Dungeon Crawl Stone Soup version 0.30-a0-800-g7c54460 (webtiles) character file. Game seed: 9523885477050150045 1390 Raine357 the Slasher (level 8, -1/62 HPs) Began as a Demonspawn Delver on Feb 18, 2023. Was an Initiate of Fedhas. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon on Feb 20, 2023. The game lasted 00:26:43 (5314 turns). Raine357 the Slasher (Demonspawn Delver) Turns: 5314, Time: 00:26:44 Health: -1/62 AC: 5 Str: 13 XL: 8 Next: 40% Magic: 2/11 EV: 11 Int: 13 God: Fedhas [......] Gold: 70 SH: 0 Dex: 15 Spells: 7/11 levels left rFire + . . SeeInvis . b - +1 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit + e - +1 leather armour rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . r - +0 pair of gloves Will +.... (no boots) Stlth +++ t - amulet of magic regeneration HPRegen 0.30/turn l - ring of protection from fire MPRegen 0.64/turn p - ring of willpower @: lethally poisoned (-1 -> -14), very slightly contaminated A: antennae 2, magic shield, magic regeneration, MP-powered wands a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Fedhas. Fedhas was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 130 gold pieces. You spent 60 gold pieces at shops. Inventory: Hand Weapons a - a +0 falchion b - a +1 dagger of electrocution (weapon) (You took it off a goblin on level 3 of the Dungeon) Missiles i - 23 stones (quivered) m - 6 javelins n - 5 boomerangs Armour e - a +1 leather armour (worn) q - a +0 helmet (You found it on level 1 of the Dungeon) r - a +0 pair of gloves (worn) (You found it on level 5 of the Dungeon) Magical Staves u - a staff of air (You found it on level 1 of the Dungeon) Jewellery l - a ring of protection from fire (left hand) (You found it on level 2 of the Dungeon) p - a ring of willpower (right hand) (You found it on level 1 of the Dungeon) t - an amulet of magic regeneration (around neck) (You found it on level 1 of the Dungeon) z - an amulet of faith (You found it on level 3 of the Dungeon) A - a ring of see invisible (You found it on level 3 of the Dungeon) Wands g - a wand of digging (3) v - a wand of flame (4) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of fog d - 2 scrolls of magic mapping k - a scroll of brand weapon {unknown} o - 2 scrolls of identify s - 5 scrolls of teleportation {unknown} Potions w - a potion of flight Skills: - Level 5.0 Fighting + Level 6.8 Long Blades - Level 1.7 Dodging - Level 4.5 Stealth - Level 2.0 Spellcasting + Level 3.1 Summonings - Level 4.0 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 22% 2d6 10% 2 i - Call Imp Summ 9% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 4% 1d3 32% 1 Searing Ray Conj 2% 2d4 43% 2 Mephitic Cloud Conj/Pois/Air 1% N/A 67% 3 Flame Wave Conj/Fire 6% 2d5 80% 4 Fulminant Prism Conj/Hex 0% 3d5 97% 4 Summon Cactus Giant Summ 4% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Shops: D:1 ! D:2 ! Annotations: D:4 Edmund, Pikel D:5 exclusions: ogre and orc, Prince Ribbit Temple 2 transporters Innate Abilities, Weirdness & Mutations You have a pair of antennae on your head. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. You expend magic power (3 MP) to strengthen your wands. Message History The adder's fire resistance burns away. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. You kill the endoplasm! You hit the adder. The adder is heavily wounded. The adder closely misses you. You hit the adder. The adder is severely wounded. The adder is no longer more vulnerable to fire. The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. The adder bites you. You take 1 damage. You barely miss the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You take 1 damage. You hit the adder. The adder is severely wounded. You feel sick. The adder misses you. You take 1 damage. You hit the adder. Lightning courses through the adder! You kill the adder! You feel sick. Unknown command. You start resting. You feel sick. x2 You are no longer poisoned. You take 2 damage. j - a potion of curing You now have enough gold to buy a potion of brilliance on D:2. You can access your shopping list by pressing '$'. You now have 51 gold pieces (gained 5). There is a stone staircase leading down here. You climb downwards. The white imp shouts! Found a broad axe. There is a stone staircase leading up here. The white imp gestures at you. The puff of frost hits you! You take 8 damage. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! You kill the white imp! Your magical contamination has completely faded away. Magic restored. HP restored. A scorpion comes into view. Found a scroll labelled XUSYGHO LEMEZ. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is moderately wounded. The scorpion's fire resistance burns away. The scorpion closely misses you. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion but do no damage. The scorpion stings you but does no damage. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The scorpion stings you. You take 4 damage. You hit the scorpion. The scorpion is heavily wounded. The scorpion stings you! You take 6 damage. You completely miss the scorpion. The scorpion is heavily wounded. The scorpion is no longer more vulnerable to fire. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you. You take 2 damage. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the scorpion. The scorpion is almost dead. The scorpion's fire resistance burns away. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is almost dead. The scorpion closely misses you. You barely miss the scorpion. The scorpion is almost dead. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is almost dead. The scorpion closely misses you. You hit the scorpion but do no damage. Lightning courses through the scorpion!! You kill the scorpion! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. HP restored. o - 3 scrolls labelled XUSYGHO LEMEZ (gained 1) You sense a monster nearby. As you read the scroll labelled XUSYGHO LEMEZ, it crumbles to dust. It is a scroll of identify. f - a potion of mutation Really quaff the potion of mutation? You feel extremely strange. You feel your magical essence link to the dungeon's wands. An ice beast comes into view. You open the door. A jelly comes into view. There is an open door here. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is moderately wounded. The jelly's fire resistance burns away. You hit the jelly. Your hands burn! The jelly is heavily wounded. The jelly barely misses you. You take 1 damage. You hit the jelly. Your hands burn! The jelly is heavily wounded. You take 4 damage. You hit the jelly. Your hands burn! The jelly is severely wounded. The jelly closely misses you. You hit the jelly. Lightning courses through the jelly!! You kill the jelly! Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is lightly wounded. The ice beast's fire resistance burns away. The ice beast barely misses you. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast is lightly wounded. The ice beast hits you. The ice beast freezes you. You take 5 damage. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast but do no damage. The ice beast hits you. The ice beast freezes you. You take 5 damage. You hit the ice beast. The ice beast is moderately wounded. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you! You take 11 damage. You hit the ice beast but do no damage. Lightning courses through the ice beast! The ice beast is severely wounded. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! You kill the ice beast! Your Summonings skill increases to level 2! You start resting. Magic restored. HP restored. As you open the door, it creaks loudly! Found a spear. There is an open door here. You open the door. There is an open door here. You sense a monster nearby. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. You open the door. f - a scroll labelled GOCROVAANE You swap places. Your shadow imp disappears in a puff of smoke! You open the door. There is an open door here. o - 3 scrolls of identify (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. m - 6 javelins As you open the door, it creaks loudly! There is an open door here. You sense a monster nearby. You open the door. There is an open door here. There is an open door here. You open the door. An orc comes into view. It is wielding a +0 trident. 2 orcs and an ogre come into view. There is an open door here. Press: ? - help, v - describe, . - travel Here: an orc, wielding a +0 trident and wearing a +0 chain mail (asleep) The floor. Placed new exclusion. Which direction? Which direction? You close the door. There is an open door here. You close the door. Found a scroll labelled RYTATO SAOMUSO. There is a stone staircase leading down here. Found a shiny helmet. You sense a monster nearby. You now have enough gold to buy a potion of might on D:1. You can access your shopping list by pressing '$'. You now have 59 gold pieces (gained 8). You see here a +2 helmet. s - 4 scrolls labelled RYTATO SAOMUSO (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. Found a stone staircase leading down. Prince Ribbit comes into view. There is an open door here. Press: ? - help, v - describe, . - travel Here: Prince Ribbit (asleep) The floor. Placed new exclusion. You see here a +2 helmet. A jelly comes into view. Found 11 gold pieces. Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly quivers. The jelly is heavily wounded. The jelly's fire resistance burns away. A jelly comes into view. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is burned terribly! The jelly is almost dead. You hit the jelly. You kill the jelly! Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jelly misses your crimson imp. Your crimson imp hits the jelly. Your crimson imp is burned by acid! The jelly closely misses your crimson imp. Your crimson imp hits the jelly. Your crimson imp is burned by acid! The jelly hits your crimson imp but does no damage. Your crimson imp hits the jelly. Your crimson imp is burned by acid! The jelly barely misses your crimson imp. Your crimson imp hits the jelly. Your crimson imp is burned by acid! The jelly jiggles. The jelly hits your crimson imp. Your crimson imp is splashed with acid. The acid corrodes your crimson imp! Your crimson imp dies! Your crimson imp disappears in a puff of smoke! Casting: Call Imp (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jelly. The jelly is almost dead. The jelly's fire resistance burns away. You hit the jelly. Your hands burn! The jelly is almost dead. The jelly completely misses you. You take 3 damage. You hit the jelly. Lightning courses through the jelly! You kill the jelly! You now have 70 gold pieces (gained 11). You open the door. There is an open door here. You open the door. There is an open door here. Found a ring of see invisible. Found a ring mail. You see here a +0 ring mail. You open the door. Found a staircase to the Ecumenical Temple. There is an open door here. You open the door. There is an open door here. s - 5 scrolls labelled RYTATO SAOMUSO (gained 1) There is an open door here. You open the door. There is an open door here. Found a club. There is an open door here. You open the door. There is an open door here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found eight altars. Found two transporters. There is a staircase back to the Dungeon here. Found two transporters. Found an opulent altar of Gozag and a white marble altar of Elyvilon. Found four altars. Found a basalt altar of Yredelemnul. Found an ancient bone altar of Kikubaaqudgha. Partly explored, unvisited transporter. Found a blossoming altar of Fedhas. There is a transporter landing site here. There is a transporter here. You enter the transporter and appear at another place. There is a blossoming altar of Fedhas here. You kneel at the altar of Fedhas. Fedhas welcomes you! The plants of the dungeon cease their hostilities. There is a transporter here. You enter the transporter and appear at another place. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: exclusions: ogre and orc, Prince Ribbit There is a staircase to the Ecumenical Temple here. There is an open door here. There is an open door here. You see here a +0 club. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. Found a pair of gloves. There is an open door here. You see here a +0 pair of gloves. r - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. There is an open door here. w - a coppery potion As you read the scroll of identify, it crumbles to dust. w - a potion of flight You sense a monster nearby. You open the door. A gnoll sergeant and 3 gnolls come into view. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (asleep, 100% to hit) You feel a surge of power! The bolt of acid hits the gnoll! The acid corrodes the gnoll! The gnoll is almost dead. The bolt of acid hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The gnoll sergeant shouts! The gnoll shouts! x2; You hear an angry hiss. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 spear. You take 4 damage. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. You kill the gnoll! Fedhas appreciates your contribution to the ecosystem. The gnoll sergeant hits you from afar with a +0 trident. A water moccasin comes into view. You take 3 damage. Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. The gnoll sergeant hits you from afar with a +0 trident. You take 3 damage. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. * * * LOW MAGIC WARNING * * * The gnoll misses your crimson imp. The gnoll sergeant hits you from afar with a +0 trident. You take 5 damage. The gnoll barely misses your crimson imp. The gnoll sergeant hits your crimson imp with a +0 trident! Your crimson imp hits the gnoll sergeant. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll sergeant but do no damage. * * * LOW MAGIC WARNING * * * The gnoll hits your crimson imp with a +0 flail! Your crimson imp dies! Your crimson imp disappears in a puff of smoke! Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll sergeant Aim: a gnoll, wielding a +0 flail (75% to hit) The bolt of acid hits the gnoll sergeant. The acid corrodes the gnoll sergeant! The gnoll sergeant is severely wounded. The bolt of acid hits the gnoll! The gnoll is severely wounded. The now-empty wand crumbles to dust. The gnoll sergeant hits you from afar with a +0 trident. You take 3 damage. The gnoll hits you from afar with a +0 spear. You take 6 damage. The gnoll barely misses you. The gnoll closely misses you. The gnoll sergeant closely misses you. There is an open door here. You hit the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll closely misses you. The gnoll sergeant hits you with a +0 trident. The gnoll barely misses you. You take 4 damage. The gnoll barely misses you. The gnoll sergeant hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You take 10 damage. You hit the gnoll sergeant. Lightning courses through the gnoll sergeant! You kill the gnoll sergeant! Fedhas appreciates your contribution to the ecosystem. The gnoll closely misses you. The water moccasin misses you. Your Summonings skill increases to level 3! Casting: Scorch (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. * * * LOW MAGIC WARNING * * * The water moccasin barely misses you. The gnoll closely misses you. Okay, then. Okay, then. You hit the water moccasin but do no damage. Lightning courses through the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW MAGIC WARNING * * * * * * LOW HITPOINT WARNING * * * You take 9 damage. You miss the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. The water moccasin bites you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 5 damage. You hit the water moccasin but do no damage. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is heavily wounded. The gnoll misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage. You feel better. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The gnoll closely misses you. As you read the scroll labelled GOCROVAANE, it crumbles to dust. It is a scroll of enchant armour. Your +0 leather armour glows green for a moment. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You take 7 damage. As you read the scroll labelled XIJUNO ELATER, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. You die... Fedhas appreciates your contribution to the ecosystem. #........#................. #........#...............## #........#........^......## #........#...............+. #..)<....#...............#. #........#...#########...## ##########...##.....####### #.........#.....##...## #.....@)..#......'..... ######S####......#..... #.....gg..#......#..... +.........#......#..... #.........#......#..... #.........############# ...####..... ... #...... .. #....... You could see a water moccasin (inner flame) and 2 gnolls. Vanquished Creatures Grinder (D:3) Sigmund (D:3) An ice beast (D:5) 4 phantoms A gnoll sergeant (D:5) 2 scorpions 3 jellies (D:5) A hound (D:4) 2 orc wizards (D:4) 2 scorpion zombies (D:4) A hound zombie (D:4) Robin (D:4) 5 gnolls 8 adders A white imp (D:5) An adder zombie (D:4) An adder skeleton (D:4) 2 worms (D:2) 3 dart slugs 4 orcs 7 bats 5 endoplasms A giant cockroach (D:2) 20 goblins 7 hobgoblins 5 jackals 6 quokkas 6 ball pythons 2 frilled lizards (D:1) 5 kobolds 10 rats 119 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Raine357 the Demonspawn Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 1/1 55 | D:4 | Noticed a scorpion 71 | D:3 | Noticed Sigmund 202 | D:2 | HP: 1/18 [worm (7)] 204 | D:2 | Reached skill level 2 in Long Blades 325 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 325 | D:2 | Reached XP level 2. HP: 24/24 MP: 2/2 496 | D:2 | Found Plog's Distillery. 616 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 616 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 661 | D:1 | HP: 12/30 [quokka (2)] 833 | D:1 | HP: 12/30 [hobgoblin (2)] 841 | D:1 | HP: 9/30 [bat (1)] 1014 | D:1 | Found Yreuhib's Distillery. 1122 | D:1 | Reached skill level 3 in Long Blades 1306 | D:1 | Learned a level 2 spell: Scorch 1494 | D:2 | Reached XP level 4. HP: 37/37 MP: 4/4 1747 | D:2 | Upgraded the game from 0.30-a0-782-ge64f917 to | 0.30-a0-800-g7c54460 1956 | D:2 | Bought a potion of heal wounds for 60 gold pieces 2019 | D:3 | Noticed Grinder 2373 | D:3 | HP: 14/37 [Grinder (2)] 2374 | D:3 | Killed Grinder 2375 | D:3 | Reached skill level 4 in Long Blades 2375 | D:3 | Reached XP level 5. HP: 15/43 MP: 5/5 2375 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 2375 | D:3 | Reached XP level 6. HP: 18/50 MP: 6/6 2391 | D:3 | HP: 18/50 [gnoll/+0 spear (5)] 2893 | D:4 | Noticed Edmund 3006 | D:4 | HP: 20/50 [scorpion zombie (3)] 3064 | D:4 | Reached skill level 5 in Fighting 3064 | D:4 | Reached skill level 5 in Long Blades 3064 | D:4 | Reached skill level 1 in Spellcasting 3064 | D:4 | Reached skill level 1 in Fire Magic 3231 | D:4 | HP: 19/51 [something/magic dart (10)] 3241 | D:3 | HP: 12/51 [quokka (3)] 3437 | D:4 | Noticed Robin 3446 | D:4 | HP: 19/51 [goblin/+0 dagger[Robin] (3)] 3451 | D:3 | HP: 14/51 [phantom (2)] 3463 | D:3 | Reached XP level 7. HP: 29/56 MP: 7/9 3676 | D:4 | HP: 22/56 [phantom (2)] 3681 | D:3 | HP: 19/56 [phantom (2)] 3862 | D:3 | Killed Sigmund 4195 | D:4 | Killed Robin 4234 | D:4 | Reached skill level 6 in Long Blades 4253 | D:4 | Learned a level 2 spell: Call Imp 4376 | D:4 | Gained mutation: You have a pair of antennae on your head. | [demonic ancestry] 4376 | D:4 | Reached XP level 8. HP: 48/62 MP: 7/11 4382 | D:4 | HP: 20/62 [orc/+0 trident (5)] 4388 | D:4 | Reached skill level 1 in Summonings 4414 | D:4 | Noticed Pikel 4420 | D:4 | HP: 23/62 [bullfrog zombie (2)] 4731 | D:5 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 5014 | D:5 | Noticed Prince Ribbit 5093 | D:5 | Found a staircase to the Ecumenical Temple. 5118 | Temple | Entered the Ecumenical Temple 5118 | Temple | Found a transporter. 5118 | Temple | Found a transporter. 5120 | Temple | Found a transporter. 5120 | Temple | Found a transporter. 5144 | Temple | Became a worshipper of Fedhas Madash 5305 | D:5 | HP: 24/62 [gnoll sergeant/+0 trident (11)] 5309 | D:5 | HP: 10/62 [gnoll/+0 spear[a gnoll sergeant] (6)] 5313 | D:5 | HP: 3/62 [gnoll/+0 spear[a gnoll sergeant] (4)] 5314 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, serial_shops, nicolae_shop_stone D:2: layout_basic, serial_shops, nicolae_shop_crystal D:3: wander_river, layout_basic, st_stairs_1, minmay_misc_feat_chi, uniq_grinder, uniq_sigmund D:4: layout_cave_pools, serial_undead, serial_undead_b, serial_undead_a, serial_undead_d, serial_undead_f, serial_undead_b, uniq_pikel, uniq_robin, uniq_edmund D:5: layout_gridville, minmay_temple_entry_glassed_door, uniq_prince_ribbit1 Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Long Blades | 2 3 4 5 6 | 6.8 Fighting | 4 5 | 5.0 Spellcasting | 1 2 | 2.0 Fire Magic | 1 3 4 | 4.0 Summonings | 3 | 3.1 Dodging | | 1.7 Stealth | | 4.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Falchion | 150 | 152 | 54 || 356 Dagger | | | 68 || 68 Punch | | | 1 || 1 Throw: Stone | 5 | | || 5 Boomerang | 1 | | || 1 Dart | | 9 | || 9 Javelin | | 6 | || 6 Cast: Scorch | | | 57 || 57 Call Imp | | | 3 || 3 Evoke: Wand | | 7 | 2 || 9 Use: Potion | 1 | 4 | 2 || 7 Scroll | | 1 | 4 || 5 Stab: Sleeping | 7 | 3 | || 10 Armour: Leather armour | 60 | 50 | 43 || 153 Dodge: Dodged | 112 | 85 | 113 || 310 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5356 | 4981 | 375 | 1475 | 1967 | 6 | 892.7 | Dungeon | 5316 | 4948 | 368 | 1475 | 1961 | 5 | 1063.2 | Temple | 40 | 33 | 7 | 0 | 6 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1924 daAuts D:2: 1275 daAuts D:1: 877 daAuts D:5: 669 daAuts D:4: 570 daAuts Temple: 40 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 331.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 397.4 +-------+-------+-------+-------+-------+----------------------