Dungeon Crawl Stone Soup version 0.34-a0-603-g50ae0a3e31 (webtiles) character file. Game seed: 7572119214650422641 1332 RaineAsh the Reanimator (level 8, 0/68 HPs) Began as a Revenant Necromancer on Aug 12, 2025. Was a Follower of Ru. Slain by a yak (7 damage) ... on level 6 of the Dungeon. The game lasted 00:35:17 (4700 turns). RaineAsh the Reanimator (Revenant Necromancer) Turns: 4700, Time: 00:35:18 Health: 0/68 AC: 7 Str: 13 XL: 8 Next: 34% Magic: 1/12 EV: 10 Int: 17 God: Ru [*.....] Gold: 238 SH: 0 Dex: 9 Spells: 4/15 levels left rFire . . . (100%) a - +0 dagger (venom) rCold + . . (50%) d - orb {Glass} rNeg + + + (0%) g - +3 leather armour of Death's Door {rElec Str+2 Stlth+} rPois ∞ (0%) (no helmet) rElec + (33%) k - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.31/turn (no ring) MPRegen 0.13/turn %: no passive effects @: animating dead (expiring) A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, scroll hoarding 2, mnemnophage, spellclaws, accursed a: Enkindle, Renounce Religion You were on level 6 of the Dungeon. You worshipped Ru. Ru was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 238 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) (You took it off a kobold on level 2 of the Dungeon) b - a +3 short sword of speed (You took it off a kobold on level 3 of the Dungeon) c - a +4 short sword (You found it on level 1 of the Dungeon) h - a +2 long sword of electrocution (You found it on level 2 of the Dungeon) Missiles f - a stone j - 11 poisoned darts (quivered) Armour d - an orb of glass (worn) (You found it on level 1 of the Dungeon) e - a +0 buckler (You found it on level 2 of the Dungeon) g - the +3 leather armour of Death's Door (worn) {rElec Str+2 Stlth+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. i - a +0 robe k - a +0 cloak (worn) (You found it on level 4 of the Dungeon) Scrolls w - 2 scrolls of enchant weapon h - a scroll of fog {unknown} t - 2 scrolls of teleportation e - 4 scrolls of vulnerability {unknown} k - 2 scrolls of blinking {unknown} l - 2 scrolls of enchant armour {unknown} c - a scroll of revelation {unknown} d - a scroll of poison {unknown} j - a scroll of silence {unknown} Potions g - 2 potions of magic c - 2 potions of curing A - 2 potions of attraction w - 2 potions of heal wounds C - a potion of cancellation m - a potion of might b - a potion of brilliance f - 3 potions of ambrosia {unknown} Skills: + Level 5.0 Fighting + Level 2.5 Short Blades - Level 1.7 Dodging - Level 2.1 Stealth - Level 4.0 Spellcasting + Level 8.3 Necromancy - Level 1.0 Air Magic - Level 1.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 62% 2d11 1% 2 c - Vampiric Draining Necr 31% 2d8 1% 3 d - Animate Dead Necr 31% N/A 7% 4 v - Poisonous Vapours Alch/Air 24% 1d1 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 21% 1 Sandblast Erth 6% 2d5 21% 1 Mercury Arrow Conj/Alch 10% 2d6 24% 2 Call Imp Summ 6% N/A 30% 2 Searing Ray Conj 6% 2d4 30% 2 Inner Flame Hex/Fire 3% N/A 52% 3 Cause Fear Hex 1% N/A 89% 4 Curse of Agony Necr 31% N/A 19% 5 Dispersal Tloc 1% N/A 100% 6 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Gozag Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Annotations: D:6 Dowan Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You refuse to read scrolls in combat unless seriously injured. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You kill the gnoll! You see here a +0 flail. You swap places. You see here a +2 heavy halberd. You start resting. A gnoll is nearby! You swap places. You barely miss the gnoll. The gnoll closely misses you. You hit the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. Your soul wisp barely misses the gnoll. You take 3 damage, and have 32/60 hp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, very poisoned, ally target) You draw life force from the gnoll! You kill the gnoll! You have harvested enough death to cast Grave Claw an additional time. You feel life coursing into your body. You start resting. Your soul wisp disappears in a puff of smoke! Magic restored. HP restored. You see here a +0 whip. There is a stone staircase leading down, spattered with blood here. You see here a +0 flail. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. You aren't carrying any jewellery or talismans. There is a stone staircase leading down, spattered with blood here. You see here a +0 flail. You climb downwards. There is a stone staircase leading up here. Casting: Vampiric Draining (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (asleep, chance to affect: 60%) The hound resists with significant effort. The hound barks! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (chance to affect: 60%) A fragment of the hound's soul is dislodged from its body. The hound looks weaker. The hound bites your soul wisp but does no damage. Your soul wisp misses the hound. The hound bites your soul wisp but does no damage. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 13% risk of failure) Press: ? - help, Dir - move target Aim: a hound (weak, ally target, soul-splintered) Poisonous fumes billow around the hound! The hound is poisoned. The hound bites your soul wisp but does no damage. Your soul wisp touches the hound. Casting: Poisonous Vapours (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 13% risk of failure) Press: ? - help, Dir - move target Aim: a hound (moderately wounded, poisoned, weak, ally target, soul-splintered) Poisonous fumes billow around the hound! The hound looks even sicker. The hound bites your soul wisp but does no damage. The hound barely misses your soul wisp. Your soul wisp touches the hound. Okay, then. Casting: Poisonous Vapours (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 13% risk of failure) Press: ? - help, Dir - move target Aim: a hound (heavily wounded, very poisoned, weak, ally target, soul-splintered) Poisonous fumes billow around the hound! The hound looks even sicker. The hound barely misses your soul wisp. Your soul wisp misses the hound. The hound barely misses your soul wisp. The hound bites your soul wisp. Your soul wisp touches the hound. The hound bites your soul wisp. Your soul wisp barely misses the hound. The hound bites your soul wisp but does no damage. Your soul wisp touches the hound but does no damage. The hound closely misses your soul wisp. The hound barely misses your soul wisp. Your soul wisp touches the hound. The hound bites your soul wisp. Your soul wisp returns to where it belongs. The hound is no longer weakened. You hit the hound but do no damage. The hound is almost dead. The hound bites you but does no damage. x2 You hit the hound. You kill the hound! This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'K'. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? Okay, then. Okay, then. Unknown command. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? K - Animate Dead Adjust to which letter? d - Animate Dead Magic restored. You open the gate. There is an open gate here. Found a mace. j - a scroll labelled GAUDEL YHASOAM Okay, then. You open the door. There is an open door here. An adder comes into view. The adder hisses angrily. Casting: Poisonous Vapours (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 60%) A fragment of the adder's soul is dislodged from its body. The adder looks weaker. The adder closely misses you. Your soul wisp misses the adder. You hit the adder. The adder becomes as fragile as glass! The adder is poisoned. The adder is lightly wounded. The adder bites you. Your soul wisp touches the adder. You take 1 damage, and have 59/60 hp. You hit the adder. The adder looks even sicker. The adder is moderately wounded. The adder bites you but does no damage. The adder closely misses you. Your soul wisp touches the adder. You hit the adder. You kill the adder! You swap places. You see here an adder corpse. A howler monkey comes into view. The howler monkey hoots and howls with incredible vigour! You hear a bellow! x4; You hear a shout! x7 Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (catching its breath, ally target, chance to affect: 60%) Your soul wisp disappears in a puff of smoke! A fragment of the howler monkey's soul is dislodged from its body. The howler monkey looks weaker. The howler monkey hits your soul wisp. Your soul wisp touches the howler monkey. The howler monkey hits your soul wisp but does no damage. The howler monkey hits your soul wisp. Your soul wisp touches the howler monkey but does no damage. Found 10 gold pieces. The howler monkey is stunned by your conviction and fails to attack. Your soul wisp closely misses the howler monkey. You hit the howler monkey. The howler monkey is poisoned. The howler monkey is moderately wounded. The howler monkey hits you. Your soul wisp touches the howler monkey but does no damage. You take 2 damage, and have 58/60 hp. You hit the howler monkey but do no damage. The howler monkey is heavily wounded. The howler monkey becomes as fragile as glass! The howler monkey hits you. Your soul wisp touches the howler monkey. You take 1 damage, and have 57/60 hp. You closely miss the howler monkey. The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! Your soul wisp misses the howler monkey. You hear a bellow! x2; You hear a shout! x2 You hit the howler monkey. The howler monkey looks as sick as possible! The howler monkey is almost dead. The howler monkey hits you. A troll comes into view. Your soul wisp touches the howler monkey. The howler monkey dies! You see here a howler monkey corpse. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (ally target, chance to affect: 50%) Your soul wisp disappears in a puff of smoke! A fragment of the troll's soul is dislodged from its body. The troll looks weaker. Your soul wisp touches the troll! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a troll (lightly wounded, weak, ally target, soul-splintered) You unleash the spiteful dead! The jagged bones skewer the troll!! The troll is severely wounded. The troll is pinned in place! Your soul wisp touches the troll. Your soul wisp touches the troll. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 13% risk of failure) Press: ? - help, Dir - move target Aim: a troll (severely wounded, weak, ally target, bound in place, soul-splintered) Poisonous fumes billow around the troll! The troll is poisoned. Casting: Poisonous Vapours (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 13% risk of failure) Press: ? - help, Dir - move target Aim: a troll (almost dead, poisoned, weak, ally target, soul-splintered) Poisonous fumes billow around the troll! The troll looks even sicker. Your soul wisp touches the troll! The troll dies! Training target 2.0 for Short Blades reached! Your Short Blades skill gained 2 levels and is now at level 2! Your Necromancy skill increases to level 8! You have reached level 8! You cannot read scrolls. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with your +0 dagger of venom is about 4 (Base 4 x 97% (Dex) x 111% (Skill)). Your base attributes are Str 11, Int 17, Dex 9. You unwield your +0 dagger of venom. Your +0 dagger of venom stops dripping with poison. Your claws tingle! b - a +3 short sword of speed (weapon) You cannot read scrolls. Your movement speed is average. Your attack delay is about 0.6. Your damage rating with your +3 short sword of speed is about 8 (Base 5 x 97% (Dex) x 111% (Skill) + 3 (Ench)). Your base attributes are Str 11, Int 17, Dex 9. Okay, then. Okay, then. Unknown command. HP restored. A hound comes into view. Casting: Poisonous Vapours (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (not watching you, ally target, chance to affect: 60%) The hound resists with significant effort. Your soul wisp touches the hound. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a hound (moderately wounded, ally target) You unleash the spiteful dead! The jagged bones skewer the hound! You kill the hound! The last of your harvested death is exhausted. Your soul wisp disappears in a puff of smoke! You now have 238 gold pieces (gained 10). Found a stone staircase leading down. You pick up a parchment of Cause Fear and begin reading... You add the spell Cause Fear to your library. There is a stone staircase leading down here. f - 3 orange potions (gained 1) A scorpion comes into view. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (wandering, hasn't noticed you, chance to affect: 50%) The scorpion resists with significant effort. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 13% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion Poisonous fumes billow around the scorpion! The scorpion is poisoned. Casting: Poisonous Vapours (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, poisoned, chance to affect: 50%) The scorpion resists with significant effort. You redirect the scorpion's attack! The scorpion stings itself. You hit the scorpion. The scorpion is almost dead. You kill the scorpion! You have harvested enough death to cast Grave Claw an additional time. Duvessa, Sister of Dowan comes into view. She is wielding a +0 short sword. A yak comes into view. x2 Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (wandering, hasn't noticed you, chance to affect: 33%) A fragment of Duvessa's soul is dislodged from her body. Duvessa looks weaker. Duvessa shouts! The yak bellows! x2; You hear a shout! A yak comes into view. Dowan, Brother of Duvessa comes into view. He is wielding a +2 dagger of venom. Duvessa hits you with a +0 short sword. Your soul wisp closely misses Duvessa. You take 1 damage, and have 66/67 hp. Your flames flare with remembrance! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (weak, ally target, soul-splintered) You unleash the spiteful dead! The jagged bones skewer Duvessa! Duvessa is moderately wounded. Duvessa is pinned in place! The last of your harvested death is exhausted. You hit Duvessa. Duvessa is moderately wounded. You rip the existence from Duvessa to re-knit yourself! An orc comes into view. It is wielding a +0 short sword. Duvessa hits you with a +0 short sword. Your soul wisp closely misses Duvessa. You take 3 damage, and have 63/67 hp. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (moderately wounded, weak, ally target, bound in place, soul-splintered) You draw life force from Duvessa. You feel life coursing into your body. You hit Duvessa but do no damage. Duvessa is heavily wounded. You rip the existence from Duvessa to re-knit yourself! The yak gores your soul wisp! Your soul wisp returns to where it belongs. Duvessa is no longer weakened. Duvessa says, "Where magic fails, the sword succeeds!" Duvessa barely misses you. Okay, then. Unknown command. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (heavily wounded) You draw life force from Duvessa! You feel life coursing into your body. You hit Duvessa but do no damage. Duvessa is almost dead. Duvessa hits you but does no damage. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call upon the dead to rise. Duvessa is stunned by your conviction and fails to attack. An orc comes into view. It is wielding a +0 club. The yak closely misses you. Casting: Animate Dead (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 short sword and wearing a +0 ring mail (almost dead) You draw life force from Duvessa! You kill Duvessa! Dowan screams, "No! No!" Dowan seems to find hidden reserves of power! You hit the yak but do no damage. Your flames quiet as the last of your memories are burnt away. Dowan mumbles some strange words. Dowan blinks! The yak barely misses you. The yak gores you! Your Fighting skill increases to level 5! You take 10 damage, and have 57/68 hp. The yak snorts and paws the ground. The yak attacks as it pursues you! The yak gores you! You take 10 damage, and have 47/68 hp. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to affect: 50%) The yak resists with significant effort. The yak gores you. The yak gores you but does no damage. You take 5 damage, and have 42/68 hp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to affect: 50%) A fragment of the yak's soul is dislodged from its body. The yak looks weaker. The yak closely misses you. The yak gores your soul wisp. Your soul wisp touches the yak. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, weak, ally target, soul-splintered) You draw life force from the yak! You feel life coursing into your body. You barely miss the yak. Dowan breathes, "And she was my only..." The yak gores you. The yak gores your soul wisp but does no damage. Your soul wisp touches the yak but does no damage. You unwield your +3 short sword of speed. Your +0 dagger of venom begins to drip with poison! a - a +0 dagger of venom (weapon) Dowan says, "Her death will not be in vain!" The yak gores you! The yak closely misses your soul wisp. Your soul wisp closely misses the yak. You take 6 damage, and have 39/68 hp. You hit the yak. The yak is poisoned. The yak is moderately wounded. Dowan says, "Her death will not be in vain!" The yak gores you but does no damage. The yak gores your soul wisp! Your soul wisp returns to where it belongs. The yak is no longer weakened. Dowan mumbles some strange words. Dowan blinks! You hit the yak but do no damage. The yak looks as sick as possible! The yak is moderately wounded. The yak gores you! Dowan mumbles some strange words. Dowan blinks! The yak barely misses you. You take 9 damage, and have 30/68 hp. You hit the yak but do no damage. The yak misses you. The yak barely misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, extremely poisoned) You draw life force from the yak. You feel life coursing into your body. You hit the yak but do no damage. The yak is poisoned. * * * LOW MAGIC WARNING * * * The yak gores you but does no damage. You hit the yak but do no damage. The yak is heavily wounded. Dowan mumbles some strange words. Dowan blinks! You hit the yak but do no damage. The yak is heavily wounded. The yak gores you but does no damage. The yak gores you. You take 3 damage, and have 30/68 hp. You barely miss the yak. The yak is heavily wounded. The yak gores you. * * * LOW HITPOINT WARNING * * * The yak gores you. * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 22/68 hp. The yak barely misses you. Okay, then. Okay, then. You aren't carrying any items that you can evoke. Dowan gestures wildly while chanting. Dowan blinks! The yak attacks as it pursues you! The yak gores you! * * * LOW HITPOINT WARNING * * * The yak attacks as it pursues you! The yak gores you. * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 10/68 hp. Dowan breathes, "And she was my only..." You feel much better. The yak barely misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, very poisoned, chance to affect: 50%) The yak resists with significant effort. * * * LOW MAGIC WARNING * * * Your reaping aura is weakening. The yak gores you. You take 2 damage, and have 29/68 hp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, poisoned, chance to affect: 50%) A fragment of the yak's soul is dislodged from its body. The yak looks weaker. * * * LOW MAGIC WARNING * * * Your soul wisp touches the yak. You hit the yak but do no damage. The yak looks even sicker. The yak is severely wounded. The yak gores you! * * * LOW HITPOINT WARNING * * * Dowan gestures wildly while chanting. Dowan blinks! The yak barely misses you. You take 9 damage, and have 20/68 hp. You barely miss the yak. The yak is severely wounded. Your soul wisp closely misses the yak. The yak gores you! * * * LOW HITPOINT WARNING * * * The yak gores you. * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 10/68 hp. You closely miss the yak. The yak is severely wounded. Your soul wisp completely misses the yak. The yak gores you. * * * LOW HITPOINT WARNING * * * The yak misses you. You take 3 damage, and have 7/68 hp. Your soul wisp touches the yak. The yak snorts and paws the ground. The yak attacks as it pursues you! The yak gores you! You die... Ru respects your ultimate sacrifice. #..# #.............. #..# #......##...... #..######.#..#####.## #..#...e............. ######.o.o.....#........## #......o.†..o............. ##...*Y....Y...)......... #.###Y########.##.##.... #.# #.Y@.......#...'.... #.# ######...###.†##.... #.# #................... #.# #....†.............. #.# ..##††.####.###.## #.# #............... #.##....#.##.##..####... #.##....#.##.#......#... #.##....#'##.##.....# You could see 2 yaks and a friendly soul wisp (summoned). Vanquished Creatures Duvessa (D:6) An ice beast (D:5) 2 ogres (D:5) 3 scorpions A bombardier beetle (D:5) 3 hounds An iguana (D:5) Natasha (thrice) (D:2) 3 adders 3 gnolls (D:5) A dart slug (D:5) 2 orcs 3 endoplasms 2 giant cockroaches A hobgoblin (D:3) 2 quokkas 4 ball pythons 3 bats 2 frilled lizards 4 goblins 5 kobolds 2 rats 52 creatures vanquished. Vanquished Creatures (collateral kills) A troll (D:6) A black bear (D:5) A scorpion (D:5) A howler monkey (D:6) A jelly (D:4) An iguana (D:4) A gnoll (D:5) A shadow imp (D:5) A ribbon worm (D:3) 3 dart slugs 2 orcs (D:5) 2 endoplasms 4 hobgoblins 8 bats 3 goblins 2 kobolds 4 rats 37 creatures vanquished. Vanquished Creatures (others) A goblin (D:2) 1 creature vanquished. Grand Total: 90 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 499 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 502 | D:1 | Learned a level 2 spell: Grave Claw 719 | D:2 | Noticed Natasha 727 | D:2 | HP: 7/20 [Natasha/magic dart (8)] 821 | D:2 | HP: 7/20 [dart slug/slug dart (2)] 932 | D:2 | Killed Natasha 933 | D:2 | Learned a level 1 spell: Poisonous Vapours 933 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 933 | D:2 | Reached XP level 3. HP: 21/26 MP: 2/7 937 | D:2 | Learned a level 3 spell: Vampiric Draining 1104 | D:2 | Identified the +3 leather armour of Death's Door {rElec | Str+2 Stlth+} 1235 | D:2 | Noticed Natasha 1244 | D:2 | Killed Natasha 1245 | D:2 | Reached skill level 1 in Fighting 1245 | D:2 | Reached XP level 4. HP: 24/35 MP: 4/7 1368 | D:2 | Noticed Natasha 1394 | D:2 | Killed Natasha 1395 | D:2 | Reached skill level 5 in Necromancy 1909 | D:3 | Found a faded altar of an unknown god. 2369 | D:4 | Reached XP level 5. HP: 41/41 MP: 8/8 2392 | D:4 | Found a staircase to the Ecumenical Temple. 2392 | D:4 | Found a statue of an orb of winter. 2398 | D:4 | Found a statue of an orb of winter. 2413 | Temple | Entered the Ecumenical Temple 2433 | Temple | Became a worshipper of Ru the Awakened 2538 | D:4 | Found a bloodstained altar of Trog. 2664 | D:4 | Found a snail-covered altar of Cheibriados. 2714 | D:4 | Reached skill level 6 in Necromancy 3086 | D:4 | Found a faded altar of an unknown god. 3086 | D:4 | Found a shimmering altar of Xom. 3093 | D:4 | Found an iron altar of Okawaru. 3095 | D:4 | Found a faded altar of an unknown god. 3097 | D:4 | Found an ornate altar of the Wu Jian Council. 3245 | D:5 | Entered Level 5 of the Dungeon 3245 | D:5 | Noticed an ogre 3251 | D:5 | Noticed an ice beast 3255 | D:5 | Killed an ogre 3256 | D:5 | Reached skill level 1 in Air Magic 3256 | D:5 | Reached skill level 1 in Alchemy 3256 | D:5 | Reached XP level 6. HP: 31/48 MP: 3/9 3267 | D:5 | HP: 15/48 [ice beast (5)] 3562 | D:5 | Reached XP level 7. HP: 35/56 MP: 7/11 3580 | D:5 | HP: 19/57 [iguana (8)] 3886 | D:5 | Reached skill level 7 in Necromancy 4045 | D:5 | Gained mutation: You refuse to read scrolls in combat | unless injured. [Ru sacrifice] 4045 | D:5 | Gained mutation: You refuse to read scrolls in combat | unless seriously injured. [Ru sacrifice] 4045 | D:5 | Reached * piety under Ru 4424 | D:6 | Learned a level 4 spell: Animate Dead 4500 | D:6 | Noticed a troll 4506 | D:6 | Killed a troll 4507 | D:6 | Reached skill level 8 in Necromancy 4507 | D:6 | Reached XP level 8. HP: 65/67 MP: 6/12 4662 | D:6 | Noticed Duvessa 4668 | D:6 | Noticed Dowan 4673 | D:6 | Killed Duvessa 4674 | D:6 | Reached skill level 5 in Fighting 4686 | D:6 | HP: 26/68 [yak (5)] 4691 | D:6 | HP: 15/68 [yak (8)] 4697 | D:6 | HP: 20/68 [yak (9)] 4699 | D:6 | HP: 7/68 [yak (4)] 4700 | D:6 | Slain by a yak Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic, minmay_tromino_v4_c D:2: layout_rooms, basic_altar, hangedman_decor_diamond_cutter, nicolae_the_louvre, uniq_natasha D:3: layout_rooms, shapermc_ecumenical_altar_totnotflames D:4: layout_basic, mainiacjoe_overflow_boulevard, trog_book, chequers_temple_overflow_minitemple, minmay_temple_entry_waves D:5: layout_loops_cross D:6: layout_basic, mainiacjoe_overflow_alcove_2, uniq_duvessa Temple: nicolae_temple_god_jail Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 | 4.0 Fighting | 1 2 4 5 | 5.0 Necromancy | 5 6 8 | 8.3 Air Magic | 1 | 1.0 Alchemy | 1 | 1.0 Short Blades | 2 | 2.5 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 29 | 65 | 36 || 130 Dagger | 23 | 38 | 44 || 105 Throw: Dart | | 5 | 3 || 8 Cast: Soul Splinter | 26 | 39 | 30 || 95 Grave Claw | 4 | 4 | 5 || 13 Vampiric Draining | | 1 | 7 || 8 Poisonous Vapours | | 4 | 10 || 14 Animate Dead | | | 1 || 1 Invoke: Sacrifice Words | | | 1 || 1 Ability: Enkindle | | | 1 || 1 Use: Scroll | 4 | 5 | || 9 Potion | | | 1 || 1 Stab: Sleeping | 3 | 3 | 1 || 7 Armour: Robe | 40 | | || 40 Leather armour | 16 | 53 | 71 || 140 Dodge: Dodged | 47 | 46 | 61 || 154 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4664 | 4410 | 254 | 375 | 3062 | 7 | 666.3 | Dungeon | 4625 | 4388 | 237 | 375 | 3062 | 6 | 770.8 | Temple | 38 | 21 | 17 | 0 | 0 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1090 daAuts D:5: 899 daAuts D:1: 849 daAuts D:2: 797 daAuts D:3: 696 daAuts D:6: 293 daAuts Temple: 38 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4664 | 4410 | 254 | 375 | 3062 | 7 | 666.3 | Dungeon | 4625 | 4388 | 237 | 375 | 3062 | 6 | 770.8 | Temple | 38 | 21 | 17 | 0 | 0 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1090 daAuts D:5: 899 daAuts D:1: 849 daAuts D:2: 797 daAuts D:3: 696 daAuts D:6: 293 daAuts Temple: 38 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 272.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 317.3 +-------+-------+-------+-------+-------+----------------------