Dungeon Crawl Stone Soup version bcrawl-1.12-11-gb93c957 (webtiles) character file. Game seed: 4959893709580701628 1073 Raine357 the Stinger (level 8, -8/67 HPs) Began as a Naga Venom Mage on June 25, 2019. Was an Initiate of Vehumet. Mangled by an ice beast (12 damage) ... on level 5 of the Dungeon. The game lasted 00:37:33 (7226 turns). Raine357 the Stinger (Naga Venom Mage) Turns: 7226, Time: 00:37:34 Health: -8/67 AC: 6 Str: 10 XL: 8 Next: 28% Magic: 1/14 EV: 8 Int: 18 God: Vehumet [......] Gold: 333 SH: 8 Dex: 12 Spells: 5/15 levels left rFire . . . SeeInvis + b - +3 spear rCold . . . Gourm . y - +0 shield rNeg . . . Faith . i - +0 robe rPois + Spirit . (no helmet) rElec . Reflect . t - +2 cloak rCorr . Harm . (no gloves) MR +.... (no barding) Stlth ++++...... d - amulet of the acrobat HPRegen 0.21/turn g - ring of stealth MPRegen 0.14/turn f - ring of stealth @: flying, lightly drained, very slow A: large, see invisible, deformed body, poison resistance, slowness 2, slow metabolism 1, spit poison 1, AC +2 a: Spit Poison, Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 333 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom (You took it off a goblin on level 2 of the Dungeon) b - a +3 spear (weapon) (You took it off a wight on level 5 of the Dungeon) u - a cursed +5 morningstar (You took it off a wight on level 5 of the Dungeon) Missiles e - 186 sling bullets j - 171 tomahawks (quivered) l - 161 bolts p - 449 arrows r - 1068 stones Armour i - a +0 robe (worn) t - a +2 cloak (worn) (You found it on level 2 of the Dungeon) y - a +0 shield (worn) (You found it on level 2 of the Dungeon) Jewellery d - an amulet of the acrobat (around neck) (You found it on level 1 of the Dungeon) f - a ring of stealth (right hand) (You found it on level 4 of the Dungeon) g - a ring of stealth (left hand) (You found it on level 1 of the Dungeon) Scrolls k - a scroll of teleportation m - a scroll of blinking o - a scroll of immolation {unknown} q - 2 scrolls of enchant armour s - a scroll of amnesia {unknown} v - a scroll of remove curse A - a scroll of fog {unknown} Potions h - a potion of agility {unknown} n - a potion of magic z - a potion of haste {unknown} Comestibles c - 7 rations {!d} Skills: - Level 2.0(1.6) Fighting - Level 1.5(1.1) Dodging - Level 3.7(3.2) Stealth + Level 4.2(3.7) Shields - Level 4.1(3.6) Spellcasting - Level 3.1(2.6) Conjurations - Level 2.1(1.7) Summonings - Level 1.1(0.7) Air Magic - Level 7.0(6.5) Poison Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois ###. 7% 1 None b - Magic Dart Conj ##.. 16% 1 None r - Searing Ray Conj ##.... 24% 2 ##..... s - Summon Scorpions Summ/Pois ###..... 65% 4 ####... v - Poisonous Vapours Pois/Air ###... 16% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Olgreb's Toxic Radiance Pois ####.... 32% 4 ####... Iskenderun's Mystic Bla Conj ##...... 43% 3 ###.... Ignite Poison Fire/Tmut/Pois ##...... 50% 3 ###.... Venom Bolt Conj/Pois ###....... 89% 5 ######. Fulminant Prism Conj/Hex #......... 95% 4 ####... Irradiate Conj/Tmut #......... 100% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (5/12) Temple (1/1) D:5 Altars: Ashenzari Elyvilon Hepliaklqana Lugonu Nemelex Xobeh Qazlal Ru Sif Muna Uskayaw Vehumet Xom The Shining One Shops: D:5 [ Annotations: D:2 Sigmund D:4 exclusion: 3 zombies D:5 exclusion: shadow imp Innate Abilities, Weirdness & Mutations You cannot wear boots. Your serpentine skin is tough. (AC +2) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You have a slow metabolism. You can spit poison. Message History You kill the howler monkey! Vehumet accepts your kill. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is very dangerous to cast (56% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is very dangerous to cast (56% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is very dangerous to cast (56% risk of failure)! Continue anyway? Okay, then. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input default keymap trigger key: \{-250} Current Action: o Do you wish to (r)edefine, (c)lear, or (a)bort? Okay, then. HP restored. You see here a +0 giant club. The wight is too close now for your liking. A wight comes into view. It is wielding a +0 great sword. Casting: Summon Scorpions (very dangerous; 56% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +5 morningstar and wearing a +0 robe (hasn't noticed you) The magic dart hits the wight. The wight is moderately damaged. A howler monkey comes into view. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +5 morningstar and wearing a +0 robe (moderately damaged) The magic dart hits the wight. The wight is moderately damaged. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +5 morningstar and wearing a +0 robe (moderately damaged) The magic dart hits the wight. The wight is moderately damaged. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 24% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +5 morningstar and wearing a +0 robe (moderately damaged) The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight. The wight is almost destroyed. The wight completely misses you. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. Training target 7.0 for Poison Magic reached! Your Poison Magic skill increases to level 7! You finish channeling your searing ray. Things that are here: a cursed +5 morningstar; a +0 robe u - a cursed +5 morningstar You see here a +0 robe. You start resting. Magic restored. You hit the bullfrog zombie. The bullfrog zombie is lightly damaged. You block the bullfrog zombie's attack. You hit the bullfrog zombie. The bullfrog zombie is lightly damaged. You block the bullfrog zombie's attack. Your shield prevents you from hitting the bullfrog zombie. The bullfrog zombie is lightly damaged. The bullfrog zombie hits you. x2 Casting: Searing Ray (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 22% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog zombie Aim: a bullfrog zombie (lightly damaged) You miscast Searing Ray. You are very lightly contaminated with residual magic. Sparks fly from your hands! You block the bullfrog zombie's attack. Casting: Searing Ray (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 22% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (lightly damaged) The searing ray hits the bullfrog zombie. The bullfrog zombie is lightly damaged. (Press . to maintain the ray.) You block the bullfrog zombie's attack. Casting: Searing Ray (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the bullfrog zombie. The bullfrog zombie is moderately damaged. You block the bullfrog zombie's attack. x2 The searing ray hits the bullfrog zombie. The bullfrog zombie is heavily damaged. You block the bullfrog zombie's attack. The searing ray hits the bullfrog zombie. The bullfrog zombie is severely damaged. You finish channeling your searing ray. You block the bullfrog zombie's attack. Throwing (i - inventory. (/) - cycle) j - 176 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (severely damaged) You throw a tomahawk. The tomahawk hits the bullfrog zombie. The bullfrog zombie is almost destroyed. The bullfrog zombie hits you. You block the bullfrog zombie's attack. Throwing (i - inventory. (/) - cycle) j - 175 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (almost destroyed) You throw a tomahawk. The tomahawk closely misses the bullfrog zombie. You block the bullfrog zombie's attack. The bullfrog zombie barely misses you. Throwing (i - inventory. (/) - cycle) j - 174 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (almost destroyed) You throw a tomahawk. The tomahawk hits the bullfrog zombie. The bullfrog zombie is almost destroyed. The bullfrog zombie hits you but does no damage. You block the bullfrog zombie's attack. Throwing (i - inventory. (/) - cycle) j - 173 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (almost destroyed) You throw a tomahawk. The tomahawk hits the bullfrog zombie but does no damage. The bullfrog zombie is almost destroyed. The bullfrog zombie closely misses you. Throwing (i - inventory. (/) - cycle) j - 172 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog zombie Aim: a bullfrog zombie (almost destroyed) You throw a tomahawk. The tomahawk hits the bullfrog zombie. You destroy the bullfrog zombie! Vehumet accepts your kill. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Magic restored. The worker ant is too close now for your liking. Casting: Searing Ray (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 12% risk of failure) Press: ? - help, Dir - move target cursor, f - worker ant Aim: a worker ant (resting) Poisonous vapours appear! The worker ant twitches its antennae in your direction. The worker ant is engulfed in poison gas. The worker ant is poisoned. Casting: Poisonous Vapours (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (lightly wounded, poisoned) You miscast Magic Dart. You are very lightly contaminated with residual magic. The air around you crackles with energy! Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (lightly wounded, poisoned) The magic dart hits the worker ant. The worker ant is lightly wounded. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (moderately wounded, poisoned) The sting hits the worker ant. The worker ant appears unharmed. The worker ant is moderately wounded. The worker ant closely misses you. You barely miss the worker ant. The worker ant is heavily wounded. The worker ant closely misses you. You hit the worker ant but do no damage. The worker ant looks even sicker. The worker ant is heavily wounded. You block the worker ant's attack. You hit the worker ant but do no damage. The worker ant looks as sick as possible! The worker ant is severely wounded. You block the worker ant's attack. You hit the worker ant. You kill the worker ant! Vehumet accepts your kill. You see here a worker ant corpse. You see here a worker ant corpse. You butcher the worker ant corpse. w - 2 chunks of flesh Your magical contamination has completely faded away. The crimson imp shouts! The crimson imp blinks! The crimson imp is too close now for your liking. You closely miss the crimson imp. The crimson imp blinks! The crimson imp blinks! The crimson imp misses you. You closely miss the crimson imp. The crimson imp barely misses you. You miss the crimson imp. The crimson imp hits you but does no damage. Your shield prevents you from hitting the crimson imp. The crimson imp hits you but does no damage. You miss the crimson imp. You block the crimson imp's attack. You miss the crimson imp. You block the crimson imp's attack. You closely miss the crimson imp. You block the crimson imp's attack. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you. Your shield prevents you from hitting the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you. You closely miss the crimson imp. The crimson imp hits you. You hit the crimson imp but do no damage. The crimson imp hits you but does no damage. You barely miss the crimson imp. The crimson imp summons a swarm of flies. The crimson imp blinks! The crimson imp blinks! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is very dangerous to cast (54% risk of failure)! Continue anyway? [Y]es or [N]o only, please. The spell is very dangerous to cast (54% risk of failure)! Continue anyway? Okay, then. Casting: Summon Scorpions (very dangerous; 54% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 12% risk of failure) Press: ? - help, Dir - move target cursor, f - crimson imp Aim: a crimson imp Poisonous vapours appear! You hit the crimson imp but do no damage. You block the crimson imp's attack. You hit the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. You miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is lightly wounded. You block the crimson imp's attack. You barely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You completely miss the crimson imp. The crimson imp hits you. Casting: Poisonous Vapours (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp The searing ray hits the crimson imp. The crimson imp is lightly wounded. (Press . to maintain the ray.) The crimson imp barely misses you. The searing ray hits the crimson imp. The crimson imp is moderately wounded. The crimson imp barely misses you. The searing ray hits the crimson imp. The crimson imp is moderately wounded. The crimson imp closely misses you. The searing ray hits the crimson imp. The crimson imp is heavily wounded. You finish channeling your searing ray. You block the crimson imp's attack. The crimson imp completely misses you. You hit the crimson imp but do no damage. The crimson imp is heavily wounded. You block the crimson imp's attack. You barely miss the crimson imp. The crimson imp is moderately wounded. The crimson imp barely misses you. You hit the crimson imp. The crimson imp is moderately wounded. You block the crimson imp's attack. You hit the crimson imp but do no damage. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you. You closely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You block the crimson imp's attack. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp shouts, "Back with thee, thou beslubbering common-kissing tiddler!" The crimson imp barely misses you. You hit the crimson imp but do no damage. The crimson imp hits you but does no damage. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp blinks! You miss the crimson imp. The crimson imp sputters. The crimson imp closely misses you. You hit the crimson imp. The crimson imp is poisoned. The crimson imp is lightly wounded. The crimson imp blinks! Casting: Searing Ray (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (lightly wounded, poisoned) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp shouts, "Leave, thou mewling sow-suckled gudgeon!" Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp (moderately wounded, poisoned) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. You hit the crimson imp. The crimson imp looks as sick as possible! The crimson imp is heavily wounded. The crimson imp lashes its tail. The crimson imp hits you but does no damage. You miss the crimson imp. The crimson imp is severely wounded. You kill the crimson imp! Vehumet accepts your kill. Training target 3.0 for Conjurations reached! Your Shields skill increases to level 4! Your Conjurations skill increases to level 3! Take off which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 shield. x4 You finish taking off your +0 shield. Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your +0 shield. x4 You finish putting on your +0 shield. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) Okay, then. Okay, then. There is a stone staircase leading up here. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. An ice beast comes into view. A wight comes into view. It is wielding a +3 spear. Found a stone staircase leading down. All of the chunks of flesh in your inventory have rotted away. Press: ? - help, v - describe, . - travel Here: a wight, wielding a +3 spear and wearing a +0 robe The floor. The wight hits you from afar with a +3 spear. The wight completely misses you. The wight hits you from afar with a +3 spear. You feel drained. The wight misses you. The wight closely misses you. The wight barely misses you. The wight misses you. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 spear and wearing a +0 robe The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight hits you but does no damage. The searing ray hits the wight. The wight is moderately damaged. The wight hits you from afar with a +3 spear! You feel drained. The searing ray misses the wight. The wight hits you from afar with a +3 spear. The searing ray hits the wight. The wight is heavily damaged. You finish channeling your searing ray. The wight closely misses you. Casting: Searing Ray (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 spear and wearing a +0 robe (heavily damaged) The searing ray hits the wight. The wight is almost destroyed. (Press . to maintain the ray.) You block the wight's attack. The searing ray misses the wight. You block the wight's attack. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. Things that are here: a +3 spear; a +0 robe w - a +3 spear The wight is too close now for your liking. There are monsters nearby! You start waiting. Done waiting. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) w - a +3 spear Adjust to which letter? (? for menu, Esc to quit) b - a +3 spear; w - a +0 whip Drop what? 27/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 whip. Your +1 dagger of venom stops dripping with poison. b - a +3 spear (weapon) Found an escape hatch in the ceiling. Press: ? - help, v - describe, . - travel Here: an ice beast An escape hatch in the ceiling. Unknown command. Casting: Searing Ray (safe; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 16% risk of failure) Press: ? - help, Dir - move target cursor, f - ice beast Aim: an ice beast You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Poisonous Vapours (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 24% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. The ice beast misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. The searing ray misses the ice beast. You finish channeling your searing ray. The ice beast hits you. The ice beast freezes you! You hit the ice beast but do no damage. The ice beast is moderately wounded. The ice beast hits you but does no damage. You closely miss the ice beast. The ice beast is moderately wounded. The ice beast closely misses you. You closely miss the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. x2 Casting: Searing Ray (safe; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 24% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast completely misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast. The ice beast is severely wounded. You finish channeling your searing ray. The ice beast misses you. Casting: Searing Ray (safe; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 24% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded) The searing ray misses the ice beast. (Press . to maintain the ray.) You block the ice beast's attack. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is almost dead. The ice beast closely misses you. Without enough magic to sustain it, your searing ray dissipates. The ice beast completely misses you. You hit the ice beast but do no damage. The ice beast is almost dead. You block the ice beast's attack. Your magical contamination has completely faded away. You closely miss the ice beast. The ice beast is almost dead. The ice beast barely misses you. You hit the ice beast. The ice beast is almost dead. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! * * * LOW HITPOINT WARNING * * * It was a potion of flight. You feel very buoyant. You fly up into the air. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ############ #..........# ####.########.# ...........h..## #.##....#.###..# #.#######.###..### .............>..@# #.#.#.....##.#.#Y# #.#........#.#.#.######## ......#.##.#.#.#......... #.#...#......#........... ..##..#.....<...#........ ......#..............#### ......#........#.#.### ......#........#.#.# You could see an ice beast and a howler monkey (wandering). Vanquished Creatures An orc warrior (D:5) 2 sky beasts (D:4) An ogre (D:5) 2 wights (D:5) A howler monkey (D:5) 2 crimson imps A bullfrog zombie (D:5) A hound (D:5) 2 jellies A gnoll shaman (D:5) An orc priest (D:3) A worker ant (D:5) A hound zombie (D:5) 2 hound skeletons (D:5) 8 adders 4 gnolls 2 shadow imps (D:5) An ooze (D:1) 7 worms 2 dart slugs (D:1) 8 leopard geckos 11 orcs 8 bats 5 giant cockroaches 7 goblins 11 hobgoblins 9 jackals 2 quokkas A ball python (D:2) 6 frilled lizards 8 kobolds 6 rats 125 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Naga Venom Mage began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 42 | D:1 | Reached XP level 2. HP: 9/22 MP: 5/5 219 | D:1 | Learned a level 2 spell: Poisonous Vapours 445 | D:1 | Reached skill level 1 in Air Magic 445 | D:1 | Reached XP level 3. HP: 25/28 MP: 3/6 1196 | D:2 | Reached XP level 4. HP: 37/37 MP: 5/8 1233 | D:2 | Learned a level 4 spell: Summon Scorpions 1399 | D:2 | Reached skill level 1 in Fighting 2123 | D:2 | Reached skill level 1 in Summonings 2141 | D:2 | Found a white marble altar of Elyvilon. 2206 | D:2 | Noticed Sigmund 2600 | D:3 | Reached skill level 5 in Poison Magic 2789 | D:3 | Reached XP level 5. HP: 40/44 MP: 5/9 2813 | D:3 | Found a sacrificial altar of Ru. 2886 | D:3 | Found a shattered altar of Ashenzari. 3334 | D:3 | Learned a level 2 spell: Searing Ray 3964 | D:4 | Reached XP level 6. HP: 50/52 MP: 10/10 4132 | D:4 | Noticed a sky beast 4142 | D:4 | Killed a sky beast 4142 | D:4 | Reached skill level 1 in Shields 4297 | D:4 | Noticed a sky beast 4309 | D:4 | Killed a sky beast 4356 | D:4 | HP: 4/52 [acid (9)] 4383 | D:4 | HP: 14/78 [acid (3)] 4384 | D:4 | Reached XP level 7. HP: 16/60 MP: 13/13 4886 | D:5 | Entered Level 5 of the Dungeon 4992 | D:5 | Reached skill level 6 in Poison Magic 5545 | D:5 | Found a staircase to the Ecumenical Temple. 5554 | Temple | Entered the Ecumenical Temple 5762 | Temple | Became a worshipper of Vehumet 5785 | D:5 | Learned a level 1 spell: Magic Dart 6153 | D:5 | Found Idub's Armour Boutique. 6205 | D:5 | HP: 11/60 [ogre/+0 giant club (21)] 6206 | D:5 | Reached XP level 8. HP: 13/67 MP: 6/14 6212 | D:5 | HP: 8/67 [adder (1)] 6524 | D:5 | Identified the ring "Pimuev" {Str+3 Stlth+} 6628 | D:5 | Reached skill level 7 in Poison Magic 7225 | D:5 | HP: 4/67 [ice beast (10)] 7226 | D:5 | Mangled by an ice beast Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Air Magic | 1 | 1.1 Spellcasting | 3 4 | 4.1 Fighting | 1 2 | 2.0 Summonings | 1 2 | 2.1 Poison Magic | 5 6 7 | 7.0 Shields | 2 3 4 | 4.2 Conjurations | 2 3 | 3.1 Dodging | | 1.5 Stealth | | 3.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 10 | 3 | || 13 Whip | 10 | 20 | || 30 Dagger | | 71 | 117 || 188 Spear | | | 6 || 6 Throw: Tomahawk | | | 10 || 10 Cast: Sting | 23 | 38 | 8 || 69 Poisonous Vapours | 6 | 29 | 19 || 54 Magic Dart | | | 15 || 15 Searing Ray | | | 8 || 8 Abil: Spit Poison | 19 | 28 | 7 || 54 Use: Scroll | | 6 | 3 || 9 Potion | | 4 | 1 || 5 Stab: Sleeping | | 4 | 1 || 5 Eat: Chunk | 1 | 11 | 2 || 14 Ration | | | 2 || 2 Armor: Robe | 9 | 30 | 49 || 88 Skin | | 6 | || 6 Dodge: Dodged | 23 | 41 | 74 || 138 Block: Shield | | 14 | 72 || 86 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.0 | 33.0 | 43.1 | 1156.7 Dungeon | 96.9 | 97.0 | 3.8 | 34.0 | 42.0 | 1346.0 Temple | 3.1 | 3.0 | 7.5 | 0.0 | 78.6 | 210.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 255.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 306.6 +-------+-------+-------+-------+-------+----------------------