Dungeon Crawl Stone Soup version 0.34-a0-556-g32989d1883 (webtiles) character file. Game seed: 6372048719262793864 25326 RaineAsh the Thaumaturge (level 13, -3/97 HPs) Began as a Djinni Hedge Wizard on July 23, 2025. Was an Elder of Makhleb. Slain by a torpor snail (6 damage) ... on level 3 of the Lair of Beasts on Aug 5, 2025. The game lasted 01:47:09 (16332 turns). RaineAsh the Thaumaturge (Djinni Hedge Wizard) Turns: 16332, Time: 01:47:10 Health: -3/97 AC: 14 Str: 11 XL: 13 Next: 49% Gold: 87 EV: 11 Int: 24 God: Makhleb [****..] SH: 7 Dex: 19 rFire + + + (20%) a - +2 dagger (drain) rCold + . . (50%) s - +0 buckler rNeg . . . (100%) l - +7 leather armour of the Final Heavens {MP+8 Str+2 Int+3} rPois ∞ (0%) p - +0 hat {Stlth+} rElec + (33%) q - +1 cloak rCorr . (100%) g - +1 pair of gloves SInv . (no amulet) Will +.... n - ring of protection from cold Stlth +++ v - ring "Wiuraim" {rElec rF+ rC+ Dex+6} HPRegen 0.36/turn %: infuse magic (-4 HP) @: flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, Gehenna destruction a: Renounce Religion, Unleash Destruction, Infernal Servant You were on level 3 of the Lair of Beasts. You worshipped Makhleb. Makhleb was greatly pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You collected 977 gold pieces. You spent 890 gold pieces at shops. Inventory: Hand Weapons a - a +2 dagger of draining (weapon) (You took it off an orc wizard on level 7 of the Dungeon) b - a +3 falchion of freezing (You took it off a wight on level 9 of the Dungeon) c - a +0 spectral rapier (You found it on level 2 of the Dungeon) d - a +1 dagger of venom (You found it on level 5 of the Dungeon) Missiles e - a throwing net f - 7 datura-tipped darts h - 22 poisoned darts (quivered) k - 42 stones o - 2 boomerangs Armour g - a +1 pair of gloves (worn) (You found it on level 2 of the Dungeon) j - a +2 helmet of see invisible (You took it off Robin on level 2 of the Dungeon) l - the +7 leather armour of the Final Heavens (worn) {MP+8 Str+2 Int+3} (You bought it in a shop on level 3 of the Dungeon) MP+8: It affects your magic capacity (+8). Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). m - the orb "Veosergh" {Guile, Int+4 Slay-3 Summ} (You found it on level 10 of the Dungeon) Int+4: It affects your intelligence (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Summ: It increases the power of your Summonings spells. p - a +0 hat of stealth (worn) (You found it on level 8 of the Dungeon) q - a +1 cloak (worn) (You took it off Maurice on level 9 of the Dungeon) r - an orb of pyromania (You took it off an orc on level 8 of the Dungeon) s - a +0 buckler (worn) (You found it on level 10 of the Dungeon) t - a +2 kite shield (You found it on level 1 of the Dungeon) Magical Staves i - a staff of cold (You found it on level 1 of the Dungeon) Jewellery n - a ring of protection from cold (worn) (You found it on level 7 of the Dungeon) u - a +6 ring of strength (You found it on level 1 of the Lair of Beasts) v - the ring "Wiuraim" (worn) {rElec rF+ rC+ Dex+6} (You bought it in a shop on level 3 of the Dungeon) [ring of dexterity] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Wands c - a wand of iceblast (24) (You found it on level 8 of the Dungeon) b - a wand of light (3) (You found it on level 10 of the Dungeon) a - a wand of flame (44) (You took it off Pikel on level 4 of the Dungeon) Scrolls t - 10 scrolls of teleportation c - a scroll of blinking {unknown} f - 3 scrolls of fear r - a scroll of revelation n - a scroll of summoning {unknown} W - a scroll of brand weapon I - a scroll of immolation w - 3 scrolls of enchant weapon h - a scroll of noise {unknown} e - a scroll of fog {unknown} j - a scroll of vulnerability {unknown} k - 2 scrolls of torment {unknown} Potions c - 6 potions of curing b - 3 potions of brilliance e - 3 potions of enlightenment a - 5 potions of ambrosia w - 7 potions of heal wounds r - a potion of resistance d - a potion of cancellation {unknown} M - a potion of mutation A - a potion of attraction q - a potion of haste {unknown} B - a potion of berserk rage i - a potion of invisibility Skills: + Level 10.4 Fighting - Level 3.4(4.9) Short Blades - Level 5.4(6.0) Long Blades - Level 2.1 Dodging - Level 1.5 Stealth - Level 10.0 Shields - Level 11.2 Spellcasting - Level 11.2 Conjurations - Level 11.2 Hexes - Level 11.2 Summonings - Level 11.2 Necromancy - Level 11.2 Translocations - Level 11.2 Forgecraft - Level 11.2 Fire Magic - Level 11.2 Ice Magic - Level 11.2 Air Magic - Level 11.2 Earth Magic - Level 11.2 Alchemy - Level 6.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 100% N/A 1% 2 c - Grave Claw Necr 100% 2d14 1% 2 d - Slow Hex 100% N/A 1% 1 e - Static Discharge Conj/Air 100% 3-8/arc 1% 2 f - Inner Flame Hex/Fire 61% N/A 1% 3 g - Gloom Hex/Necr 100% N/A 1% 3 h - Detonation Catalyst Fire/Alch 61% 2d2 2% 5 i - Call Imp Summ 100% N/A 1% 2 j - Alistair's Walking A Alch/Frge 61% N/A 2% 5 m - Mephitic Cloud Conj/Alch/Air 61% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:5 Lair (3/5) D:11 Spider (0/4) Lair:2 Orc (0/2) D:10 Swamp: Lair:2-3 Shoals: Lair:2-3 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 [=:! D:6 * D:7 * D:10 ( Annotations: D:9 4 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You draw destruction from the endless fires of Gehenna. Message History The yak is engulfed in noxious fumes. x2; The yak barely misses you. You hit the yak but do no damage. You drain the yak. The yak is almost dead. You hit the yak but do no damage. You drain the yak. You kill the yak! Makhleb accepts your kill. The yak is engulfed in noxious fumes. x3; The yak appears confused. The yak barely misses you. The yak gores itself! You strike the helpless yak from behind! You impale the yak!! You kill the yak! Makhleb accepts your kill. The yak gores the yak! The yak is killed! Makhleb accepts your kill. You hit the yak. You drain the yak. The yak is heavily wounded. The yak barely misses you. You hit the yak but do no damage. You drain the yak. The yak is heavily wounded. You hit the yak but do no damage. You drain the yak. The yak is heavily wounded. The yak is engulfed in noxious fumes. The yak appears confused. The yak barely misses you. You see here a yak corpse. You hit the yak. The yak is severely wounded. The yak is engulfed in noxious fumes. The yak appears confused. The jumping spider's many legs skitter faintly. You hit the yak. You drain the yak. The yak is almost dead. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. * * * LOW HITPOINT WARNING * * * You flicker for a moment. You take 5 damage, and have 34/96 hp. You hit the yak. You kill the yak! Makhleb accepts your kill. You feel better. Your Long Blades skill increases to level 5! You flicker back into view. You start resting. Your walking alembic falls apart. HP restored. A seven-headed hydra comes into view. You unwield your +2 dagger of draining. Your +3 falchion of freezing glows with a cold blue light! b - a +3 falchion of freezing (weapon) You are flying. Your flying speed is average. Your attack delay is about 1.0. Your damage rating with your +3 falchion of freezing is about 15 (Base 8 x 122% (Dex) x 129% (Skill) + 3 (Ench)). Your base attributes are Str 9, Int 21, Dex 13. You unwield your +3 falchion of freezing. Your +3 falchion of freezing stops glowing. You sense an unholy aura. a - a +2 dagger of draining (weapon) Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. You take 4 damage, and have 92/96 hp. The seven-headed hydra roars! Okay, then. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: a seven-headed hydra (ally target) The mass of ice explodes! The iceblast engulfs the seven-headed hydra! The seven-headed hydra is lightly wounded. Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a seven-headed hydra (lightly wounded, ally target, chance to affect: 76%) The seven-headed hydra is filled with an intense inner flame! You take 3 damage, and have 91/96 hp. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a seven-headed hydra (lightly wounded, inner flame, ally target, 100% to hit) The magic dart hits the seven-headed hydra. Flame seeps out of the seven-headed hydra. The seven-headed hydra is moderately wounded. The seven-headed hydra is engulfed in blazing flames. Flame seeps out of the seven-headed hydra. Your walking alembic punches the seven-headed hydra! Flame seeps out of the seven-headed hydra. Your walking alembic vents fumes. The jumping spider leaps! The seven-headed hydra is engulfed in blazing flames. Flame seeps out of the seven-headed hydra. The seven-headed hydra barely misses you. You block the seven-headed hydra's attack. x2 The seven-headed hydra bites you! The seven-headed hydra completely misses you. The seven-headed hydra bites you. The seven-headed hydra bites you! Your walking alembic barely misses the seven-headed hydra. You take 18 damage, and have 73/96 hp. You hit the seven-headed hydra. Flame seeps out of the seven-headed hydra. The seven-headed hydra is severely wounded. The seven-headed hydra is engulfed in blazing flames. Flame seeps out of the seven-headed hydra. The seven-headed hydra bites you but does no damage. You block the seven-headed hydra's attack. The seven-headed hydra barely misses you. The seven-headed hydra bites you but does no damage. The seven-headed hydra bites you. x2 You block the seven-headed hydra's attack. The jumping spider leaps! You take 6 damage, and have 67/96 hp. You hit the seven-headed hydra. Flame seeps out of the seven-headed hydra. The seven-headed hydra is almost dead. Your walking alembic barely misses the seven-headed hydra. The seven-headed hydra is engulfed in blazing flames. Makhleb accepts your kill. You feel better. The seven-headed hydra explodes! The fiery explosion engulfs the jumping spider!! The jumping spider is almost dead. The fiery explosion engulfs your walking alembic!! Your walking alembic resists. Your walking alembic is heavily damaged. The fiery explosion engulfs you. You resist. The jumping spider is engulfed in blazing flames. You kill the jumping spider! Makhleb accepts your kill. You feel better. Your walking alembic falls apart. You now have enough gold to buy a wand of charming (2) on D:7. You can access your shopping list by pressing '$'. You now have 63 gold pieces (gained 18). Found a rimehorn talisman. You see here a rimehorn talisman. Press: ? - help, v - describe, . - travel, g - get item Item here: a rimehorn talisman. The floor. Found a long sword. h - 22 poisoned darts (gained 5) You now have enough gold to buy a +0 rapier of protection on D:6. You can access your shopping list by pressing '$'. You now have 87 gold pieces (gained 24). You reach down and open the door. There is an open door here. You see here a hell rat skeleton. Found a stone staircase leading down. There is a stone staircase leading down here. You see here a rimehorn talisman. Done exploring. Saving game... please wait. Welcome back, RaineAsh the Djinni Hedge Wizard. Blood and souls for Makhleb! Press ? for a list of commands and other information. Search for what [? for help]? . Unknown command. You are flying. Your flying speed is average. Your attack delay is about 0.7. Your damage rating with your +2 dagger of draining is about 8 (Base 4 x 122% (Dex) x 127% (Skill) + 2 (Ench)). Your base attributes are Str 9, Int 21, Dex 13. Search for what [Enter for "."]? blade Done exploring. There is a stone staircase leading down here. A komodo dragon is nearby! Cast which spell? (? or * to list) Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a komodo dragon (wandering, hasn't noticed you, chance to affect: 88%) The komodo dragon barely resists. The komodo dragon hisses angrily. You take 2 damage, and have 94/96 hp. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (100% to hit) The magic dart hits the komodo dragon but does no damage. You take 1 damage, and have 93/96 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a komodo dragon (chance to affect: 88%) The komodo dragon is filled with an inner flame. You take 3 damage, and have 90/96 hp. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (inner flame, 100% to hit) The magic dart hits the komodo dragon. Flame seeps out of the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon is engulfed in blazing flames. Flame seeps out of the komodo dragon. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (moderately wounded, inner flame, 100% to hit) The magic dart hits the komodo dragon. Flame seeps out of the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon is engulfed in blazing flames. Flame seeps out of the komodo dragon. You take 1 damage, and have 89/96 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (severely wounded, inner flame, 100% to hit) The magic dart hits the komodo dragon but does no damage. The komodo dragon is severely wounded. You take 1 damage, and have 88/96 hp. You hit the komodo dragon but do no damage. Flame seeps out of the komodo dragon. You drain the komodo dragon. The komodo dragon is severely wounded. The komodo dragon is engulfed in blazing flames. Flame seeps out of the komodo dragon. You block the komodo dragon's attack. You hit the komodo dragon. Flame seeps out of the komodo dragon. x2 You drain the komodo dragon. Flame seeps out of the komodo dragon. The komodo dragon is almost dead. The komodo dragon is engulfed in blazing flames. Flame seeps out of the komodo dragon. The komodo dragon bites you but does no damage. You hit the komodo dragon. Makhleb accepts your kill. You feel better. The komodo dragon explodes! The fiery explosion engulfs you. You resist. You are engulfed in blazing flames. You resist. Training target 6.0 for Long Blades reached! You start resting. HP restored. You start waiting. Done waiting. There is a stone staircase leading down here. You fly downwards. Found an escape hatch in the ceiling. There is a stone staircase leading up here. The helpless elephant fails to defend itself. You puncture the elephant! You drain the elephant! The elephant is moderately wounded. The bullfrog croaks. You hear a bellow! The elephant trumpets! The elephant closely misses you. The elephant trunk-slaps you but does no damage. The elephant trumpets! You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an elephant (moderately wounded, lightly drained, chance to affect: 81%) The elephant is filled with an intense inner flame! You block the elephant's attack. The elephant trunk-slaps you but does no damage. You take 3 damage, and have 93/96 hp. You hit the elephant but do no damage. Flame seeps out of the elephant. You drain the elephant. The elephant is heavily wounded. The elephant is engulfed in blazing flames. Flame seeps out of the elephant. You block the elephant's attack. The elephant closely misses you. You hit the elephant. Flame seeps out of the elephant. x2 You drain the elephant. The elephant is severely wounded. The elephant is engulfed in blazing flames. Flame seeps out of the elephant. The elephant tramples you. You are shoved backwards! You take 5 damage, and have 88/96 hp. You hit the elephant. Flame seeps out of the elephant. x2 You drain the elephant. Flame seeps out of the elephant. The elephant is almost dead. The elephant is engulfed in blazing flames. Makhleb accepts your kill. The elephant explodes! The fiery explosion engulfs you. You resist. The fiery explosion engulfs the plant!!! The plant begins to die. The plant is moderately damaged. You take 5 damage, and have 83/96 hp. A nearby plant withers and dies. You see here a wolf skeleton. HP restored. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a black mamba (asleep, chance to affect: 95%) The black mamba is filled with an inner flame. The black mamba hisses angrily. A yak comes into view. You take 3 damage, and have 93/96 hp. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. The yak bellows! You take 4 damage, and have 89/96 hp. Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! You hear an angry hiss. x3 A yak comes into view. You take 3 damage, and have 86/96 hp. The black mamba bites you! The black mamba bites you. You take 11 damage, and have 75/96 hp. You barely miss the black mamba. Your walking alembic is no longer moving slowly. The black mamba barely misses you. The black mamba misses you. The yak is engulfed in noxious fumes. You hit the black mamba. Flame seeps out of the black mamba. The black mamba is lightly wounded. Your walking alembic is no longer moving slowly. A water moccasin comes into view. The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. The black mamba bites you. The yak is engulfed in noxious fumes. You take 2 damage, and have 74/96 hp. You closely miss the black mamba. The black mamba is moderately wounded. The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. The black mamba closely misses you. You miss the black mamba. The black mamba is moderately wounded. The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. You block the black mamba's attack. The yak is engulfed in noxious fumes. The yak appears confused. The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. The black mamba misses you. A komodo dragon comes into view. Your walking alembic punches the black mamba but does no damage. You hit the black mamba. Flame seeps out of the black mamba. The black mamba is heavily wounded. The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. You block the black mamba's attack. Your walking alembic punches the black mamba but does no damage. You hit the black mamba. Flame seeps out of the black mamba. The black mamba is severely wounded. The black mamba is engulfed in blazing flames. Flame seeps out of the black mamba. The black mamba bites you but does no damage. The yak gores you! The black mamba is engulfed in blazing flames. Makhleb accepts your kill. The black mamba explodes! The fiery explosion engulfs your walking alembic! Your walking alembic resists. Your walking alembic is moderately damaged. The fiery explosion engulfs you. You resist. You hear an angry hiss. You take 15 damage, and have 60/96 hp. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a bullfrog (ally target, chance to affect: 95%) The bullfrog is filled with an inner flame. You are engulfed in blazing flames. You resist. The bullfrog hits you but does no damage. Your walking alembic is engulfed in blazing flames. The yak barely misses you. You take 4 damage, and have 56/96 hp. You hit the bullfrog. Flame seeps out of the bullfrog. x2 You drain the bullfrog. Flame seeps out of the bullfrog. The bullfrog is moderately wounded. You are engulfed in blazing flames. You resist. The water moccasin barely misses your walking alembic. The bullfrog is engulfed in blazing flames. Flame seeps out of the bullfrog. The bullfrog releases a deep croak. The bullfrog hits you. Your walking alembic misses the bullfrog. The water moccasin bites your walking alembic but does no damage. The yak gores you! The bullfrog is engulfed in blazing flames. Makhleb accepts your kill. The bullfrog explodes! The fiery explosion engulfs you! You resist. * * * LOW HITPOINT WARNING * * * The fiery explosion engulfs your walking alembic! Your walking alembic resists. Your walking alembic is heavily damaged. The fiery explosion engulfs the yak!! The yak is almost dead. You hear a bellow! You take 19 damage, and have 37/96 hp. The komodo dragon is engulfed in noxious fumes. The komodo dragon appears confused. Your walking alembic is engulfed in blazing flames. Your walking alembic punches the water moccasin! Your walking alembic vents fumes. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The yak is engulfed in blazing flames. You kill the yak! Makhleb accepts your kill. You feel better. You hit the water moccasin. The water moccasin is heavily wounded. You block the water moccasin's attack. Your walking alembic is engulfed in blazing flames. Your walking alembic barely misses the water moccasin. You hit the water moccasin. The water moccasin is severely wounded. You block the water moccasin's attack. Your walking alembic is engulfed in blazing flames. Your walking alembic misses the water moccasin. You hit the water moccasin. You drain the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. You miss the water moccasin. The water moccasin is severely wounded. The water moccasin misses you. The komodo dragon is engulfed in blazing flames. Your walking alembic is engulfed in blazing flames. Your walking alembic punches the water moccasin. Your walking alembic vents fumes. You hit the water moccasin. You kill the water moccasin! Makhleb accepts your kill. Your walking alembic is engulfed in blazing flames. Your walking alembic punches the komodo dragon! Your walking alembic vents fumes. The komodo dragon is engulfed in poison gas. The komodo dragon is poisoned. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a komodo dragon (poison gas, heavily wounded, confused, poisoned, ally target, chance to affect: 88%) The komodo dragon is filled with an inner flame. * * * LOW HITPOINT WARNING * * * The komodo dragon is engulfed in poison gas. The komodo dragon looks even sicker. Flame seeps out of the komodo dragon. Your walking alembic is engulfed in blazing flames. A torpor snail comes into view. Being near the torpor snail leaves you feeling lethargic. You take 3 damage, and have 38/97 hp. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a torpor snail (chance to affect: 61%) The torpor snail resists with significant effort. * * * LOW HITPOINT WARNING * * * The komodo dragon seems less confused. The komodo dragon is engulfed in poison gas. The komodo dragon looks even sicker. Flame seeps out of the komodo dragon. Your walking alembic is engulfed in blazing flames. Your walking alembic punches the komodo dragon! Flame seeps out of the komodo dragon. Your walking alembic vents fumes. The komodo dragon is engulfed in poison gas. The komodo dragon looks as sick as possible! Makhleb accepts your kill. The komodo dragon explodes! The fiery explosion engulfs your walking alembic! Your walking alembic resists. You destroy your walking alembic! You hear a trumpeting! You hear a croak. You take 2 damage, and have 36/97 hp. Okay, then. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a torpor snail (chance to affect: 61%) Okay, then. Aiming: Unleash Destruction (0% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a torpor snail (100% to hit) The torrent of electricity hits the torpor snail. The torpor snail is lightly wounded. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 28/97 hp. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 25/97 hp. You are engulfed in blazing flames. You resist. * * * LOW HITPOINT WARNING * * * The torpor snail is engulfed in blazing flames. The torpor snail bites you! * * * LOW HITPOINT WARNING * * * Your walking alembic punches the torpor snail! Your walking alembic vents fumes. You see here a yak corpse. You take 23 damage, and have 2/97 hp. You hit the torpor snail but do no damage. You drain the torpor snail. The torpor snail is heavily wounded. The elephant is engulfed in poison gas. The elephant is poisoned. The torpor snail bites you. You die... ...#... ..#.## ............... .............. ............. ......... .. #. ........ .# #... #....##Y#..... #...°.@w°....# #.....9°°..##. ##...☼☼.###Y.. .....##### . ..#.#.. # #.. #.. ... ..#.Y##...... .... <........F... You could see an elephant (poisoned), a torpor snail (drained, ally target), a yak and a friendly walking alembic (minion, slow). Vanquished Creatures 2 hydras (Lair:2) A boulder beetle (D:9) Pikel (D:4) A cyclops (D:11) Maurice (D:9) A manticore (D:9) An elephant (Lair:2) A black mamba (Lair:3) 2 cane toads An unseen horror (D:11) 2 rime drakes 4 komodo dragons A hornet (D:10) A jumping spider (Lair:2) Sigmund (D:2) A shadowghast (D:11) A raven (Lair:2) 4 wraiths 25 yaks A basilisk (Lair:2) Grum (D:10) 5 steam dragons 3 vampire mosquitoes (D:9) 4 acid dragons 5 water moccasins 10 orc warriors 5 sky beasts 9 ice beasts A black bear (D:6) An ogre (D:7) 6 wolves 3 centaurs A phantom (D:7) A kobold brigand (D:9) 5 bullfrogs A gnoll sergeant (D:9) 5 scorpions 7 wights A marrowcuda (D:8) 9 killer bees A howler monkey (D:6) A bombardier beetle (D:6) A jelly (D:4) 4 hounds 5 orc priests 3 gnoll boudas 2 iguanas A sleepcap (D:5) 7 orc wizards A hell rat (Lair:2) Robin (D:2) 15 gnolls 7 adders A white imp (D:7) 2 dart slugs (D:4) 34 orcs 2 ribbon worms 4 endoplasms 2 giant cockroaches 14 hobgoblins 5 jackals 3 quokkas 6 ball pythons 9 bats A frilled lizard (D:1) 19 goblins 8 kobolds 2 rats 297 creatures vanquished. Vanquished Creatures (collateral kills) A cane toad (Lair:2) A komodo dragon (Lair:3) A jumping spider (Lair:2) 8 wolves (Lair:2) A centaur (D:5) A bullfrog (Lair:2) A scorpion (D:4) A bombardier beetle (D:3) A hound (D:4) 2 orc wizards 3 hell rats (Lair:2) A gnoll (D:9) 5 orcs An endoplasm (D:2) A hobgoblin (D:2) A jackal (D:5) 4 goblins (D:2) A kobold (D:3) A rat (D:3) 36 creatures vanquished. Vanquished Creatures (others) A cane toad (Lair:2) 1 creature vanquished. Grand Total: 334 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | RaineAsh set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 271 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 935 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 935 | D:2 | Learned a level 1 spell: Slow 940 | D:1 | HP: 7/25 [frozen (6)] 1319 | D:2 | Found a broken altar of Ashenzari. 1354 | D:2 | Noticed Robin 1359 | D:2 | HP: 10/26 [goblin/+0 club[Robin] (5)] 1362 | D:2 | Reached XP level 4. HP: 10/31 MP: 0/0 1364 | D:2 | HP: 3/31 [goblin/sling bullet[Robin] (4)] 1696 | D:2 | Noticed Sigmund 1858 | D:2 | Found a faded altar of an unknown god. 1941 | D:2 | HP: 10/31 [goblin/+0 dagger[Robin] (3)] 1943 | D:2 | Killed Robin 1943 | D:2 | HP: 4/31 [goblin/+0 dagger[Robin] (3)] 2114 | D:3 | Reached XP level 5. HP: 22/36 MP: 0/0 2114 | D:3 | Learned a level 2 spell: Static Discharge 2125 | D:3 | Reached skill level 1 in Fighting 2314 | D:3 | Found Putoroeh's Book Shop. 2431 | D:3 | Found Xuykebas's Distillery. 2479 | D:3 | Bought a potion of heal wounds for 96 gold pieces 2529 | D:3 | Found Hoetudgh's Antique Armour Shop. 2646 | D:3 | Found Getoch's Jewellery Shoppe. 2669 | D:3 | Reached skill level 5 in Spellcasting 2669 | D:3 | Reached skill level 5 in Conjurations 2669 | D:3 | Reached skill level 5 in Hexes 2669 | D:3 | Reached skill level 5 in Summonings 2669 | D:3 | Reached skill level 5 in Necromancy 2669 | D:3 | Reached skill level 5 in Translocations 2669 | D:3 | Reached skill level 5 in Forgecraft 2669 | D:3 | Reached skill level 5 in Fire Magic 2669 | D:3 | Reached skill level 5 in Ice Magic 2669 | D:3 | Reached skill level 5 in Air Magic 2669 | D:3 | Reached skill level 5 in Earth Magic 2669 | D:3 | Reached skill level 5 in Alchemy 2928 | D:3 | HP: 12/37 [hound (3)] 2930 | D:3 | Reached XP level 6. HP: 11/42 MP: 0/0 3577 | D:4 | Reached XP level 7. HP: 39/47 MP: 0/0 3577 | D:4 | Learned a level 3 spell: Inner Flame 3881 | D:3 | Bought a fading leather armour for 154 gold pieces 3881 | D:3 | Identified the +7 leather armour of the Final Heavens {MP+8 | Str+2 Int+3} (You bought it in a shop on level 3 of the | Dungeon) 4357 | D:4 | Noticed Pikel 4367 | D:4 | Killed Pikel 4368 | D:4 | Reached XP level 8. HP: 43/54 MP: 0/0 4482 | D:5 | Entered Level 5 of the Dungeon 4789 | D:5 | You are sucked into a shaft and drop 1 floor! 4811 | D:6 | Noticed a komodo dragon 4909 | D:5 | Reached XP level 9. HP: 48/59 MP: 0/0 4909 | D:5 | Learned a level 3 spell: Gloom 5042 | D:5 | Identified the inkwell talisman of Uskayaw's Condemnation | {Dex+4} 5063 | D:5 | Found a bloodstained altar of Trog. 5134 | D:5 | Found a statue of an orb of winter. 5155 | D:5 | Found a staircase to the Ecumenical Temple. 5156 | D:5 | Found a statue of an orb of winter. 5165 | Temple | Entered the Ecumenical Temple 5200 | Temple | Became a worshipper of Makhleb the Destroyer 5708 | D:2 | Killed Sigmund 6365 | D:6 | Killed a komodo dragon 6453 | D:6 | Reached skill level 1 in Invocations 6519 | D:6 | Found Ceceij's General Store. 6889 | D:6 | Reached XP level 10. HP: 51/67 MP: 0/0 7163 | D:6 | Reached skill level 10 in Spellcasting 7163 | D:6 | Reached skill level 10 in Conjurations 7163 | D:6 | Reached skill level 10 in Hexes 7163 | D:6 | Reached skill level 10 in Summonings 7163 | D:6 | Reached skill level 10 in Necromancy 7163 | D:6 | Reached skill level 10 in Translocations 7163 | D:6 | Reached skill level 10 in Forgecraft 7163 | D:6 | Reached skill level 10 in Fire Magic 7163 | D:6 | Reached skill level 10 in Ice Magic 7163 | D:6 | Reached skill level 10 in Air Magic 7163 | D:6 | Reached skill level 10 in Earth Magic 7163 | D:6 | Reached skill level 10 in Alchemy 7377 | D:6 | Upgraded the game from 0.34-a0-446-g2e3327b29e to | 0.34-a0-556-g32989d1883 7395 | D:7 | Found an ornate altar of the Wu Jian Council. 7407 | D:6 | Reached skill level 1 in Short Blades 7407 | D:6 | Reached skill level 1 in Shields 7584 | D:7 | Found a shadowy altar of Dithmenos. 8112 | D:7 | Reached * piety under Makhleb 8122 | D:7 | Found Keten's General Store. 8498 | D:7 | Reached XP level 11. HP: 82/82 MP: 0/0 8498 | D:7 | Learned a level 5 spell: Detonation Catalyst 8520 | D:7 | Found an opulent altar of Gozag. 8632 | D:7 | Found a sacrificial altar of Ru. 10074 | D:9 | Reached ** piety under Makhleb 10118 | D:9 | Noticed a boulder beetle 10132 | D:9 | Killed a boulder beetle 10133 | D:9 | Reached XP level 12. HP: 48/90 MP: 0/0 10323 | D:9 | Noticed Maurice 10336 | D:9 | Killed Maurice 10498 | D:9 | Found a transporter. 10520 | D:9 | Found a transporter. 10692 | D:9 | HP: 34/91 [vampire mosquito (3)] 11186 | D:9 | Identified the +6 short sword of Rotation {heavy, rC- rN+ | Stlth+} 11291 | D:9 | Found a transporter. 11293 | D:9 | Found a transporter. 11426 | D:10 | Entered Level 10 of the Dungeon 11426 | D:10 | Found a staircase to the Orcish Mines. 11448 | D:10 | Noticed Grum 11506 | D:9 | Reached *** piety under Makhleb 11712 | D:9 | HP: 34/91 [spore (6)] 11938 | D:10 | Found Baenahim's Weapon Emporium. 11965 | D:10 | Reached skill level 10 in Fighting 11970 | D:10 | Killed Grum 12018 | D:10 | Identified the orb "Veosergh" {Guile, Int+4 Slay-3 Summ} 12058 | D:10 | Found a hide-covered altar of Uskayaw. 12146 | D:10 | Found an iron altar of Okawaru. 12216 | D:10 | Reached skill level 10 in Shields 12269 | D:10 | Found a flagged portal. 12581 | D:11 | Reached skill level 1 in Long Blades 13060 | D:11 | Found a staircase to the Lair. 13238 | Lair:1 | Entered Level 1 of the Lair of Beasts 13505 | Lair:1 | HP: 35/91 [rime drake (4)] 14237 | Lair:2 | Found a hole to the Spider Nest. 14259 | Lair:2 | Reached XP level 13. HP: 74/96 MP: 0/0 14259 | Lair:2 | Learned a level 5 spell: Alistair's Walking Alembic 14440 | Lair:2 | Noticed a seven-headed hydra 14456 | Lair:2 | HP: 38/96 [seven-headed hydra (4)] 14460 | Lair:2 | Killed a seven-headed hydra 14461 | Lair:2 | Reached skill level 5 in Invocations 14490 | Lair:2 | HP: 33/96 [bullfrog (5)] 14915 | D:3 | Bought the ring "Wiuraim" {rElec rF+ rC+ Dex+6} for 640 | gold pieces 15200 | Lair:2 | Reached **** piety under Makhleb 15200 | Lair:2 | Gained mutation: You draw destruction from the endless | fires of Gehenna. [Makhleb's blessing] 15502 | Lair:2 | HP: 33/96 [yak (13)] 15529 | Lair:2 | Reached skill level 5 in Long Blades 15683 | Lair:2 | Noticed a seven-headed hydra 15704 | Lair:2 | Killed a seven-headed hydra 16319 | Lair:3 | HP: 37/96 [spore (7)] 16331 | Lair:3 | HP: 19/97 [cloud of flame (6)] 16331 | Lair:3 | HP: 2/97 [torpor snail (17)] 16332 | Lair:3 | Slain by a torpor snail Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic D:2: layout_basic, basic_altar, chequers_ecumenical_altar_grove, uniq_robin, uniq_sigmund D:3: layout_basic, serial_shops, nicolae_shop_gibbet_a_chance, nicolae_shop_hallway_plus, nicolae_diamond_shop, nicolae_diamond_shop D:4: layout_basic, minmay_mini_jars, uniq_pikel D:5: layout_basic, trog_hazing_becter, temple_entry_dummy, hangedman_decor_clover_reticule D:6: layout_cave_pods, serial_shops, shop, kennysheep_nondescript, kb_rosetta D:7: layout_layer_cave, grunt_gozag_breadcrumbs, lemuel_tele_altar, nzn_wu_jian_council_hall, nicolae_dithmenos_the_darkroom, serial_shops, nicolae_shop_flopsided, hex_medium D:8: layout_loops_ring, hangedman_misty_isle D:9: layout_loops_ring, mainiacjoe_overflow_paths, nicolae_transporter_circle, uniq_maurice D:10: layout_cross, okawaru_metal_pillars_1_2, mainiacjoe_overflow_cross_hatched, orc_david_3, enter_bailey_7, kennysheep_another_room, uniq_grum D:11: layout_roguey, hellmonk_lair_entry_icy Temple: nicolae_temple_two_arcs Lair:1: layout_loops_ring Lair:2: layout_regular_city, spider_nest_entry_rubble Lair:3: layout_regular_city, mainiacjoe_swamp_entry_lozenge_pond, infiniplex_staircase_pool_2, grunt_megastairs_4 Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Spellcasting | 4 5 7 8 9 10 11 | 11.2 Conjurations | 4 5 7 8 9 10 11 | 11.2 Hexes | 4 5 7 8 9 10 11 | 11.2 Summonings | 4 5 7 8 9 10 11 | 11.2 Necromancy | 4 5 7 8 9 10 11 | 11.2 Translocations | 4 5 7 8 9 10 11 | 11.2 Forgecraft | 4 5 7 8 9 10 11 | 11.2 Fire Magic | 4 5 7 8 9 10 11 | 11.2 Ice Magic | 4 5 7 8 9 10 11 | 11.2 Air Magic | 4 5 7 8 9 10 11 | 11.2 Earth Magic | 4 5 7 8 9 10 11 | 11.2 Alchemy | 4 5 7 8 9 10 11 | 11.2 Fighting | 1 2 3 8 9 10 | 10.4 Invocations | 1 4 6 | 6.0 Short Blades | 2 3 | 3.4 Shields | 8 9 10 | 10.0 Long Blades | 2 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Dagger | | 11 | 28 | 310 | 99 || 448 Rapier | | | | 9 | || 9 Falchion | | | | | 24 || 24 Throw: Dart | | 2 | 4 | 5 | || 11 Cast: Magic Dart | 74 | 92 | 81 | 163 | 18 || 428 Call Imp | 8 | 16 | 6 | 3 | || 33 Grave Claw | 1 | 6 | 8 | 5 | || 20 Slow | 2 | 3 | | 9 | || 14 Mephitic Cloud | 1 | 6 | 9 | 33 | 7 || 56 Static Discharge | | 8 | 10 | 9 | || 27 Inner Flame | | | 23 | 50 | 12 || 85 Gloom | | | 3 | 5 | || 8 Blink | | | | 2 | || 2 Detonation Cataly | | | | 2 | || 2 Alistair's Walkin | | | | | 15 || 15 Invoke: Unleash Destructi | | | | | 1 || 1 Evoke: Wand | | | | 2 | 1 || 3 Use: Scroll | 1 | 3 | 3 | 13 | || 20 Potion | | 1 | | 1 | || 2 Stab: Confused | | | 2 | 20 | 3 || 25 Blind | | | | 3 | || 3 Invisible | | | | | 3 || 3 Sleeping | | | | | 2 || 2 Armour: Robe | 28 | 49 | 6 | | || 83 Leather armour | | | 51 | 223 | 116 || 390 Dodge: Dodged | 14 | 31 | 38 | 94 | 68 || 245 Block: Kite shield | | | | 196 | || 196 Buckler | | | | 13 | 41 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16331 | 14841 | 1490 | 3443 | 8764 | 15 | 1088.7 | Dungeon | 13568 | 12257 | 1311 | 2838 | 7185 | 11 | 1233.5 | Temple | 44 | 36 | 8 | 0 | 0 | 1 | 44.0 | Lair | 2719 | 2548 | 171 | 605 | 1579 | 3 | 906.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:9: 1923 daAuts Lair:2: 1626 daAuts D:6: 1525 daAuts D:7: 1468 daAuts D:4: 1411 daAuts D:5: 1283 daAuts D:3: 1198 daAuts D:8: 1188 daAuts D:1: 1143 daAuts Lair:1: 1065 daAuts D:2: 1008 daAuts D:11: 777 daAuts D:10: 639 daAuts Temple: 44 daAuts Lair:3: 27 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16331 | 14841 | 1490 | 3443 | 8764 | 15 | 1088.7 | Dungeon | 13568 | 12257 | 1311 | 2838 | 7185 | 11 | 1233.5 | Temple | 44 | 36 | 8 | 0 | 0 | 1 | 44.0 | Lair | 2719 | 2548 | 171 | 605 | 1579 | 3 | 906.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:9: 1923 daAuts Lair:2: 1626 daAuts D:6: 1525 daAuts D:7: 1468 daAuts D:4: 1411 daAuts D:5: 1283 daAuts D:3: 1198 daAuts D:8: 1188 daAuts D:1: 1143 daAuts Lair:1: 1065 daAuts D:2: 1008 daAuts D:11: 777 daAuts D:10: 639 daAuts Temple: 44 daAuts Lair:3: 27 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 2041.7 Dungeon | 86.2 | 90.0 | 58.3 | 85.2 | 64.8 | 1804.9 Lair | 13.8 | 10.0 | 41.7 | 14.8 | 35.2 | 3590.7 +-------+-------+-------+-------+-------+----------------------