Dungeon Crawl Stone Soup version 0.34-a0-101-g3fe01be7b1 (webtiles) character file. Game seed: 9927204738122351791 4158 RaineAsh the Thaumaturge (level 10, -5/54 HPs) Began as a Deep Elf Conjurer on June 4, 2025. Was an Initiate of Ashenzari. Slain by a tengu warrior ... wielding a +0 long sword of electrocution (7 damage) ... on level 8 of the Dungeon. The game lasted 00:40:21 (8629 turns). RaineAsh the Thaumaturge (Deep Elf Conjurer) Turns: 8629, Time: 00:40:21 Health: -5/54 AC: 7 Str: 12 XL: 10 Next: 7% Magic: 13/25 EV: 11 Int: 26 God: Ashenzari [......] Gold: 468 SH: 0 Dex: 13 Spells: 10/27 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . l - +0 robe rPois + (no helmet) rElec . k - +0 cloak rCorr . A - +2 pair of gloves of the Fated Sorrow {Sorc, Self} (curse) SInv . F - +0 pair of boots Will +.... (no amulet) Stlth +++ h - ring of poison resistance HPRegen 0.29/turn p - +6 ring of strength MPRegen 0.38/turn %: no passive effects @: on blink cooldown A: magic regeneration a: Renounce Religion, Shatter the Chains You were on level 8 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 468 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) (You took it off an orc wizard on level 6 of the Dungeon) b - a +1 short sword of venom (You took it off a gnoll on level 6 of the Dungeon) Missiles d - 34 stones j - 15 poisoned darts m - a throwing net v - 2 curare-tipped darts (quivered) B - 4 boomerangs Armour k - a +0 cloak (worn) (You found it on level 1 of the Dungeon) l - a +0 robe (worn) A - the cursed +2 pair of gloves of the Fated Sorrow (worn) {Sorc, Self} (You found it on level 4 of the Dungeon) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Introspection: Fighting and Spellcasting. F - a +0 pair of boots (worn) (You found it on level 5 of the Dungeon) M - a +3 scale mail (You took it off an orc in a bailey) Jewellery h - a ring of poison resistance (worn) (You found it on level 1 of the Dungeon) i - a +6 ring of strength (You found it on level 8 of the Dungeon) p - a +6 ring of strength (worn) (You found it on level 2 of the Dungeon) u - a ring of protection from cold (You found it on level 2 of the Dungeon) Wands C - a wand of flame (12) (You took it off Grinder on level 4 of the Dungeon) Scrolls o - a scroll of fog t - 3 scrolls of amnesia w - 4 scrolls of butterflies x - 2 scrolls of vulnerability y - a scroll of immolation G - 2 scrolls of noise H - 2 scrolls of teleportation K - a scroll of blinking {unknown} Potions c - 3 potions of cancellation f - 8 potions of curing g - a potion of enlightenment n - 4 potions of mutation {unknown} q - a potion of attraction {unknown} r - 5 potions of heal wounds {unknown} s - 3 potions of brilliance {unknown} z - 3 potions of haste {unknown} D - 4 potions of resistance {unknown} E - a potion of might {unknown} I - 2 potions of magic J - a potion of ambrosia {unknown} L - 2 potions of invisibility {unknown} Skills: + Level 2.3(2.6) Fighting - Level 2.6 Dodging - Level 6.0 Stealth + Level 9.0(9.4) Spellcasting + Level 8.7(9.1) Conjurations - Level 2.0 Summonings - Level 2.0 Translocations - Level 4.0 Forgecraft + Level 6.8 Air Magic - Level 6.0(6.3) Alchemy You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 44% N/A 3% 2 l - Forge Lightning Spir Air/Frge 40% 3d7 5% 4 p - Fulminant Prism Conj/Alch 25% 3d14 1% 4 r - Searing Ray Conj 100% 2d8 1% 2 t - Airstrike Air 24% 2d(4-20) 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Momentum Strike Conj/Tloc 82% 3d10 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Apportation Tloc 44% N/A 2% 1 Summon Small Mammal Summ 88% N/A 2% 1 Call Imp Summ 44% N/A 3% 2 Lesser Beckoning Tloc 44% N/A 3% 2 Iskenderun's Mystic Bla Conj/Tloc 41% 2d9 (+2d5 4% 4 Leda's Liquefaction Alch/Erth 14% N/A 13% 4 Petrify Alch/Erth 28% N/A 13% 4 Metabolic Englaciation Hex/Ice 6% N/A 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Bailey (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 ( D:5 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your fulminant prism explodes! The blast of energy engulfs something!! Reactivating autopickup. You feel a bit more experienced. x2 The blast of energy engulfs the orc priest!! You kill the orc priest! Training target 6.0 for Air Magic reached! Your Air Magic skill increases to level 6! You need to enable at least one skill for training. There's nothing to open nearby. Okay, then. Unknown command. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (100% to hit) The magic dart hits the orc. The orc is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the orc! You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Airstrike Adjust to which letter? t - Airstrike Magic restored. Found a stone staircase leading up. Items here: ))) [[ †. You see here a +0 hand axe. Items here: ))) [[ †. You open the door. Found a leather armour. There is an open door here. B - 4 boomerangs (gained 2) r - 5 golden potions (gained 1) There is an open door here. You now have 399 gold pieces (gained 13). An orc comes into view. It is wielding a +0 flail. Found a stone staircase leading down. The orc shouts! An orc priest comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, empty space bonus: 3/8) Okay, then. 2 orcs come into view. Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc shouts! The orc priest shouts! Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (ally target, 100% to hit) The magic dart hits the orc. The orc is lightly wounded. An orc comes into view. It is wielding a +0 whip. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! Your fulminant prism crackles loudly. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (ally target, 100% to hit) The magic dart hits the orc. The orc is lightly wounded. Your fulminant prism explodes! The blast of energy engulfs the orc priest! You kill the orc priest! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the orc!! You kill the orc! You closely miss the orc. The orc is lightly wounded. The orc hits you with a +0 flail. You take 1 damage, and have 44/45 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is almost dead. The orc hits you with a +0 flail. You take 5 damage, and have 39/45 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. The orc barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits the orc but does no damage. The orc is almost dead. The orc hits you with a +0 flail. You take 4 damage, and have 36/45 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 chain mail (almost dead, 87% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The searing ray hits the orc. You kill the orc! You stop channelling your searing ray. There is a stone staircase leading down here. Things that are here: a +0 whip; a +0 leather armour Things that are here: a +0 flail; a +0 chain mail; an orc corpse HP restored. f - 7 potions of curing (gained 2) y - 2 scrolls labelled ISUGAIPLUNG (gained 1) Ashenzari invites you to partake of a vision and a curse of sorcery and introspection. Okay, then. Your +2 pair of gloves glows black for a moment. Unknown command. You now have 414 gold pieces (gained 15). Found a potion of moonshine. Found a stone staircase leading down. w - 4 scrolls of butterflies (gained 1) Found a stone staircase leading up. There is a stone staircase leading up here. x - 2 scrolls of vulnerability (gained 1) Found a chain mail. As you read the scroll labelled ISUGAIPLUNG, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. You see here a +0 chain mail. You see here a +1 falchion of freezing. Things that are here: a +0 robe; a +0 dagger You now have 428 gold pieces (gained 14). H - 2 scrolls of teleportation (gained 1) An orc comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (asleep, 100% to hit) The magic dart hits the orc but does no damage. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (100% to hit) The magic dart hits the orc but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (100% to hit) The magic dart hits the orc. The orc is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Things that are here: a +0 club; a +0 leather armour; an orc corpse Done exploring. Search for what [Enter for "."]? . Search for what [Enter for "."]? store Can't find anything matching that. There is an open door here. You open the door. There is an open door here. There is an open door here. Items here: ))) [[ ÷. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 robe. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start waiting. Done waiting. You start waiting. Done waiting. There is an entrance to Ybukkafu's Antique Armour Boutique here. You can access your shopping list by pressing '$'. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Found a +6 ring of strength. Found a stone staircase leading down. There is a stone staircase leading up here. Found a stone staircase leading down. i - a +6 ring of strength Okay, then. You now have 440 gold pieces (gained 12). You open the door. There is an open door here. Found a short sword. You see here a +0 short sword. Found a long sword. You see here a +0 long sword. You open the door. Found a pair of gloves. There is an open door here. f - 8 potions of curing (gained 1) Found a snail-covered altar of Cheibriados. You open the door. There is an open door here. A jelly comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jelly! The jelly is heavily wounded. The jelly quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is almost dead. (Press . to maintain the ray.) The searing ray hits the jelly! You kill the jelly! You stop channelling your searing ray. Unknown command. Magic restored. Found a stone staircase leading up. A fire bat comes into view. A sky beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Press: ? - help, v - describe, . - travel Here: a sky beast (ally target) The floor. Casting: Forge Lightning Spire (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a sky beast (ally target, empty space bonus: 4/8) The air twists around and strikes the sky beast! The sky beast is heavily wounded. A fire bat comes into view. x2 Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a sky beast (heavily wounded, ally target, empty space bonus: 5/8) The open air twists around violently and strikes the sky beast!! You kill the sky beast! A fire bat comes into view. Your lightning spire shoots out a bolt of lightning at the fire bat! The bolt of electricity hits the fire bat! x2 The bolt of electricity hits the fire bat!! A fire bat comes into view. Your lightning spire shoots out a bolt of lightning at the fire bat! The bolt of electricity hits the fire bat! The fire bat dies! The bolt of electricity hits the fire bat! Your Fighting skill increases to level 1! Casting: Airstrike (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the fire bat. The fire bat is moderately wounded. The searing ray hits the fire bat! You kill the fire bat! The searing ray hits the fire bat! You kill the fire bat! (Press . to maintain the ray.) The fire bat misses you. The fire bat bites your lightning spire but does no damage. The searing ray misses the fire bat. The fire bat barely misses you. x2 The searing ray misses the fire bat. The fire bat bites you. You are engulfed in flames! The fire bat bites your lightning spire but does no damage. Your lightning spire shoots out a bolt of lightning at the fire bat! The bolt of electricity hits the fire bat! You take 10 damage, and have 38/48 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fire bat (almost dead, ally target, 100% to hit) The magic dart hits the fire bat! You kill the fire bat! You stop channelling your searing ray. The fire bat bites you. You are engulfed in flames. You take 6 damage, and have 32/48 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fire bat (almost dead, ally target, 100% to hit) The magic dart hits the fire bat. You kill the fire bat! Your Fighting skill increases to level 2! You start resting. Your lightning spire fades away. Magic restored. HP restored. You now have 448 gold pieces (gained 8). You now have 468 gold pieces (gained 20). You see here a +3 spear. You see here a sky beast corpse. A fire bat comes into view. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a fire bat (empty space bonus: 5/8) The air twists around and strikes the fire bat! The fire bat is almost dead. A sky beast comes into view. Casting: Airstrike (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fire bat (almost dead, 100% to hit) The magic dart hits the fire bat. You kill the fire bat! The orc wizard shouts! You have reached level 10! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc wizard casts a spell at you. You easily resist. Your fulminant prism crackles loudly. The orc wizard casts a spell at you. You easily resist. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (76% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast! The sky beast is heavily wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! The blast of energy engulfs the sky beast!! You kill the sky beast! You hear a shout! x2 You stop channelling your searing ray. A fire elemental comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. The fire elemental hits your fulminant prism. The fire elemental burns your fulminant prism! Your fulminant prism resists. Your fulminant prism explodes! The blast of energy engulfs the fire elemental!! You destroy the fire elemental! Your Spellcasting skill increases to level 9! Things that are here: a +0 dagger; a +0 robe A fire elemental and a fire bat come into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fire bat (ally target, 74% to hit) You focus your ray upon the fire bat. The searing ray hits the fire bat! The fire bat is moderately wounded. (Press . to maintain the ray.) The fire bat bites you but does no damage. The fire bat bites you. You are engulfed in flames! Your fulminant prism explodes! The blast of energy engulfs the fire elemental!! The fire elemental is heavily damaged. You take 11 damage, and have 43/54 hp. The searing ray hits the fire bat! The fire bat is severely wounded. The fire bat bites you but does no damage. The fire bat bites you. You are engulfed in flames. The fire bat bites you but does no damage. You take 6 damage, and have 37/54 hp. The searing ray misses the fire bat. The fire bat bites you. You are engulfed in flames. The fire elemental completely misses you. You take 8 damage, and have 29/54 hp. The searing ray misses the fire bat. You finish channelling your searing ray. The fire bat completely misses you. The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * You take 17 damage, and have 12/54 hp. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The fire elemental is unaffected. The fire bat looks frightened! The fire elemental barely misses you. Okay, then. Press: ? - help, v - describe, . - travel Here: a fire elemental (heavily damaged) The floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. A tengu warrior comes into view. It is wielding a +0 long sword of electrocution. Found the Meditations on the Inferno and Ceraunoscopy and 15 gold pieces. The tengu warrior shouts! Okay, then. Press: ? - help, v - describe, . - travel Here: a tengu warrior, wielding a +0 long sword of electrocution, wearing a +0 leather armour and wearing a +0 buckler (moderately wounded) The floor. Unknown command. Okay, then. Okay, then. Unknown command. Unknown command. Casting: Blink (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The tengu warrior hits you with a +0 long sword of electrocution! You die... ......##.##...#...# ......##..#......)# ## #####.##.##.†.#...# .# #.....#.....#.#####.. #.#####.....###.....# .....#..#####.#....$# #.##....#...#....#.# #.##.#..#:....#...I# ..#.....# #..Q@#.## .....#..#####.#..E.$# .###........###...○.## ## ###......#.#####○.# ###......#.)..§.# ##+##.....b......## ##...############## ##.....## ##.......## You could see a tengu warrior, a fire elemental (ally target) and a friendly lightning spire (minion). Vanquished Creatures An orc knight (Bailey) Grinder (D:4) 2 wyverns (Bailey) Eustachio (D:4) 5 fire bats (D:8) A fire elemental (D:8) 2 water moccasins An orc warrior (D:7) 2 ice beasts (D:6) 2 sky beasts (D:8) A black bear (D:4) A centaur (D:5) 4 scorpions A howler monkey (D:4) A hound (D:6) 4 jellies 4 orc priests A gnoll bouda (D:6) 5 iguanas Natasha (thrice) (D:4) 7 orc wizards 12 gnolls 10 adders A shadow imp (D:5) 4 ufetubi 3 dart slugs 36 orcs 3 ribbon worms (D:2) 4 endoplasms 7 giant cockroaches 9 hobgoblins 4 jackals (D:3) 6 quokkas 7 ball pythons 8 bats 3 frilled lizards 9 goblins 7 kobolds 8 rats 191 creatures vanquished. Vanquished Creatures (collateral kills) A fire bat (D:8) 1 creature vanquished. Grand Total: 192 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 120 | D:1 | HP: 4/10 [quokka (3)] 238 | D:1 | HP: 4/10 [rat (2)] 244 | D:1 | HP: 1/10 [rat (1)] 318 | D:1 | HP: 3/10 [ball python (2)] 318 | D:1 | HP: 1/10 [constriction (2)] 405 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 673 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 918 | D:1 | Reached skill level 4 in Spellcasting 1126 | D:2 | Learned a level 2 spell: Searing Ray 1282 | D:2 | Reached skill level 5 in Conjurations 1612 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1617 | D:2 | Learned a level 4 spell: Fulminant Prism 1657 | D:2 | Reached skill level 1 in Alchemy 1895 | D:3 | Found a burning altar of Makhleb. 1962 | D:3 | Learned a level 2 spell: Blink 1965 | D:3 | Learned a level 2 spell: Call Imp 1969 | D:3 | Found an opulent altar of Gozag. 2164 | D:3 | Found a faded altar of an unknown god. 2471 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2506 | D:4 | Found Jini Viu's Antique Weapon Boutique. 2515 | D:4 | Reached skill level 5 in Spellcasting 2515 | D:4 | Reached skill level 1 in Summonings 2515 | D:4 | Reached XP level 5. HP: 28/28 MP: 4/14 2574 | D:3 | Reached skill level 1 in Translocations 2648 | D:4 | HP: 11/28 [poisoned by a scorpion] 2730 | D:4 | Noticed a black bear 2736 | D:4 | Killed a black bear 2737 | D:4 | Reached XP level 6. HP: 32/32 MP: 7/15 2863 | D:4 | HP: 9/32 [hobgoblin/sling bullet (4)] 2863 | D:4 | Noticed Natasha 3211 | D:4 | Killed Natasha 3325 | D:4 | Noticed Grinder 3342 | D:4 | HP: 10/32 [Grinder (3)] 3343 | D:4 | Killed Grinder 3344 | D:4 | Reached skill level 6 in Spellcasting 3344 | D:4 | Reached XP level 7. HP: 12/36 MP: 8/18 3444 | D:4 | Noticed Eustachio 3450 | D:4 | Killed Eustachio 3462 | D:4 | Reached skill level 7 in Spellcasting 3845 | D:4 | Noticed Natasha 3850 | D:4 | Killed Natasha 3853 | D:4 | Noticed Natasha 3859 | D:4 | Killed Natasha 4017 | D:5 | Entered Level 5 of the Dungeon 4167 | D:5 | Found Ybukkafu's Antique Armour Boutique. 4407 | D:5 | Reached skill level 5 in Alchemy 4433 | D:5 | Reached XP level 8. HP: 41/41 MP: 17/21 4457 | D:5 | Learned a level 4 spell: Forge Lightning Spire 4643 | D:5 | Reached skill level 1 in Air Magic 4644 | D:5 | Reached skill level 8 in Spellcasting 4745 | D:5 | Found a staircase to the Ecumenical Temple. 4754 | Temple | Entered the Ecumenical Temple 4804 | Temple | Became a worshipper of Ashenzari the Shackled 5373 | D:6 | Reached skill level 1 in Forgecraft 5943 | D:7 | Found a hazy altar of Hepliaklqana. 6155 | D:7 | Reached XP level 9. HP: 39/45 MP: 16/23 6163 | D:7 | Found a flagged portal. 6227 | Bailey | Entered a bailey 6501 | Bailey | Noticed an orc knight 6628 | Bailey | HP: 14/45 [gnoll/+2 halberd of electrocution (6)] 6630 | Bailey | Reached skill level 5 in Air Magic 6743 | Bailey | HP: 10/42 [orc/+0 halberd (10)] 6881 | Bailey | HP: 14/43 [orc knight/+0 halberd (15)] 6882 | Bailey | Killed an orc knight 7315 | D:7 | Learned a level 4 spell: Airstrike 8414 | D:8 | Found a snail-covered altar of Cheibriados. 8468 | D:8 | Reached skill level 1 in Fighting 8572 | D:8 | Reached XP level 10. HP: 54/54 MP: 19/25 8594 | D:8 | Reached skill level 9 in Spellcasting 8626 | D:8 | HP: 18/54 [fire elemental (11)] 8628 | D:8 | Noticed a tengu warrior 8629 | D:8 | HP: 2/54 [fire elemental (11)] 8629 | D:8 | Slain by a tengu warrior Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_basic D:2: layout_loops_ring D:3: layout_basic, kiku_gazebo_pond_becter, old_standard_altar, mainiacjoe_overflow_surrounded_room, hellmonk_ecumenical_altar_inner_sanctum D:4: layout_basic, serial_shops, nicolae_shop_trees, uniq_natasha, uniq_eustachio, uniq_grinder D:5: layout_loops_corners, minmay_temple_entry_junction, nicolae_take_the_stairs, hangedman_decor_opposing, kennysheep_generic_room_7 D:6: layout_rooms D:7: layout_basic, nicolae_hepliaklqana_hazy_memory, enter_bailey_8 D:8: layout_loops_corners, mainiacjoe_overflow_swirl, lair_entry_dummy, regret_index_guardbook_plasma_beam Temple: eino_temple_water Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Spellcasting | 4 5 6 7 8 9 | 9.0 Conjurations | 5 6 8 | 8.7 Alchemy | 2 3 4 5 6 | 6.0 Summonings | 1 2 | 2.0 Translocations | 2 | 2.0 Air Magic | 4 6 | 6.8 Forgecraft | 3 4 | 4.0 Stealth | 3 6 | 6.0 Fighting | 2 | 2.3 Dodging | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 68 | | | || 68 Punch | 4 | | | || 4 Dagger | | | 3 | || 3 Throw: Dart | | 2 | | || 2 Cast: Magic Dart | 71 | 65 | 95 | || 231 Searing Ray | 5 | 13 | 43 | 2 || 63 Fulminant Prism | | 1 | 23 | 3 || 27 Call Imp | | 1 | 1 | || 2 Airstrike | | | 3 | || 3 Forge Lightning S | | | 1 | 1 || 2 Blink | | | | 1 || 1 Invoke: Curse Item | | | 1 | || 1 Use: Scroll | 2 | 4 | 7 | 1 || 14 Armour: Robe | 66 | 25 | 57 | 13 || 161 Dodge: Dodged | 89 | 19 | 43 | 3 || 154 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8630 | 8086 | 544 | 1353 | 5261 | 10 | 863.0 | Dungeon | 7628 | 7146 | 482 | 776 | 5138 | 8 | 953.5 | Temple | 64 | 2 | 62 | 0 | 0 | 1 | 64.0 | Bailey | 936 | 936 | 0 | 577 | 123 | 1 | 936.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1405 daAuts D:4: 1325 daAuts D:7: 1180 daAuts D:1: 1084 daAuts Bailey: 936 daAuts D:3: 821 daAuts D:2: 786 daAuts D:6: 715 daAuts D:8: 309 daAuts Temple: 64 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8630 | 8086 | 544 | 1353 | 5261 | 10 | 863.0 | Dungeon | 7628 | 7146 | 482 | 776 | 5138 | 8 | 953.5 | Temple | 64 | 2 | 62 | 0 | 0 | 1 | 64.0 | Bailey | 936 | 936 | 0 | 577 | 123 | 1 | 936.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1405 daAuts D:4: 1325 daAuts D:7: 1180 daAuts D:1: 1084 daAuts Bailey: 936 daAuts D:3: 821 daAuts D:2: 786 daAuts D:6: 715 daAuts D:8: 309 daAuts Temple: 64 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 594.0 Dungeon | 87.0 | 86.9 | 100.0 | N/A | 80.1 | 594.8 Bailey | 13.0 | 13.1 | 0.0 | N/A | 19.9 | 1182.0 +-------+-------+-------+-------+-------+----------------------