: 13/17 9596 | D:7 | Reached * piety under Vehumet 9596 | D:7 | Offered knowledge of Shock by Vehumet. 9665 | D:7 | Reached skill level 6 in Fighting 9674 | D:7 | Reached skill level 1 in Evocations 9772 | D:7 | Found a flagged portal. 9817 | D:7 | Identified the Incunabulum of Supportive Displacement 9931 | D:8 | Noticed a hippogriff 9941 | D:8 | Killed a hippogriff 10087 | D:8 | Got a clouded iron ring 10094 | D:8 | Identified the ring "Wimuuner" {rPois MP+9 Str+4 Slay+3} | (You found it on level 8 of the Dungeon) 10161 | D:8 | Noticed a two-headed ogre 10220 | D:8 | Killed a two-headed ogre 10220 | D:8 | Reached skill level 7 in Fighting 10276 | D:8 | Reached XP level 10. HP: 71/79 MP: 19/19 10393 | D:8 | Reached skill level 8 in Fighting 10712 | D:8 | Offered knowledge of Sandblast by Vehumet. 10739 | D:8 | Reached ** piety under Vehumet 10880 | D:9 | Reached skill level 9 in Fighting 11042 | D:9 | Found a glowing silver altar of Zin. 11219 | D:9 | Found a snail-covered altar of Cheibriados. 11220 | D:9 | Found an ancient bone altar of Kikubaaqudgha. 11477 | D:9 | Found Alyirid's Book Boutique. 11662 | D:9 | Noticed an oklob plant 11727 | D:9 | Found a staircase to the Lair. 11803 | D:9 | Noticed Maurice 11809 | D:9 | Killed Maurice 11958 | D:9 | Found Ybrygi's Book Boutique. 12142 | D:9 | Offered knowledge of Throw Frost by Vehumet. 12146 | D:9 | Learned a level 2 spell: Throw Frost 12283 | D:9 | Found a glowing silver altar of Zin. 12641 | Lair:1 | Entered Level 1 of the Lair of Beasts 12642 | Lair:1 | Noticed a spiny frog 12647 | Lair:1 | Killed a spiny frog 12698 | Lair:1 | Noticed a komodo dragon 12746 | Lair:1 | Noticed a four-headed hydra 12812 | Lair:1 | Noticed a spiny frog 12822 | Lair:1 | Killed a spiny frog 12822 | Lair:1 | Reached skill level 10 in Fighting 12834 | Lair:1 | Reached XP level 11. HP: 81/90 MP: 19/20 13240 | Lair:4 | Noticed a six-headed hydra 13387 | Lair:6 | Entered Level 6 of the Lair of Beasts 13404 | Lair:6 | HP: 17/90 [water moccasin (3)] 13409 | Lair:6 | HP: 17/90 [poisoned by a water moccasin] 13415 | Lair:6 | HP: 11/90 [poisoned by a water moccasin] 13416 | Lair:6 | HP: 5/90 [water moccasin (5)] 13424 | Lair:6 | HP: 2/90 [six-headed hydra (8)] 13436 | Lair:6 | Mangled by a six-headed hydra Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Hexes | 4 5 6 7 8 9 | 9.1 Spellcasting | 3 4 5 6 | 6.0 Ice Magic | 1 2 3 | 3.3 Fighting | 1 2 5 7 10 | 10.0 Stealth | 4 5 6 8 | 8.0 Conjurations | 2 3 | 3.5 Short Blades | 2 3 | 3.3 Evocations | 4 | 4.1 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Dagger | 87 | 210 | 220 | 90 || 607 Cast: Corona | 6 | | | || 6 Ensorcelled Hiber | 25 | 42 | 40 | 40 || 147 Dazzling Spray | | 4 | 10 | 12 || 26 Confuse | | 9 | 14 | 4 || 27 Tukima's Dance | | | 5 | 2 || 7 Throw Frost | | | | 5 || 5 Abil: Dig | | | | 1 || 1 Evoke: Wand | | | 7 | 1 || 8 Use: Scroll | | 5 | 7 | 5 || 17 Potion | | 1 | | 4 || 5 Stab: Sleeping | 20 | 39 | 27 | 33 || 119 Confused | | 1 | 5 | 2 || 8 Paralysed | | | 7 | || 7 Invisible | | | 2 | 5 || 7 Eat: Chunk | 4 | 12 | 12 | 4 || 32 Ration | | 2 | 1 | 2 || 5 Armor: Robe | 12 | 8 | | || 20 Leather armour | | 37 | 82 | 12 || 131 Steam dragon scal | | | | 33 || 33 Dodge: Dodged | 64 | 100 | 96 | 86 || 346 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.7 | 11.0 | 67.2 | 808.6 Dungeon | 93.2 | 93.7 | 3.2 | 10.6 | 70.2 | 1346.6 Temple | 0.9 | 0.8 | 15.5 | 0.0 | 73.5 | 98.0 Lair | 5.9 | 5.6 | 9.3 | 19.6 | 16.1 | 120.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 516.1 Dungeon | 96.4 | 96.3 | 100.0 | N/A | 80.1 | 734.8 Lair | 3.6 | 3.7 | 0.0 | N/A | 19.9 | 274.0 +-------+-------+-------+-------+-------+----------------------