Dungeon Crawl Stone Soup version 0.33-a0-1041-g49552807fa (webtiles) character file. Game seed: 1255592394327045106 1290 RaineAsh the Chiller (level 8, -14/66 HPs) Began as a Revenant Ice Elementalist on Mar 4, 2025. Was an Initiate of Hepliaklqana. Demolished by a two-headed ogre ... wielding a +0 giant club (22 damage) ... on level 6 of the Dungeon. The game lasted 00:35:12 (6112 turns). RaineAsh the Chiller (Revenant Ice Elementalist) Turns: 6112, Time: 00:35:12 Health: -14/66 AC: 6 Str: 11 XL: 8 Next: 55% Magic: 3/13 EV: 16 Int: 17 God: Hepliaklqana [......] Gold: 235 SH: 0 Dex: 9 Spells: 1/17 levels left rFire . . . b - +2 dagger (speed) rCold + . . (no offhand) rNeg + + + m - +1 robe {rN+} rPois ∞ t - +2 hat rElec . q - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ u - ring of willpower HPRegen 0.31/turn e - +5 ring of evasion MPRegen 0.13/turn %: no passive effects @: freezing walls A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle, Renounce Religion You were on level 6 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 235 gold pieces. Inventory: Hand Weapons b - a +2 dagger of speed (weapon) (You took it off a goblin on level 1 of the Dungeon) p - a +0 short sword of speed (You took it off a kobold on level 1 of the Dungeon) C - a +4 dagger (You took it off a goblin on level 4 of the Dungeon) Missiles c - 3 curare-tipped darts (quivered) f - 12 poisoned darts n - 33 stones x - 2 throwing nets Armour d - a +0 leather armour (You found it on level 1 of the Dungeon) m - a +1 robe of positive energy (worn) (You found it on level 1 of the Dungeon) q - a +0 cloak (worn) (You found it on level 2 of the Dungeon) t - a +2 hat (worn) (You found it on level 3 of the Dungeon) Jewellery e - a +5 ring of evasion (worn) (You found it on level 1 of the Dungeon) s - a ring of flight (You found it on level 2 of the Dungeon) u - a ring of willpower (worn) (You found it on level 3 of the Dungeon) Wands z - a wand of mindburst (7) (You found it on level 4 of the Dungeon) E - a wand of polymorph (11) (You found it on level 5 of the Dungeon) Scrolls g - 3 scrolls of teleportation i - a scroll of brand weapon {unknown} k - 2 scrolls of enchant armour {unknown} r - a scroll of acquirement {unknown} w - a scroll of vulnerability {unknown} y - 3 scrolls of amnesia {unknown} A - a scroll of revelation {unknown} F - a scroll of torment Potions a - 2 potions of invisibility h - a potion of haste j - 5 potions of curing l - a potion of magic v - a potion of ambrosia D - 3 potions of heal wounds Skills: - Level 4.0 Fighting - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.4 Unarmed Combat - Level 5.0 Spellcasting - Level 4.0 Summonings + Level 1.4 Necromancy + Level 7.4 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Foxfire Conj/Fire 16% 2x1d4 14% 1 i - Call Imp Summ 34% N/A 4% 2 o - Ozocubu's Armour Ice 29% N/A 1% 3 r - Frozen Ramparts Ice 58% 1d9 1% 3 u - Summon Ice Beast Ice/Summ 23% N/A 4% 3 v - Vampiric Draining Necr 9% 2d6 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 36% N/A 9% 1 Magic Dart Conj 16% 1d3 14% 1 Grave Claw Necr 18% 2d8 12% 2 Blink Tloc 8% N/A 22% 2 Inner Flame Hex/Fire 4% N/A 38% 3 Animate Dead Necr 9% N/A 63% 4 Metabolic Englaciation Hex/Ice 8% N/A 65% 5 Borgnjor's Vile Clutch Necr/Erth 3% N/A 96% 5 Irradiate Conj/Alch 2% 3d12 98% 5 Ignition Fire 2% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Annotations: D:4 1 runed translucent door, Crazy Yiuf D:5 exclusion: ogre D:6 Duvessa Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History You destroy the wight! You start resting. HP restored. Magic restored. Things that are here: a +0 scimitar; a +0 robe Things that are here: a +0 dagger; a +0 robe Okay, then. A wight comes into view. It is wielding a +0 spear. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The wight barely misses your ice beast. Your ice beast hits the wight but does no damage. The wight closely misses you. Your ice beast barely misses the wight. The wight completely misses you. You closely miss the wight. You hit the wight but do no damage. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight hits you with a +0 spear. You take 6 damage. You hit the wight. The wight is moderately damaged. Casting: Summon Ice Beast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 spear and wearing a +0 robe (moderately damaged, ally target, 100% to hit) You freeze the wight. The wight resists. The wight is heavily damaged. You barely miss the wight. The wight is heavily damaged. Your ice beast hits the wight but does no damage. The wight closely misses you. You hit the wight. The wight is heavily damaged. Your ice beast hits the wight but does no damage. The wight barely misses you. You hit the wight but do no damage. The wight is heavily damaged. Your ice beast hits the wight but does no damage. The wight barely misses you. You hit the wight but do no damage. The wight is heavily damaged. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 spear and wearing a +0 robe (heavily damaged, ally target, 100% to hit) You freeze the wight. The wight resists. The wight is heavily damaged. You hit the wight. The wight is severely damaged. Your ice beast hits the wight but does no damage. The wight misses you. You barely miss the wight. The wight is severely damaged. Your ice beast closely misses the wight. The wight hits you with a +0 spear! You take 7 damage. You hit the wight but do no damage. The wight is severely damaged. Your ice beast closely misses the wight. The wight hits you with a +0 spear. You take 4 damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 spear and wearing a +0 robe (severely damaged, ally target, 100% to hit) You freeze the wight but do no damage. The wight completely resists. You closely miss the wight. The wight is severely damaged. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight completely misses you. You barely miss the wight. The wight is almost destroyed. You hit the wight. The wight is almost destroyed. Your ice beast hits the wight but does no damage. The wight closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 spear and wearing a +0 robe (almost destroyed, ally target, 100% to hit) You freeze the wight. The wight resists. You destroy the wight! Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! A wight comes into view. It is wielding a +0 hand axe. Things that are here: 2 gold pieces; a +0 spear; a +0 robe Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. Your ice beast closely misses the wight. The wight hits your ice beast with a +0 hand axe. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight barely misses your ice beast. The wight hits your cerulean imp with a +0 hand axe. Your ice beast hits the wight but does no damage. The wight barely misses your cerulean imp. The wight hits your ice beast with a +0 hand axe. Your cerulean imp closely misses the wight. Your ice beast closely misses the wight. The wight completely misses you. The wight misses your ice beast. The wight hits your cerulean imp with a +0 hand axe. Your cerulean imp barely misses the wight. You hit the wight but do no damage. The wight is lightly damaged. Your ice beast misses the wight. The wight closely misses you. The wight barely misses your ice beast. The wight hits your cerulean imp with a +0 hand axe. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (lightly damaged, ally target, 100% to hit) You freeze the wight. The wight resists. The wight is moderately damaged. You closely miss the wight. The wight is moderately damaged. Your cerulean imp hits the wight with a -3 spear. The wight hits you but does no damage. The wight closely misses your ice beast. The wight misses your cerulean imp. Your ice beast barely misses the wight. You hit the wight but do no damage. The wight is heavily damaged. Your cerulean imp hits the wight but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 hand axe and wearing a +0 robe (heavily damaged, ally target, 100% to hit) You freeze the wight. The wight resists. The wight is heavily damaged. You hit the wight. The wight is heavily damaged. * * * LOW MAGIC WARNING * * * Your ice beast barely misses the wight. The wight hits you with a +0 hand axe. The wight hits your ice beast with a +0 hand axe. The wight barely misses your cerulean imp. Your cerulean imp barely misses the wight. Your magical contamination has completely faded away. You take 1 damage. You hit the wight but do no damage. The wight is heavily damaged. Your ice beast completely misses the wight. The wight hits you but does no damage. The wight completely misses your cerulean imp. The wight hits your ice beast but does no damage. You hit the wight but do no damage. The wight is heavily damaged. Your cerulean imp hits the wight with a -3 spear. The wight hits you with a +0 hand axe. The wight barely misses your ice beast. The wight hits your cerulean imp with a +0 hand axe. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Your ice beast hits the wight but does no damage. You take 1 damage. You hit the wight but do no damage. The wight is severely damaged. You hit the wight but do no damage. The wight is severely damaged. Your ice beast closely misses the wight. The wight completely misses you. The wight hits your ice beast with a +0 hand axe. You hit the wight. The wight is severely damaged. Your ice beast hits the wight. The wight is destroyed! You start resting. Your ice beast disappears in a puff of smoke! HP restored. Magic restored. You now have 235 gold pieces (gained 2). Things that are here: a +0 spear; a +0 robe D - 3 potions of heal wounds (gained 1) An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! Press: ? - help, v - describe, . - travel Here: an ogre, wielding a +0 giant club (asleep) The floor. Placed new exclusion. Partly explored, can't reach some places. Partly explored, can't reach some places. Things that are here: a +0 hand axe; a +0 robe Things that are here: a +0 dagger; a +0 robe There is a stone staircase leading down here. Search for what [Enter for "hep", or ? for help]? . Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Duvessa, Sister of Dowan comes into view. She is wielding a +6 short sword of venom and wearing a +2 chain mail of fire resistance. Okay, then. Press: ? - help, v - describe, . - travel Here: Duvessa, wielding a +6 short sword of venom and wearing a +2 chain mail of fire resistance (asleep) The floor. Press: ? - help, v - describe, . - travel Here: Duvessa, wielding a +6 short sword of venom and wearing a +2 chain mail of fire resistance (asleep) The floor. Placed new exclusion. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: ogre There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Level annotation: Duvessa The orc shouts! The black bear growls angrily. Found a robe. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: ogre There is a stone staircase leading down here. There is a stone staircase leading up here. Things that are here: a +0 leather armour; a +0 rapier There is a stone staircase leading down here. You climb downwards. Level annotation: Duvessa There is a stone staircase leading up here. Throw: 3 darts (curare) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (asleep, 98% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the scorpion. The scorpion is poisoned. The scorpion struggles to breathe. The scorpion seems to slow down. The scorpion is moderately wounded. There is a stone staircase leading up here. The scorpion closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, very poisoned, slow, 100% to hit) You freeze the scorpion. You kill the scorpion! You devour the vestiges of the scorpion's existence in your flames. Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! You need to enable at least one skill for training. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'v'. Magic restored. You see here a scorpion corpse. c - 3 curare-tipped darts (gained 1) You see here a scorpion corpse. There is a stone staircase leading up here. There is a stone staircase leading up here. You see here a scorpion corpse. A bombardier beetle comes into view. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the bombardier beetle but does no damage. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! Okay, then. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The liquid fire burns you! The wall freezes the bombardier beetle! You take 3 damage. The liquid fire burns you! Your ice beast barely misses the bombardier beetle. You take 5 damage. The liquid fire burns you! The wall freezes the bombardier beetle. You kill the bombardier beetle! You take 2 damage. The liquid fire burns you! You take 2 damage. You are on fire! You are on fire! The frozen ramparts melt away as you move. You shake off some of the fire as you move. The liquid fire burns you! You take 4 damage. You swap places. You shake off some of the fire as you move. The liquid fire burns you! You take 4 damage. You shake off the liquid fire. Your ice beast disappears in a puff of smoke! HP restored. A centaur comes into view. You see here a bombardier beetle corpse. Casting: Summon Ice Beast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You swap places. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target There's nothing there! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target Fall back! You see here a bombardier beetle corpse. The centaur shouts! The centaur hits you but does no damage. The centaur misses you. Casting: Summon Ice Beast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (100% to hit) You freeze the centaur. The centaur is lightly wounded. You hit the centaur. The centaur is moderately wounded. The centaur hits you. The centaur completely misses you. The centaur barely misses you. The centaur kicks you. You take 5 damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (moderately wounded, 100% to hit) You freeze the centaur. The centaur is severely wounded. You hit the centaur but do no damage. The centaur is severely wounded. The centaur hits you but does no damage. The centaur kicks you. You take 2 damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (severely wounded, 100% to hit) You freeze the centaur. The centaur is almost dead. You hit the centaur but do no damage. The centaur is almost dead. The centaur hits you. The centaur closely misses you. x2 The centaur kicks you but does no damage. You take 1 damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (almost dead, 100% to hit) You freeze the centaur. The centaur is almost dead. You hit the centaur. You kill the centaur! Your Unarmed Combat skill increases to level 2! Your Necromancy skill increases to level 1! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A hound comes into view. The hound barks! The hound bites you. The hound barely misses you. You take 5 damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (100% to hit) You freeze the hound! The hound is heavily wounded. You hit the hound. The hound is severely wounded. The hound misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 100% to hit) You freeze the hound! You kill the hound! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. A jelly comes into view. The jelly hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You freeze the jelly! The jelly is heavily wounded. You hit the jelly. Your claws burn! The jelly is severely wounded. The jelly barely misses you. You take 2 damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (severely wounded, 100% to hit) You freeze the jelly! You kill the jelly! Found an escape hatch in the floor. A two-headed ogre comes into view. It is wielding a +0 giant club and a +0 giant spiked club. The two-headed ogre shouts in stereo! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the two-headed ogre. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, ally target, chance to affect: 47%) The two-headed ogre resists with some effort. The wall freezes the two-headed ogre. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (lightly wounded, ally target, 100% to hit) You freeze the two-headed ogre! The two-headed ogre is moderately wounded. You hit the two-headed ogre. The two-headed ogre is moderately wounded. The wall freezes the two-headed ogre. The two-headed ogre hits you with a +0 giant club! The two-headed ogre completely misses you. Your ice beast hits the two-headed ogre but does no damage. You take 16 damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (heavily wounded, ally target, 100% to hit) You freeze the two-headed ogre. The two-headed ogre is heavily wounded. You hit the two-headed ogre. The two-headed ogre is heavily wounded. The wall freezes the two-headed ogre. The two-headed ogre hits you with a +0 giant club! The two-headed ogre barely misses you. Your ice beast hits the two-headed ogre. Your ice beast freezes the two-headed ogre! You take 16 damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (severely wounded, not watching you, ally target, 100% to hit) You freeze the two-headed ogre. The two-headed ogre is severely wounded. You hit the two-headed ogre. The two-headed ogre is severely wounded. Your ice beast hits the two-headed ogre but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (severely wounded, ally target, 100% to hit) You freeze the two-headed ogre. The two-headed ogre is almost dead. You hit the two-headed ogre. The two-headed ogre is almost dead. The wall freezes the two-headed ogre. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club!! You die... Hepliaklqana delivers you to your ancestors. .######..###### .......### ..........h..... #.... ................ #.### ................ #.# [......<....# #. #.# ###.#####.#.# #. #.# # #. #.# .#.###.#####... #.# .......@O.....# #.# ######.Y####.#. #.# #..# #.# #..# ######.# ######>.# #......# ........#######.###### #######.........# ########### You could see a two-headed ogre (ally target) and a friendly ice beast (summoned). Vanquished Creatures Eustachio (D:5) 2 centaurs 3 scorpions 3 wights (D:5) 2 bombardier beetles A jelly (D:6) 4 hounds 3 iguanas Robin (D:4) 4 gnolls (D:3) 8 adders 2 dart slugs A ribbon worm (D:3) An orc (D:3) 11 ball pythons 3 bats 8 endoplasms 6 giant cockroaches 18 goblins 9 hobgoblins 8 jackals 7 kobolds 7 frilled lizards 9 rats 122 creatures vanquished. Vanquished Creatures (collateral kills) An ice beast (D:3) A wight (D:5) An adder (D:5) 3 creatures vanquished. Grand Total: 125 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Revenant Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 100 | D:1 | You fall into a shaft and drop 1 floor! 116 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 185 | D:1 | Reached skill level 1 in Fighting 481 | D:1 | Learned a level 1 spell: Foxfire 481 | D:1 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 481 | D:1 | Reached XP level 3. HP: 26/28 MP: 3/6 488 | D:1 | Learned a level 3 spell: Frozen Ramparts 599 | D:1 | Reached skill level 1 in Unarmed Combat 983 | D:2 | Reached skill level 5 in Ice Magic 1350 | D:2 | Reached XP level 4. HP: 33/35 MP: 7/7 1504 | D:2 | Learned a level 3 spell: Summon Ice Beast 1601 | D:3 | Found a hazy altar of Hepliaklqana. 2114 | D:3 | Found a faded altar of an unknown god. 2307 | D:3 | Noticed an ice beast 2662 | D:3 | Reached XP level 5. HP: 41/41 MP: 3/8 2790 | D:4 | Reached skill level 1 in Summonings 3035 | D:4 | Found a runed translucent door. 3036 | D:4 | Noticed Crazy Yiuf 3353 | D:4 | Learned a level 2 spell: Call Imp 3468 | D:4 | Noticed Robin 3477 | D:4 | Killed Robin 3478 | D:4 | Reached skill level 6 in Ice Magic 3478 | D:4 | Reached XP level 6. HP: 48/48 MP: 1/10 3941 | D:5 | Entered Level 5 of the Dungeon 4170 | D:5 | Found a staircase to the Ecumenical Temple. 4175 | Temple | Entered the Ecumenical Temple 4231 | D:3 | Killed an ice beast 4232 | D:3 | Reached XP level 7. HP: 46/56 MP: 7/11 4273 | D:3 | Became a worshipper of Hepliaklqana the Forgotten 4278 | D:3 | Learned a level 3 spell: Ozocubu's Armour 4531 | D:5 | Noticed Eustachio 4541 | D:5 | Killed Eustachio 4543 | D:5 | Reached skill level 7 in Ice Magic 4732 | D:5 | Found a burning altar of Makhleb. 4732 | D:5 | Found an iron altar of Okawaru. 5250 | D:5 | Reached XP level 8. HP: 63/63 MP: 9/12 5680 | D:6 | Noticed Duvessa 5790 | D:6 | Reached skill level 5 in Spellcasting 5794 | D:6 | Learned a level 3 spell: Vampiric Draining 5921 | D:6 | Reached skill level 1 in Necromancy 6105 | D:6 | Noticed a two-headed ogre 6112 | D:6 | HP: 8/66 [two-headed ogre/+0 giant club (27)] 6112 | D:6 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_rooms, minivault_23 D:2: layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_brackets, dreamdust_ecumenical_altar_hidden_monk_grotto, minmay_misc_feat_five, chequers_garden, st_stairs_10 D:4: kennysheep_goblin_castle, layout_cave_pools, uniq_crazy_yiuf_cottage D:5: layout_layer_cave, gammafunk_temple_overflow_forgotten, temple_statues, uniq_eustachio D:6: layout_loops_ring, minmay_shop_enchanted_jewellery, minivault_4, uniq_duvessa Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 | 4.0 Unarmed Combat | 1 2 | 2.4 Ice Magic | 5 6 7 | 7.4 Spellcasting | 3 4 5 | 5.0 Summonings | 1 2 3 4 | 4.0 Necromancy | 1 | 1.4 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 20 | | || 20 Dagger | 13 | 87 | 70 || 170 Punch | 1 | | || 1 Throw: Dart | 10 | 15 | 1 || 26 Cast: Freeze | 43 | 56 | 43 || 142 Frozen Ramparts | 1 | 9 | 5 || 15 Summon Ice Beast | | 1 | 8 || 9 Call Imp | | 1 | 2 || 3 Foxfire | | | 4 || 4 Ability: Enkindle | | | 1 || 1 Evoke: Wand | | 2 | 3 || 5 Use: Scroll | | 7 | 1 || 8 Stab: Sleeping | 1 | 3 | || 4 Armour: Robe | 22 | 37 | 37 || 96 Dodge: Dodged | 19 | 54 | 53 || 126 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6071 | 5633 | 438 | 508 | 4111 | 7 | 867.3 | Dungeon | 6063 | 5629 | 434 | 508 | 4111 | 6 | 1010.5 | Temple | 8 | 4 | 4 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1658 daAuts D:3: 1335 daAuts D:4: 1194 daAuts D:1: 819 daAuts D:2: 701 daAuts D:6: 353 daAuts Temple: 8 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6071 | 5633 | 438 | 508 | 4111 | 7 | 867.3 | Dungeon | 6063 | 5629 | 434 | 508 | 4111 | 6 | 1010.5 | Temple | 8 | 4 | 4 | 0 | 0 | 1 | 8.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1658 daAuts D:3: 1335 daAuts D:4: 1194 daAuts D:1: 819 daAuts D:2: 701 daAuts D:6: 353 daAuts Temple: 8 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 263.3 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 307.2 +-------+-------+-------+-------+-------+----------------------