Seeded DCSS version 0.32-a0-1417-gd6a05a1 (webtiles) character file. Game seed: 5476249722376864008 (custom seed) 341 RaineAsh the Vexing (level 6, -7/51 HPs) Began as a Draconian Enchanter on June 12, 2024. Mangled by Pikel ... wielding a +2 whip of electrocution (17 damage) ... on level 4 of the Dungeon. The game lasted 00:22:13 (3566 turns). RaineAsh the Vexing(Draconian Enchanter) Turns: 3566, Time: 00:22:14 Health: -7/51 AC: 6 Str: 10 XL: 6 Next: 30% Magic: 6/10 EV: 11 Int: 17 God: Gold: 270 SH: 0 Dex: 12 Spells: 3/11 levels left rFire . . . a - +1 dagger rCold + . . (no shield) rNeg . . . (body armour unavailable) rPois + (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of poison resistance HPRegen 0.28/turn t - ring of protection from cold MPRegen 0.12/turn %: no passive effects @: no status effects A: AC +6, unfitting armour, cold-blooded a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 270 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) b - a +2 demon trident of pain (You found it on level 4 of the Dungeon) n - a +0 short sword (You found it on level 2 of the Dungeon) Missiles e - 5 boomerangs f - 30 stones i - 2 poisoned darts (quivered) Jewellery j - a ring of poison resistance (left hand) (You found it on level 2 of the Dungeon) t - a ring of protection from cold (right hand) (You found it on level 4 of the Dungeon) x - a ring of fire (You found it on level 4 of the Dungeon) Wands p - a wand of polymorph (4) (You found it on level 2 of the Dungeon) Scrolls d - a scroll of amnesia {unknown} l - a scroll of immolation {unknown} o - 2 scrolls of teleportation {unknown} r - a scroll of fog {unknown} s - a scroll of revelation {unknown} v - a scroll of enchant armour {unknown} Potions c - 2 potions of haste g - 3 potions of degeneration h - a potion of ambrosia {unknown} k - 2 potions of invisibility m - 2 potions of lignification q - a potion of curing {unknown} u - 2 potions of heal wounds {unknown} w - a potion of enlightenment {unknown} Skills: - Level 3.3 Fighting + Level 1.6 Short Blades - Level 1.7 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 4.6 Hexes - Level 2.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 26% N/A 7% 2 b - Confusing Touch Hex 18% N/A 8% 3 d - Tukima's Dance Hex 18% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 72% N/A 2% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Vampiric Draining Necr 2% 2d6 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Shops: D:1 : Annotations: D:3 exclusion: downstairs D:4 Pikel Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The jackal barks! The hound barks! Throw: 5 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (45% to hit) You throw a poisoned dart. The poisoned dart hits the jackal. The jackal is poisoned. The jackal bites you but does no damage. The jackal bites you but does no damage. You climb upwards. Level annotation: exclusion: 2 downstairs There is a stone staircase leading down here. You hit the jackal but do no damage. You tail-slap the jackal, but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. You take 1 damage. You closely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal misses you. The jackal bites you. You take 1 damage. You hit the jackal. Your tail-slap misses the jackal. The jackal is heavily wounded. The jackal bites you. You take 2 damage. You completely miss the jackal. You tail-slap the jackal. The jackal is almost dead. You kill the jackal! You start resting. HP restored. Magic restored. You climb downwards. Level annotation: Pikel The hound barely misses you. The hound bites you but does no damage. There is a stone staircase leading up here. The hound bites you. The hound bites you but does no damage. You climb upwards. Level annotation: exclusion: 2 downstairs There is a stone staircase leading down here. You take 1 damage. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (chance to affect: 55%) The hound resists with significant effort. The hound bites you but does no damage. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (chance to affect: 55%) The hound looks drowsy... The helpless hound fails to defend itself. You puncture the hound! The hound is heavily wounded. The hound barely misses you. You barely miss the hound. The hound is heavily wounded. The hound bites you. x2 You take 5 damage. You hit the hound. The hound is severely wounded. The hound bites you but does no damage. You hit the hound. The hound is severely wounded. The hound closely misses you. The hound bites you but does no damage. You closely miss the hound. The hound is severely wounded. The hound closely misses you. You hit the hound. The hound is severely wounded. The hound closely misses you. The hound barely misses you. You hit the hound. The hound is severely wounded. The hound bites you. You take 1 damage. You hit the hound. The hound is almost dead. The hound bites you. You take 1 damage. You hit the hound. Your tail-slap misses the hound. The hound is almost dead. The hound barely misses you. The hound bites you but does no damage. You hit the hound. You kill the hound! You have reached level 6! Your scales feel tougher. Okay, then. You start resting. HP restored. Magic restored. Okay, then. Okay, then. Okay, then. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. Your hands stop glowing. You start resting. Magic restored. Setting a skill training target for Short Blades at 10.0. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. i - 5 poisoned darts (gained 1) i - 6 poisoned darts (gained 1) Natasha, Servant of Life and Death comes into view. Casting: Confusing Touch (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (wandering, hasn't noticed you, chance to affect: 47%) Natasha looks drowsy... The helpless Natasha fails to defend herself. You puncture Natasha! You tail-slap Natasha. Natasha is severely wounded. Natasha claws you but does no damage. You hit Natasha but do no damage. Natasha is severely wounded. Natasha closely misses you. You hit Natasha. Natasha is almost dead. Natasha stares at you and mumbles some strange words. The magic dart hits you. You take 2 damage. You barely miss Natasha. Natasha is almost dead. Natasha stares at you and mumbles some strange words. The magic dart hits you! You take 7 damage. You hit Natasha. Your tail-slap misses Natasha. Natasha is almost dead. Natasha claws you but does no damage. You hit Natasha. You kill Natasha! Natasha growls in agony! Natasha, Servant of Life and Death comes into view. Natasha hisses angrily. Natasha wildly gestures. Natasha shimmers violently. Natasha stares at you and mumbles some strange words. The magic dart hits you. You take 3 damage. Natasha howls an incantation. Natasha's front paws start to glow. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha (chance to affect: 47%) Natasha looks drowsy... The helpless Natasha fails to defend herself. You puncture Natasha! You kill Natasha! You feel Natasha's spirit has finally been put to rest. You start resting. Magic restored. HP restored. There is a stone staircase leading up here. Things that are here: a jackal skeleton; the felid skeleton of Natasha An endoplasm is nearby! Found a glowing scale mail. You see here a scroll labelled CINUTASTOG. You see here a poisoned dart. i - 7 poisoned darts (gained 1) The endoplasm quivers. You see here a scroll labelled CINUTASTOG. v - a scroll labelled CINUTASTOG The endoplasm hits you but does no damage. You barely miss the endoplasm. You tail-slap the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm completely misses you. You barely miss the endoplasm. You tail-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! An orc comes into view. It is wielding a +0 short sword. An orc comes into view. It is wielding a +0 mace. The orc shouts! An orc comes into view. It is wielding a +0 flail. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (chance to affect: 64%) The orc struggles to resist. The orc shouts! Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (chance to affect: 64%) The orc struggles to resist. The orc hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (chance to affect: 64%) The orc looks drowsy... The helpless orc fails to defend itself. You puncture the orc! You kill the orc! The orc hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace (chance to affect: 64%) The orc looks drowsy... The helpless orc fails to defend itself. You puncture the orc! You kill the orc! Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (chance to affect: 64%) The orc looks drowsy... * * * LOW MAGIC WARNING * * * The helpless orc fails to defend itself. You puncture the orc! You kill the orc! Items here: )) ††. Okay, then. You see here a +0 mace. A ball python comes into view. The ball python moves out of view. There are monsters nearby! Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure Aim: a lemure (wandering, hasn't noticed you, chance to affect: 47%) Okay, then. Pikel shouts! Pikel says, "You'll feel the lick of my whip!" Found a dagger. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (chance to affect: 47%) You miscast Ensorcelled Hibernation. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (chance to affect: 47%) Pikel resists with some effort. * * * LOW MAGIC WARNING * * * Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: 2 downstairs Your magical contamination has completely faded away. There is a stone staircase leading down here. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Press: ? - help, v - describe, . - travel A stone staircase leading down. Placed new exclusion. Reduced exclusion size to a single square. You see here a jackal skeleton. There is a stone staircase leading down, spattered with blood here. Unknown command. You start resting. Magic restored. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. You see here a sedimented inky potion. w - a sedimented inky potion There are monsters nearby! Pikel is nearby! Pikel says, "You'll make a fine lemure." Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (chance to affect: 47%) Pikel resists with some effort. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (chance to affect: 47%) Pikel looks drowsy... The helpless Pikel fails to defend himself. You puncture Pikel! Pikel is moderately wounded. Pikel hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. Pikel barely misses you. You closely miss Pikel. Pikel is lightly wounded. Pikel barely misses you. You barely miss Pikel. Pikel is lightly wounded. Pikel hits you with a +2 whip of electrocution. You take 6 damage. The lemure shouts! You hit Pikel but do no damage. Pikel appears confused. You tail-slap Pikel, but do no damage. Pikel is lightly wounded. You hear a shout! x2 You hit Pikel. Pikel is lightly wounded. You hear a shout! Pikel suddenly looks very angry at the Dungeon. You hear a shout! You hit Pikel. You tail-slap Pikel, but do no damage. Pikel is moderately wounded. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (moderately wounded, confused, will become a rime drake, a harpy, or a yak, chance to affect: 49%) Okay, then. Pikel hits the lemure with a +2 whip of electrocution. The lemure shouts! The lemure hits you but does no damage. Casting: Confusing Touch (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - lemure, p - Pikel Aim: a lemure (chance to affect: 47%) The lemure looks drowsy... The helpless lemure fails to defend itself. You puncture the lemure! The lemure is heavily wounded. Pikel seems less confused. The lemure hits you. You take 2 damage. You hit the lemure but do no damage. The lemure is heavily wounded. The lemure hits you! You take 8 damage. You closely miss the lemure. The lemure is heavily wounded. The lemure closely misses you. Pikel checks his coin pouch and frowns. You hit the lemure but do no damage. The lemure is heavily wounded. The lemure hits you but does no damage. You hit the lemure but do no damage. You tail-slap the lemure. The lemure is severely wounded. The lemure hits you! You take 7 damage. The lemure attacks as it pursues you! The lemure closely misses you. The lemure attacks as it pursues you! The lemure misses you. There is a stone staircase leading up here. The lemure hits you. You climb upwards. Level annotation: exclusion: 2 downstairs There is a stone staircase leading down, spattered with blood here. You take 2 damage. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. * * * LOW MAGIC WARNING * * * The lemure hits you. You take 6 damage. You hit the lemure but do no damage. The lemure appears confused. The lemure is heavily wounded. The lemure hits you but does no damage. You hit the lemure but do no damage. The lemure is heavily wounded. The lemure closely misses you. You hit the lemure. The lemure is severely wounded. You closely miss the lemure. The lemure is severely wounded. The lemure hits you but does no damage. The lemure hits itself. You hit the lemure. Your tail-slap misses the lemure. The lemure is almost dead. You hit the lemure but do no damage. You tail-slap the lemure. You kill the lemure! That felt strangely unrewarding. You start resting. Magic restored. HP restored. You see here a jackal skeleton. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. A hobgoblin is nearby! Casting: Confusing Touch (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 short sword (wandering, hasn't noticed you, chance to affect: 64%) The hobgoblin shouts! The hobgoblin looks drowsy... The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! You kill the hobgoblin! Magic restored. You see here the felid skeleton of Natasha. x - a ring of fire Pikel is nearby! Throw: 7 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (wandering, hasn't noticed you, 45% to hit) You throw a poisoned dart. The poisoned dart hits Pikel. Pikel shouts! Throw: 6 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (45% to hit) You throw a poisoned dart. The poisoned dart hits Pikel. Pikel is poisoned. The lemure shouts! Throw: 5 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (lightly wounded, poisoned, 45% to hit) You throw a poisoned dart. The poisoned dart hits Pikel. Pikel looks even sicker. Pikel is lightly wounded. The lemure shouts! Throw: 4 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (lightly wounded, very poisoned, 45% to hit) You throw a poisoned dart. The poisoned dart barely misses Pikel. The poisoned dart misses the lemure. The lemure shouts! Throw: 3 darts (poison) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (lightly wounded, very poisoned, 45% to hit) You throw a poisoned dart. The poisoned dart hits Pikel. Pikel looks even sicker. Pikel is lightly wounded. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (lightly wounded, very poisoned, chance to affect: 47%) Pikel looks drowsy... Pikel hits you with a +2 whip of electrocution. You are electrocuted! You take 14 damage. You miss Pikel. Your tail-slap misses Pikel. Pikel is moderately wounded. Pikel barely misses you. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. Pikel hits you with a +2 whip of electrocution. You are electrocuted! You take 11 damage. You hit Pikel but do no damage. Pikel appears confused. Pikel is moderately wounded. Pikel closely misses the lemure. You barely miss Pikel. Pikel is moderately wounded. Pikel hits you with a +2 whip of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * You take 8 damage. You hit Pikel but do no damage. Pikel is moderately wounded. Pikel shouts, "What's happening?!" Pikel closely misses you. You hit Pikel. You tail-slap Pikel, but do no damage. Pikel is heavily wounded. Pikel hits you with a +2 whip of electrocution. * * * LOW HITPOINT WARNING * * * You take 4 damage. You hit Pikel but do no damage. Pikel is heavily wounded. Pikel closely misses you. You hit Pikel. Pikel is heavily wounded. You closely miss Pikel. Your tail-slap misses Pikel. Pikel is heavily wounded. You barely miss Pikel. Pikel is heavily wounded. You hit Pikel. Pikel is heavily wounded. Pikel seems less confused. Pikel hits you with a +2 whip of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... Pikel says, "Another soul for the market." ####### ###########...... ##...........##### ## #..########### #. ##.## ###.#####..# ####### ##.........## #.....# ......##5##########.....# ...#.(((55K@......#.....#### ...#....#####.###.......#... .....##÷.# #.# ##......#.## ........#.####.# #......#.## ....#..........####......#... ....#.....###............#..# .........)..####...#####....# ###..÷.....................# #.......####....#..#.#.... You could see Pikel (poisoned) and 3 lemures. Vanquished Creatures A lemure (D:3) A bombardier beetle (D:3) 2 hounds (D:3) An orc priest (D:4) Jessica (D:2) An orc wizard (D:4) Natasha (thrice) (D:4) 2 adders 3 dart slugs A ribbon worm (D:3) 4 orcs (D:4) 8 endoplasms 2 giant cockroaches 4 goblins 7 hobgoblins 6 jackals 3 quokkas 3 ball pythons (D:1) 4 frilled lizards 5 kobolds 8 rats 70 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Draconian Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 81 | D:1 | Reached XP level 2. HP: 15/22 MP: 5/5 134 | D:1 | Reached skill level 1 in Fighting 146 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 173 | D:1 | Reached skill level 1 in Ice Magic 232 | D:1 | Reached skill level 3 in Hexes 335 | D:1 | Found Mopt's Vocational Training. 550 | D:1 | Reached XP level 3. HP: 24/28 MP: 6/6 557 | D:1 | Learned a level 3 spell: Tukima's Dance 920 | D:2 | You fall into a shaft and drop 2 floors! 943 | D:3 | Found a faded altar of an unknown god. 1198 | D:2 | Noticed Jessica 1212 | D:2 | HP: 1/28 [Jessica/nerve-wracking pain (11)] 1213 | D:2 | Killed Jessica 1214 | D:2 | Reached XP level 4. HP: 1/35 MP: 5/7 2005 | D:3 | HP: 13/35 [burnt (6)] 2410 | D:3 | Found a glowing golden altar of the Shining One. 2448 | D:4 | Noticed Natasha 2478 | D:4 | Noticed a lemure 2478 | D:4 | Noticed a lemure 2479 | D:4 | Noticed a lemure 2480 | D:4 | Noticed Pikel 2515 | D:3 | Reached XP level 5. HP: 27/41 MP: 5/9 2627 | D:4 | Reached skill level 4 in Hexes 2649 | D:4 | Noticed a lemure 2873 | D:4 | Killed Natasha 3001 | D:3 | Reached XP level 6. HP: 45/51 MP: 6/10 3036 | D:3 | Learned a level 3 spell: Confusing Touch 3067 | D:4 | Noticed Natasha 3077 | D:4 | Killed Natasha 3081 | D:4 | Noticed Natasha 3087 | D:4 | Killed Natasha 3559 | D:4 | HP: 18/51 [Pikel/+2 whip of electrocution (8)] 3566 | D:4 | HP: 10/51 [Pikel/+2 whip of electrocution (5)] 3566 | D:4 | Mangled by Pikel Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_rooms, serial_corexii_hall, corexii_hall_statues_l, corexii_hall_statues_l, amcnicky_mini_rare_corridor_liquid, dk_noncrumbling_3, st_stairs_9, chequers_serial_rivers_small_b, nicolae_shop_vocational D:2: layout_rooms, nrook_uturn, roderic_serpentine_path, uniq_jessica D:3: layout_loops_ring, tso_altar, hellmonk_ecumenical_altar_run_dry, minmay_misc_feat_secret_circle D:4: layout_rooms, lemuel_mausoleum_altar_yredelemnul, minmay_temple_entry_overgrown, chequers_serial_rivers_micro_d, uniq_natasha, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.3 Ice Magic | 1 2 | 2.0 Hexes | 3 4 | 4.6 Spellcasting | 3 | 3.0 Short Blades | | 1.6 Dodging | | 1.7 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 136 | 146 || 282 Tailslap | 19 | 20 || 39 Throw: Dart | | 8 || 8 Cast: Ensorcelled Hiber | 6 | 30 || 36 Confusing Touch | | 4 || 4 Use: Scroll | | 3 || 3 Stab: Sleeping | 7 | 22 || 29 Armour: Skin | 68 | 84 || 152 Dodge: Dodged | 67 | 61 || 128 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3562 | 3325 | 237 | 660 | 1768 | 4 | 890.5 | Dungeon | 3562 | 3325 | 237 | 660 | 1768 | 4 | 890.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1429 daAuts D:2: 801 daAuts D:1: 791 daAuts D:4: 540 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3562 | 3325 | 237 | 660 | 1768 | 4 | 890.5 | Dungeon | 3562 | 3325 | 237 | 660 | 1768 | 4 | 890.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1429 daAuts D:2: 801 daAuts D:1: 791 daAuts D:4: 540 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 122.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 122.0 +-------+-------+-------+-------+-------+----------------------