Seeded DCSS version 0.26-a0-835-g8259106 (webtiles) character file. Game seed: 210388575596111802 (custom seed) 175 Raine357 the Magician (level 5, -2/38 HPs) Began as a Demigod Wanderer on Nov 17, 2020. Slain by a fire bat (8 damage) ... on level 3 of the Dungeon. The game lasted 00:13:09 (3846 turns). Raine357 the Magician (Demigod Wanderer) Turns: 3846, Time: 00:13:10 Health: -2/38 AC: 2 Str: 13 XL: 5 Next: 8% Magic: 1/13 EV: 10 Int: 20 God: Gold: 81 SH: 4 Dex: 15 Spells: 3/11 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.12/turn t - ring of flight MPRegen 0.13/turn (no ring) @: very slightly contaminated, heavily drained A: high mp 1 a: Evoke Flight You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) (You found it on level 2 of the Dungeon) b - a +1 short sword (You took it off a kobold on level 1 of the Dungeon) Missiles g - 77 arrows j - 89 bolts p - 92 stones (quivered) Armour c - a +0 buckler (worn) d - a +0 robe (worn) Magical Staves w - an uncursed staff of cold (You took it off an orc on level 3 of the Dungeon) Jewellery t - a ring of flight (left hand) (You found it on level 2 of the Dungeon) Wands f - a wand of polymorph (6) (You found it on level 2 of the Dungeon) Scrolls e - a scroll of blinking {unknown} n - a scroll of teleportation {unknown} o - a scroll of identify u - a scroll of magic mapping {unknown} v - a scroll of remove curse {unknown} Potions h - a potion of invisibility {unknown} i - a potion of curing k - 2 potions of cancellation {unknown} l - 3 potions of heal wounds {unknown} m - a potion of might q - 2 potions of mutation {unknown} r - a potion of attraction {unknown} s - a potion of haste {unknown} Skills: - Level 2.0(0.6) Shields - Level 3.6(2.2) Spellcasting - Level 3.0(1.6) Conjurations + Level 2.7(1.4) Summonings - Level 1.0(0.0) Translocations - Level 1.0(0.0) Fire Magic - Level 1.0(0.0) Ice Magic - Level 1.0(0.0) Air Magic - Level 1.0(0.0) Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #... 12% 1 b - Blink Tloc N/A 34% 2 c - Conjure Flame Conj/Fire #....... 45% 3 i - Call Imp Summ #....... 21% 2 Your spell library contained the following spells: Spells Type Power Failure Level Passwall Tmut/Erth #....... 34% 2 Slow Hex #....... 34% 2 Wereblood Tmut #....... 34% 2 Mephitic Cloud Conj/Pois/Air #....... 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering 3 stones (asleep) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) p - 92 stones (gained 3) You see here a +0 club. v - a scroll labelled BUIHOU SAIPP As you read the scroll of identify, it crumbles to dust. i - 2 potions of curing t - a ring of flight (left hand) 4 gnolls come into view. The gnoll shouts! The gnoll picks up a hunting sling. The gnoll wields a hunting sling. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Casting: Call Imp (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - gnoll Aim: a gnoll Attack! The gnoll completely misses your crimson imp. Your crimson imp closely misses the gnoll. The gnoll hits your crimson imp. Your crimson imp hits the gnoll. Your white imp hits the gnoll. Your white imp freezes the gnoll. The gnoll hits your crimson imp with a +0 flail! Your crimson imp dies! The gnoll hits your white imp. Your white imp hits the gnoll. The gnoll dies! Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A metallic apparition takes form in the air. You swap places. The gnoll hits your white imp with a +0 flail! Your white imp dies! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - gnoll Aim: a gnoll, wielding a +0 flail Attack! The gnoll barely misses your iron imp. Your iron imp barely misses the gnoll. The gnoll barely misses your iron imp. Your iron imp hits the gnoll. The gnoll hits your iron imp with a +0 flail! Your iron imp hits the gnoll! The gnoll hits your iron imp with a +0 flail. Your iron imp hits the gnoll! The gnoll dies! Training target 2.0 for Summonings reached! Your Summonings skill increases to level 2! Your iron imp hits the gnoll! The gnoll hits your iron imp with a +0 flail! Your iron imp dies! Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded) The magic dart hits the gnoll. You kill the gnoll! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A gnoll is nearby! Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - gnoll Aim: a gnoll, wielding a +0 spear Attack! Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded) The magic dart hits the gnoll. The gnoll is heavily wounded. You swap places. Your white imp barely misses the gnoll. The gnoll hits your white imp with a +0 spear. Your white imp hits the gnoll but does no damage. The gnoll closely misses your white imp. Your white imp hits the gnoll. Your white imp freezes the gnoll. The gnoll dies! Your magical contamination has completely faded away. You swap places. Things that are here: a +0 spear; a +0 hunting sling You see here a +0 flail. Things that are here: a +0 flail; a gnoll corpse You swap places. You see here a +0 flail. You start resting. Your white imp disappears in a puff of smoke! Magic restored. Okay, then. Things that are here: a +0 flail; a gnoll corpse Found a stone staircase leading down. There is a stone staircase leading down here. You now have 69 gold pieces (gained 10). Done exploring. Done exploring. There is a stone staircase leading down here. Search for what [Enter for "."]? . You climb downwards. A rat comes into view. There is a stone staircase leading up here. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found a hunting sling. Unknown command. Okay, then. Found a stone staircase leading down. You see here a hunting sling. 3 kobolds come into view. The kobold shouts! x3 Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The kobold hits your crimson imp but does no damage. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. A kobold comes into view. It is wielding a +0 club. The kobold hits your crimson imp but does no damage. The kobold misses your crimson imp. Your crimson imp completely misses the kobold. The kobold hits your crimson imp but does no damage. Your crimson imp hits the kobold but does no damage. A hobgoblin comes into view. It is wielding a +0 club. The kobold barely misses your crimson imp. A hobgoblin comes into view. It is wielding a +0 club. Your crimson imp hits the kobold. You reach to attack! You closely miss the kobold. The kobold is moderately wounded. The kobold barely misses your crimson imp. x2 A kobold comes into view. It is wielding a +0 dagger. Your crimson imp hits the kobold but does no damage. You reach to attack! You hit the kobold but do no damage. The kobold is moderately wounded. The kobold closely misses your crimson imp. x2 Your white imp hits the kobold. The kobold dies! Your crimson imp hits the kobold. The kobold hits your crimson imp with a +0 club. Your magical contamination has completely faded away. You reach to attack! You hit the kobold. The kobold is heavily wounded. Your white imp gestures at the kobold. The puff of frost hits the kobold! The kobold dies! Your crimson imp hits the kobold. The kobold dies! Training target 2.0 for Shields reached! Your Shields skill increases to level 2! Your white imp hits the kobold. Your white imp freezes the kobold. The kobold dies! The hobgoblin completely misses your crimson imp. The hobgoblin hits your crimson imp but does no damage. The hobgoblin hits your crimson imp with a +0 club. Your crimson imp hits the hobgoblin. The hobgoblin closely misses your crimson imp. Your crimson imp hits the hobgoblin. The hobgoblin dies! Your white imp gestures at the hobgoblin. The puff of frost hits the hobgoblin. Your crimson imp closely misses the hobgoblin. The hobgoblin closely misses your white imp. You reach to attack! You barely miss the hobgoblin. The hobgoblin is almost dead. Your white imp hits the hobgoblin but does no damage. Your crimson imp blinks! The hobgoblin hits your white imp with a +0 club. You hit the kobold. The kobold is moderately wounded. Your white imp hits the hobgoblin. The hobgoblin dies! The kobold barely misses you. You closely miss the kobold. The kobold is moderately wounded. Your white imp gestures at the kobold. The puff of frost hits the kobold! The kobold dies! Items here: )))) ††. Your white imp disappears in a puff of smoke! An orc comes into view. It is wielding a staff of cold. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a staff of cold The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a staff of cold (heavily wounded) The magic dart hits the orc. You kill the orc! Your crimson imp disappears in a puff of smoke! o - a scroll of identify You now have 81 gold pieces (gained 12). Things that are here: an uncursed staff of cold; an orc corpse w - an uncursed staff of cold Things that are here: a +0 club; a kobold corpse Things that are here: a +0 club; a hobgoblin corpse A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! You hear a shout! A big kobold comes into view. It is wielding a +0 dagger of draining. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. A big kobold comes into view. It is wielding a -1 club. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The big kobold shouts! Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - big kobold Aim: a big kobold, wielding a +0 dagger of draining Attack! The big kobold hits your shadow imp with a +0 dagger of draining. Your shadow imp hits the big kobold but does no damage. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The big kobold barely misses your shadow imp. Your shadow imp misses the big kobold. You swap places. The big kobold hits your shadow imp with a cursed -1 club. The big kobold hits your shadow imp with a +0 dagger of draining. Your shadow imp barely misses the big kobold. Attack whom? Press: ? - help, Dir - move target cursor, f/p - big kobold Aim: a big kobold, wielding a +0 dagger of draining You could not reach far enough! The big kobold hits your shadow imp with a +0 dagger of draining! Your shadow imp dies! Your crimson imp blinks! Your crimson imp barely misses the big kobold. The big kobold hits your crimson imp with a +0 dagger of draining. The big kobold hits your crimson imp with a cursed -1 club. Your crimson imp completely misses the big kobold. Your crimson imp closely misses the big kobold. The big kobold closely misses your crimson imp. Casting: Call Imp (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of frigid air. The big kobold hits your crimson imp with a cursed -1 club. Your crimson imp blinks! Your crimson imp barely misses the big kobold. Your magical contamination has completely faded away. You swap places. The big kobold closely misses your crimson imp. Your crimson imp blinks! Your crimson imp closely misses the big kobold. The big kobold hits your crimson imp with a +0 dagger of draining. The big kobold hits your crimson imp but does no damage. Your crimson imp barely misses the big kobold. You reach to attack! You hit the big kobold but do no damage. Your white imp completely misses the big kobold. The big kobold hits your crimson imp with a +0 dagger of draining. The big kobold closely misses your crimson imp. Your crimson imp closely misses the big kobold. The big kobold hits your crimson imp with a +0 dagger of draining. Your white imp hits the big kobold. Your white imp freezes the big kobold. You reach to attack! You hit the big kobold. The big kobold is moderately wounded. The big kobold hits your crimson imp with a cursed -1 club. Your crimson imp dies! Your white imp gestures at the big kobold. The puff of frost hits the big kobold! You closely miss the big kobold. The big kobold hits your white imp but does no damage. Your white imp gestures at the big kobold. The puff of frost hits the big kobold! The big kobold dies! The big kobold hits you with a +0 dagger of draining. You feel drained. You have reached level 5! You take 3 damage. Your white imp gestures at the big kobold. The puff of frost misses the big kobold. Casting: Call Imp (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Your crimson imp hits the big kobold but does no damage. You block the big kobold's attack. Your white imp hits the big kobold. Your white imp freezes the big kobold. Your crimson imp hits the big kobold but does no damage. Your crimson imp barely misses the big kobold. You barely miss the big kobold. The big kobold is moderately wounded. Your crimson imp closely misses the big kobold. The big kobold closely misses you. Your white imp closely misses the big kobold. Your crimson imp closely misses the big kobold. You hit the big kobold but do no damage. The big kobold is moderately wounded. Your crimson imp hits the big kobold. The big kobold hits you with a +0 dagger of draining. You feel drained. Your white imp hits the big kobold but does no damage. Your crimson imp blinks! You take 3 damage. You barely miss the big kobold. The big kobold is moderately wounded. Your crimson imp barely misses the big kobold. The big kobold hits you but does no damage. You feel drained. Your white imp hits the big kobold. Your white imp freezes the big kobold. You hit the big kobold. The big kobold is heavily wounded. Your crimson imp hits the big kobold. The big kobold hits you with a +0 dagger of draining. You feel drained. Your white imp barely misses the big kobold. Your crimson imp blinks! Your crimson imp closely misses the big kobold. You take 4 damage. You closely miss the big kobold. The big kobold is severely wounded. The big kobold hits you with a +0 dagger of draining. You feel drained. Your white imp barely misses the big kobold. Your crimson imp hits the big kobold. The big kobold closely misses you. You take 5 damage. You barely miss the big kobold. The big kobold is severely wounded. Your white imp hits the big kobold but does no damage. Your crimson imp blinks! The big kobold hits you with a +0 dagger of draining! You feel drained. * * * LOW HITPOINT WARNING * * * You take 8 damage. Your white imp barely misses the big kobold. Things that are here: a +0 club; a hobgoblin corpse Items here: )))) ††. Your crimson imp disappears in a puff of smoke! Your crimson imp blinks! Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. There is a stone staircase leading up here. Your crimson imp blinks! Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. You block the big kobold's attack. You swap places. The big kobold closely misses your crimson imp. Your crimson imp misses the big kobold. The big kobold hits your crimson imp with a +0 dagger of draining. Your crimson imp hits the big kobold but does no damage. The big kobold barely misses your crimson imp. Your crimson imp hits the big kobold. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - big kobold Aim: a big kobold, wielding a +0 dagger of draining (severely wounded) Attack! The big kobold hits your crimson imp with a +0 dagger of draining. Your crimson imp hits the big kobold. Your crimson imp disappears in a puff of smoke! The big kobold hits your crimson imp with a +0 dagger of draining. Your crimson imp hits the big kobold but does no damage. The big kobold hits your crimson imp but does no damage. Your crimson imp hits the big kobold. The big kobold hits your crimson imp with a +0 dagger of draining. Your crimson imp closely misses the big kobold. Your crimson imp disappears in a puff of smoke! The big kobold hits your crimson imp with a +0 dagger of draining. Your crimson imp dies! Casting: Call Imp (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold, wielding a +0 dagger of draining (severely wounded, unaware, hasn't noticed you) The magic dart hits the big kobold but does no damage. The big kobold is severely wounded. The big kobold shouts! Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold, wielding a +0 dagger of draining (severely wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold, wielding a +0 dagger of draining (severely wounded, will become an ice beast, a killer bee, or a fire bat, chance to defeat MR: 46%) The big kobold evaporates and reforms as a fire bat! You hit the fire bat. The fire bat is lightly wounded. The fire bat bites you. * * * LOW HITPOINT WARNING * * * You are engulfed in flames. * * * LOW HITPOINT WARNING * * * You take 11 damage. You feel better. The fire bat bites you. * * * LOW HITPOINT WARNING * * * You are engulfed in flames! You die... ####################### +.....@b.)....<§....... ##################..### ########..... ......>.).... #########...# ####### #.... ###...))###...# ######....5)).....†. ..###.......#####.....## You could see a fire bat. Vanquished Creatures A gnoll (D:2) An adder (D:3) 2 oozes (D:2) An orc (D:3) A ball python (D:1) 3 bats A giant cockroach (D:1) 7 goblins 4 hobgoblins 6 jackals A quokka (D:2) 3 frilled lizards 8 kobolds 7 rats 46 creatures vanquished. Vanquished Creatures (collateral kills) A big kobold (D:3) Jessica (D:2) Terence (D:2) An adder (D:2) 3 gnolls (D:2) A goblin (D:2) 2 hobgoblins (D:3) 6 jackals 5 kobolds (D:3) A quokka (D:2) 22 creatures vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Demigod Wanderer began the quest for the Orb. 0 | D:1 | Raine357 set off with the following items: a +0 dagger, a | +0 buckler, a +0 robe; and the following spell memorised: | Magic Dart; and the following spells available to memorise: | Blink, Call Imp, Passwall, Slow, Wereblood, Conjure Flame, | Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 7/7 119 | D:1 | Reached skill level 1 in Conjurations 317 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/9 448 | D:1 | Learned a level 2 spell: Call Imp 451 | D:1 | Learned a level 2 spell: Blink 2059 | D:2 | Reached XP level 3. HP: 26/26 MP: 7/10 2194 | D:2 | You fall into a shaft and drop 1 floor! 2210 | D:3 | Reached skill level 1 in Summonings 2217 | D:3 | HP: 6/26 [poisoned by an adder] 2223 | D:3 | HP: 4/26 [poisoned by an adder] 2231 | D:3 | HP: 3/26 [poisoned by an adder] 2619 | D:2 | Learned a level 3 spell: Conjure Flame 2843 | D:2 | Noticed Jessica 2854 | D:2 | Killed Jessica 2875 | D:2 | Identified Jessica's Compendium of Displacement 3087 | D:2 | Noticed Terence 3096 | D:2 | Killed Terence 3097 | D:2 | Reached XP level 4. HP: 24/33 MP: 3/12 3185 | D:2 | Found an iron altar of Okawaru. 3784 | D:3 | Noticed a big kobold 3786 | D:3 | Noticed a big kobold 3800 | D:3 | Killed a big kobold 3801 | D:3 | Reached XP level 5. HP: 30/38 MP: 3/13 3844 | D:3 | Noticed a fire bat 3844 | D:3 | a big kobold changed into a fire bat 3845 | D:3 | HP: 4/38 [fire bat (6)] 3846 | D:3 | Slain by a fire bat Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_basic D:2: layout_loops_ring, old_standard_altar, kennysheep_jessica_study, uniq_terence D:3: cheibrodos_thug_alley, layout_basic, marbit_many_paths, kennysheep_nub, minmay_misc_feat_room, minmay_shallow_snake_nest Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 1 2 3 | 3.0 Summonings | 1 2 | 2.7 Shields | 2 | 2.0 Spellcasting | | 3.6 Translocations | | 1.0 Fire Magic | | 1.0 Ice Magic | | 1.0 Air Magic | | 1.0 Evocations | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 15 | || 15 Short sword | 15 | || 15 Spear | | 16 || 16 Cast: Magic Dart | 90 | 21 || 111 Call Imp | 16 | 13 || 29 Evoke: Wand | | 1 || 1 Use: Scroll | 3 | 1 || 4 Potion | 1 | 1 || 2 Armor: Robe | 19 | || 19 Dodge: Dodged | 53 | 3 || 56 Block: Buckler | | 2 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3847 | 3789 | 58 | 905 | 2294 | 3 | 1282.3 | Dungeon | 3847 | 3789 | 58 | 905 | 2294 | 3 | 1282.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 2054 daAuts D:2: 1294 daAuts D:3: 498 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 83.7 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 83.7 +-------+-------+-------+-------+-------+----------------------