Dungeon Crawl Stone Soup version 0.30-a0-359-gd0147ac (webtiles) character file. Game seed: 4362002548730905871 290 Raine357 the Purveyor of Pain (level 6, -21/32 HPs) Began as a Vampire Necromancer on Nov 12, 2022. Was an Initiate of Kikubaaqudgha. Killed by an exploding Edmund (46 damage) ... ignited by their inner flame ... on level 4 of the Dungeon. The game lasted 00:12:58 (4371 turns). Raine357 the Purveyor of Pain (Vampire Necromancer) Turns: 4371, Time: 00:12:58 Health: -21/32 AC: 3 Str: 7 XL: 6 Next: 9% Magic: 3/10 EV: 16 Int: 20 God: Kikubaaqudgha [......] Gold: 159 SH: 0 Dex: 14 Spells: 3/11 levels left rFire . . . SeeInvis + a - +0 short sword (drain) rCold + + . Faith . D - orb {mayhem} rNeg + + + Spirit . j - +0 robe rPois ∞ Reflect . w - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.25/turn p - +4 ring of evasion MPRegen 0.12/turn (no ring) @: bloodless, studying Short Blades A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify, Renounce Religion You were on level 4 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons a - a +0 short sword of draining (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles f - a boomerang i - 34 stones r - 6 poisoned darts Armour d - a +0 ring mail (You found it on level 1 of the Dungeon) j - a +0 robe (worn) w - a +0 helmet (worn) (You took it off Robin on level 3 of the Dungeon) z - the +0 ring mail of Ekid {*Corrode rPois rN++ Str+2} (You found it on level 4 of the Dungeon) Str: It affects your strength (+2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. D - an orb of mayhem (worn) (You found it on level 5 of the Dungeon) Magical Staves s - a staff of fire (You found it on level 3 of the Dungeon) Jewellery p - a +4 ring of evasion (left hand) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of magic mapping A - a scroll of enchant weapon {unknown} B - a scroll of teleportation {unknown} Potions b - a potion of magic e - 2 potions of haste {unknown} k - 2 potions of attraction {unknown} m - 2 potions of mutation {unknown} n - a potion of might {unknown} o - a potion of flight {unknown} t - 2 potions of degeneration {unknown} u - a potion of curing {unknown} v - a potion of lignification {unknown} x - a potion of invisibility {unknown} C - a potion of cancellation {unknown} Skills: - Level 0.1 Fighting - Level 2.0 Short Blades - Level 2.1 Dodging - Level 5.0 Stealth - Level 3.0 Spellcasting + Level 6.8 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 100% 1d9 1% 1 k - Animate Dead Necr 30% N/A 9% 4 v - Vampiric Draining Necr 30% 2d8 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Static Discharge Conj/Air 6% 2-3/arc 22% 2 Vhi's Electric Charge Tloc/Air 6% N/A 38% 3 Agony Necr 30% N/A 24% 5 Arcjolt Conj/Air 1% 1d11 98% 5 Lightning Bolt Conj/Air 1% 1d12 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Trog Uskayaw Vehumet Annotations: D:3 exclusion: ogre, Grinder D:4 1 runed translucent door, Blork the orc, Crazy Yiuf Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You see here the +0 ring mail of Ekid {*Corrode rPois rN++ Str+2}. z - the +0 ring mail of Ekid {*Corrode rPois rN++ Str+2} Your ball python skeleton crumbles into dust! A - a scroll labelled QUN NUQEFOTZ; t - 2 golden potions (gained 1) Grinder comes into view. Grinder shouts! Grinder says, "What is the universe for?" Grinder blinks! There is an ancient bone altar of Kikubaaqudgha here. You kneel at the altar of Kikubaaqudgha. Kikubaaqudgha welcomes you! Press: ? - help, v - describe, . - travel Here: Grinder The floor. Okay, then. Grinder hits the withered plant. The withered plant begins to crumble. Something hits the withered plant. Found a fuming ruby potion and a war axe. Found a scroll labelled GAMNUO DYUPP. A kobold comes into view. It is wielding a +0 dagger. Found a stone staircase leading down. You see here a scroll labelled GAMNUO DYUPP. B - a scroll labelled GAMNUO DYUPP Grinder blinks! There is a stone staircase leading up here. Grinder gestures at you. You suddenly lose the ability to move! You stop ascending the stairs. Grinder hits you. Grinder hits you! Grinder barely misses you. You can move again. You take 9 damage. Grinder misses you. You climb upwards. Level annotation: exclusion: ogre There is a stone staircase leading down here. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. Grinder looks frightened! Grinder blinks! Grinder blinks! You climb downwards. There is a stone staircase leading up here. You start resting. HP restored. An adder comes into view. Found an escape hatch in the floor. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, chance to affect: 88%) The adder hisses angrily. The adder writhes in agony. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, chance to affect: 88%) The adder writhes in agony. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, chance to affect: 88%) The adder writhes in agony. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, chance to affect: 88%) The adder writhes in agony. You kill the adder! Kikubaaqudgha accepts your kill. The dead are slithering! Your adder skeleton crumbles into dust! Magic restored. o - a fuming red potion Found a hammer. Found a runed translucent door. Press: ? - help, v - describe, . - travel Here: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +1 cloak (asleep, fire blocked by a runed translucent door) The floor. i - 26 stones (gained 5) Blork the orc comes into view. He is wielding a +0 scimitar. Press: ? - help, v - describe, . - travel Here: Blork the orc, wielding a +0 scimitar and wearing a +0 robe (asleep) The floor. Press: ? - help, v - describe, . - travel Here: Blork the orc, wielding a +0 scimitar and wearing a +0 robe (asleep) The floor. Placed new exclusion. 2 jackals come into view. The jackal barks! x2 The jackal moves out of view. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 93%) The jackal writhes in agony. A jackal comes into view. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to affect: 93%) The jackal writhes in agony. The jackal barks! Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to affect: 93%) The jackal writhes in agony. You kill the jackal! Kikubaaqudgha accepts your kill. The dead are walking! A jackal comes into view. The jackal completely misses you. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, ally target, chance to affect: 93%) The jackal writhes in agony. The jackal completely misses you. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, ally target, chance to affect: 93%) The jackal writhes in agony. You kill the jackal! Kikubaaqudgha accepts your kill. The dead are walking! Your jackal skeleton misses the jackal. The jackal barely misses you. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (ally target, chance to affect: 93%) The jackal barely resists. Your jackal skeleton closely misses the jackal. The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. Your jackal skeleton misses the jackal. Your jackal skeleton closely misses the jackal. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. Your jackal skeleton completely misses the jackal. Your jackal skeleton barely misses the jackal. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal misses you. Your jackal skeleton bites the jackal. The jackal bites your jackal skeleton. Your jackal skeleton barely misses the jackal. The jackal misses you. You hit the jackal but do no damage. The jackal is severely wounded. Your jackal skeleton bites the jackal but does no damage. The jackal closely misses you. The jackal barely misses you. Your jackal skeleton bites the jackal. The jackal dies! Kikubaaqudgha accepts your kill. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (ally target, chance to affect: 93%) The jackal writhes in agony. You kill the jackal! Kikubaaqudgha accepts your kill. The dead are walking! Your jackal skeleton crumbles into dust! Your jackal skeleton crumbles into dust! Your jackal skeleton crumbles into dust! You see here a jackal corpse. Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 club. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club (asleep, chance to affect: 93%) The kobold shouts! The kobold writhes in agony! You kill the kobold! Kikubaaqudgha accepts your kill. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) i - 29 stones (gained 3) Found an escape hatch in the ceiling. You see here an emerald potion. A kobold is nearby! Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kobold shouts! Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (chance to affect: 93%) The kobold writhes in agony. You kill the kobold! Kikubaaqudgha accepts your kill. The dead are walking! Your kobold skeleton crumbles into dust! C - an emerald potion m - 2 fuming ruby potions (gained 1) Found a stone staircase leading up. Your kobold skeleton crumbles into dust! There is a stone staircase leading up here. You see here a jackal skeleton. You now have 153 gold pieces (gained 5). Okay, then. There is a stone staircase leading down here. Search for what [Enter for "usk", or ? for help]? . You climb downwards. Found 6 gold pieces and a glowing orb. There is a stone staircase leading up here. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, chance to affect: 88%) The adder hisses angrily. The adder writhes in agony! You hear a shout! Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, chance to affect: 88%) The adder writhes in agony! You kill the adder! Kikubaaqudgha accepts your kill. The dead are slithering! An orc comes into view. It is wielding a +0 hand axe. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 chain mail (ally target, chance to affect: 93%) The orc writhes in agony. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your adder skeleton bites the orc but does no damage. The orc hits your adder skeleton with a +0 hand axe. Your adder skeleton bites the orc but does no damage. The orc hits your adder skeleton with a +0 hand axe. Your adder skeleton bites the orc but does no damage. The orc closely misses your adder skeleton. Your adder skeleton bites the orc but does no damage. The orc hits your adder skeleton with a +0 hand axe! The orc hits you with a +0 hand axe. You take 2 damage. You barely miss the orc. The orc is heavily wounded. Your adder skeleton closely misses the orc. You hit the orc but do no damage. The orc is heavily wounded. The orc hits you with a +0 hand axe. The orc hits your adder skeleton with a +0 hand axe. Your adder skeleton bites the orc but does no damage. You take 4 damage. You hit the orc. You kill the orc! Kikubaaqudgha accepts your kill. Things that are here: a +0 hand axe; a +0 chain mail; an orc corpse You swap places. You see here an orb of mayhem. Press: ? - help, v - describe, . - travel, g - get item Item here: an orb of mayhem. The floor. D - an orb of mayhem You start putting on your armour. You continue putting on your orb of mayhem. x4 You finish putting on your orb of mayhem. You swing at nothing. You swing at nothing. At your current blood state you are immune to poison, significantly resist cold, are immune to negative energy, resist torment and do not heal with monsters in sight. You are studying Short Blades. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with your +0 short sword is about 5 (Base 5 x 110% (Dex) x 104% (Skill)). Your adder skeleton crumbles into dust! Magic restored. HP restored. You now have 159 gold pieces (gained 6). There is a stone staircase leading up here. A hound comes into view. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (wandering, hasn't noticed you, chance to affect: 88%) The hound barks! The hound writhes in agony. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, chance to affect: 88%) The hound writhes in agony. The hound completely misses you. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, chance to affect: 88%) The hound barely resists. The hound bites you. You take 3 damage. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, chance to affect: 88%) The hound writhes in agony! The hound bites you. The hound misses you. You take 1 damage. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead) You miscast Vampiric Draining. You are very lightly contaminated with residual magic. Nothing appears to happen. The hound completely misses you. A gnoll comes into view. It is wielding a +2 vorpal halberd. The gnoll shouts! You hit the hound. You kill the hound! Kikubaaqudgha accepts your kill. Casting: Vampiric Draining (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Vampiric Draining (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 vorpal halberd (chance to affect: 88%) The gnoll writhes in agony. A gnoll comes into view. It is wielding a +0 spear. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 vorpal halberd (lightly wounded, chance to affect: 88%) The gnoll barely resists. * * * LOW MAGIC WARNING * * * There is a stone staircase leading up here. You climb upwards. Level annotation: 1 runed translucent door, Blork the orc, Crazy Yiuf Your magical contamination has completely faded away. There is a stone staircase leading down here. You start resting. HP restored. Magic restored. You see here a scroll of noise. There is a staircase to the Ecumenical Temple here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. i - 34 stones (gained 5) A gnoll comes into view. It is wielding a +0 whip. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (wandering, hasn't noticed you, chance to affect: 88%) The gnoll shouts! The gnoll writhes in agony. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, chance to affect: 88%) The gnoll barely resists. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, chance to affect: 88%) The gnoll writhes in agony. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, chance to affect: 88%) The gnoll writhes in agony! You kill the gnoll! Kikubaaqudgha accepts your kill. The dead are walking! You have reached level 6! You see here a +0 whip. There is a stone staircase leading up here. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, chance to affect: 88%) The gnoll writhes in agony. The gnoll shouts! Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, ally target, chance to affect: 88%) The gnoll writhes in agony. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, ally target, chance to affect: 88%) The gnoll barely resists. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, ally target, chance to affect: 88%) The gnoll writhes in agony. You kill the gnoll! Kikubaaqudgha accepts your kill. The gnoll flies into a frenzy! The dead are walking! The gnoll hits your gnoll skeleton from afar with a +2 vorpal halberd!! Your gnoll skeleton is destroyed! The gnoll misses you. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 vorpal halberd (fast, strong, frenzied and insane, ally target, chance to affect: 88%) The gnoll writhes in agony! The gnoll closely misses you. You swap places. The gnoll hits your gnoll skeleton from afar with a +2 vorpal halberd!! Your gnoll skeleton is destroyed! The gnoll shouts! You hear a shout! There is a stone staircase leading up here. Casting: Necrotise (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 vorpal halberd (heavily wounded, fast, strong, frenzied and insane, chance to affect: 88%) The gnoll writhes in agony! You kill the gnoll! Kikubaaqudgha accepts your kill. * * * LOW MAGIC WARNING * * * The dead are walking! You start resting. Edmund the Younger comes into view. He is wielding a +2 flail of protection. Press: ? - help, v - describe, . - travel Here: Edmund, wielding a +2 flail of protection and wearing a +0 leather armour The floor. You swap places. There is a stone staircase leading up here. Edmund barely misses you. You climb upwards. Your mindless puppet stays behind to rot. Level annotation: 1 runed translucent door, Blork the orc, Crazy Yiuf There is a stone staircase leading down here. As you read the scroll labelled HONARI NANEX, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. Edmund barely misses you. The air fills with toxic fumes! As you read the scroll labelled YJOUTHR JYOW, it crumbles to dust. It was a scroll of poison. Edmund barely misses you. As you read the scroll labelled QEBI CICZIS, it crumbles to dust. You feel a surge of unholy energy. Edmund convulses! Flame seeps out of Edmund. It was a scroll of torment. Edmund is engulfed in blazing flames. Flame seeps out of Edmund. Edmund hits you with a +2 flail of protection! You take 7 damage. This is a scroll of acquirement! Something appears at your feet! Edmund is engulfed in blazing flames. Flame seeps out of Edmund. Edmund misses you. As you read the scroll labelled JAUCA DOKKIHAX, it crumbles to dust. It is a scroll of brand weapon. Your +0 short sword craves living souls! a - a +0 short sword of draining (weapon) Edmund is engulfed in blazing flames. Kikubaaqudgha accepts your kill. Edmund explodes! The fiery explosion engulfs you!!! Ouch! That really hurt! You die... Kikubaaqudgha rasps: "You have failed me! Welcome... oblivion!" #...#..........######## ##..§§§§§§§§§..# ###§§§§§.§§...##♣♣♣♣♣ ##§§§§§§........♣.♣♣ ##§§§#§##§§......♣.. ##§§§§§##§§§.....♣♣♣♣ ##§§§§§§§§§§§....♣♣ ♣ #§§§§§§§§§§§§###♣♣ ##§§°@######## ###### There were no monsters in sight! Vanquished Creatures Edmund (D:4) A hound (D:5) An orc priest (D:3) 2 orc wizards (D:3) Robin (D:3) 3 gnolls (D:5) 4 adders A river rat (D:3) A worm (D:2) A dart slug (D:1) 12 orcs 7 endoplasms A giant cockroach (D:1) 14 goblins 5 hobgoblins 3 jackals (D:4) 2 quokkas 4 ball pythons 4 bats 3 frilled lizards 8 kobolds 2 rats 81 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:4) A jackal (D:4) A quokka (D:1) 3 creatures vanquished. Vanquished Creatures (others) A withered plant (D:4) 1 creature vanquished. Grand Total: 85 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Vampire Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 238 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 993 | D:2 | Reached skill level 5 in Necromancy 993 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 993 | D:2 | Reached XP level 3. HP: 23/24 MP: 4/7 997 | D:2 | Learned a level 3 spell: Vampiric Draining 1308 | D:2 | Identified the +0 ring mail "Heigefadgh" {Int+5} 1989 | D:3 | Found a faded altar of an unknown god. 2041 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/8 2328 | D:3 | HP: 10/30 [orc/+0 flail (8)] 2339 | D:3 | HP: 11/30 [orc wizard/+0 spear (1)] 2345 | D:3 | Reached XP level 5. HP: 16/35 MP: 1/9 2349 | D:3 | HP: 11/35 [orc/+0 trident (4)] 2485 | D:3 | Learned a level 4 spell: Animate Dead 2557 | D:3 | Reached skill level 5 in Stealth 2783 | D:3 | Noticed an ogre 2993 | D:3 | Noticed Robin 3002 | D:3 | Reached skill level 6 in Necromancy 3004 | D:3 | Reached skill level 1 in Short Blades 3022 | D:3 | Killed Robin 3213 | D:4 | Found a staircase to the Ecumenical Temple. 3234 | Temple | Entered the Ecumenical Temple 3529 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 3532 | D:4 | Identified the +0 ring mail of Ekid {*Corrode rPois rN++ | Str+2} 3542 | D:4 | Noticed Grinder 3545 | D:4 | Became a worshipper of Kikubaaqudgha 3573 | D:4 | Paralysed by Grinder for 5 turns 3704 | D:4 | Found a runed translucent door. 3705 | D:4 | Noticed Crazy Yiuf 3747 | D:4 | Noticed Blork the orc 4153 | D:5 | Entered Level 5 of the Dungeon 4337 | D:5 | Reached XP level 6. HP: 32/32 MP: 5/10 4363 | D:5 | Noticed Edmund 4370 | D:4 | Identified a scroll of acquirement 4370 | D:4 | Acquired the +18 shield of the Gong {rElec rN+ Will+ EV-5} 4370 | D:4 | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 4371 | D:4 | Killed Edmund 4371 | D:4 | Killed by an exploding Edmund... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic D:2: layout_basic D:3: layout_loops_ring, portal_sewer_entry_b, dreamdust_ecumenical_altar_statues, nicolae_kite_square_tiling_tiny, uniq_robin D:4: layout_cave_pools, kiku_gazebo_garden_becter, minmay_temple_entry_sparse_star, uniq_blork_the_orc, uniq_grinder, uniq_crazy_yiuf_cottage D:5: layout_basic, lemuel_crystal_altar, kennysheep_another_room, minmay_statues_item, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_prince_ribbit1 Temple: dpeg_chambers_temple Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Necromancy | 5 6 | 6.8 Spellcasting | 3 | 3.0 Stealth | 4 5 | 5.0 Short Blades | 2 | 2.0 Fighting | | 0.1 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Bite | 2 | 2 || 4 Short sword | 25 | 31 || 56 Punch | | 1 || 1 Cast: Necrotise | 62 | 83 || 145 Vampiric Draining | | 4 || 4 Abil: Exsanguinate | | 1 || 1 Use: Scroll | 2 | 7 || 9 Stab: Distracted | 1 | 1 || 2 Armor: Robe | 8 | 9 || 17 Dodge: Dodged | 36 | 53 || 89 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4370 | 4163 | 207 | 355 | 3123 | 6 | 728.3 | Dungeon | 4108 | 3948 | 160 | 355 | 2918 | 5 | 821.6 | Temple | 261 | 214 | 47 | 0 | 205 | 1 | 261.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1210 daAuts D:2: 1049 daAuts D:4: 889 daAuts D:1: 852 daAuts Temple: 261 daAuts D:5: 107 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 94.7 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 113.6 +-------+-------+-------+-------+-------+----------------------