Seeded DCSS version 0.32-a0-1197-g13c1908 (webtiles) character file. Game seed: 3766628973390215511 (custom seed) 3 RaineAsh the Ducker (level 1, -1/14 HPs) Began as a Merfolk Air Elementalist on May 17, 2024. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:58 (156 turns). RaineAsh the Ducker (Merfolk Air Elementalist) Turns: 156, Time: 00:01:59 Health: -1/14 AC: 2 Str: 8 XL: 1 Next: 50% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: beast-form, very slightly contaminated A: beast (slay +0), (nimble swimmer 2), mertail a: Begin Untransformation You were on level 1 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Talismans d - a beast talisman (active) (You found it on level 1 of the Dungeon) Potions b - a potion of magic c - a potion of lignification {unknown} Skills: + Level 0.7 Fighting - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 1.0 Conjurations - Level 2.4 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 12% 3-4/arc 19% 2 Swiftness Air 8% N/A 26% 3 Airstrike Air 4% 2d(1-17) 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, RaineAsh the Merfolk Air Elementalist. Game seed: 3766628973390215511 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Unknown command. Your legs become a tail as you enter the water. A frilled lizard and a hobgoblin come into view. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The zap hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The frilled lizard hisses angrily. Your legs become a tail as you enter the water. Casting: Shock (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 64% to hit) The zap hits the hobgoblin. You kill the hobgoblin! Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (43% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There is a staircase leading out of the dungeon here. A frilled lizard is nearby! Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your legs become a tail as you enter the water. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your magical contamination has completely faded away. There is a staircase leading out of the dungeon here. Your legs become a tail as you enter the water. There is a staircase leading out of the dungeon here. Your legs become a tail as you enter the water. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard (43% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The frilled lizard closely misses you. You hit the frilled lizard. You tail-slap the frilled lizard. You kill the frilled lizard! Your magical contamination has completely faded away. Magic restored. Found a beast talisman. Your legs become a tail as you enter the water. c - a blue potion You see here a beast talisman. d - a beast talisman Okay, then. Your movement speed is average. Your attack delay is about 1.0. Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 95% (Str) x 100% (Fight)). You begin transforming. You continue transforming. x3 You turn into a hulking beast. You are a hulking beast. Your movement speed is average. Your attack delay is about 1.0. Your damage rating with unarmed combat is about 2 (Base [3 + 0 (UC)] x 95% (Str) x 100% (Fight)). You open the door. An endoplasm comes into view. There is an open door here. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 97% to hit) The zap hits the endoplasm. The endoplasm is heavily wounded. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! Training target 1.0 for Conjurations reached! Your Conjurations skill increases to level 1! You open the door. There is an open door here. As you open the door, it creaks loudly! You hear a shout! There is an open door here. A hobgoblin comes into view. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (64% to hit) The zap misses the hobgoblin. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (64% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you. You take 3 damage. You closely miss the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin hits you. You take 5 damage. You closely miss the hobgoblin. You punch the hobgoblin, but do no damage. The hobgoblin barely misses you. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (64% to hit) The zap hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 5 damage. The hobgoblin attacks as it pursues you! The hobgoblin hits you but does no damage. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You die... .. ##.##### ......# #.....# ..... ... #.# #g# #h# ##'## ##...## # ##.....## ## .####.......## # ...♣♣♣♣ ......†.....####.... .♣.♣....♣............'....... ..♣......♣...........####.... .........♣..........## . You could see a hobgoblin. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Merfolk Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 110 | D:1 | Reached skill level 1 in Conjurations 154 | D:1 | HP: 2/14 [hobgoblin (5)] 156 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_corners, serial_shops, shop_statue, minmay_3d_cube Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.0 Fighting | | 0.7 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Air Magic | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 6 Tailslap || 1 Punch || 1 Cast: Shock || 6 Armour: Robe || 5 Dodge: Dodged || 4 Form: Beast || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 144 | 144 | 0 | 0 | 105 | 1 | 144.0 | Dungeon | 144 | 144 | 0 | 0 | 105 | 1 | 144.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 144 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 144 | 144 | 0 | 0 | 105 | 1 | 144.0 | Dungeon | 144 | 144 | 0 | 0 | 105 | 1 | 144.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 144 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------