Seeded DCSS version 0.33-a0-1120-gbd99899e7f (webtiles) character file. Game seed: 2309414483537241789 (custom seed) 7434 RaineAsh the Thaumaturge (level 11, 87/87 HPs) Began as a Gnoll Hedge Wizard on Mar 21, 2025. Was an Elder of Ashenzari. Quit the game on level 8 of the Dungeon on Mar 23, 2025. The game lasted 01:21:55 (12837 turns). RaineAsh the Thaumaturge (Gnoll Hedge Wizard) Turns: 12837, Time: 01:21:56 Health: 87/87 AC: 13 Str: 18 XL: 11 Next: 15% Magic: 27/27 EV: 14 Int: 16 God: Ashenzari [****..] Gold: 617 SH: 10 Dex: 11 Spells: 9/34 levels left rFire . . . b - +1 whip (elec) rCold . . . L - +0 buckler of the Eternal Soothsayer {Melee, Elem} (curse) rNeg . . . E - +2 leather armour "At What Cost Knowledge?" {rPois, Elem, Bglg} (curse) rPois + c - +2 hat of the Shackled Repose {Elem, Fort} (curse) rElec . H - +1 cloak "Restrained Agnosticism" {Comp, Bglg} (curse) rCorr . (no gloves) SInv + A - +2 pair of boots Will ..... C - amulet of Ashenzari's Free Will {Reflect SH+5, Self, Cun} (curse) Stlth ++++ O - ring of Ouranomancy {Str+6, Self, Cun} (curse) HPRegen 0.34/turn (no ring) MPRegen 0.20/turn %: reflection, clarity @: no status effects A: fangs 1, strong nose, distributed training a: Renounce Religion, Shatter the Chains You were on level 8 of the Dungeon. You worshipped Ashenzari. Ashenzari was greatly pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 617 gold pieces. Inventory: Hand Weapons a - a +3 dagger of draining (You took it off an orc on level 3 of the Dungeon) b - a +1 whip of electrocution (weapon) (You took it off an orc on level 8 of the Dungeon) y - a +1 trident of freezing (You took it off a gnoll sergeant on level 6 of the Dungeon) Missiles e - 82 stones k - 4 throwing nets Q - 16 poisoned darts Armour c - the cursed +2 hat of the Shackled Repose (worn) {Elem, Fort} It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Fortitude: Armour and Shields. t - a scarf of repulsion (You found it on level 3 of the Dungeon) v - a +0 kite shield (You found it on level 3 of the Dungeon) z - a +2 chain mail of fire resistance (You took it off an orc on level 3 of the Dungeon) A - a +2 pair of boots (worn) (You found it on level 8 of the Dungeon) E - the cursed +2 leather armour "At What Cost Knowledge?" (worn) {rPois, Elem, Bglg} (You took it off an orc on level 9 of the Dungeon) It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Beguiling: Hexes and Translocations. H - the cursed +1 cloak "Restrained Agnosticism" (worn) {Comp, Bglg} (You found it on level 5 of the Dungeon) It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Beguiling: Hexes and Translocations. L - the cursed +0 buckler of the Eternal Soothsayer (worn) {Melee, Elem} (You took it off a gnoll sergeant on level 6 of the Dungeon) It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Magical Staves q - a staff of cold (You found it on level 2 of the Dungeon) s - a staff of death (You found it on level 2 of the Dungeon) I - a staff of alchemy (You took it off a goblin on level 2 of the Dungeon) R - a staff of conjuration (You found it on level 7 of the Dungeon) Jewellery C - the cursed amulet of Ashenzari's Free Will (worn) {Reflect SH+5, Self, Cun} (You found it on level 5 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Cunning: Dodging and Stealth. J - a ring of fire (You took it off a gnoll on level 6 of the Dungeon) O - the cursed ring of Ouranomancy (worn) {Str+6, Self, Cun} (You acquired it on level 8 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Cunning: Dodging and Stealth. Talismans m - a beast talisman (You found it on level 2 of the Dungeon) Wands h - a wand of digging (8) (You found it on level 6 of the Dungeon) w - a wand of mindburst (14) (You took it off a hobgoblin on level 3 of the Dungeon) F - a wand of flame (10) (You found it on level 5 of the Dungeon) Scrolls f - a scroll of fear l - 2 scrolls of butterflies n - 3 scrolls of teleportation r - 2 scrolls of enchant armour B - a scroll of silence D - a scroll of vulnerability M - 2 scrolls of fog P - a scroll of revelation Potions d - a potion of magic g - 3 potions of attraction i - 2 potions of might j - 2 potions of curing o - a potion of resistance p - 3 potions of heal wounds u - a potion of berserk rage x - 2 potions of brilliance G - a potion of ambrosia K - a potion of enlightenment N - a potion of invisibility Skills: + Level 6.1(8.8) Fighting + Level 6.1(8.0) Short Blades + Level 6.1(8.0) Long Blades + Level 6.1(8.0) Axes + Level 6.1(8.0) Maces & Flails + Level 6.1(8.0) Polearms + Level 6.1(8.0) Staves + Level 6.1 Ranged Weapons + Level 6.1 Throwing + Level 6.1(8.0) Armour + Level 7.7(10.5) Dodging + Level 7.5(10.3) Stealth + Level 6.1(8.0) Shields + Level 6.1(8.0) Unarmed Combat + Level 9.5(12.2) Spellcasting + Level 6.4 Conjurations + Level 5.0(7.6) Hexes + Level 5.5(7.3) Summonings + Level 5.5(7.3) Necromancy + Level 5.5(8.2) Translocations + Level 5.0(6.8) Forgecraft + Level 5.0(8.5) Fire Magic + Level 5.0(8.5) Ice Magic + Level 5.0(8.5) Air Magic + Level 5.0(8.5) Earth Magic + Level 5.0 Alchemy + Level 6.7 Invocations + Level 6.1 Evocations + Level 5.5 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Grave Claw Necr 66% 2d11 1% 2 d - Mephitic Cloud Conj/Alch/Air 31% N/A 1% 3 h - Hailstorm Conj/Ice 33% 3d8 1% 3 i - Call Imp Summ 66% N/A 1% 2 m - Mercury Arrow Conj/Alch 56% 2d8 1% 2 p - Maxwell's Portable P Tloc 36% (3-9)d5 1% 3 t - Airstrike Air 18% 2d(3-19) 3% 4 v - Vampiric Draining Necr 33% 2d8 1% 3 B - Blink Tloc 72% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 72% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Shock Conj/Air 100% 1d9 1% 1 Soul Splinter Necr 100% N/A 1% 1 Jinxbite Hex 68% N/A 1% 2 Lesser Beckoning Tloc 72% N/A 1% 2 Searing Ray Conj 60% 2d6 1% 2 Frozen Ramparts Ice 72% 1d11 1% 3 Ozocubu's Armour Ice 36% N/A 1% 3 Swiftness Air 36% N/A 1% 3 Teleport Other Tloc 36% N/A 1% 3 Forge Blazeheart Golem Fire/Frge 34% N/A 4% 4 Fulminant Prism Conj/Alch 14% 3d9 10% 4 Metabolic Englaciation Hex/Ice 17% N/A 11% 5 Olgreb's Toxic Radiance Alch 26% N/A 13% 4 Alistair's Walking Alem Alch/Frge 28% N/A 24% 5 Alistair's Intoxication Alch 17% N/A 34% 5 Forge Monarch Bomb Fire/Frge 17% 4d9 56% 6 Diamond Sawblades Frge 15% 4d6 99% 7 Orb of Destruction Conj 15% 9d7 99% 7 Spellspark Servitor Conj/Frge 15% N/A 99% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:4 Lair: D:8-11 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:5 exclusion: staircase Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the orc warrior!! The orc warrior is almost dead. The hail pelts the gnoll! The gnoll is severely wounded. The hail pelts the orc! You kill the orc! The hail misses the gnoll. The hail pelts the gnoll. The gnoll is almost dead. You block the centaur's attack. x2; The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll barely misses the orc warrior. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The gnoll bouda is engulfed in noxious fumes. The gnoll bouda appears confused. The gnoll bouda hits the centaur with a +0 whip. The centaur is killed! The gnoll is engulfed in noxious fumes. The gnoll appears confused. Your base Hexes skill increases to level 5! Your base Forgecraft skill increases to level 5! Your base Fire Magic skill increases to level 5! Your base Ice Magic skill increases to level 5! Your base Air Magic skill increases to level 5! Your base Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Hailstorm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the gnoll! You kill the gnoll! The hail misses the gnoll. The hail pelts the gnoll!! You kill the gnoll! The hail misses the orc. x2; The gnoll is no longer moving quickly. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! An orc warrior comes into view. It is wielding a +0 scimitar. The gnoll is engulfed in noxious fumes. The gnoll appears confused. The gnoll bouda is engulfed in noxious fumes. The gnoll bouda appears confused. The gnoll bouda says, "Why is everything spinning?" The gnoll bouda barely misses you. The orc warrior hits the gnoll with a +0 war axe! The gnoll is killed! The orc warrior closely misses you. The centaur shoots an arrow. The arrow hits you! You take 21 damage. You hit the orc warrior but do no damage. You drain the orc warrior. You bite the orc warrior, but do no damage. The orc warrior is almost dead. The gnoll bouda is engulfed in noxious fumes. The gnoll bouda appears confused. You block the gnoll bouda's attack. You hit the orc. You kill the orc! The centaur shoots an arrow. The arrow barely misses you. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The gnoll bouda is engulfed in noxious fumes. You hit the gnoll bouda but do no damage. You drain the gnoll bouda. The gnoll bouda is lightly wounded. Your magical contamination has completely faded away. You strike the helpless gnoll bouda from behind! You impale the gnoll bouda!! You kill the gnoll bouda! Casting: Hailstorm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a centaur, wielding a +0 orcbow You unleash the spiteful dead! The jagged bones skewer the centaur! The centaur is moderately wounded. The centaur is pinned in place! The centaur shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the centaur! The gnoll closely misses you. The centaur shoots an arrow. The arrow hits you! You take 12 damage. You puncture the orc! You kill the orc! The gnoll hits you but does no damage. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (severely wounded, bound in place, chance to weaken: 100%) The glob of mercury hits the gnoll! The gnoll looks weaker. The mercury splashes! The gnoll looks weaker. The orc warrior looks weaker. The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll completely misses you. The orc warrior closely misses the gnoll. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (severely wounded, bound in place, chance to weaken: 100%) The glob of mercury hits the gnoll! The gnoll looks even weaker. The mercury splashes! The gnoll looks even weaker. The orc warrior looks even weaker. You kill the gnoll! You block the gnoll's attack. You hit the gnoll but do no damage. You drain the gnoll. You bite the gnoll, but do no damage. The gnoll is severely wounded. The centaur shoots an arrow. The arrow hits you. The gnoll hits you but does no damage. You take 2 damage. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the centaur! You kill the centaur! The hail pelts the orc warrior! The orc warrior is moderately wounded. The hail misses the orc warrior. The orc warrior shouts, "What's happening?!" The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The orc warrior barely misses you. You hit the gnoll. You drain the gnoll. You kill the gnoll! The orc warrior barely misses you. Casting: Hailstorm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (moderately wounded, chance to weaken: 100%) The glob of mercury hits the orc warrior. The orc warrior looks weaker. The mercury splashes! The orc warrior looks even weaker. The orc warrior is heavily wounded. * * * LOW MAGIC WARNING * * * The orc warrior hits you but does no damage. The orc warrior misses the orc warrior. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (heavily wounded, weak, chance to weaken: 100%) The glob of mercury hits the orc warrior. The orc warrior looks even weaker. The mercury splashes! The orc warrior looks even weaker. The orc warrior is heavily wounded. * * * LOW MAGIC WARNING * * * The orc warrior hits you but does no damage. The orc warrior misses the orc warrior. You hit the orc warrior but do no damage. The orc warrior is heavily wounded. You hit the orc warrior but do no damage. You drain the orc warrior. The orc warrior is severely wounded. The orc warrior hits you but does no damage. The orc warrior closely misses the orc warrior. You hit the orc warrior but do no damage. The orc warrior is severely wounded. You closely miss the orc warrior. You bite the orc warrior, but do no damage. The orc warrior is severely wounded. The orc warrior hits you but does no damage. The orc warrior misses the orc warrior. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 scimitar and wearing a +0 plate armour (severely wounded, weak, lightly drained, chance to weaken: 100%) The glob of mercury hits the orc warrior. The orc warrior looks even weaker. The mercury splashes! The orc warrior looks even weaker. The orc warrior is almost dead. * * * LOW MAGIC WARNING * * * The orc warrior hits you but does no damage. The orc warrior hits the orc warrior with a +0 war axe. You barely miss the orc warrior. The orc warrior is almost dead. The orc warrior barely misses you. The orc warrior mumbles something. You hit the orc warrior but do no damage. You drain the orc warrior. The orc warrior is almost dead. You barely miss the orc warrior. The orc warrior is almost dead. The orc warrior seems less confused. You block the orc warrior's attack. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the orc warrior but do no damage. You bite the orc warrior. The orc warrior is almost dead. You hit the orc warrior but do no damage. You bite the orc warrior, but do no damage. The orc warrior is almost dead. You block the orc warrior's attack. x2 You hit the orc warrior. You kill the orc warrior! You have harvested as much death for Grave Claw as you can hold at once. The orc warrior hits you but does no damage. You hit the orc warrior but do no damage. The orc warrior is almost dead. You hit the orc warrior. You kill the orc warrior! Things that are here: a +0 war axe; a +0 chain mail; an orc corpse Items here: )))))) [[ ††. Okay, then. Press: ? - help, v - describe, . - travel, g - get item Items here: )))))) [[ ††. The floor, spattered with blood. Things that are here: a +0 war axe; a +0 chain mail; an orc corpse k - 4 throwing nets (gained 2) Items here: )) ††. Okay, then. Items here: )))))) [[ ††. Things that are here: a +0 flail; a +0 whip; a gnoll corpse Items here: ))) †††. Okay, then. Things that are here: a +0 club; a gnoll corpse Items here: )))))) [[ ††. R - a +1 whip of electrocution You unwield your +3 dagger of draining. You hear the crackle of electricity. R - a +1 whip of electrocution (weapon) Okay, then. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Okay, then. Your movement speed is average. Your attack delay is about 0.7. Your damage rating with your +1 whip of electrocution is about 10 (Base 6 x 120% (Str) x 131% (Skill) + 1 (Ench)). Your base attributes are Str 12, Int 16, Dex 11. Adjust (i)tems, (s)pells, or (a)bilities? Okay, then. You unwield your +1 whip of electrocution. Your +1 whip of electrocution stops crackling. x - a +5 flail (weapon) Your movement speed is average. Your attack delay is about 1.0. Your damage rating with your +5 flail is about 20 (Base 10 x 120% (Str) x 131% (Skill) + 5 (Ench)). Your base attributes are Str 12, Int 16, Dex 11. You unwield your +5 flail. You hear the crackle of electricity. R - a +1 whip of electrocution (weapon) Your movement speed is average. Your attack delay is about 0.7. Your damage rating with your +1 whip of electrocution is about 10 (Base 6 x 120% (Str) x 131% (Skill) + 1 (Ench)). Your base attributes are Str 12, Int 16, Dex 11. You drop a +5 flail. Adjust (i)tems, (s)pells, or (a)bilities? a - a +3 dagger of draining Adjust to which letter? (? for menu, Esc to quit) b - a +3 dagger of draining; a - a staff of conjuration Adjust (i)tems, (s)pells, or (a)bilities? a - a staff of conjuration Adjust to which letter? (? for menu, Esc to quit) b - a staff of conjuration; a - a +3 dagger of draining Adjust (i)tems, (s)pells, or (a)bilities? R - a +1 whip of electrocution (weapon) Adjust to which letter? (? for menu, Esc to quit) b - a +1 whip of electrocution (weapon); R - a staff of conjuration You drop a +0 leather armour. Items here: )) ††. You see here a +0 whip. A gnoll bouda comes into view. It is wielding a +0 whip. You see here a +0 long sword of electrocution. You hit the gnoll bouda. You bite the gnoll bouda, but do no damage. The gnoll bouda is lightly wounded. You barely miss the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll bouda closely misses you. You whack the gnoll bouda! The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip. You take 4 damage. You hit the gnoll bouda. Lightning courses through the gnoll bouda! You kill the gnoll bouda! Found 5 stones. Things that are here: a +0 whip; a +0 leather armour e - 79 stones (gained 5) x - 2 potions of brilliance A gnoll bouda comes into view. It is wielding a +0 whip. The gnoll bouda shouts! You closely miss the gnoll bouda. You hit the gnoll bouda. You bite the gnoll bouda, but do no damage. The gnoll bouda is moderately wounded. The gnoll bouda hits you but does no damage. You hit the gnoll bouda. You bite the gnoll bouda, but do no damage. The gnoll bouda is moderately wounded. The gnoll bouda misses you. You hit the gnoll bouda. You bite the gnoll bouda, but do no damage. The gnoll bouda is heavily wounded. The gnoll bouda closely misses you. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. You hit the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda completely misses you. You hit the gnoll bouda. Your bite misses the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda misses you. You whack the gnoll bouda! You kill the gnoll bouda! Things that are here: a +0 whip; a +0 robe There is an open door here. Things that are here: a +0 whip; a +0 robe Your attacks no longer feel as feeble. You open the door. There is an open door here. You now have 582 gold pieces (gained 22). There is an open door here. You see here a +1 falchion of holy wrath. You open the door. There is an open door here. There is a cache of baked goods here. You now have 609 gold pieces (gained 27). There is a cache of baked goods here. You reach down and sample an orcish pastel de nata. Tasty. There is an open door here. You open the door. There is an open door here. You see here a +2 pair of boots. There is an open door here. Things that are here: a +0 war axe; a +0 chain mail; an orc skeleton Things that are here: a +0 whip; a +0 leather armour; a gnoll skeleton There is a large open door here. You see here a +0 giant club. There is an open door here. A water moccasin comes into view. The water moccasin hisses angrily. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the water moccasin! The water moccasin is heavily wounded. You hit the water moccasin. You bite the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is severely wounded. You block the water moccasin's attack. You hit the water moccasin. The water moccasin is severely wounded. The water moccasin misses you. You block the water moccasin's attack. You closely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You take 4 damage. You closely miss the water moccasin. The water moccasin is severely wounded. You block the water moccasin's attack. You miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You take 1 damage. You hit the water moccasin. The water moccasin is almost dead. You block the water moccasin's attack. You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you. You take 6 damage. You hit the water moccasin but do no damage. Your bite misses the water moccasin. The water moccasin is almost dead. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You take 1 damage. You whack the water moccasin! Lightning courses through the water moccasin! You kill the water moccasin! You feel sick. You take 2 damage. Search for what [Enter for "."]? boo You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. There is an open door here. Items here: )) [ ÷. You see here a +0 whip. There is a large open door here. Items here: )) ÷÷. Items here: )))))) [[[ ÷÷. Things that are here: a +0 flail; a +0 whip; a gnoll skeleton There is an open door here. You see here a +2 pair of boots. A - a +2 pair of boots You start putting on your armour. You continue putting on your +2 pair of boots. x5 You finish putting on your +2 pair of boots. Okay, then. There is an open door here. Things that are here: a +0 war axe; a +0 chain mail; an orc skeleton Things that are here: a +0 whip; a +0 leather armour; a gnoll skeleton There is a large open door here. You see here a +0 giant club. There is an open door here. n - 3 scrolls of teleportation (gained 1) You now have 617 gold pieces (gained 8). There is an open door here. Found a stone staircase leading up. Okay, then. Found a stone staircase leading down. You pick up a book of Dangerous Friends and begin reading... You add the spells Forge Blazeheart Golem, Orb of Destruction and Spellspark Servitor to your library. Okay, then. There is an open door here. You open the large door. A wight and an orc wizard come into view. The orc wizard is wielding a +0 dagger and wearing a +0 robe of willpower. Found 3 stones and a +0 long sword. There is a large open door here. Casting: Hailstorm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Hailstorm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe of willpower (empty space bonus: 7/8) The open air twists around violently and strikes the orc wizard!! You kill the orc wizard! Casting: Airstrike (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +5 trident and wearing a +0 robe (chance to weaken: 100%) The glob of mercury hits the wight. The wight looks weaker. The wight is lightly damaged. The wight barely misses you. You block the wight's attack. You hit the wight. The wight is moderately damaged. The wight hits you with a +5 trident. You take 4 damage. You hit the wight. The wight is moderately damaged. You hit the wight. The wight is severely damaged. You block the wight's attack. You hit the wight but do no damage. Lightning courses through the wight! You destroy the wight! Things that are here: a +5 trident; a +0 robe You see here a +0 long sword. e - 82 stones (gained 3) Things that are here: a +0 dagger; a +0 robe of willpower Things that are here: a +5 trident; a +0 robe There is a large open door here. There is a large open door here. Things that are here: a +0 dagger; a +0 robe of willpower There is a large open door here. There is an open door here. You see here a +0 giant club. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) *##### ######## #≈≈≈≈######...##.### #≈~###)....##.##P.#. #≈##.'#♣..♣##....#.. #≈#.§.#..♣P#####.#.# #≈##.##♣♣♣♣#######.# #≈≈###.♣.♣P♣#.....## #≈≈@....♣.♣...####.# #≈~..........## ### #≈≈≈........######## #≈≈~...........'..)' #≈≈~...........').)# #≈~............#.÷.# #≈≈............##### #≈≈....####......)). #≈≈....#..'.)..).)[) There were no monsters in sight! Vanquished Creatures A two-headed ogre (D:8) A troll (D:9) Grinder (D:6) Blorkula the Orcula (D:6) A wyvern (D:10) 4 yaks (D:10) A steam dragon (D:8) Edmund (D:6) 2 water moccasins An ice beast (D:5) 5 orc warriors 2 ogres A black bear (D:6) 6 centaurs 3 phantoms (D:6) 3 kobold brigands 6 bullfrogs 2 gnoll sergeants A scorpion (D:5) A wyvern skeleton (D:6) 2 water moccasin zombies (D:6) 17 wights A marrowcuda (D:7) A vampire bat (D:6) 5 killer bees (D:9) 2 howler monkeys (D:10) 4 bombardier beetles A bullfrog zombie (D:6) A hound (D:4) 3 orc priests A bullfrog skeleton (D:6) A centaur skeleton (D:6) 6 gnoll boudas 3 iguanas A sleepcap (D:6) 8 orc wizards A killer bee zombie (D:6) A howler monkey zombie (D:6) 9 adders 22 gnolls A howler monkey skeleton (D:6) 3 white imps 2 ufetubi (D:6) 4 ribbon worms 2 dart slugs 31 orcs 11 ball pythons 5 bats 7 endoplasms 7 giant cockroaches 7 goblins 9 hobgoblins 6 jackals 3 quokkas 4 frilled lizards 8 kobolds 8 rats 252 creatures vanquished. Vanquished Creatures (collateral kills) A vampire bat (D:6) A bullfrog skeleton (D:6) A sleepcap (D:7) An adder (D:2) 2 dart slugs 2 orcs (D:3) 2 giant cockroaches A goblin (D:2) 3 rats (D:2) 14 creatures vanquished. Grand Total: 266 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Gnoll Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 255 | D:1 | Reached XP level 2. HP: 19/19 MP: 8/10 391 | D:1 | Found a faded altar of an unknown god. 480 | D:1 | Learned a level 2 spell: Call Imp 716 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/11 1326 | D:2 | Reached skill level 1 in Invocations 1464 | D:1 | Learned a level 2 spell: Grave Claw 1481 | D:2 | Reached skill level 1 in Fighting 1481 | D:2 | Reached skill level 1 in Short Blades 1481 | D:2 | Reached skill level 1 in Long Blades 1481 | D:2 | Reached skill level 1 in Axes 1481 | D:2 | Reached skill level 1 in Maces & Flails 1481 | D:2 | Reached skill level 1 in Polearms 1481 | D:2 | Reached skill level 1 in Staves 1481 | D:2 | Reached skill level 1 in Ranged Weapons 1481 | D:2 | Reached skill level 1 in Throwing 1481 | D:2 | Reached skill level 1 in Armour 1481 | D:2 | Reached skill level 1 in Shields 1481 | D:2 | Reached skill level 1 in Unarmed Combat 1481 | D:2 | Reached skill level 1 in Evocations 1532 | D:2 | Reached skill level 1 in Shapeshifting 1532 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/13 2050 | D:2 | Reached skill level 1 in Hexes 2050 | D:2 | Reached skill level 1 in Forgecraft 2050 | D:2 | Reached skill level 1 in Fire Magic 2050 | D:2 | Reached skill level 1 in Ice Magic 2050 | D:2 | Reached skill level 1 in Air Magic 2050 | D:2 | Reached skill level 1 in Earth Magic 2050 | D:2 | Reached skill level 1 in Alchemy 2468 | D:2 | Found a snail-covered altar of Cheibriados. 2707 | D:2 | Reached XP level 5. HP: 34/37 MP: 6/14 3053 | D:3 | Learned a level 2 spell: Mercury Arrow 4116 | D:3 | Upgraded the game from 0.33-a0-1115-g5d35c07169 to | 0.33-a0-1120-gbd99899e7f 4330 | D:4 | Found a staircase to the Ecumenical Temple. 4346 | Temple | Entered the Ecumenical Temple 4373 | Temple | Became a worshipper of Ashenzari the Shackled 4447 | D:4 | Reached XP level 6. HP: 44/44 MP: 10/16 4702 | D:4 | Reached skill level 5 in Dodging 5315 | D:5 | Entered Level 5 of the Dungeon 5452 | D:5 | Reached XP level 7. HP: 51/51 MP: 6/18 5954 | D:5 | Learned a level 2 spell: Blink 5958 | D:5 | Learned a level 3 spell: Hailstorm 6109 | D:5 | Reached skill level 5 in Stealth 6406 | D:5 | Identified the +2 dagger of Subterfuge {heavy, rC- Str+4} 6422 | D:5 | Reached XP level 8. HP: 58/58 MP: 15/20 6668 | D:6 | Found a blossoming altar of Fedhas. 6691 | D:6 | Reached * piety under Ashenzari 6950 | D:6 | Noticed Blorkula the Orcula 6980 | D:6 | Killed Blorkula the Orcula 6981 | D:6 | Reached skill level 8 in Spellcasting 7008 | D:6 | HP: 13/60 [orc priest/divine providence (16)] 7358 | D:6 | Reached skill level 5 in Conjurations 7412 | D:6 | Reached XP level 9. HP: 66/66 MP: 5/22 7722 | D:6 | Noticed Edmund 7732 | D:6 | Killed Edmund 8076 | D:6 | Reached ** piety under Ashenzari 8126 | D:6 | Noticed Grinder 8130 | D:6 | Paralysed by Grinder for 4 turns 8139 | D:6 | Killed Grinder 8391 | D:6 | Reached skill level 5 in Invocations 8519 | D:6 | Learned a level 3 spell: Maxwell's Portable Piledriver 9789 | D:8 | Identified a scroll of acquirement 9793 | D:8 | Acquired a +6 ring of strength 9802 | D:8 | Learned a level 3 spell: Mephitic Cloud 9847 | D:8 | Noticed a two-headed ogre 9857 | D:8 | Killed a two-headed ogre 9858 | D:8 | Reached skill level 5 in Fighting 9858 | D:8 | Reached skill level 5 in Short Blades 9858 | D:8 | Reached skill level 5 in Long Blades 9858 | D:8 | Reached skill level 5 in Axes 9858 | D:8 | Reached skill level 5 in Maces & Flails 9858 | D:8 | Reached skill level 5 in Polearms 9858 | D:8 | Reached skill level 5 in Staves 9858 | D:8 | Reached skill level 5 in Ranged Weapons 9858 | D:8 | Reached skill level 5 in Throwing 9858 | D:8 | Reached skill level 5 in Armour 9858 | D:8 | Reached skill level 5 in Shields 9858 | D:8 | Reached skill level 5 in Unarmed Combat 9858 | D:8 | Reached skill level 5 in Evocations 9858 | D:8 | Reached XP level 10. HP: 76/76 MP: 8/24 9964 | D:8 | Learned a level 3 spell: Vampiric Draining 9997 | D:8 | Reached *** piety under Ashenzari 10182 | D:8 | You fall into a shaft and drop 2 floors! 10182 | D:10 | Entered Level 10 of the Dungeon 10187 | D:10 | Noticed a two-headed ogre 10334 | D:10 | Reached skill level 9 in Spellcasting 10357 | D:10 | Reached skill level 5 in Summonings 10357 | D:10 | Reached skill level 5 in Necromancy 10357 | D:10 | Reached skill level 5 in Translocations 10623 | D:10 | Reached skill level 5 in Shapeshifting 11006 | D:9 | HP: 31/80 [troll (10)] 11174 | D:9 | Reached **** piety under Ashenzari 11724 | D:9 | Learned a level 4 spell: Airstrike 11925 | D:8 | Reached XP level 11. HP: 84/87 MP: 20/27 12009 | D:8 | Reached skill level 5 in Hexes 12009 | D:8 | Reached skill level 5 in Forgecraft 12009 | D:8 | Reached skill level 5 in Fire Magic 12009 | D:8 | Reached skill level 5 in Ice Magic 12009 | D:8 | Reached skill level 5 in Air Magic 12009 | D:8 | Reached skill level 5 in Earth Magic 12009 | D:8 | Reached skill level 5 in Alchemy 12837 | D:8 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_ring, hellmonk_ecumenical_altar_slurped_away D:2: layout_loops_cross, basic_altar, minmay_tetromino_l4 D:3: layout_basic, st_stairs_5, hangedman_decor_points D:4: layout_basic, minmay_temple_entry_drinking_statues D:5: layout_basic D:6: layout_basic, mainiacjoe_overflow_brackets, serial_undead, serial_undead_d, serial_undead_f, serial_undead_a, serial_undead_e, uniq_grinder, uniq_edmund, uniq_blorkula_the_orcula D:7: layout_basic D:8: kennysheep_seaside_town, layout_basic, kennysheep_generic_room_5 D:9: layout_basic D:10: layout_loops_ring, jmf_multi_god_temple Temple: mainiacjoe_temple_bowtie_tessellation Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Summonings | 2 3 4 5 | 5.5 Necromancy | 2 3 4 5 | 5.5 Translocations | 2 3 4 5 | 5.5 Invocations | 1 2 3 4 5 6 | 6.7 Fighting | 1 2 3 5 6 | 6.1 Short Blades | 1 2 3 5 6 | 6.1 Long Blades | 1 2 3 5 6 | 6.1 Axes | 1 2 3 5 6 | 6.1 Maces & Flails | 1 2 3 5 6 | 6.1 Polearms | 1 2 3 5 6 | 6.1 Staves | 1 2 3 5 6 | 6.1 Ranged Weapons | 1 2 3 5 6 | 6.1 Throwing | 1 2 3 5 6 | 6.1 Armour | 1 2 3 5 6 | 6.1 Shields | 1 2 3 5 6 | 6.1 Unarmed Combat | 1 2 3 5 6 | 6.1 Evocations | 1 2 3 5 6 | 6.1 Shapeshifting | 1 2 3 4 5 | 5.5 Hexes | 1 2 3 4 5 | 5.0 Forgecraft | 1 2 3 4 5 | 5.0 Fire Magic | 1 2 3 4 5 | 5.0 Ice Magic | 1 2 3 4 5 | 5.0 Air Magic | 1 2 3 4 5 | 5.0 Earth Magic | 1 2 3 4 5 | 5.0 Alchemy | 1 2 3 4 5 | 5.0 Conjurations | 4 5 6 | 6.4 Dodging | 5 6 7 | 7.7 Stealth | 5 6 7 | 7.5 Spellcasting | 8 9 | 9.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Short sword | 4 | | | || 4 Spear | 16 | 22 | | || 38 Bite | | 3 | 34 | 36 || 73 Staff | | 6 | | || 6 Dagger | | | 191 | 227 || 418 Whip | | | | 27 || 27 Cast: Magic Dart | 64 | 105 | 4 | 4 || 177 Call Imp | 12 | 18 | 12 | 1 || 43 Grave Claw | 2 | 7 | 9 | 4 || 22 Mercury Arrow | | 41 | 124 | 53 || 218 Hailstorm | | | 10 | 14 || 24 Maxwell's Portabl | | | 3 | 3 || 6 Mephitic Cloud | | | 1 | 8 || 9 Vampiric Draining | | | | 4 || 4 Airstrike | | | | 2 || 2 Invoke: Curse Item | | 1 | 3 | 2 || 6 Evoke: Wand | | | 11 | 1 || 12 Use: Scroll | | 2 | 6 | || 8 Potion | | 1 | | || 1 Stab: Confused | | | | 6 || 6 Held in net/web | | | | 1 || 1 Armour: Robe | 10 | 34 | | || 44 Leather armour | | 5 | 128 | 88 || 221 Dodge: Dodged | 12 | 45 | 128 | 92 || 277 Repelled | | 3 | | || 3 Block: Other | | 2 | 21 | || 23 Reflection | | 2 | 2 | 4 || 8 Buckler | | | 67 | 112 || 179 Form: | | 1 | | || 1 Beast | | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12715 | 12206 | 509 | 1493 | 8706 | 11 | 1155.9 | Dungeon | 12662 | 12203 | 459 | 1493 | 8706 | 10 | 1266.2 | Temple | 52 | 2 | 50 | 0 | 0 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1921 daAuts D:1: 1513 daAuts D:2: 1508 daAuts D:8: 1450 daAuts D:5: 1306 daAuts D:7: 1207 daAuts D:4: 1144 daAuts D:3: 1099 daAuts D:9: 1069 daAuts D:10: 442 daAuts Temple: 52 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12715 | 12206 | 509 | 1493 | 8706 | 11 | 1155.9 | Dungeon | 12662 | 12203 | 459 | 1493 | 8706 | 10 | 1266.2 | Temple | 52 | 2 | 50 | 0 | 0 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1921 daAuts D:1: 1513 daAuts D:2: 1508 daAuts D:8: 1450 daAuts D:5: 1306 daAuts D:7: 1207 daAuts D:4: 1144 daAuts D:3: 1099 daAuts D:9: 1069 daAuts D:10: 442 daAuts Temple: 52 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 965.5 Dungeon | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 1062.0 +-------+-------+-------+-------+-------+----------------------