Dungeon Crawl Stone Soup version 0.30-a0-329-g85436e0 (webtiles) character file. Game seed: 18341886037175120906 8 Raine357 the Grave Robber (level 2, 0/20 HPs) Began as a Vampire Necromancer on Oct 28, 2022. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:04 (248 turns). Raine357 the Grave Robber (Vampire Necromancer) Turns: 248, Time: 00:02:05 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.43/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated, healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles d - 9 stones Armour a - a +0 robe (worn) Scrolls e - a scroll of amnesia {unknown} Potions c - a potion of resistance {unknown} Skills: + Level 0.6 Fighting - Level 2.1 Dodging + Level 3.4 Stealth - Level 2.0 Spellcasting + Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 68% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 17% 2d7 9% 3 Animate Dead Necr 17% N/A 30% 4 Agony Necr 17% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Welcome, Raine357 the Vampire Necromancer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You open the large door. Found a helmet. There is a large open door here. c - a golden potion d - 9 stones Okay, then. Okay, then. A bat comes into view. Found Zagomau's Armour Boutique. The bat barely misses you. The bat closely misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance to affect: 86%) The bat writhes in agony. You kill the bat! The dead are flying! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. There is an entrance to Zagomau's Armour Boutique here. You can access your shopping list by pressing '$'. Unknown command. You swap places. You open the door. A frilled lizard comes into view. A frilled lizard is nearby! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, chance to affect: 86%) The frilled lizard hisses angrily. The frilled lizard writhes in agony. You kill the frilled lizard! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your bat skeleton crumbles into dust! You open the door. You swap places. There is an open door here. There is a shaft here. You open the door. A hobgoblin comes into view. Found a scroll labelled MAODWI LAOKK. There is an open door here. Your frilled lizard skeleton crumbles into dust! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, chance to affect: 86%) The hobgoblin shouts! The hobgoblin writhes in agony. You kill the hobgoblin! The dead are walking! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) e - a scroll labelled MAODWI LAOKK You open the door. There is an open door here. Your hobgoblin skeleton crumbles into dust! There is an open door here. There is an open door here. There is a shaft here. There is an open door here. There is an entrance to Zagomau's Armour Boutique here. A jackal comes into view. Found a dagger. A jackal is nearby! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, chance to affect: 86%) The jackal barks! The jackal writhes in agony. You kill the jackal! You hear a shout! A jackal comes into view. A goblin comes into view. It is wielding a +0 club. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (chance to affect: 86%) The goblin writhes in agony. The goblin hits you with a +0 club. You take 4 damage. There are monsters nearby! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, ally target, chance to affect: 86%) The goblin writhes in agony. You kill the goblin! The dead are walking! Your jackal skeleton misses the jackal. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You swap places. A jackal comes into view. The jackal misses you. The jackal bites something. The jackal moves out of view. The jackal misses you. The jackal barely misses you. A goblin comes into view. It is wielding a +0 club. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. You bite the jackal. The jackal is almost dead. Your jackal skeleton closely misses the jackal. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. Your jackal skeleton bites the jackal but does no damage. The jackal bites you. You take 1 damage. The jackal bites you. Your jackal skeleton bites the jackal but does no damage. The jackal bites you. The jackal bites your jackal skeleton. Your jackal skeleton barely misses the jackal. You take 1 damage. The jackal attacks as you move away! The jackal bites you. The jackal completely misses your jackal skeleton. Your jackal skeleton closely misses the jackal. The jackal bites your jackal skeleton. Your jackal skeleton is destroyed! The jackal misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses your goblin skeleton. You barely miss the jackal. The jackal closely misses you. The jackal bites your goblin skeleton. Your goblin skeleton closely misses the jackal. The jackal barely misses your goblin skeleton. The jackal bites you. You barely miss the jackal. The jackal closely misses you. The jackal bites your goblin skeleton. Your goblin skeleton misses the jackal. You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal bites you but does no damage. The jackal bites your goblin skeleton. Your goblin skeleton hits the jackal but does no damage. You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal closely misses you. The jackal bites your goblin skeleton. Your goblin skeleton is destroyed! The jackal barely misses you. You completely miss the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. x2 You take 3 damage. You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 87%) The jackal writhes in agony. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage. The jackal attacks as you move away! The jackal completely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. You bite the jackal. You kill the jackal! You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage. Okay, then. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The jackal bites you but does no damage. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, chance to affect: 87%) The jackal barely resists. The jackal bites you but does no damage. The jackal closely misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to affect: 87%) The jackal writhes in agony. You kill the jackal! The dead are walking! You have reached level 2! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (ally target, chance to affect: 87%) The goblin barely resists. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 2 damage. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (ally target, chance to affect: 87%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. Your jackal skeleton closely misses the goblin. The goblin hits you with a +0 club. You die... ...#.. ). ..###.#.##.#### .........g..... #.# ###.#.##.# #.# #.)......# #.# #.#.#.#### #.# #.#Z# #.# #.#g# #.#####.#@#+### #.......#.....# ... #...#####.....# #.....≈ #.#.###.#.....# ...[.. #.#.....#.....# #..#..#..# ##.#######.♣P.♣♣ #...#..#.# #....∩.........♣##.#.#..... #######...#P.♣.P##.#.≈≈.... #....'...'♣♣P.♣##....##.#. You could see a goblin (ally target) and a friendly jackal skeleton. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 3 jackals (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 38 | D:1 | Found Zagomau's Armour Boutique. 236 | D:1 | HP: 4/14 [jackal (3)] 243 | D:1 | HP: 3/14 [jackal (1)] 247 | D:1 | Reached XP level 2. HP: 6/20 MP: 3/5 248 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_hothouse, layout_basic, serial_shops, shop, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_3, infiniplex_forest_straight_4, infiniplex_forest_straight_4, infiniplex_forest_corner_1, infiniplex_forest_straight_3, infiniplex_forest_straight_2 Action || total -------------------------++------- Melee: Unarmed || 13 Bite || 4 Cast: Necrotise || 10 Use: Potion || 1 Armor: Robe || 5 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 248 | 248 | 0 | 0 | 200 | 1 | 248.0 | Dungeon | 248 | 248 | 0 | 0 | 200 | 1 | 248.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 248 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------