Seeded DCSS version 0.24-a0-417-g1cce26a (webtiles) character file. Game seed: 7801287120898168404 21 Raine357 the Chiller (level 2, -2/25 HPs) Began as a Deep Dwarf Ice Elementalist on June 10, 2019. Slain by a worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:48 (854 turns). Raine357 the Chiller (Deep Dwarf Ice Elementalist) Turns: 854, Time: 00:03:48 Health: -2/25 AC: 2 Str: 11 XL: 2 Next: 62% Magic: 1/5 EV: 18 Int: 15 God: Gold: 40 SH: 0 Dex: 18 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: agile, very slightly contaminated, non-regenerating, invisible A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Missiles b - 45 stones (quivered) Armour a - a +0 robe (worn) h - a +0 ring mail (You found it on level 1 of the Dungeon) Scrolls g - a scroll of identify Comestibles c - a ration d - a chunk of flesh Skills: - Level 1.0 Fighting - Level 2.1 Dodging - Level 2.4 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations * Level 3.1 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ##.. 6% 1 #...... t - Throw Frost Conj/Ice #..... 14% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ozocubu's Armour Chrm/Ice #....... 34% 3 ###.... Throw Icicle Conj/Ice #....... 67% 4 #####.. Summon Ice Beast Ice/Summ #....... 75% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Saving macros. Casting: Freeze (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You freeze the rat. You kill the rat! Magic restored. b - 3 stones (gained 2) b - 5 stones (gained 2) b - 8 stones (gained 3) b - 10 stones (gained 2) b - 12 stones (gained 2) b - 14 stones (gained 2) b - 15 stones (gained 1) b - 18 stones (gained 3) b - 20 stones (gained 2) b - 21 stones (gained 1) b - 25 stones (gained 4) b - 26 stones (gained 1) b - 29 stones (gained 3) b - 30 stones (gained 1) b - 31 stones (gained 1) b - 35 stones (gained 4) b - 37 stones (gained 2) b - 38 stones (gained 1) b - 39 stones (gained 1) You butcher the rat corpse. d - a chunk of flesh You see here a rat skeleton. x2 b - 40 stones (gained 1) b - 41 stones (gained 1) You open the door. A kobold comes into view. There is an open door here. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. You see here a stone. The kobold barely misses you. Casting: Freeze (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold closely misses you. Casting: Freeze (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold You freeze the kobold. You kill the kobold! b - 44 stones (gained 3) You see here a kobold corpse. b - 45 stones (gained 1) Your magical contamination has completely faded away. You open the door. There is an open door here. Found a stone staircase leading down. You now have 13 gold pieces. A hobgoblin comes into view. Found a bubbling blue potion. Casting: Freeze (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (resting) You freeze the hobgoblin. You kill the hobgoblin! Unknown command. e - a bubbling blue potion You open the door. There is an open door here. All of the chunks of flesh in your inventory have rotted away. There is an open door here. A leopard gecko comes into view. The leopard gecko hisses angrily. Casting: Freeze (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging) You freeze the leopard gecko. You kill the leopard gecko! Unknown command. You see here a leopard gecko corpse. You butcher the leopard gecko corpse. d - 2 chunks of flesh You see here a leopard gecko skeleton. A frilled lizard comes into view. The frilled lizard hisses angrily. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You freeze the frilled lizard. You kill the frilled lizard! f - an orange potion You now have 26 gold pieces (gained 13). You open the door. A hobgoblin comes into view. There is an open door here. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (resting) You freeze the hobgoblin. You kill the hobgoblin! Training target 2.0 for Spellcasting reached! Your Spellcasting skill increases to level 2! You open the door. There is an open door here. g - a scroll labeled ABEUMI NIQOIF g - 2 scrolls labeled ABEUMI NIQOIF (gained 1) You open the door. A hobgoblin comes into view. The hobgoblin shouts! Found a ring mail. A hobgoblin comes into view. There is an open door here. There is an open door here. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You freeze the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded) You freeze the hobgoblin. You kill the hobgoblin! You have reached level 2! Unknown command. You start resting. A hobgoblin opens the door. It is wielding a +0 club. The hobgoblin shouts! You hear a shout! Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club You freeze the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (heavily wounded) You freeze the hobgoblin. You kill the hobgoblin! Things that are here: a +0 club; a hobgoblin corpse x2 You butcher the hobgoblin corpse. d - 5 chunks of flesh (gained 3) Things that are here: a +0 club; a hobgoblin skeleton; a hobgoblin corpse You butcher the hobgoblin corpse. d - 7 chunks of flesh (gained 2) Things that are here: a +0 club; a hobgoblin skeleton x2 You start resting. A rat comes into view. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You freeze the rat. You kill the rat! Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You freeze the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded) You freeze the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded) You freeze the hobgoblin. You kill the hobgoblin! There is an open door here. Found a stone staircase leading down. You see here a ring mail. h - a ring mail Unknown command. Magic restored. You now have 40 gold pieces (gained 14). Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. A frilled lizard and a bat come into view. The frilled lizard hisses angrily. The frilled lizard hisses. The frilled lizard bites you. Casting: Freeze (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You freeze the frilled lizard. You kill the frilled lizard! Your Ice Magic skill increases to level 3! The bat closely misses you. You see here a frilled lizard corpse. The bat hits you but does no damage. The bat misses you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bat hits you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The bat hits you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You freeze the bat. The bat is heavily wounded. The bat misses you. The bat hits you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) You freeze the bat. The bat is severely wounded. The bat hits you. The bat hits you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded) You freeze the bat. You kill the bat! Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! You start resting. Magic restored. You butcher the frilled lizard corpse. d - 6 chunks of flesh (gained 1) You see here a frilled lizard skeleton. x2 You open the large door. You open the door. A bat comes into view. The bat is too close now for your liking. There is an open door here. The bat hits you. The bat barely misses you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You freeze the bat. You kill the bat! You butcher the bat corpse. d - 7 chunks of flesh (gained 1) You see here a bat skeleton. x2 You open the door. A frilled lizard comes into view. There is an open door here. The frilled lizard hisses angrily. Found 25 stones, a robe and 15 gold pieces. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You freeze the frilled lizard. You kill the frilled lizard! A frilled lizard comes into view. A ball python comes into view. You see here 25 stones. You closely miss the frilled lizard. The frilled lizard hisses angrily. The frilled lizard bites you. Some of the chunks of flesh in your inventory have rotted away. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You freeze the frilled lizard. You kill the frilled lizard! A ball python is nearby! You start resting. Magic restored. The ball python hisses angrily. The ball python is too close now for your liking. You see here 25 stones. You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. You start waiting. Some of the chunks of flesh in your inventory have rotted away. Done waiting. Memorise Throw Frost, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 't'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 2 Current Action: zvf Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: ztf Created macro '2' => 'ztf'. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Saving macros. Found a dagger. A jackal comes into view. The jackal barks! You hear a bark! You hear an angry hiss. The jackal closely misses you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. The jackal is moderately wounded. The jackal barely misses you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded) You freeze the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You freeze the jackal. You kill the jackal! Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Some of the chunks of flesh in your inventory have rotted away. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You start resting. Magic restored. You start waiting. All of the chunks of flesh in your inventory have rotted away. A jackal comes into view. You see here a jackal corpse. You butcher the jackal corpse. d - a chunk of flesh You see here a jackal skeleton. A worm comes into view. A bat and a jackal come into view. You see here a jackal skeleton. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm You freeze the worm. The worm is moderately wounded. The worm bites you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded) You freeze the worm. The worm is moderately wounded. The worm bites you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You freeze the worm. The worm is moderately wounded. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You freeze the worm. The worm is heavily wounded. The worm bites you! Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You freeze the worm. The worm is almost dead. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You hit the worm but do no damage. The worm is almost dead. The worm bites you. * * * LOW HITPOINT WARNING * * * You hit the worm. The worm is almost dead. An adder comes into view. The worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the worm. The worm is severely wounded. As you open the door, it creaks loudly! A leopard gecko and a ball python come into view. The leopard gecko hisses angrily. The ball python hisses angrily. You hear a bark! x3 You hit the ball python. The ball python is moderately wounded. The ball python barely misses you. The ball python grabs you. The ball python constricts you. A kobold comes into view. The ball python closely misses you. The ball python constricts you. The worm barely misses you. Okay, then. You feel much better. The ball python bites you but does no damage. The ball python constricts you. You feel much better. The ball python bites you but does no damage. The ball python constricts you. The worm bites you. It was a potion of invisibility. You fade into invisibility! The ball python bites you. The ball python constricts you. You are very lightly contaminated with residual magic. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python, p - worm Aim: a ball python (constricting you) You freeze the ball python. You kill the ball python! The worm bites you. The kobold throws a stone. The stone barely misses the leopard gecko. The stone closely misses you. The stone hits the worm. The leopard gecko bites you but does no damage. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. As you read the scroll labeled ABEUMI NIQOIF, it crumbles to dust. It is a scroll of identify. f - a potion of agility The leopard gecko barely misses you. The worm misses you. You feel agile all of a sudden. The leopard gecko bites you. You barely miss the leopard gecko. The leopard gecko bites you. The worm bites you! You hit the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko barely misses you. Casting: Freeze (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You strike the helpless leopard gecko from behind! You hit the leopard gecko. You kill the leopard gecko! Training target 1.0 for Conjurations reached! Your Conjurations skill increases to level 1! The worm closely misses you. You catch the helpless kobold completely off-guard! You hit the kobold but do no damage. The kobold hits you. The worm bites you! * * * LOW HITPOINT WARNING * * * You barely miss the kobold. The kobold completely misses you. You closely miss the kobold. The worm bites you! You die... #....#, #####.# ## , * * #######.....#.... *, ............b....., ,, ...........hh..##., , * ######.#####...# * #.#####.....* #.hSw.###.#. * #####@# ... #K# ..* ... *, , #.... *, , , #..... , , * ##..... , #...#.# , #...#.# * * You could see a worm, an adder, a jackal and a kobold (wandering). Vanquished Creatures 2 leopard geckos 2 bats (D:1) 5 hobgoblins (D:1) A jackal (D:2) A ball python (D:2) 4 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Deep Dwarf Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 335 | D:1 | Reached XP level 2. HP: 24/24 MP: 1/5 485 | D:1 | Reached skill level 3 in Ice Magic 494 | D:1 | Reached skill level 1 in Fighting 595 | D:1 | You fall into a shaft and drop 1 floor! 701 | D:2 | Learned a level 2 spell: Throw Frost 837 | D:2 | HP: 3/25 [worm (4)] 851 | D:2 | Reached skill level 1 in Conjurations 852 | D:2 | HP: 3/25 [worm (7)] 854 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic, roderic_roman_lattice D:2: layout_basic, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Ice Magic | 3 | 3.1 Fighting | 1 | 1.0 Conjurations | 1 | 1.0 Dodging | | 2.1 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 12 Cast: Freeze || 30 Abil: Heal Wounds || 2 Use: Potion || 2 Scroll || 1 Stab: Invisible || 2 Armor: Robe || 5 Dodge: Dodged || 22 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 30 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 32.6 | 45.2 | 427.0 Dungeon | 100.0 | 100.0 | 0.0 | 32.6 | 45.2 | 427.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+----------------------