Dungeon Crawl Stone Soup version 0.27-a0-333-gfa571bf (webtiles) character file. Game seed: 5682424041820386117 34456 Raine357 the Summoner (level 13, -2/103 HPs) Began as a Merfolk Summoner on Feb 5, 2021. Was a High Priest of Sif Muna. Killed from afar by a lindwurm (shapeshifter) (39 damage) ... with a blast of flame ... on level 10 of the Dungeon on Feb 12, 2021. The game lasted 01:17:14 (22023 turns). Raine357 the Summoner (Merfolk Summoner) Turns: 22023, Time: 01:17:15 Health: -2/103 AC: 16 Str: 10 XL: 13 Next: 77% Magic: 0/25 EV: 21 Int: 28 God: Sif Muna [*****.] Gold: 132 SH: 7 Dex: 28 Spells: 4/28 levels left rFire x . . SeeInvis . a - +7 demon trident rCold + . . Faith . G - +0 buckler rNeg . . . Spirit . p - +2 leather armour "Vodiph" {rPois Dex+6} rPois + Reflect . Q - +2 helmet of Weirdness {Regen+ Slay+6} rElec . Harm . P - +2 cloak rCorr . Rampage . O - +2 pair of gloves Will ..... l - +1 pair of boots Stlth ++++...... L - amulet of the acrobat HPRegen 0.00/turn J - ring "Siaqu" {Ice Str-2 Int+4 Dex+8} MPRegen 0.19/turn M - ring "Unyk" {rPois Str+2 Int+6 Stlth+} @: no status effects A: change form in water, swift swim, stealthy swim, mutation resistance 1, poison resistance, inhibited regeneration a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 10 of the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 2 branches of the dungeon, and saw 17 of its levels. You also visited: Sewer and Gauntlet. You collected 1100 gold pieces. You spent 968 gold pieces at shops. Inventory: Hand Weapons a - a +7 demon trident (weapon) (You took it off Urug on level 4 of the Lair of Beasts) b - the +3 hunting sling "Nups" {venom, rF- rN+ Dex+4} (You found it on level 9 of the Dungeon) It poisons the ammo it fires. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from negative energy. Missiles h - 465 stones i - 73 sling bullets m - 5 datura-tipped darts x - 41 poisoned darts (quivered) R - 13 silver javelins W - 24 bolts Armour l - a +1 pair of boots (worn) (You found it on level 1 of the Dungeon) p - the +2 leather armour "Vodiph" (worn) {rPois Dex+6} (You found it on level 5 of the Lair of Beasts) It affects your dexterity (+6). It protects you from poison. u - a +0 troll leather armour {Purgy} (You found it in a sewer) G - a +0 buckler (worn) (You found it on level 5 of the Dungeon) O - a +2 pair of gloves (worn) (You found it on level 9 of the Dungeon) P - a +2 cloak (worn) (You found it on level 9 of the Dungeon) Q - the +2 helmet of Weirdness (worn) {Regen+ Slay+6} (You found it in a Gauntlet) It affects your accuracy and damage with ranged weapons and melee attacks (+6). It increases your rate of regeneration. Magical Staves U - a staff of earth (You found it in a Gauntlet) Jewellery C - a ring of protection from cold {unknown} (You found it on level 5 of the Lair of Beasts) E - a ring of willpower (You found it on level 4 of the Dungeon) J - the ring "Siaqu" (left hand) {Ice Str-2 Int+4 Dex+8} (You bought it in a shop on level 6 of the Dungeon) [ring of ice] It enhances your ice magic. It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from cold. L - an amulet of the acrobat (around neck) (You found it on level 6 of the Dungeon) M - the ring "Unyk" (right hand) {rPois Str+2 Int+6 Stlth+} (You bought it in a shop on level 5 of the Dungeon) [ring of intelligence] It affects your strength (+2). It affects your intelligence (+6). It protects you from poison. It makes you more stealthy. N - a ring of see invisible (You found it on level 3 of the Lair of Beasts) T - a +4 ring of evasion (You found it on level 3 of the Lair of Beasts) Wands j - a wand of digging (4) (You found it on level 7 of the Dungeon) v - a wand of paralysis (8) (You found it in a sewer) y - a wand of polymorph (8) (You took it off a centaur on level 9 of the Dungeon) D - a wand of iceblast (15) (You found it on level 4 of the Dungeon) V - a wand of acid (1) (You found it in a Gauntlet) Scrolls k - 7 scrolls of immolation n - a scroll of amnesia o - 2 scrolls of fog q - 15 scrolls of teleportation r - 7 scrolls of removedness F - a scroll of summoning K - a scroll of brand weapon {unknown} S - 3 scrolls of magic mapping Z - a scroll of fear Potions c - 4 potions of attraction e - 5 potions of flight f - a potion of berserk rage g - 15 potions of curing s - 5 potions of lignification t - a potion of heal wounds w - 5 potions of might z - 3 potions of magic A - 2 potions of brilliance B - 2 potions of resistance H - 2 potions of haste I - 2 potions of ambrosia Miscellaneous d - a lightning rod (4/4) (You found it on level 6 of the Lair of Beasts) X - a condenser vane (You found it on level 6 of the Lair of Beasts) Y - a box of beasts (You found it on level 5 of the Lair of Beasts) Skills: - Level 10.0 Fighting + Level 12.8 Polearms - Level 8.0 Dodging - Level 2.1 Stealth - Level 4.0 Shields - Level 8.0 Spellcasting - Level 13.0 Summonings + Level 6.3 Transmutations - Level 4.0 Ice Magic - Level 2.0 Air Magic + Level 2.1 Earth Magic - Level 3.0 Poison Magic - Level 6.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level c - Call Canine Familiar Summ 71% 1% 3 i - Call Imp Summ 71% 1% 2 l - Summon Lightning Spi Summ/Air 52% 3% 4 s - Statue Form Tmut/Erth 23% 87% 6 t - Stone Arrow Conj/Erth 34% 13% 3 u - Summon Ice Beast Ice/Summ 73% 1% 4 v - Poisonous Vapours Pois/Air 50% 3% 2 Your spell library contained the following spells: Spells Type Power Failure Level Beastly Appendage Tmut 92% 1% 1 Summon Small Mammal Summ 100% 1% 1 Passwall Tmut/Erth 29% 1% 2 Wereblood Tmut 46% 1% 2 Summon Guardian Golem Hex/Summ 47% 1% 3 Spider Form Tmut/Pois 18% 3% 3 Foxfire Conj/Fire 44% 7% 1 Corpse Rot Necr/Air N/A 7% 2 Ice Form Ice/Tmut 56% 9% 4 Sublimation of Blood Necr 5% 10% 2 Conjure Flame Conj/Fire 11% 21% 3 Inner Flame Hex/Fire 11% 21% 3 Sticky Flame Conj/Fire 11% 54% 4 Summon Forest Summ/Tloc 23% 13% 5 Blade Hands Tmut 23% 14% 5 Summon Hydra Summ 35% 26% 7 Alistair's Intoxication Tmut/Pois 24% 28% 5 Irradiate Conj/Tmut 14% 45% 5 Yara's Violent Unravell Hex/Tmut 14% 45% 5 Hydra Form Tmut 23% 58% 6 Eringya's Noxious Bog Tmut/Pois 18% 83% 6 Agony Necr 11% 88% 5 Fireball Conj/Fire 5% 88% 5 Dragon Form Tmut 23% 99% 7 Borgnjor's Revivificati Necr 5% 100% 8 Ignition Fire 5% 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:5 Lair (6/6) D:8 Swamp (0/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:6 Orc (0/2) D:10 Sewer (visited) Gauntlet (visited) Altars: Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Wu Jian Xom Zin The Shining One Jiyva Shops: D:5 = D:6 * D:10 ( Annotations: D:7 exclusion: 4 doors D:8 Erica D:9 Harold D:11 Josephine Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are very stealthy in the water. (Stealth+) You are somewhat resistant to further mutation. Your system is resistant to poisons. (rPois) You do not regenerate when monsters are visible. Message History Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 0% to evade) The stone arrow hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. Casting: Stone Arrow (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 52% to evade) You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. You closely miss the water moccasin. The water moccasin is lightly wounded. You block the water moccasin's attack. You puncture the water moccasin! The water moccasin is severely wounded. You block the water moccasin's attack. You miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. You puncture the water moccasin! You kill the water moccasin! Sif Muna accepts your kill. Your magical contamination has completely faded away. Your legs become a tail as you enter the water. Your +1 pair of boots melds into your body. Found a scimitar. Your +1 pair of boots unmelds from your body. n - a scroll of amnesia Found a dagger. K - a scroll of identify You see here a hunting sling. A water moccasin comes into view. The water moccasin moves out of view. As you read the scroll of identify, it crumbles to dust. B - 2 potions of resistance A water moccasin is nearby! Casting: Stone Arrow (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 3% risk of failure) Press: ? - help, Dir - move target, f - water moccasin Aim: a water moccasin But poisonous vapours would do no harm to the water moccasin! Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (52% to evade) The stone arrow hits the water moccasin! The water moccasin is moderately wounded. Casting: Stone Arrow (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 52% to evade) The stone arrow hits the water moccasin! The water moccasin is almost dead. The water moccasin bites you. You take 3 damage. You puncture the water moccasin! You kill the water moccasin! Sif Muna accepts your kill. Your legs become a tail as you enter the water. Your +1 pair of boots melds into your body. Your +1 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +1 pair of boots melds into your body. Your +1 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +1 pair of boots melds into your body. Your +1 pair of boots unmelds from your body. There is an open door, spattered with blood here. Things that are here: a wolf skeleton; a wolf skeleton There is a viscous altar of Jiyva here. Done exploring. Done exploring. There is an open door, spattered with blood here. Things that are here: a wolf skeleton; a wolf skeleton Search for what [? for help]? shield Okay, then. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines Where to? (Enter - Lair:5 @ (x,y), ? - help) What level of the Dungeon? (default 8, ? - help) Your legs become a tail as you enter the water. Your +1 pair of boots melds into your body. Your +1 pair of boots unmelds from your body. Your legs become a tail as you enter the water. Your +1 pair of boots melds into your body. Your +1 pair of boots unmelds from your body. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a collapsed entrance here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: Erica There is a staircase to the Lair here. Done exploring. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines Where to? (Enter - D:8, ? - help) What level of the Orcish Mines? (default 1, ? - help) Things that are here: a +0 chain mail; a +0 hand axe There is a stone staircase leading down here. You climb downwards. Level annotation: Harold There is a stone staircase leading up here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. Deactivating autopickup; reactivate with Ctrl-A. You puncture something! Something hits you but does no damage. Okay, then. Casting: Stone Arrow (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Something barely misses you. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Something closely misses you. Something misses you. Something hits you but does no damage. Your warg closely misses something. You swap places. Something closely misses your crimson imp. Something hits your crimson imp. Your warg completely misses something. Something misses your crimson imp. Your warg bites something but does no damage. Something hits your warg. Something barely misses your crimson imp. You swap places. Something closely misses your warg. Your warg bites something! You swap places. Your warg bites something but does no damage. Something hits your crimson imp. Something hits your crimson imp. You block something's attack. You swap places. Something barely misses you. Your warg bites something! Something barely misses you. You swap places. Something closely misses you. Your warg bites something. Something hits your warg. Your warg bites something! Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. The gargoyle hurls a stone arrow at you. The stone arrow hits your warg!! Your warg dies! Your warg's corpse disappears in a puff of smoke! Your crimson imp hits the gargoyle. There is an open door here. You could not reach far enough! Your crimson imp hits the gargoyle but does no damage. You reach to attack! You puncture the gargoyle! The gargoyle is moderately damaged. The gargoyle hits your crimson imp with a +1 morningstar of protection! Your crimson imp hits the gargoyle but does no damage. You could not reach far enough! The gargoyle barely misses your crimson imp. You reach to attack! You puncture the gargoyle! The gargoyle is severely damaged. Your crimson imp hits the gargoyle but does no damage. You could not reach far enough! Your crimson imp blinks! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gargoyle hits you but does no damage. You impale the gargoyle!! You destroy the gargoyle! Sif Muna accepts your kill. You swap places. There is an open door here. You see here a +1 morningstar of protection. A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The arrow hits your crimson imp! The centaur shoots an arrow. The arrow completely misses you. The arrow closely misses your crimson imp. The centaur shoots an arrow. You block the arrow. The centaur shoots an arrow. The arrow barely misses you. The arrow hits your crimson imp! Your crimson imp dies! The centaur shoots an arrow. You block the arrow. The centaur unwields a +0 shortbow. The centaur completely misses you. You puncture the centaur! The centaur is heavily wounded. The centaur hits you but does no damage. You puncture the centaur! You kill the centaur! Sif Muna accepts your kill. K - a scroll labelled BONLUR SAOG You now have enough gold to buy a scratched glass ring on D:6. You can access your shopping list by pressing '$'. You now have 132 gold pieces (gained 16). Things that are here: a +0 shortbow; 15 arrows Your warg disappears in a puff of smoke! H - 2 potions of haste (gained 1) A boulder beetle comes into view. A boulder beetle is nearby! Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Summon Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. Your lightning spire shoots out a bolt of lightning at the boulder beetle! The bolt of electricity hits the boulder beetle! Casting: Summon Ice Beast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle (moderately wounded, ally target, 0% to evade) The stone arrow hits the boulder beetle! The boulder beetle is moderately wounded. The boulder beetle curls into a ball and begins rolling! Your lightning spire shoots out a bolt of lightning at the boulder beetle! The bolt of electricity hits the boulder beetle. Your ice beast hits the boulder beetle but does no damage. Casting: Stone Arrow (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (heavily wounded, ally target, 0% to evade) The stone arrow hits the boulder beetle! The boulder beetle is severely wounded. Your ice beast hits the boulder beetle but does no damage. You block the boulder beetle's attack. The boulder beetle stops rolling and uncurls. Your ice beast hits the boulder beetle but does no damage. You hit the boulder beetle but do no damage. The boulder beetle is heavily wounded. You block the boulder beetle's attack. You hit the boulder beetle but do no damage. The boulder beetle is heavily wounded. Your ice beast hits the boulder beetle but does no damage. The boulder beetle misses you. Your leather armour "Vodiph" prevents you from hitting the boulder beetle. The boulder beetle is heavily wounded. Your ice beast hits the boulder beetle but does no damage. Casting: Stone Arrow (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (heavily wounded, ally target, 0% to evade) The stone arrow hits the boulder beetle! The boulder beetle is almost dead. The boulder beetle bites you! Your ice beast hits the boulder beetle but does no damage. You take 14 damage. Casting: Stone Arrow (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. The boulder beetle completely misses you. Your ice beast hits the boulder beetle but does no damage. You puncture the boulder beetle! The boulder beetle is almost dead. The boulder beetle leaps! Casting: Summon Ice Beast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 3% risk of failure) Press: ? - help, Dir - move target, f/p - boulder beetle Aim: a boulder beetle (almost dead, ally target) Poisonous vapours surround the boulder beetle! Your lightning spire shoots out a bolt of lightning at the boulder beetle! The bolt of electricity hits the boulder beetle. The boulder beetle dies! Sif Muna accepts your kill. Your Transmutations skill increases to level 6! Your lightning spire disappears in a puff of smoke! HP restored. A skeletal warrior opens the door. It is wielding a +0 glaive. You reach to attack! You barely miss the skeletal warrior. The skeletal warrior hits you from afar with a +0 glaive. You take 6 damage. You could not reach far enough! You reach to attack! You puncture the skeletal warrior! The skeletal warrior is moderately damaged. A meliai zombie comes into view. You could not reach far enough! You block the skeletal warrior's attack. Your ice beast barely misses the skeletal warrior. Your ice beast hits the skeletal warrior but does no damage. You could not reach far enough! Something barely misses your ice beast. You could not reach far enough! Something hits your ice beast but does no damage. Something hits your ice beast. The skeletal warrior misses you. Your ice beast hits the skeletal warrior but does no damage. Your ice beast barely misses the skeletal warrior. Something hits your ice beast! x2 You hear a shout! You reach to attack! You hit the skeletal warrior but do no damage. The skeletal warrior is moderately damaged. Your ice beast disappears in a puff of smoke! Your ice beast hits the skeletal warrior but does no damage. You reach to attack! You hit the skeletal warrior. The skeletal warrior is moderately damaged. The skeletal warrior hits you but does no damage. You could not reach far enough! Your ice beast disappears in a puff of smoke! You puncture the ogre mage! The ogre mage is lightly wounded. The skeletal warrior misses you. The ogre mage points at you and mumbles some strange words. The bolt of magma hits you!!! The lava burns you terribly! You take 43 damage. Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The skeletal warrior completely misses you. The ogre mage misses you. Casting: Summon Lightning Spire (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. The ogre mage barely misses you. Your lightning spire shoots out a bolt of lightning at the ogre mage! The bolt of electricity hits the ogre mage! The skeletal warrior hits you from afar with a +0 glaive! You take 9 damage. Your ice beast hits the ogre mage but does no damage. Casting: Summon Ice Beast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Summon Ice Beast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * The ogre mage hits you but does no damage. Your ice beast barely misses the ogre mage. The skeletal warrior hits your ice beast with a +0 glaive! Your warg bites the ogre mage. The ogre mage hits your warg. You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: a) +7 demon trident Press: ? - help, Dir - move target, f - ogre mage, p - skeletal warrior Aim: an ogre mage, wearing a +0 robe (heavily wounded, ally target, about 15% to evade your +7 demon trident) You reach to attack! You impale the ogre mage!! The ogre mage is almost dead. Your ice beast hits the ogre mage but does no damage. Your warg bites the ogre mage! The ogre mage dies! Sif Muna accepts your kill. The skeletal warrior hits your ice beast with a +0 glaive! Your Earth Magic skill increases to level 2! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 glaive (moderately damaged, ally target) Attack! Your ice beast hits the skeletal warrior but does no damage. Your warg bites the skeletal warrior but does no damage. The skeletal warrior barely misses your ice beast. Your ice beast hits the skeletal warrior but does no damage. Your warg closely misses the skeletal warrior. Your ice beast hits the skeletal warrior but does no damage. The skeletal warrior completely misses you. Your warg bites the skeletal warrior! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: a) +7 demon trident Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 glaive (heavily damaged, ally target, about 21% to evade your +7 demon trident) You could not reach far enough! Your lightning spire shoots out a bolt of lightning at the skeletal warrior! The bolt of electricity hits the skeletal warrior! Your ice beast hits the skeletal warrior but does no damage. Your warg bites the skeletal warrior but does no damage. Reach: a) +7 demon trident Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 glaive (severely damaged, ally target, about 21% to evade your +7 demon trident) You could not reach far enough! The skeletal warrior hits your ice beast with a +0 glaive. A lindwurm comes into view. Your warg bites the skeletal warrior but does no damage. Reach: a) +7 demon trident Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 glaive (severely damaged, ally target, about 21% to evade your +7 demon trident) You reach to attack! You closely miss the skeletal warrior. The skeletal warrior is severely damaged. Your ice beast barely misses the skeletal warrior. Reach: a) +7 demon trident Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 glaive (severely damaged, ally target, about 21% to evade your +7 demon trident) You reach to attack! You puncture the skeletal warrior! The skeletal warrior is almost destroyed. Your warg bites the skeletal warrior. You block the skeletal warrior's attack. Your ice beast hits the skeletal warrior but does no damage. Reach: a) +7 demon trident Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 glaive (almost destroyed, ally target, about 21% to evade your +7 demon trident) You could not reach far enough! Your warg misses the skeletal warrior. A quasit comes into view. Reach: a) +7 demon trident Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 glaive (almost destroyed, ally target, about 21% to evade your +7 demon trident) You could not reach far enough! Your ice beast hits the skeletal warrior but does no damage. The skeletal warrior hits your ice beast with a +0 glaive. Your warg misses the skeletal warrior. Reach: a) +7 demon trident Press: ? - help, Dir - move target, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 glaive (almost destroyed, ally target, about 21% to evade your +7 demon trident) You reach to attack! You strike the helpless skeletal warrior from behind! You hit the skeletal warrior but do no damage. The skeletal warrior is almost destroyed. Your warg barely misses the skeletal warrior. Your lightning spire shoots out a bolt of lightning at the skeletal warrior! The bolt of electricity hits the skeletal warrior! The skeletal warrior is destroyed! Sif Muna accepts your kill. Your ice beast closely misses the meliai zombie. Reach: a) +7 demon trident Press: ? - help, Dir - move target, f - meliai zombie Aim: a meliai zombie (heavily damaged, ally target, about 19% to evade your +7 demon trident) You reach to attack! You puncture the meliai zombie! The meliai zombie is severely damaged. The meliai zombie hits your ice beast. The meliai zombie closely misses your ice beast. Your warg completely misses the meliai zombie. Reach: a) +7 demon trident Press: ? - help, Dir - move target, f/p - meliai zombie Aim: a meliai zombie (severely damaged, ally target, about 19% to evade your +7 demon trident) You reach to attack! You impale the meliai zombie!! You destroy the meliai zombie! Sif Muna accepts your kill. Your lightning spire shoots out a bolt of lightning at the quasit! The bolt of electricity hits the quasit. Reach: a) +7 demon trident Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. Reach: a) +7 demon trident Press: ? - help, Dir - move target, f - you Okay, then. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The quasit completely misses you. x3; The lindwurm barely misses your warg. The lindwurm claws your warg. The lindwurm claws your warg but does no damage. Your ice beast hits the lindwurm but does no damage. The quasit completely misses you. x2; The quasit misses you. You puncture the quasit! The quasit is severely wounded. Your warg bites the lindwurm but does no damage. The lindwurm bites your warg! The lindwurm claws your warg. x2 Your warg dies! Your warg's corpse disappears in a puff of smoke! You impale the quasit!! You kill the quasit! Sif Muna accepts your kill. Your ice beast hits the lindwurm but does no damage. Casting: Call Canine Familiar (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * Your ice beast hits the lindwurm. Your ice beast freezes the lindwurm!! You puncture the lindwurm! The lindwurm is severely wounded. The lindwurm bites you! The lindwurm closely misses you. The lindwurm claws you but does no damage. Your ice beast hits the lindwurm but does no damage. You take 8 damage. You puncture the lindwurm! The lindwurm is almost dead. Your warg barely misses the lindwurm. The lindwurm breathes flames at you. The blast of flame hits you!!! The fire burns you terribly! You die... #.#...##.....#.....#.# ... ..#...##.....#.....#.#..F.. ###....Y.....#........zF.8. .............#.......#yO... .............#.....#?# ... .............#.....#.# . ################)###.### ..............[Yk8...... ##..........##..@h...... ##......##.......####### ##......##.......# ..................... ##################### You could see a lindwurm (catching breath, ally target), a friendly warg (summoned), a friendly ice beast (summoned) and a friendly lightning spire (summoned). Vanquished Creatures Fannar (Lair:2) A hydra (Lair:5) A merfolk avatar (Lair:6) Urug (Lair:4) A sea snake (Lair:6) Pikel (D:8) 4 elephants A black mamba (Lair:6) A gargoyle (D:10) 4 cane toads A rime drake (Lair:3) 4 komodo dragons A hornet (Lair:6) 2 polar bears 3 blink frogs A meliai zombie (D:10) 4 wyverns 16 yaks A hog (D:8) A human (D:8) A naga (Lair:3) 12 water moccasins Purgy (Sewer) 2 black bears An ice beast (D:10) 2 centaurs 4 wolves A phantom (D:9) A lemure (D:8) 8 bullfrogs 2 hounds (D:4) A quasit (D:10) 2 jellies 2 orc priests An iguana (D:5) 3 orc wizards 5 worker ants A hound skeleton (D:8) 3 gnolls (D:2) 9 adders A shadow imp (D:8) A white imp (D:7) An ufetubus (D:5) An adder skeleton (D:5) A worm (D:3) 2 dart slugs 3 leopard geckos 13 orcs 4 ball pythons 5 giant cockroaches 4 goblins 3 hobgoblins 7 jackals 5 kobolds 2 quokkas A ball python skeleton (D:4) 7 bats 7 frilled lizards A jackal zombie (D:4) A quokka skeleton (D:6) 9 rats 191 creatures vanquished. Vanquished Creatures (collateral kills) Gastronok (Lair:2) Nessos (Lair:4) A minotaur (Gauntlet) 5 hydras An ogre mage (D:10) A boulder beetle (D:10) A two-headed ogre (D:10) An unseen horror (D:10) A skeletal warrior (D:10) 2 sea snakes (Lair:6) 2 bog bodies (Lair:2) 10 elephants A torpor snail (Lair:2) 3 black mambas 9 cane toads Psyche (D:8) A rime drake (Lair:6) 10 komodo dragons A wind drake (Lair:6) 3 hornets (Lair:6) A polar bear (Lair:5) 16 blink frogs 2 wyverns (Lair:6) 24 yaks A neqoxec (Gauntlet) 3 hogs (D:8) A basilisk (Lair:1) A chaos spawn (Gauntlet) A naga (Lair:3) 3 wargs (D:8) 8 water moccasins 3 sky beasts 3 orc warriors 3 ice beasts 4 black bears 3 ogres A necrophage (D:5) 9 wolves A centaur (D:6) 3 lemures (D:8) A kobold brigand (D:7) 9 bullfrogs 2 jellies A centaur zombie (D:4) A centaur skeleton (D:10) 3 hounds 3 orc priests 2 iguanas 3 worker ants (D:6) Natasha (twice) (D:3) 3 orc wizards Terence (D:2) A gnoll (D:2) 7 adders A white imp (D:5) An adder skeleton (D:8) A worm (D:2) A dart slug (D:1) 2 leopard geckos 11 orcs A bat (D:3) 2 giant cockroaches 4 goblins 6 hobgoblins 3 jackals A ball python (D:6) 3 frilled lizards 3 kobolds A rat (D:2) 227 creatures vanquished. Vanquished Creatures (others) Natasha (D:3) 20 fungi 47 plants 23 withered plants (Gauntlet) 91 creatures vanquished. Grand Total: 509 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:1 | Noticed a troll 2 | D:1 | Noticed a naga 4 | D:1 | Noticed a human 4 | D:1 | Noticed a human 7 | D:1 | Noticed a vampire 8 | D:1 | Noticed a vampire 9 | D:1 | Noticed an ogre 11 | D:1 | Noticed a centaur 11 | D:1 | Noticed an elf 13 | D:1 | Noticed a formicid 13 | D:1 | Noticed a human 15 | D:1 | Noticed a spriggan 17 | D:1 | Noticed an elf 17 | D:1 | Noticed a dwarf 17 | D:1 | Noticed a spriggan 19 | D:1 | Noticed a spriggan 21 | D:1 | Noticed a gargoyle 311 | D:1 | Found a glowing golden altar of the Shining One. 598 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 663 | D:1 | Learned a level 2 spell: Call Imp 969 | D:1 | Reached skill level 1 in Fighting 1296 | D:2 | Found a shimmering blue altar of Sif Muna. 1307 | D:2 | Became a worshipper of Sif Muna the Loreminder 1510 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/7 1514 | D:2 | Learned a level 3 spell: Call Canine Familiar 1739 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1995 | D:2 | Noticed Terence 2022 | D:2 | Killed Terence 2023 | D:2 | Reached skill level 1 in Polearms 2407 | D:2 | Reached XP level 4. HP: 30/32 MP: 3/8 2988 | D:3 | Found a glowing drain. 3021 | Sewer | Entered a sewer 3142 | Sewer | Noticed Purgy 3160 | Sewer | HP: 10/32 [Purgy (2)] 3215 | Sewer | Killed Purgy 3215 | Sewer | Reached * piety under Sif Muna 3216 | Sewer | Reached skill level 5 in Summonings 3216 | Sewer | Reached XP level 5. HP: 17/37 MP: 1/9 3709 | D:3 | Learned a level 4 spell: Summon Ice Beast 3961 | D:3 | Reached XP level 6. HP: 39/43 MP: 6/10 4385 | D:3 | Noticed Natasha 4398 | D:3 | Killed Natasha 4715 | D:3 | Noticed Natasha 4729 | D:3 | HP: 12/43 [white imp/puff of frost[Natasha] (7)] 4734 | D:3 | HP: 12/43 [crimson imp[Natasha] (2)] 4734 | D:3 | Killed Natasha 5114 | D:3 | Noticed Natasha 5119 | D:3 | Killed Natasha 5215 | D:4 | Reached skill level 5 in Polearms 5422 | D:4 | Found a sparkling altar of Nemelex Xobeh. 5424 | D:4 | Found an opulent altar of Gozag. 5621 | D:4 | Found a white marble altar of Elyvilon. 5631 | D:4 | Reached XP level 7. HP: 48/48 MP: 10/12 5818 | D:4 | Found an ornate altar of the Wu Jian Council. 5846 | D:4 | Reached ** piety under Sif Muna 5852 | D:4 | Reached skill level 6 in Summonings 6067 | D:4 | Learned a level 4 spell: Summon Lightning Spire 6080 | D:5 | Entered Level 5 of the Dungeon 6131 | D:5 | Reached skill level 1 in Ice Magic 6273 | D:5 | Found a shadowy altar of Dithmenos. 6276 | D:5 | Found a shimmering altar of Xom. 6276 | D:5 | Found a bloodstained altar of Trog. 6278 | D:5 | Found a bloodstained altar of Trog. 6278 | D:5 | Found a glowing silver altar of Zin. 6278 | D:5 | Found a shimmering altar of Xom. 6408 | D:5 | You fall into a shaft and drop 3 floors! 6412 | D:8 | Noticed Psyche 6518 | D:7 | Reached skill level 1 in Shields 6707 | D:6 | Reached XP level 8. HP: 46/54 MP: 14/14 6879 | D:6 | Got a pair of shimmering gloves 6885 | D:6 | Identified the cursed -2 pair of gloves "Edatoed" {+Blink} | (You found it on level 6 of the Dungeon) 6934 | D:6 | Found Heann's Assorted Antiques. 6939 | D:6 | Bought a glittering steel ring for 125 gold pieces 6939 | D:6 | Identified the ring "Siaqu" {Ice Str-2 Int+4 Dex+8} (You | bought it in a shop on level 6 of the Dungeon) 6949 | D:6 | Reached *** piety under Sif Muna 7041 | D:6 | Reached skill level 7 in Summonings 7111 | D:5 | Found a stormy altar of Qazlal. 7181 | D:5 | Found a staircase to the Ecumenical Temple. 7494 | D:5 | Found Moysab's Jewellery Emporium. 7520 | D:5 | Found a burning altar of Makhleb. 7563 | D:5 | Found a glowing silver altar of Zin. 7603 | D:6 | Found a sacrificial altar of Ru. 7814 | D:6 | Found a hazy altar of Hepliaklqana. 8369 | D:7 | Noticed a seven-headed hydra 8623 | D:8 | Killed Psyche 8624 | D:8 | Reached skill level 8 in Summonings 8624 | D:8 | Reached XP level 9. HP: 56/59 MP: 6/16 8797 | D:8 | Noticed Erica 9118 | D:8 | Reached skill level 5 in Spellcasting 9222 | D:8 | Noticed Pikel 9233 | D:8 | Killed Pikel 9525 | D:8 | Found a staircase to the Lair. 9598 | D:8 | Reached skill level 9 in Summonings 9606 | D:8 | Reached **** piety under Sif Muna 9888 | D:8 | Reached skill level 10 in Summonings 9987 | D:9 | Got a bloodstained hunting sling 9988 | D:9 | Identified the +3 hunting sling "Nups" {venom, rF- rN+ | Dex+4} (You found it on level 9 of the Dungeon) 10104 | D:9 | Reached skill level 1 in Air Magic 10109 | D:9 | Reached XP level 10. HP: 61/68 MP: 16/19 10428 | D:9 | Noticed Harold 10562 | D:9 | You fall into a shaft and drop 2 floors! 10574 | D:11 | Noticed Josephine 10590 | D:10 | Entered Level 10 of the Dungeon 10694 | D:10 | Noticed a two-headed ogre 10703 | D:10 | Killed a two-headed ogre 11011 | D:10 | Found a staircase to the Orcish Mines. 11011 | D:10 | Found Awnua's Weapon Shoppe. 11148 | D:10 | Noticed a gargoyle 11152 | D:10 | Noticed an ogre mage 11152 | D:10 | Noticed a skeletal warrior 11368 | Lair:1 | Entered Level 1 of the Lair of Beasts 11394 | Lair:1 | Noticed a cane toad 11399 | Lair:1 | Killed a cane toad 11556 | Lair:1 | Reached skill level 5 in Fighting 11730 | Lair:1 | Noticed a six-headed hydra 11735 | Lair:1 | Killed a six-headed hydra 11736 | Lair:1 | Reached skill level 11 in Summonings 11738 | Lair:1 | Noticed a black mamba 11744 | Lair:1 | Killed a black mamba 12057 | Lair:1 | Reached XP level 11. HP: 79/81 MP: 22/22 12535 | Lair:1 | You fall into a shaft and drop 1 floor! 12535 | Lair:2 | Found a gate leading to a gauntlet. 12548 | Gauntlet | Entered a Gauntlet 12548 | Gauntlet | Found a transporter. 12552 | Gauntlet | Noticed a death scarab 12559 | Gauntlet | Found a transporter. 12610 | Gauntlet | Found a transporter. 12614 | Gauntlet | Noticed a death scarab 12617 | Gauntlet | Found a transporter. 12618 | Gauntlet | Noticed a death scarab 12633 | Gauntlet | Found a transporter. 12649 | Gauntlet | Noticed a wretched star 12653 | Gauntlet | Found a transporter. 12665 | Gauntlet | Found a transporter. 12665 | Gauntlet | Noticed a death ooze 12677 | Gauntlet | Found a transporter. 12680 | Gauntlet | Noticed a cacodemon 12686 | Gauntlet | Noticed a wretched star 12689 | Gauntlet | Found a transporter. 12698 | Gauntlet | Noticed a hell hog 12701 | Gauntlet | Found a transporter. 12719 | Gauntlet | Found a transporter. 12737 | Gauntlet | Found a transporter. 12739 | Gauntlet | Found a transporter. 12750 | Gauntlet | Noticed a tengu warrior 12764 | Gauntlet | Noticed a spectral death yak 12780 | Gauntlet | Found a transporter. 12782 | Gauntlet | Found a transporter. 12845 | Gauntlet | Found a transporter. 12847 | Gauntlet | Found a transporter. 12849 | Gauntlet | Found a transporter. 12894 | Gauntlet | HP: 18/81 [death scarab (26)] 12991 | Gauntlet | Gained mutation: You do not regenerate when monsters are | visible. [a neqoxec] 12997 | Gauntlet | Gained mutation: You are clumsy. (Dex -2) [a neqoxec] 12997 | Gauntlet | Reached ***** piety under Sif Muna 13001 | Gauntlet | Paralysed by a chaos spawn for 4 turns 13223 | Gauntlet | Got a bloodstained helmet 13234 | Gauntlet | Noticed a minotaur 13244 | Gauntlet | HP: 12/81 [minotaur/silver javelin (27)] 13264 | Gauntlet | Killed a minotaur 13384 | Gauntlet | Got a dazzling battleaxe 13398 | Gauntlet | Identified the +2 helmet of Weirdness {Regen+ Slay+6} (You | found it in a Gauntlet) 13473 | Lair:2 | Noticed a bog body 13481 | Lair:2 | Killed a bog body 13583 | Lair:2 | Found a staircase to the Swamp. 13586 | Lair:2 | Noticed a bog body 13592 | Lair:2 | Killed a bog body 13593 | Lair:2 | Reached skill level 1 in Evocations 13598 | Lair:2 | Got a slimy amber ring 13600 | Lair:2 | Identified the cursed ring "Syptinut" {Will+ Int-4} (You | found it on level 2 of the Lair of Beasts) 13683 | Lair:2 | Noticed Fannar 13706 | Lair:2 | Killed Fannar 13791 | Lair:2 | Reached skill level 5 in Dodging 13795 | Lair:2 | Identified Sif Muna's Reference Book on Poison and | Transformation {god gift} (Sif Muna gifted it to you on | level 2 of the Lair of Beasts) 13795 | Lair:2 | Received a gift from Sif Muna 13813 | Lair:2 | Learned a level 2 spell: Poisonous Vapours 14251 | Lair:2 | Identified the +7 battleaxe "Pemen" {pain, rElec Str+3 | Dex-3} (You found it in a Gauntlet) 14348 | Lair:2 | Noticed Gastronok 14362 | Lair:2 | Killed Gastronok 14363 | Lair:2 | Reached skill level 1 in Poison Magic 14968 | Lair:2 | Reached skill level 12 in Summonings 14972 | Lair:2 | Reached XP level 12. HP: 81/92 MP: 13/24 15043 | Lair:3 | Found a staircase to the Snake Pit. 15507 | Lair:3 | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 15507 | Lair:3 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 15507 | Lair:3 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 16398 | Lair:4 | Noticed a six-headed hydra 16412 | Lair:4 | Killed a six-headed hydra 16571 | Lair:4 | Noticed Nessos 16584 | Lair:4 | Killed Nessos 17032 | Lair:4 | Noticed Urug 17044 | Lair:4 | HP: 11/95 [Urug/+6 demon trident (25)] 17049 | Lair:4 | Killed Urug 17192 | Lair:4 | Reached skill level 5 in Evocations 17886 | Lair:5 | Noticed a four-headed hydra 17894 | Lair:5 | Killed a four-headed hydra 18051 | Lair:5 | Identified Qowam's Volume of Flames and Sinister Secrets | {god gift} (Sif Muna gifted it to you on level 5 of the | Lair of Beasts) 18051 | Lair:5 | Received a gift from Sif Muna 18071 | Lair:5 | Learned a level 6 spell: Statue Form 18526 | D:5 | Bought the ring "Unyk" {rPois Str+2 Int+6 Stlth+} for 843 | gold pieces 18736 | Lair:5 | Noticed a seven-headed hydra 18754 | Lair:5 | Killed a seven-headed hydra 18755 | Lair:5 | Reached skill level 1 in Transmutations 18766 | Lair:5 | Reached skill level 10 in Fighting 18766 | Lair:5 | Reached XP level 13. HP: 103/103 MP: 3/25 18906 | Lair:5 | Got a brightly glowing leather armour 18917 | Lair:5 | Identified the +2 leather armour "Vodiph" {rPois Dex+6} | (You found it on level 5 of the Lair of Beasts) 19659 | Lair:5 | Upgraded the game from 0.27-a0-277-g024f7ef to | 0.27-a0-287-gd4424db 19661 | Lair:5 | Upgraded the game from 0.27-a0-287-gd4424db to | 0.27-a0-333-gfa571bf 19662 | Lair:6 | Entered Level 6 of the Lair of Beasts 20240 | Lair:6 | Reached skill level 10 in Polearms 20240 | Lair:6 | Reached skill level 13 in Summonings 20259 | Lair:6 | Reached skill level 5 in Transmutations 20984 | Lair:6 | Learned a level 3 spell: Stone Arrow 21226 | Lair:6 | Found a viscous altar of Jiyva. 21226 | Lair:6 | Found a staircase to the Slime Pits. 21241 | Lair:6 | Reached skill level 1 in Earth Magic 22023 | D:10 | Killed from afar by a lindwurm (shapeshifter) Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_loops_ring, serial_bayou_pond_a, tso_metal_star D:2: layout_loops_corners, lemuel_crystal_altar, kiku_gazebo_pond_becter, uniq_terence D:3: layout_basic, cheibrodos_sewer_entry_drain, uniq_natasha D:4: layout_basic, grunt_temple_overflow_opulence, pdpol_wu_jian_five_deadly_venoms, serial_glass, glass_columns_a, glass_columns_b, elyvilon_altar_1 D:5: layout_rooms, lemuel_doored_altar, nicolae_qazlal_general_emergency, lemuel_coloured_pillars_altar, doesnt_xom_only_xom, minmay_temple_entry_antechambers, serial_shops, nicolae_shop_behind_doors D:6: layout_basic, nzn_hepliaklqana_mist_gate, serial_shops, shop, amcnicky_altar_gilded D:7: layout_basic D:8: layout_basic, erik_lair_orcish_takeover, minivault_22, grunt_livestock, uniq_erica, uniq_psyche, uniq_pikel D:9: layout_roguey, gammafunk_temple_overflow_statue, uniq_harold D:10: layout_stronghold, orc_david_3, nicolae_trove_entry_free_sample, minivault_28 D:11: layout_loops_ring, uniq_josephine, uniq_erolcha Lair:1: layout_hall_layers, serial_bayou_shore_a, lemuel_fruit_tree, grunt_megastairs_1 Lair:2: layout_big_grid, skrybe_swamp_entry_bodies, nicolae_volcano_entry_lava_flow, gauntlet_entry_generic, beast_lair_carwin_3, uniq_fannar, uniq_gastronok Lair:3: layout_small_grid, guppyfry_snake_entry_island Lair:4: layout_loops_ring, uniq_urug, uniq_nessos Lair:5: layout_cave_pods, nicolae_lair_grove_arrangements Lair:6: gammafunk_lair_ancient_temple, layout_regular_city, dpeg_slime_entry_enclosed_altar, st_stairs_13, infiniplex_staircase_pool_2, serial_bayou_shore_b Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Fighting | 1 2 6 8 10 | 10.0 Polearms | 2 3 4 5 6 8 12 | 12.8 Spellcasting | 3 4 6 7 8 | 8.0 Summonings | 5 6 8 10 11 12 13 | 13.0 Ice Magic | 2 3 4 | 4.0 Shields | 2 4 | 4.0 Air Magic | 1 2 | 2.0 Dodging | 6 8 | 8.0 Evocations | 3 5 6 | 6.0 Poison Magic | 2 3 | 3.0 Transmutations | 2 6 | 6.3 Earth Magic | 2 | 2.1 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total -------------------------+-------+-------+-------+-------+-------++------- Melee: Dagger | 41 | | | | || 41 Unarmed | 12 | | | | || 12 Trident | 45 | 217 | 343 | 302 | || 907 Tailslap | | 2 | | | 5 || 7 Demon trident | | | | 64 | 127 || 191 Fire: Hunting sling | | | 5 | | || 5 Throw: Dart | | 2 | 14 | 2 | || 18 Cast: Summon Small Mamm | 13 | | | | || 13 Call Imp | 23 | 44 | 37 | 12 | 1 || 117 Call Canine Famil | | 5 | 38 | 18 | 10 || 71 Summon Ice Beast | | | 2 | 115 | 29 || 146 Summon Lightning | | | | 44 | 18 || 62 Poisonous Vapours | | | | 38 | 19 || 57 Stone Arrow | | | | | 10 || 10 Evoke: Wand | | | 2 | 7 | 5 || 14 Use: Scroll | | 7 | 8 | 19 | 3 || 37 Potion | | 2 | | 6 | || 8 Stab: Sleeping | 9 | 4 | 7 | 1 | 2 || 23 Distracted | | 3 | 8 | 7 | 8 || 26 Paralysed | | | | 3 | 2 || 5 Armor: Robe | 25 | 10 | | | || 35 Troll leather arm | | 52 | 50 | 79 | || 181 Ring mail | | | | 4 | || 4 Leather armour | | | | | 21 || 21 Dodge: Dodged | 70 | 150 | 141 | 242 | 74 || 677 Block: Buckler | | | 46 | 85 | 23 || 154 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21918 | 20622 | 1296 | 1442 | 14474 | 19 | 1153.6 | Dungeon | 11355 | 10537 | 818 | 381 | 7587 | 11 | 1032.3 | Lair | 9236 | 8758 | 478 | 673 | 6672 | 6 | 1539.3 | Sewer | 406 | 406 | 0 | 96 | 143 | 1 | 406.0 | Gauntlet | 919 | 919 | 0 | 292 | 71 | 1 | 919.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:6: 1776 daAuts D:3: 1707 daAuts D:2: 1702 daAuts Lair:2: 1673 daAuts Lair:4: 1642 daAuts Lair:5: 1596 daAuts D:8: 1565 daAuts D:1: 1284 daAuts Lair:3: 1281 daAuts Lair:1: 1265 daAuts D:6: 964 daAuts D:4: 948 daAuts Gauntlet: 919 daAuts D:5: 898 daAuts D:10: 816 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 2590.7 Dungeon | 54.5 | 62.1 | 47.8 | 100.0 | 19.6 | 875.0 Lair | 43.1 | 34.7 | 50.4 | 0.0 | 78.3 | 6421.2 Sewer | 1.7 | 3.2 | 0.4 | 0.0 | 0.2 | 96.0 Gauntlet | 0.7 | 0.0 | 1.3 | 0.0 | 2.0 | 975.0 +-------+-------+-------+-------+-------+----------------------