Dungeon Crawl Stone Soup version 0.30-a0-800-g7c54460 (webtiles) character file. Game seed: 9198068975972339999 1359 Raine357 the Cudgeller (level 8, 0/63 HPs) Began as a Demonspawn Reaver on Feb 20, 2023. Was an Initiate of Makhleb. Slain by a steam dragon (8 damage) ... on level 7 of the Dungeon. The game lasted 00:23:10 (5494 turns). Raine357 the Cudgeller (Demonspawn Reaver) Turns: 5494, Time: 00:23:10 Health: 0/63 AC: 8 Str: 12 XL: 8 Next: 37% Magic: 14/15 EV: 16 Int: 18 God: Makhleb [......] Gold: 303 SH: 0 Dex: 11 Spells: 6/16 levels left rFire . . . SeeInvis . a - +0 mace rCold + . . Faith . (no shield) rNeg . . . Spirit . w - +0 leather armour rPois . Reflect . u - +0 helmet rElec . Harm . o - scarf {shadows} rCorr . Rampage . B - +1 pair of gloves Will ..... (no boots) Stlth + h - amulet of magic regeneration HPRegen 0.30/turn m - +5 ring of evasion MPRegen 0.54/turn C - ring of protection from cold @: invisible A: hooves 1, rugged brown scales 2, powered by pain 1, condensation shield a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 303 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) b - a +1 dagger of draining (You took it off an orc on level 5 of the Dungeon) Missiles c - 5 atropa-tipped darts e - 12 poisoned darts (quivered) p - 78 stones z - 4 boomerangs Armour o - a scarf of shadows (worn) (You found it on level 2 of the Dungeon) u - a +0 helmet (worn) (You found it on level 3 of the Dungeon) w - a +0 leather armour (worn) B - a +1 pair of gloves (worn) (You found it on level 6 of the Dungeon) Magical Staves d - a staff of fire (You found it on level 1 of the Dungeon) Jewellery h - an amulet of magic regeneration (around neck) (You found it on level 1 of the Dungeon) m - a +5 ring of evasion (left hand) (You found it on level 2 of the Dungeon) C - a ring of protection from cold (right hand) (You found it on level 7 of the Dungeon) Wands y - a wand of flame (28) (You took it off an orc priest on level 5 of the Dungeon) Scrolls g - 4 scrolls of teleportation {unknown} i - 2 scrolls of acquirement {unknown} j - a scroll of magic mapping {unknown} k - 2 scrolls of blinking {unknown} l - 2 scrolls of butterflies {unknown} s - a scroll of immolation {unknown} x - 2 scrolls of enchant weapon {unknown} Potions f - 4 potions of brilliance n - a potion of lignification q - 2 potions of invisibility t - 2 potions of flight v - a potion of magic A - a potion of haste Skills: - Level 4.2 Fighting + Level 6.5 Maces & Flails - Level 1.7 Dodging + Level 4.7 Spellcasting - Level 5.0 Conjurations + Level 2.4 Hexes - Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Kiss of Death Conj/Necr 52% 2d9 6% 1 m - Momentum Strike Conj/Tloc 30% 3d8 8% 2 p - Fulminant Prism Conj/Hex 8% 3d6 36% 4 r - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 52% N/A 6% 1 Summon Small Mammal Summ 16% N/A 17% 1 Confusing Touch Hex 13% N/A 19% 3 Hailstorm Conj/Ice 13% 3d5 19% 3 Summon Guardian Golem Hex/Summ 8% N/A 32% 3 Call Canine Familiar Summ 4% N/A 45% 3 Vampiric Draining Necr 4% 2d6 45% 3 Manifold Assault Tloc 7% N/A 75% 4 Ice Form Ice/Tmut 4% N/A 86% 4 Arcjolt Conj/Air 6% 1d16 86% 5 Simulacrum Ice/Necr 2% N/A 100% 6 Spellforged Servitor Conj/Summ 6% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:6 Altars: Ashenzari Makhleb Okawaru Wu Jian Shops: D:4 * Annotations: D:5 2 transporters Innate Abilities, Weirdness & Mutations You have large cloven feet. You are mostly covered in rugged brown scales. (AC +2, +5% HP) You sometimes gain a little power by taking damage. A meltable shield of frost defends you. (SH +0) Message History The water moccasin barely misses you. The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You take 4 damage. The searing ray hits the water moccasin. You kill the water moccasin! Makhleb accepts your kill. You finish channelling your searing ray. You feel very sick. Training target 5.0 for Conjurations reached! Training target 4.0 for Spellcasting reached! Your Maces & Flails skill increases to level 6! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You take 3 damage. You start resting. You are no longer robbed of momentum. You feel sick. You take 2 damage. You start resting. You feel sick. x7 You are no longer poisoned. You take 6 damage. You start resting. Magic restored. HP restored. Your movement speed is average. Your attack delay is about 1.1. Your damage rating with your +0 mace is about 10 (Base 8 x 105% (Str) x 119% (Skill)). Okay, then. You see here a water moccasin corpse. You now have 271 gold pieces (gained 6). You open the door. There is an open door here. You open the door. There is an open door here. Found a falchion, a hand axe and a spear. Found an iron altar of Okawaru. k - 2 scrolls labelled ZYRUODD GIHUF (gained 1) Found a mace. You open the door. There is an open door here. You now have 285 gold pieces (gained 14). You now have 293 gold pieces (gained 8). r - 2 potions of curing (gained 1) Found a stone staircase leading down. A hound comes into view. The hound barks! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 9% risk of failure) Press: ? - help, Dir - move target, f - hound Aim: a hound (60% to hit) The concentrated momentum hits the hound! The hound is severely wounded. You are unable to move. Casting: Momentum Strike (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded, 69% to hit) The searing ray hits the hound! You kill the hound! Makhleb accepts your kill. (Press . to maintain the ray.) You cannot move. You start resting. You are no longer robbed of momentum. Magic restored. Found a robe. Found a staircase to the Ecumenical Temple. There is a fountain of clear blue water here. Found a stone staircase leading down. You open the door. There is an open door here. A hound comes into view. The hound barks! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (100% to hit) The magic dart hits the hound. The hound is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 100% to hit) The magic dart hits the hound. The hound is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 9% risk of failure) Press: ? - help, Dir - move target, f/p - hound Aim: a hound (lightly wounded, 60% to hit) The concentrated momentum hits the hound! The hound is almost dead. You are unable to move. The hound barely misses you. Casting: Momentum Strike (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 100% to hit) The magic dart hits the hound. The hound is almost dead. The hound bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead, 100% to hit) The magic dart hits the hound but does no damage. The hound is almost dead. The hound completely misses you. The hound closely misses you. You hit the hound. You kill the hound! Makhleb accepts your kill. You have reached level 8! You feel clever. Your demonic ancestry asserts itself... Frost condenses into a shield before you. You start resting. You are no longer robbed of momentum. Magic restored. p - 70 stones (gained 5) You now have 303 gold pieces (gained 10). You pick up Yziamul's Treatise on Coruscating Dislocation and begin reading... You add the spells Manifold Assault, Arcjolt and Spellforged Servitor to your library. Okay, then. You see here a +0 leather armour. There is an open door here. There is an open door here. The two-headed ogre shouts in stereo! There is a stone staircase leading down here. You climb downwards. Found an ivory ring and a long sword. There is a stone staircase leading up here. C - a ring of protection from cold C - a ring of protection from cold (right hand) Found a stone staircase leading down. p - 73 stones (gained 3) p - 78 stones (gained 5) An orc comes into view. It is wielding a +0 short sword. The orc shouts! An orc comes into view. It is wielding a +0 falchion. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Makhleb accepts your kill. An orc comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc shouts! You hear a shout! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 falchion and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Makhleb accepts your kill. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and quivering boomerangs (100% to hit) The magic dart hits the orc. The orc is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and quivering boomerangs (moderately wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Makhleb accepts your kill. A white imp comes into view. An orc comes into view. It is wielding a +0 mace. The orc shouts! The white imp gestures at you. The puff of frost misses you. You closely miss the orc. The orc barely misses you. You hit the orc. Your kick misses the orc. The orc is severely wounded. The orc hits you with a +0 mace. You take 1 damage. You hit the orc but do no damage. Your kick misses the orc. The orc is severely wounded. The orc barely misses you. You barely miss the orc. The orc is severely wounded. The orc completely misses you. You hit the orc. You kick the orc, but do no damage. The orc is almost dead. The orc barely misses you. x2 You sock the orc! You kill the orc! Makhleb accepts your kill. The white imp gestures at you. The puff of frost hits you. You resist. You take 3 damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 9% risk of failure) Press: ? - help, Dir - move target, f - white imp Aim: a white imp (71% to hit) The concentrated momentum misses the white imp. The white imp gestures at you. The puff of frost misses you. Casting: Momentum Strike (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 9% risk of failure) Press: ? - help, Dir - move target, f/p - white imp Aim: a white imp (71% to hit) The concentrated momentum hits the white imp! You kill the white imp! Makhleb accepts your kill. You are unable to move. You start resting. You are no longer robbed of momentum. Magic restored. HP restored. You see here a +0 mace. z - 4 boomerangs (gained 2) Items here: )) [ ††. Things that are here: a +0 short sword; an orc corpse An orc comes into view. It is wielding a +0 short sword. The orc shouts! You hear a shout! x2 Casting: Momentum Strike (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (100% to hit) The magic dart hits the orc. The orc is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (moderately wounded, 100% to hit) The magic dart hits the orc! You kill the orc! Makhleb accepts your kill. An orc comes into view. It is wielding a +0 whip. The orc shouts! An orc warrior comes into view. It is wielding a +0 mace. An orc comes into view. It is wielding a +0 club. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (100% to hit) The magic dart hits the orc. The orc is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is moderately wounded. You hit the orc. You kick the orc. You kill the orc! Makhleb accepts your kill. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (75% to hit) The searing ray misses the orc warrior. (Press . to maintain the ray.) The searing ray hits the orc warrior. The orc warrior is lightly wounded. The searing ray hits the orc warrior. The orc warrior is lightly wounded. The searing ray misses the orc warrior. The searing ray hits the orc! You kill the orc! Makhleb accepts your kill. You finish channelling your searing ray. The orc warrior hits you with a +0 mace! You take 11 damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, 75% to hit) The searing ray hits the orc warrior. The orc warrior is moderately wounded. (Press . to maintain the ray.) The orc warrior hits you with a +0 mace. You take 5 damage. The searing ray hits the orc warrior but does no damage. The orc warrior is moderately wounded. The orc warrior completely misses you. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The orc warrior barely misses you. The searing ray hits the orc warrior. The orc warrior is heavily wounded. You finish channelling your searing ray. The orc warrior hits you with a +0 mace. You take 6 damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, 75% to hit) The searing ray hits the orc warrior. The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior hits you with a +0 mace! You focus on the pain. You feel your power returning. You take 12 damage. The searing ray hits the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You take 10 damage. The searing ray misses the orc warrior. The orc warrior closely misses you. The searing ray hits the orc warrior. You kill the orc warrior! Makhleb accepts your kill. You finish channelling your searing ray. Your Hexes skill increases to level 1! You start resting. Magic restored. HP restored. Items here: )) [[ †. Okay, then. Things that are here: a +0 whip; an orc corpse Found a stone staircase leading down. Found a stone staircase leading up. Things that are here: a +0 short sword; an orc corpse Something hits you. Deactivating autopickup; reactivate with Ctrl-A. You take 4 damage. Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Something hits you but does no damage. Something completely misses you. Something hits you but does no damage. Something barely misses you. Something hits you but does no damage. Things that are here: a +0 whip; an orc corpse Something hits you but does no damage. x2 Items here: )) [[ †. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you but does no damage. The searing ray hits something. Something hits you but does no damage. Something hits you. You take 1 damage. The searing ray hits something. You finish channelling your searing ray. Something closely misses you. Something hits you. You take 1 damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. You take 2 damage. Something hits you. You take 5 damage. The searing ray hits something. Something closely misses you. You finish channelling your searing ray. Something completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Something hits you. You take 5 damage. Something hits you. You take 6 damage. The searing ray hits something! Something hits you! Something hits you but does no damage. You take 7 damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) Something hits you. x2 You take 2 damage. Something hits you. You take 6 damage. You finish channelling your searing ray. Something hits you! * * * LOW HITPOINT WARNING * * * You take 6 damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! Makhleb accepts your kill. Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * Your Hexes skill increases to level 2! You start resting. Magic restored. A steam dragon comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 8% risk of failure) Press: ? - help, Dir - move target, f - steam dragon Aim: a steam dragon (wandering, hasn't noticed you, 71% to hit) The concentrated momentum hits the steam dragon but does no damage. You are unable to move. The steam dragon breathes steam at you. The ball of steam misses you. You are engulfed in a cloud of scalding steam. Your condensation shield dissipates! You take 8 damage. Casting: Momentum Strike (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (steam, 78% to hit) The searing ray hits the steam dragon! The steam dragon is moderately wounded. (Press . to maintain the ray.) You are engulfed in a cloud of scalding steam. The steam dragon breathes steam at you. The ball of steam hits you! You take 10 damage. The searing ray misses the steam dragon. You are engulfed in a cloud of scalding steam. The searing ray misses the steam dragon. You are engulfed in a cloud of scalding steam. The steam dragon closely misses you. The steam dragon misses you. You take 4 damage. The searing ray hits the steam dragon. The steam dragon is moderately wounded. You finish channelling your searing ray. You are engulfed in a cloud of scalding steam. * * * LOW HITPOINT WARNING * * * The steam dragon bites you. * * * LOW HITPOINT WARNING * * * The steam dragon claws you. * * * LOW HITPOINT WARNING * * * You take 20 damage. You fade into invisibility! The steam dragon misses you. x2 You hit the steam dragon. You kick the steam dragon, but do no damage. Your punch misses the steam dragon. The steam dragon is moderately wounded. You are no longer robbed of momentum. The steam dragon breathes steam at you. The ball of steam misses you. You feel better. * * * LOW HITPOINT WARNING * * * The steam dragon closely misses you. The steam dragon barely misses you. You take 4 damage. You feel better. * * * LOW HITPOINT WARNING * * * The steam dragon breathes steam at you. The ball of steam misses you. You barely miss the steam dragon. The steam dragon is moderately wounded. * * * LOW HITPOINT WARNING * * * The steam dragon bites you! You die... ............. ...........# ###### ##.....###.# #....# #......##.###....# #................# #................# #....).##)###....# #......##D# #....# #.....###@###....# #......#§.§...###.... #......#§.....###.... #.....^#.§.......... #>.....##§)###..... #....<.##.)##...#.. #.....###.......... #....## #..##...##. ###### #..##.#.. You could see a steam dragon (unable to see you, catching breath). Vanquished Creatures An unseen horror (D:7) A wyvern (D:6) Menkaure (D:4) A water moccasin (D:6) A black bear (D:5) An orc warrior (D:7) An ogre (D:5) 2 hounds (D:6) A jelly (D:4) An orc priest (D:5) 4 iguanas An orc wizard (D:5) 8 adders 3 gnolls (D:2) A shadow imp (D:6) 2 white imps A worm (D:4) 3 dart slugs 15 orcs 5 bats 3 endoplasms 6 giant cockroaches 8 hobgoblins A quokka (D:2) 13 ball pythons 2 frilled lizards 7 goblins 6 kobolds 6 rats 106 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Raine357 the Demonspawn Reaver began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 161 | D:1 | Learned a level 1 spell: Magic Dart 240 | D:1 | Reached skill level 3 in Maces & Flails 309 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 309 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 312 | D:1 | Learned a level 2 spell: Momentum Strike 781 | D:2 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 781 | D:2 | Reached XP level 3. HP: 22/28 MP: 2/6 974 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 974 | D:2 | Reached XP level 4. HP: 35/35 MP: 3/7 1143 | D:2 | Reached skill level 4 in Maces & Flails 1514 | D:3 | Reached XP level 5. HP: 42/42 MP: 5/8 1922 | D:3 | Found a faded altar of an unknown god. 2152 | D:4 | Found an ornate altar of the Wu Jian Council. 2413 | D:4 | Noticed Menkaure 2429 | D:5 | Entered Level 5 of the Dungeon 2561 | D:4 | Killed Menkaure 2562 | D:4 | Reached XP level 6. HP: 21/49 MP: 5/10 2921 | D:4 | Found a burning altar of Makhleb. 2928 | D:4 | Noticed a balrug 2931 | D:4 | Noticed a hellwing 2931 | D:4 | Noticed a hellwing 3037 | D:4 | Found Borur's Assorted Antiques. 3241 | D:4 | Became a worshipper of Makhleb the Destroyer 3482 | D:5 | Noticed a yak 3486 | D:5 | Noticed a shadow 3488 | D:5 | Found a transporter. 3490 | D:5 | Noticed a shadow 3501 | D:5 | Found a transporter. 3572 | D:5 | Reached skill level 5 in Maces & Flails 3675 | D:5 | Reached skill level 1 in Translocations 3685 | D:5 | Learned a level 2 spell: Searing Ray 3690 | D:5 | Learned a level 4 spell: Fulminant Prism 3996 | D:5 | Gained mutation: You are mostly covered in rugged brown | scales. (AC +2, +5% HP) [demonic ancestry] 3996 | D:5 | Reached XP level 7. HP: 49/56 MP: 4/11 4338 | D:6 | Noticed a wyvern 4348 | D:6 | Killed a wyvern 4379 | D:6 | Found a broken altar of Ashenzari. 4379 | D:6 | Noticed a two-headed ogre 4456 | D:6 | Reached skill level 6 in Maces & Flails 4456 | D:6 | Reached skill level 5 in Conjurations 4581 | D:6 | Found an iron altar of Okawaru. 4756 | D:6 | Found a staircase to the Ecumenical Temple. 4853 | D:6 | Gained mutation: A meltable shield of frost defends you. | (SH +0) [demonic ancestry] 4853 | D:6 | Reached XP level 8. HP: 63/63 MP: 10/14 4989 | D:6 | Got Yziamul's Treatise on Coruscating Dislocation 5194 | D:7 | HP: 20/63 [orc warrior/+0 mace (10)] 5197 | D:7 | Reached skill level 1 in Hexes 5380 | D:7 | HP: 22/63 [something (7)] 5381 | D:7 | Killed an unseen horror 5489 | D:7 | HP: 18/63 [steam dragon] (13)] 5492 | D:7 | HP: 8/63 [steam dragon] (10)] 5494 | D:7 | Slain by a steam dragon Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic D:2: layout_loops_ring, feat_on_display D:3: layout_basic, shapermc_ecumenical_altar_mp_vishouse D:4: layout_basic, makhleb_altar_promises_db, mainiacjoe_overflow_tiny_flanked, serial_shops, kennysheep_little_box, serial_corexii_hall, corexii_hall_statues_x, chequers_hall_statues_wall_a, corexii_hall_statues_l, chequers_hall_statues_wall_a, nicolae_underground_beach, uniq_menkaure D:5: layout_loops_ring, gammafunk_temple_overflow_arena, dk_noncrumbling_2 D:6: nicolae_BIG_FREAKIN_CUBE, layout_gridville, okawaru_ov_weapons_minmay, mainiacjoe_overflow_small_starburst, minmay_temple_entry_nine_rooms, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_corner_a, co_window_cross_1, co_window_corner_a, co_window_corner_a, co_window_corner_cb, co_window_unsneaky_path_d, co_window_corner_ca, glass_columns_a, glass_columns_b D:7: minmay_klotski, layout_rooms, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Maces & Flails | 3 4 5 6 | 6.5 Fighting | 3 4 | 4.2 Conjurations | 4 5 | 5.0 Spellcasting | 3 4 | 4.7 Translocations | 1 | 1.0 Hexes | 2 | 2.4 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Mace | 42 | 31 | 11 || 84 Punch | 1 | | || 1 Kick | | 8 | 3 || 11 Cast: Magic Dart | 48 | 142 | 19 || 209 Momentum Strike | | 13 | 9 || 22 Searing Ray | | 1 | 12 || 13 Evoke: Wand | | | 1 || 1 Use: Scroll | | 6 | 1 || 7 Potion | | | 3 || 3 Armour: Leather armour | 13 | 8 | 11 || 32 Dodge: Dodged | 39 | 44 | 34 || 117 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5508 | 5263 | 245 | 386 | 4058 | 7 | 786.9 | Dungeon | 5508 | 5263 | 245 | 386 | 4058 | 7 | 786.9 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1164 daAuts D:5: 959 daAuts D:2: 853 daAuts D:6: 818 daAuts D:3: 721 daAuts D:1: 588 daAuts D:7: 401 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 277.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 277.4 +-------+-------+-------+-------+-------+----------------------