Seeded DCSS version 0.30-a0-743-gbfdf073 (webtiles) character file. Game seed: 736641360542992059 (custom seed) 231 Raine357 the Magician (level 5, 0/42 HPs) Began as a Mummy Conjurer on Feb 6, 2023. Slain by an orc priest ... wielding a +0 trident (5 damage) ... on level 3 of the Dungeon. The game lasted 00:09:27 (3778 turns). Raine357 the Magician (Mummy Conjurer) Turns: 3778, Time: 00:09:27 Health: 0/42 AC: 8 Str: 10 XL: 5 Next: 73% Magic: 1/11 EV: 12 Int: 19 God: Gold: 54 SH: 0 Dex: 11 Spells: 5/12 levels left rFire x . . SeeInvis + a - +2 dagger rCold + + . Faith + (no shield) rNeg + + + Spirit . j - +2 robe {Will+} rPois ∞ Reflect . h - +2 helmet of the Abyss {Contam +Inv SInv} rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... n - +0 pair of boots Stlth ++ (no amulet) HPRegen 0.27/turn i - ring of protection from cold MPRegen 0.12/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) b - a +0 spear (You took it off a gnoll on level 2 of the Dungeon) Missiles e - 32 stones k - 3 poisoned darts Armour h - the +2 helmet of the Abyss (worn) {Contam +Inv SInv} (You took it off Robin on level 2 of the Dungeon) SInv: It lets you see invisible. +Inv: It lets you turn invisible. Contam: It causes magical contamination when unequipped. j - a +2 robe of willpower (worn) (You took it off an orc wizard on level 2 of the Dungeon) n - a +0 pair of boots (worn) (You found it on level 3 of the Dungeon) Magical Staves g - a staff of fire (You found it on level 3 of the Dungeon) Jewellery i - a ring of protection from cold (left hand) (You took it off a gnoll on level 2 of the Dungeon) Scrolls c - a scroll of teleportation {unknown} l - a scroll of identify {unknown} m - a scroll of noise {unknown} Skills: + Level 3.7 Fighting - Level 1.5 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting - Level 4.0 Conjurations + Level 0.9 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 p - Fulminant Prism Conj/Hex 6% 3d7 43% 4 r - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 2 transporters, Pargi Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 quarterstaff (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. A quokka comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 quarterstaff (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! Found a flail. m - a scroll labelled MEUMUE EMOENO Things that are here: a +0 quarterstaff; 2 fuming grey potions; a hobgoblin corpse Found a smoky grey potion. Found an escape hatch in the ceiling. Found a transporter. Found a transporter. Found a fuming sapphire potion. There is a transporter here. You see here a fuming sapphire potion. Found a silvery potion and a blue potion. Found a glowing silver altar of Zin. The orc warrior shouts! The ufetubus shouts! Found a pair of boots. A rat comes into view. A ball python comes into view. The rat closely misses you. You see here a +0 pair of boots. n - a +0 pair of boots The rat barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! The ball python hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start putting on your armour. You continue putting on your +0 pair of boots. x4 You finish putting on your +0 pair of boots. A rat comes into view. Found a red potion. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. The rat is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded, 100% to hit) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. The adder hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here an adder corpse. An adder comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the floor. Pargi and an adder come into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. Pargi shouts! A frilled lizard comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! The frilled lizard hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pargi Aim: Pargi (72% to hit) The searing ray hits Pargi. Pargi is lightly wounded. (Press . to maintain the ray.) The searing ray hits Pargi. Pargi is lightly wounded. The searing ray misses Pargi. The searing ray hits the frilled lizard! You kill the frilled lizard! Pargi closely misses you. Pargi claws you but does no damage. x2 The searing ray misses Pargi. You finish channelling your searing ray. Pargi barely misses you. Pargi claws you but does no damage. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - Pargi The searing ray hits Pargi. Pargi is moderately wounded. (Press . to maintain the ray.) Pargi bites you. Pargi claws you. Pargi claws you but does no damage. You take 3 damage. The searing ray hits Pargi! Pargi is heavily wounded. Pargi bites you. Pargi claws you. Pargi closely misses you. You take 8 damage. The searing ray hits Pargi! Pargi is severely wounded. * * * LOW MAGIC WARNING * * * Pargi bites you but does no damage. Pargi misses you. Pargi barely misses you. The searing ray hits Pargi. Pargi is almost dead. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. Pargi bites you but does no damage. Pargi barely misses you. Pargi claws you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You completely miss Pargi. Pargi is almost dead. Pargi bites you. Pargi closely misses you. Pargi claws you but does no damage. You take 4 damage. You hit Pargi but do no damage. Pargi is almost dead. Pargi misses you. Pargi barely misses you. Pargi claws you but does no damage. You hit Pargi. Pargi is almost dead. Pargi barely misses you. Pargi claws you but does no damage. Pargi closely misses you. You barely miss Pargi. Pargi is almost dead. Pargi bites you. Pargi claws you. x2 You take 9 damage. You closely miss Pargi. Pargi is severely wounded. Pargi bites you but does no damage. Pargi claws you but does no damage. Pargi closely misses you. You hit Pargi. Pargi is almost dead. Pargi bites you. * * * LOW HITPOINT WARNING * * * Pargi claws you. * * * LOW HITPOINT WARNING * * * Pargi claws you but does no damage. You take 6 damage. You barely miss Pargi. Pargi is almost dead. Pargi closely misses you. Pargi claws you. * * * LOW HITPOINT WARNING * * * Pargi barely misses you. You take 2 damage. You closely miss Pargi. Pargi is severely wounded. Pargi misses you. Pargi claws you. * * * LOW HITPOINT WARNING * * * Pargi barely misses you. You take 1 damage. Press: ? - help, v - describe, . - travel Here: Pargi (severely wounded) The floor, spattered with blood. You hit Pargi. Pargi is almost dead. Pargi barely misses you. Pargi claws you. * * * LOW HITPOINT WARNING * * * Pargi claws you but does no damage. You take 2 damage. Pargi snarls, "Go! Away!" Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pargi Aim: Pargi (severely wounded, 72% to hit) The searing ray misses Pargi. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * Pargi barely misses you. Pargi claws you but does no damage. x2 Without enough magic to sustain it, your searing ray dissipates. Pargi bites you. * * * LOW HITPOINT WARNING * * * Pargi claws you but does no damage. x2 You take 1 damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Pargi. Pargi is severely wounded. Pargi closely misses you. Pargi claws you but does no damage. Pargi claws you. * * * LOW HITPOINT WARNING * * * You take 1 damage. You barely miss Pargi. Pargi is severely wounded. Pargi closely misses you. Pargi claws you but does no damage. x2 You hit Pargi. Pargi is severely wounded. Pargi bites you. * * * LOW HITPOINT WARNING * * * Pargi claws you but does no damage. x2 You take 1 damage. You barely miss Pargi. Pargi is severely wounded. Pargi closely misses you. Pargi claws you. * * * LOW HITPOINT WARNING * * * Pargi misses you. You take 1 damage. Blink to where? Press: ? - help, Dir - move target, p - Pargi As you read the scroll labelled XOAGIA SOHEOPN, it crumbles to dust. It was a scroll of blinking. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. HP restored. As you read the scroll of enchant weapon, it crumbles to dust. Your +1 dagger glows red for a moment. There is a stone staircase leading down here. You climb downwards. Level annotation: 2 transporters, Pargi There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a +0 dagger; a +0 animal skin; a +0 short sword There is a stone staircase leading down here. You see here a +0 club. You climb downwards. Level annotation: 2 transporters, Pargi There is a stone staircase leading up here. Found a dagger. Found a stone staircase leading down. An orc comes into view. It is wielding a +0 trident. An orc is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident and wearing a +4 ring mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is lightly wounded. The orc shouts! You hear a shout! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +4 ring mail (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc drinks a potion. The orc is healed! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +4 ring mail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +4 ring mail (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. An orc comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +4 ring mail (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident and wearing a +4 ring mail (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 spear (100% to hit) The magic dart hits the orc. The orc is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 spear (lightly wounded, 100% to hit) The magic dart hits the orc. You kill the orc! An orc priest comes into view. It is wielding a +0 trident. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 scale mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! You start resting. An orc priest is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 scale mail (81% to hit) The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The orc priest completely misses you. The searing ray hits the orc priest but does no damage. * * * LOW MAGIC WARNING * * * The orc priest hits you from afar with a +0 trident. You take 6 damage. Without enough magic to sustain it, your searing ray dissipates. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You take 12 damage. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is moderately wounded. The orc priest barely misses you. You hit the orc priest but do no damage. The orc priest is moderately wounded. The orc priest hits you with a +0 trident. You take 6 damage. You hit the orc priest but do no damage. The orc priest is moderately wounded. The orc priest closely misses you. You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you but does no damage. You closely miss the orc priest. The orc priest is heavily wounded. The orc priest begins to cast a cantrip, but forgets the words! You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest hits you but does no damage. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest hits you but does no damage. You barely miss the orc priest. The orc priest is heavily wounded. The orc priest hits you but does no damage. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest hits you with a +0 trident. You take 1 damage. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc priest hits you with a +0 trident. You take 1 damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is heavily wounded. * * * LOW MAGIC WARNING * * * The orc priest closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. * * * LOW MAGIC WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You take 11 damage. You hit the orc priest but do no damage. The orc priest is severely wounded. The orc priest hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You take 3 damage. You hit the orc priest. The orc priest is almost dead. The orc priest barely misses you. You barely miss the orc priest. The orc priest is almost dead. The orc priest miscasts a cantrip. You closely miss the orc priest. The orc priest is almost dead. The orc priest looks satisfied for a moment. You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest hits you with a +0 trident. You die... #. # #.# ## .# ... .. # .# #o. ... .. ## #.) #.# .# #. #.. ##.## .# #. #.) ##...##.# #. #..####.#.#<#.# #. #..o@.........# #. ##.####.#.#.### ## #. ##...## #. ##.## #. #.# #. #.# #. ..) #. #.. #... You could see an orc priest. Vanquished Creatures Jessica (D:2) An orc wizard (D:2) Robin (D:2) 3 gnolls (D:2) 5 adders A worm (D:2) A dart slug (D:1) 6 orcs 6 endoplasms 2 giant cockroaches 13 goblins 9 hobgoblins 6 jackals (D:1) A quokka (D:3) 9 ball pythons 3 bats 4 frilled lizards 5 kobolds 6 rats 83 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:3) 2 creatures vanquished. Grand Total: 85 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 231 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/6 404 | D:1 | Learned a level 2 spell: Searing Ray 443 | D:1 | Reached skill level 1 in Fighting 856 | D:1 | Gained mutation: You are in touch with the powers of death. | [Mummy growth] 856 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/7 1571 | D:2 | Identified the +2 helmet of the Abyss {Contam +Inv SInv} 1571 | D:2 | Noticed Robin 1584 | D:2 | Killed Robin 1585 | D:2 | Reached XP level 4. HP: 24/33 MP: 0/9 2479 | D:2 | Noticed Jessica 2484 | D:2 | Killed Jessica 2485 | D:2 | Reached XP level 5. HP: 41/41 MP: 5/11 3029 | D:2 | Learned a level 4 spell: Fulminant Prism 3297 | D:3 | Found a transporter. 3297 | D:3 | Noticed an orc warrior 3298 | D:3 | Found a transporter. 3501 | D:3 | Noticed Pargi 3531 | D:3 | HP: 15/42 [Pargi (5)] 3538 | D:3 | HP: 9/42 [Pargi (1)] 3773 | D:3 | HP: 7/42 [orc priest/divine providence (11)] 3778 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring, amethyst_killhole D:2: layout_basic, uniq_robin, uniq_jessica D:3: layout_loops_ring, gammafunk_temple_overflow_arena, serial_glass, glass_columns_c, glass_columns_a, feat_on_display, due_unseen_surprise, feat_on_display, uniq_crazy_yiuf_cottage, uniq_pargi, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.3 Fighting | 1 2 3 | 3.7 Conjurations | 4 | 4.0 Dodging | | 1.5 Stealth | | 1.5 Hexes | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 5 | || 5 Dagger | | 34 || 34 Cast: Magic Dart | 66 | 80 || 146 Searing Ray | 5 | 11 || 16 Use: Scroll | | 3 || 3 Armour: Robe | 4 | 35 || 39 Dodge: Dodged | 8 | 39 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3775 | 3604 | 171 | 619 | 2393 | 3 | 1258.3 | Dungeon | 3775 | 3604 | 171 | 619 | 2393 | 3 | 1258.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2097 daAuts D:1: 1111 daAuts D:3: 566 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 110.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 110.3 +-------+-------+-------+-------+-------+----------------------