Dungeon Crawl Stone Soup version 0.34-a0-789-g1517b53afc (webtiles) character file. Game seed: 13183199991279346720 10076 RaineAsh the Frost Mage (level 11, -10/84 HPs) Began as a Gnoll Ice Elementalist on Sept 15, 2025. Was a Follower of Ashenzari. Mangled by a two-headed ogre ... wielding a +0 giant club (18 damage) ... on level 9 of the Dungeon. The game lasted 01:07:50 (10504 turns). RaineAsh the Frost Mage (Gnoll Ice Elementalist) Turns: 10504, Time: 01:07:50 Health: -10/84 AC: 12 Str: 16 XL: 11 Next: 56% Magic: 21/24 EV: 14 Int: 22 God: Ashenzari [*.....] Gold: 450 SH: 0 Dex: 13 Spells: 8/28 levels left rFire . . . (100%) b - +4 scimitar (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) y - +0 steam dragon scales rPois . (100%) g - +0 helmet rElec . (100%) q - +1 cloak "Fetters of Ashenzari" {Self, Sorc} (curse) rCorr . (100%) h - +0 pair of gloves SInv . l - +0 pair of boots of Ashenzari's Seer {Fort, Melee} (curse) Will ..... s - amulet of dissipation Stlth ++++ z - +6 ring of strength HPRegen 0.34/turn r - +6 ring of intelligence MPRegen 0.19/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: Renounce Religion, Shatter the Chains You were on level 9 of the Dungeon. You worshipped Ashenzari. Ashenzari was aware of your devotion. You visited 2 branches of the dungeon, and saw 10 of its levels. You also visited: Ossuary and Bailey. You collected 450 gold pieces. Inventory: Hand Weapons a - the +10 dagger of the Lurker {flame, rC+ Will+} (You found it on level 6 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. b - a +4 scimitar of flaming (weapon) (You found it on level 9 of the Dungeon) c - a +3 quarterstaff of chaos (You took it off Crazy Yiuf on level 3 of the Dungeon) d - a +2 short sword of protection (You took it off an orc on level 3 of the Dungeon) e - a +4 morningstar (You took it off a wight on level 7 of the Dungeon) p - a +3 war axe of draining (You took it off an orc on level 3 of the Dungeon) Missiles j - 5 stones k - 5 boomerangs (quivered) n - 10 javelins o - a poisoned dart w - 5 curare-tipped darts Armour f - an orb of attunement (You found it on level 1 of the Dungeon) g - a +0 helmet (worn) (You took it off Robin on level 3 of the Dungeon) h - a +0 pair of gloves (worn) (You found it on level 2 of the Dungeon) l - the cursed +0 pair of boots of Ashenzari's Seer (worn) {Fort, Melee} (You found it on level 2 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. m - a +1 scale mail of death (You took it off Terence on level 3 of the Dungeon) q - the cursed +1 cloak "Fetters of Ashenzari" (worn) {Self, Sorc} (You took it off Crazy Yiuf on level 3 of the Dungeon) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Sorcery: Conjurations and Alchemy. v - +0 swamp dragon scales (You took it off Maggie on level 7 of the Dungeon) x - a +0 kite shield (You took it off a gnoll sergeant on level 8 of the Dungeon) y - +0 steam dragon scales (worn) (You found it on level 6 of the Dungeon) Magical Staves A - a staff of cold (You found it on level 6 of the Dungeon) Jewellery i - a ring of see invisible (You found it on level 2 of the Dungeon) r - a +6 ring of intelligence (worn) (You found it on level 4 of the Dungeon) s - an amulet of dissipation (worn) (You found it on level 4 of the Dungeon) t - an amulet of alchemy (You found it on level 4 of the Dungeon) u - the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (You found it on level 5 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). z - a +6 ring of strength (worn) (You took it off Erica on level 9 of the Dungeon) Wands c - a wand of warping (22) (You took it off Crazy Yiuf on level 3 of the Dungeon) e - a wand of paralysis (14) (You found it in an ossuary) d - a wand of digging (3) (You found it on level 5 of the Dungeon) Scrolls w - a scroll of enchant weapon g - a scroll of fog b - a scroll of blinking t - 6 scrolls of teleportation T - 2 scrolls of torment V - a scroll of vulnerability W - a scroll of brand weapon N - a scroll of noise x - a scroll of amnesia p - a scroll of poison Potions g - 9 potions of magic M - 4 potions of mutation e - a potion of enlightenment A - 3 potions of attraction h - 2 potions of haste m - 4 potions of might j - 4 potions of moonshine L - a potion of lignification c - 6 potions of curing b - 10 potions of brilliance w - 4 potions of heal wounds r - 3 potions of resistance B - a potion of berserk rage Skills: + Level 6.5(7.3) Fighting + Level 6.5(7.3) Short Blades + Level 6.5(7.3) Long Blades + Level 6.5(7.3) Axes + Level 6.5(7.3) Maces & Flails + Level 6.5(7.3) Polearms + Level 6.5(7.3) Staves + Level 6.5 Ranged Weapons + Level 6.5 Throwing + Level 6.5(7.3) Armour + Level 8.0 Dodging + Level 7.8 Stealth + Level 6.5(7.3) Shields + Level 6.5(7.3) Unarmed Combat + Level 8.3(9.1) Spellcasting + Level 5.4(6.2) Conjurations + Level 5.4 Hexes + Level 5.4 Summonings + Level 5.4 Necromancy + Level 5.4 Translocations + Level 5.4 Forgecraft + Level 5.4 Fire Magic + Level 9.0 Ice Magic + Level 5.4 Air Magic + Level 5.4 Earth Magic + Level 5.4(6.2) Alchemy + Level 7.1 Invocations + Level 6.5 Evocations + Level 5.9 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 50% N/A 1% 3 d - Tukima's Dance Hex 33% N/A 2% 3 g - Grave Claw Necr 66% 2d11 1% 2 m - Momentum Strike Conj/Tloc 70% 3d9 1% 2 t - Stone Arrow Conj/Erth 70% 3d11 1% 3 u - Summon Ice Beast Ice/Summ 41% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 66% N/A 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Fugue of the Fallen Necr 33% N/A 2% 3 Inner Flame Hex/Fire 33% N/A 2% 3 Maxwell's Portable Pile Tloc 33% (3-9)d4 2% 3 Sigil of Binding Hex 33% N/A 2% 3 Leda's Liquefaction Alch/Erth 17% N/A 6% 4 Petrify Alch/Erth 17% N/A 6% 4 Fireball Conj/Fire 17% 3d9 17% 5 Summon Forest Summ/Tloc 16% N/A 21% 5 Fulsome Fusillade Conj/Alch 18% (3-5)d9 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:4 Ossuary (visited) Bailey (visited) Lair: D:8-11 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Annotations: D:7 3 runed translucent doors Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The walls around you are covered in ice. A gnoll comes into view. It is wielding a +2 halberd of draining. The wall freezes the goblin rider. The goblin rider closely misses you. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin rider, wielding a +3 spear of freezing (heavily wounded, 74% to hit) The stone arrow hits the goblin rider! You kill the goblin rider! You kill the wyvern! An orc comes into view. It is wielding a +0 trident. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of draining (77% to hit) The stone arrow misses the gnoll. The wall freezes the gnoll. The gnoll closely misses you. The orc invokes a tyrant's trap upon you! Your strength is siphoned away as 2 gnolls grow stronger! An orc comes into view. It is wielding a +0 spear. The wall freezes the gnoll. The gnoll barely misses you. An orc comes into view. It is wielding a +0 halberd. The wall freezes the gnoll! You kill the gnoll! Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 halberd and wearing a +0 scale mail (chance to blink: 72%) Space twists violently! The rupture engulfs the orc!! The orc blinks! You feel a bit more experienced. You kill the orc! The rupture engulfs the orc!! You kill the orc! The rupture engulfs the gnoll! The gnoll blinks! You kill the gnoll! The rupture engulfs the orc! The orc blinks! You feel a bit more experienced. You hear a shout! You start resting. Your attacks no longer feel as feeble. A gnoll comes into view. It is wielding a +2 halberd of draining. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of draining (chance to affect: 71%) You miscast Tukima's Dance. Nothing appears to happen. Casting: Tukima's Dance (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of draining (chance to affect: 71%) The +2 halberd of draining dances into the air! Your +2 halberd of draining completely misses the gnoll. Your +2 halberd of draining hits the gnoll from afar. Your +2 halberd of draining drains the gnoll. The frozen ramparts melt away. Casting: Tukima's Dance (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your +2 halberd of draining hits the gnoll from afar! The gnoll dies! Your Dodging skill increases to level 8! You start resting. Your +2 halberd of draining falls from the air. You start resting. The frozen ramparts melt away. You start resting. Magic restored. There is an open door here. Things that are here: a +0 spear; a +0 ring mail; an orc corpse Found a +0 halberd. Items here: )))) ††††. Okay, then. b - 7 potions of brilliance (gained 1) r - 3 potions of resistance (gained 2) Things that are here: a +0 trident; a +0 chain mail Things that are here: a +2 halberd of draining; a gnoll corpse There is an open door here. There is an open translucent door here. You open the door. An orc warrior and a gnoll come into view. The orc warrior is wielding a +2 halberd of electrocution. The gnoll is wielding a +0 halberd of draining. The gnoll shouts! Found four items. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of draining (chance to affect: 71%) The +0 halberd of draining dances into the air! The orc warrior shouts! Casting: Tukima's Dance (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +2 halberd of electrocution and wearing a +0 plate armour (chance to affect: 62%) The orc warrior resists with significant effort. Your +0 halberd of draining closely misses the gnoll. Casting: Tukima's Dance (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your +0 halberd of draining hits the gnoll from afar! Your +0 halberd of draining drains the gnoll. The gnoll dies! The wall freezes the orc warrior but does no damage. Your +0 halberd of draining hits the orc warrior but does no damage. Your +0 halberd of draining drains the orc warrior. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +2 halberd of electrocution and wearing a +0 plate armour (lightly wounded, lightly drained, ally target, chance to affect: 67%) The orc warrior struggles to resist. The wall freezes the orc warrior. The orc warrior barely misses you. Your +0 halberd of draining hits the orc warrior but does no damage. Casting: Tukima's Dance (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +2 halberd of electrocution and wearing a +0 plate armour (moderately wounded, lightly drained, ally target, chance to affect: 67%) The +2 halberd of electrocution dances into the air! Your +0 halberd of draining falls from the air. The wall freezes the orc warrior but does no damage. You hit the orc warrior. You burn the orc warrior. The orc warrior is severely wounded. The wall freezes the orc warrior. The orc warrior hits you but does no damage. You hit the orc warrior but do no damage. The orc warrior is severely wounded. Your +2 halberd of electrocution hits the orc warrior from afar. Lightning courses through the orc warrior! The orc warrior dies! Unknown command. You start resting. Your +2 halberd of electrocution falls from the air. You start resting. The frozen ramparts melt away. You start resting. Magic restored. Found 4 potions of magic and a potion of might. There is an open door here. Things that are here: a +2 halberd of electrocution; a +0 plate armour; an orc corpse M - 4 potions of mutation (gained 1) g - 4 potions of magic (gained 2) m - 3 potions of might (gained 1) b - 8 potions of brilliance (gained 1) b - 9 potions of brilliance (gained 1) g - 5 potions of magic (gained 1) b - 10 potions of brilliance (gained 1) g - 6 potions of magic (gained 1) m - 4 potions of might (gained 1) g - 8 potions of magic (gained 2) g - 9 potions of magic (gained 1) You open the door. An orc comes into view. It is wielding a +0 halberd. There is an open door here. The helpless orc fails to defend itself. You skewer the orc like a kebab!!! You burn the orc. You kill the orc! You open the door. Found a gate leading back out of this place. You open the door. An orc comes into view. It is wielding a +0 halberd. There is an open door here. The helpless orc fails to defend itself. You skewer the orc like a kebab!!!! You burn the orc. You kill the orc! You open the door. An orc comes into view. It is wielding a +0 halberd. The orc hits you with a +0 halberd. There is an open door here. You take 2 damage, and have 82/84 hp. You barely miss the orc. The orc barely misses you. You closely miss the orc. You completely miss the orc. The orc misses you. Casting: Tukima's Dance (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 halberd and wearing a +0 scale mail (100% to hit) You freeze the orc. The orc is severely wounded. The orc hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 halberd and wearing a +0 scale mail (severely wounded, 100% to hit) You freeze the orc. You kill the orc! You open the door. You open the door. You open the door. An orc comes into view. It is wielding a +0 halberd. There is an open door here. The helpless orc fails to defend itself. You spit the orc like a pig!!! You burn the orc. You kill the orc! There is a fountain of sparkling water here. You see here a +0 halberd of draining. There is an open door here. There is an open door here. There is a fountain of sparkling water here. You see here a +0 halberd of draining. There is an open door here. There is a gate leading back out of this place here. There is an open door here. There is an open door here. Things that are here: a +0 halberd; a +0 scale mail; an orc corpse There is an open door here. There is a fountain of sparkling water here. You see here a +0 halberd of draining. There is an open door here. Things that are here: a +2 halberd of electrocution; a +0 plate armour; an orc corpse There is an open translucent door here. There is an open door here. Things that are here: a +0 trident; a +0 chain mail There is an open door here. There is an open door here. Things that are here: a +0 trident; a +0 chain mail There is a fountain of blood, spattered with blood here. There is an open door here. Things that are here: a +0 halberd; a +0 scale mail; an orc skeleton There is an open door here. Things that are here: a +0 halberd; a +0 scale mail; an orc skeleton Things that are here: a +0 trident; a +0 scale mail; an orc skeleton Items here: )))) ÷÷÷÷. There is an open door here. Things that are here: a +0 spear; a +0 ring mail; an orc skeleton Things that are here: a +1 halberd of electrocution; a gnoll skeleton There is an open translucent door here. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. There is an open door here. There is an open door here. You see here a +1 halberd of electrocution. There is an open translucent door here. Things that are here: a +0 halberd of draining; a gnoll skeleton There is an open door here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is an empty arch of ancient stone here. You enter the shallow water. Moving in this stuff is going to be slow. A howler monkey comes into view. The howler monkey howls! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the howler monkey! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (severely wounded, 100% to hit) You freeze the howler monkey. You kill the howler monkey! Erica the Fiery-Tempered comes into view. She is wielding a +4 scimitar of flaming and wearing a +6 ring of strength. Press: ? - help, v - describe, . - travel Here: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength (wandering, hasn't noticed you) The floor. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength (wandering, hasn't noticed you, chance to affect: 45%) Erica resists with some effort. Erica shouts! Casting: Tukima's Dance (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Erica, wielding a +4 scimitar of flaming and wearing a +6 ring of strength (chance to affect: 45%) The +4 scimitar of flaming dances into the air! Erica mumbles some strange words. Erica flickers and vanishes for a moment. Erica hits your +4 scimitar of flaming! Your +4 scimitar of flaming falls from the air. Erica says, "The claw is nothing compared to the sucker!" Casting: Tukima's Dance (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Unknown command. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: Erica, wearing a +6 ring of strength (slightly transparent) You unleash the spiteful dead! The jagged bones skewer Erica!! Erica is moderately wounded. Erica is pinned in place! Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: Erica, wearing a +6 ring of strength (moderately wounded, slightly transparent, bound in place) You unleash the spiteful dead! The jagged bones skewer Erica! Erica is moderately wounded. Erica casts a spell at you. The bolt of poison hits you! You are poisoned. The bolt of poison hits your ice beast. You take 17 damage, and have 67/84 hp. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: Erica, wearing a +6 ring of strength (moderately wounded, slightly transparent) You unleash the spiteful dead! The jagged bones skewer Erica! Erica is heavily wounded. Erica is pinned in place! The last of your harvested death is exhausted. You feel very sick. You take 6 damage, and have 61/84 hp. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Erica, wearing a +6 ring of strength (heavily wounded, slightly transparent, bound in place, chance to affect: 47%) Erica resists with some effort. You feel very sick. You take 3 damage, and have 58/84 hp. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Erica, wearing a +6 ring of strength (heavily wounded, slightly transparent, chance to affect: 47%) Erica resists with some effort. The frozen ramparts melt away. You feel very sick. You take 4 damage, and have 54/84 hp. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Erica, wearing a +6 ring of strength (heavily wounded, slightly transparent, chance to affect: 47%) Erica suddenly stops moving! You feel sick. You take 2 damage, and have 52/84 hp. Found a scroll of teleportation. You feel very sick. You take 2 damage, and have 50/84 hp. The helpless Erica fails to defend herself. You perforate Erica like a sieve!!! You burn Erica. You kill Erica! You feel sick. You take 1 damage, and have 49/84 hp. Found a +0 robe. Found a stone staircase leading down. You feel sick. z - a +6 ring of strength You see here the octopode corpse of Erica. You feel sick. You take 2 damage, and have 47/84 hp. You start resting. You feel sick. x4 You are no longer poisoned. You take 3 damage, and have 44/84 hp. You start resting. Your ice beast disappears in a puff of smoke! Magic restored. HP restored. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or i - a ring of see invisible; > or r - a +6 ring of intelligence You remove your ring of see invisible. You feel stronger. z - a +6 ring of strength (worn) Unknown command. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. t - 6 scrolls of teleportation (gained 1) Found a scroll of identify. You see here a +4 scimitar of flaming. Press: ? - help, v - describe, . - travel, g - get item Item here: a +4 scimitar of flaming. The floor. A - a +4 scimitar of flaming Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? A - a +4 scimitar of flaming Adjust to which letter? (? for menu, Esc to quit) b - a +4 scimitar of flaming; A - a +2 short sword of protection Unknown command. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? A - a +2 short sword of protection Adjust to which letter? (? for menu, Esc to quit) d - a +2 short sword of protection; A - a staff of cold Unknown command. A centaur comes into view. Okay, then. Okay, then. A wraith comes into view. A two-headed ogre comes into view. It is wielding two +0 giant clubs. Found 3 atropa-tipped darts. The centaur shouts! The two-headed ogre shouts in stereo! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. Unknown command. Okay, then. Unknown command. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The centaur shoots an arrow. The arrow hits you. You take 5 damage, and have 79/84 hp. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you but does no damage. You take 10 damage, and have 69/84 hp. Your ice beast closely misses the wraith. Your ice beast barely misses the wraith. The centaur shoots an arrow. The arrow misses your ice beast. The arrow hits you but does no damage. You unwield the +10 dagger of the Lurker {flame, rC+ Will+}. The +10 dagger of the Lurker {flame, rC+ Will+} stops flaming. Your +4 scimitar of flaming bursts into flame! b - a +4 scimitar of flaming (weapon) The centaur shoots an arrow. The arrow hits your ice beast. You hit the wraith. You burn the wraith. The wraith is moderately damaged. The centaur shoots an arrow. The arrow closely misses your ice beast. The arrow completely misses you. The wraith hits you! The wraith drains your vigour! You feel yourself slow down. Your ice beast hits the wraith. Your ice beast freezes the wraith! The wraith resists. You take 10 damage, and have 61/84 hp. You hit the wraith but do no damage. You bite the wraith. The wraith is heavily damaged. The centaur shoots an arrow. The arrow hits your ice beast. The centaur shoots an arrow. The arrow hits your ice beast. The wraith hits you but does no damage. Your ice beast hits the wraith but does no damage. The centaur shoots an arrow. The arrow barely misses your ice beast. The arrow hits you. You take 1 damage, and have 60/84 hp. You hit the wraith but do no damage. You bite the wraith, but do no damage. The wraith is heavily damaged. The wraith closely misses you. Your ice beast hits the wraith. Your ice beast freezes the wraith! The wraith resists. The two-headed ogre misses your ice beast. The two-headed ogre hits your ice beast with a +0 giant club!! Your ice beast dies! Your ice beast disappears in a puff of smoke! The wraith closely misses you. You slash the wraith! You burn the wraith. You destroy the wraith! Okay, then. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow barely misses you. You take 30 damage, and have 31/84 hp. Aiming: Dig Press: ? - help, Shift-Dir - straight line Okay, then. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the two-headed ogre! The two-headed ogre blinks! The two-headed ogre is heavily wounded. The rupture engulfs the centaur! The centaur blinks! The centaur is severely wounded. You feel yourself speed up. The centaur shoots an arrow. The arrow closely misses you. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 88% to hit) The stone arrow hits the two-headed ogre!! The two-headed ogre is almost dead. The centaur shoots an arrow. The arrow hits you but does no damage. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club!! You die... ##..#.#.#.## ...........# ...........## ............# .....#......# .....#.....## ( ...c......#### ..........#..## #...#.....@O...# #...#.........## #.............# .........###.# ?.........#.### ....[....##...# ...........#..# ..............# ...>.......#### You could see a two-headed ogre and a centaur. Vanquished Creatures Erica (D:9) A boulder beetle (D:7) An ugly thing (D:7) A cyclops (D:7) Maurice (D:7) Maggie (D:7) A gargoyle (D:7) A troll (D:7) 2 hornets 4 slime creatures (D:7) A wraith (D:9) 2 wyverns (Bailey) A vampire mosquito (D:7) 2 steam dragons 5 water moccasins 3 kobold geomancers An ice beast (D:7) An ogre (D:5) A centaur (D:8) A phantom (D:4) 4 bullfrogs A gnoll sergeant (D:8) A scorpion (D:6) A rock fish (D:7) 17 wights A burial acolyte (Ossuary) A marrowcuda (D:6) 5 killer bees (D:7) A howler monkey (D:9) 2 human zombies (D:4) An elf zombie (D:4) A bombardier beetle (D:3) A hound (D:5) A jelly (D:5) 2 orc priests (D:8) Crazy Yiuf (D:3) A gnoll bouda (D:7) A sleepcap (D:6) A clockroach (D:3) 2 iguanas Terence (D:3) Natasha (D:3) An orc wizard (D:7) Robin (D:3) 15 gnolls 16 adders 3 white imps 8 ufetubi 4 dart slugs (D:1) 2 ribbon worms (D:2) 3 adder zombies (Ossuary) 29 orcs 6 endoplasms 6 hobgoblins A jackal (D:5) 3 quokkas 7 ball pythons A ball python draugr (Ossuary) 3 bats 14 goblins 2 hobgoblin zombies (Ossuary) 4 kobolds 2 kobold zombies (Ossuary) An orc draugr (D:4) 4 orc zombies 2 rats (D:2) 218 creatures vanquished. Vanquished Creatures (collateral kills) A two-headed ogre (D:7) A vampire mosquito (D:7) An orc warrior (Bailey) An ogre (D:5) A wight (D:8) A human zombie (D:4) An iguana (D:5) Natasha (D:3) 2 gnolls (Bailey) 5 orcs A jackal (D:5) 16 creatures vanquished. Grand Total: 234 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 86 | D:1 | You fall into a shaft and drop 1 floor! 108 | D:2 | Reached XP level 2. HP: 20/20 MP: 4/7 313 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/9 336 | D:1 | Reached skill level 5 in Spellcasting 418 | D:1 | Learned a level 3 spell: Frozen Ramparts 422 | D:1 | Learned a level 3 spell: Ozocubu's Armour 426 | D:1 | Learned a level 3 spell: Summon Ice Beast 779 | D:1 | Reached skill level 1 in Invocations 1185 | D:2 | Reached skill level 1 in Fighting 1185 | D:2 | Reached skill level 1 in Short Blades 1185 | D:2 | Reached skill level 1 in Long Blades 1185 | D:2 | Reached skill level 1 in Axes 1185 | D:2 | Reached skill level 1 in Maces & Flails 1185 | D:2 | Reached skill level 1 in Polearms 1185 | D:2 | Reached skill level 1 in Staves 1185 | D:2 | Reached skill level 1 in Ranged Weapons 1185 | D:2 | Reached skill level 1 in Throwing 1185 | D:2 | Reached skill level 1 in Armour 1185 | D:2 | Reached skill level 1 in Shields 1185 | D:2 | Reached skill level 1 in Unarmed Combat 1185 | D:2 | Reached skill level 1 in Evocations 1246 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 1315 | D:2 | Reached skill level 1 in Shapeshifting 1454 | D:2 | Reached skill level 1 in Conjurations 1454 | D:2 | Reached skill level 1 in Hexes 1454 | D:2 | Reached skill level 1 in Summonings 1454 | D:2 | Reached skill level 1 in Necromancy 1454 | D:2 | Reached skill level 1 in Translocations 1454 | D:2 | Reached skill level 1 in Forgecraft 1454 | D:2 | Reached skill level 1 in Fire Magic 1454 | D:2 | Reached skill level 1 in Air Magic 1454 | D:2 | Reached skill level 1 in Earth Magic 1454 | D:2 | Reached skill level 1 in Alchemy 2121 | D:3 | Reached XP level 5. HP: 35/37 MP: 7/12 2268 | D:3 | Noticed Robin 2278 | D:3 | Killed Robin 2475 | D:3 | Noticed a +0 short sword 2475 | D:3 | Noticed a +0 spear 2476 | D:3 | Noticed a +0 falchion 2477 | D:3 | Noticed a +0 dagger 2478 | D:3 | Noticed a +0 dagger 2478 | D:3 | Noticed a +0 falchion 2478 | D:3 | Noticed a +0 spear 2479 | D:3 | Noticed a +0 short sword 2485 | D:3 | Found a hide-covered altar of Uskayaw. 2566 | D:3 | Noticed Natasha 2571 | D:3 | Killed Natasha 2614 | D:3 | Reached XP level 6. HP: 35/44 MP: 3/13 2920 | D:3 | Noticed Terence 2928 | D:3 | Killed Terence 3056 | D:3 | Noticed Natasha 3057 | D:3 | Noticed Crazy Yiuf 3067 | D:3 | Killed Natasha 3068 | D:3 | Reached skill level 5 in Dodging 3139 | D:3 | Killed Crazy Yiuf 3477 | D:4 | Reached XP level 7. HP: 27/50 MP: 12/15 3552 | D:4 | Found a sand-covered staircase. 3570 | Ossuary | Entered an ossuary 3791 | Ossuary | HP: 14/50 [wight/+3 halberd (12)] 3793 | Ossuary | Reached skill level 5 in Stealth 4044 | Ossuary | Learned a level 2 spell: Momentum Strike 4062 | Ossuary | Upgraded the game from 0.34-a0-786-ge5b59a6c5f to | 0.34-a0-789-g1517b53afc 4487 | D:4 | Found a statue of an orb of entropy. 4489 | D:4 | Found a staircase to the Ecumenical Temple. 4491 | D:4 | Found a statue of an orb of entropy. 4502 | Temple | Entered the Ecumenical Temple 4583 | D:4 | Found a basalt altar of Yredelemnul. 4902 | D:5 | Entered Level 5 of the Dungeon 4992 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 4992 | D:5 | Found a hazy altar of Hepliaklqana. 5002 | D:5 | Reached XP level 8. HP: 57/57 MP: 14/16 5189 | D:5 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 5379 | D:5 | Got the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 5616 | D:5 | Found a shimmering altar of Xom. 5616 | D:5 | Found a broken altar of Ashenzari. 5619 | D:5 | Became a worshipper of Ashenzari the Shackled 5829 | D:6 | Learned a level 3 spell: Stone Arrow 5992 | D:6 | Found a burning altar of Makhleb. 6122 | D:6 | Identified the +10 dagger of the Lurker {flame, rC+ Will+} 6168 | D:6 | Reached XP level 9. HP: 39/65 MP: 4/18 6503 | D:6 | Found a shadowy altar of Dithmenos. 6512 | D:6 | Found an ornate altar of the Wu Jian Council. 6551 | D:7 | Noticed Maurice 6557 | D:7 | Reached skill level 8 in Ice Magic 6584 | D:7 | Killed Maurice 6745 | D:7 | Reached skill level 5 in Invocations 7096 | D:7 | Killed a large slime creature 7097 | D:7 | Reached XP level 10. HP: 74/74 MP: 14/21 7100 | D:7 | HP: 25/74 [large slime creature (6)] 7102 | D:7 | Reached skill level 5 in Fighting 7102 | D:7 | Reached skill level 5 in Short Blades 7102 | D:7 | Reached skill level 5 in Long Blades 7102 | D:7 | Reached skill level 5 in Axes 7102 | D:7 | Reached skill level 5 in Maces & Flails 7102 | D:7 | Reached skill level 5 in Polearms 7102 | D:7 | Reached skill level 5 in Staves 7102 | D:7 | Reached skill level 5 in Ranged Weapons 7102 | D:7 | Reached skill level 5 in Throwing 7102 | D:7 | Reached skill level 5 in Armour 7102 | D:7 | Reached skill level 5 in Shields 7102 | D:7 | Reached skill level 5 in Unarmed Combat 7102 | D:7 | Reached skill level 5 in Evocations 7332 | D:7 | Noticed Maggie 7339 | D:7 | Killed Maggie 7346 | D:7 | Learned a level 3 spell: Tukima's Dance 7587 | D:7 | Found a blossoming altar of Fedhas. 7651 | D:7 | Found a stormy altar of Qazlal. 8071 | D:7 | Noticed a cyclops 8078 | D:7 | Noticed a purple ugly thing 8080 | D:7 | Killed a cyclops 8081 | D:7 | Reached skill level 5 in Shapeshifting 8081 | D:7 | Noticed a two-headed ogre 8095 | D:7 | Killed a two-headed ogre 8098 | D:7 | Killed a purple ugly thing 8104 | D:7 | Reached XP level 11. HP: 35/81 MP: 1/23 8114 | D:7 | HP: 32/81 [wight/+0 flail (6)] 8301 | D:7 | Reached skill level 5 in Conjurations 8301 | D:7 | Reached skill level 5 in Hexes 8301 | D:7 | Reached skill level 5 in Summonings 8301 | D:7 | Reached skill level 5 in Necromancy 8301 | D:7 | Reached skill level 5 in Translocations 8301 | D:7 | Reached skill level 5 in Forgecraft 8301 | D:7 | Reached skill level 5 in Fire Magic 8301 | D:7 | Reached skill level 5 in Air Magic 8301 | D:7 | Reached skill level 5 in Earth Magic 8301 | D:7 | Reached skill level 5 in Alchemy 8307 | D:7 | Learned a level 2 spell: Grave Claw 8527 | D:7 | Noticed a boulder beetle 8549 | D:7 | Killed a boulder beetle 9271 | D:8 | Found a shimmering blue altar of Sif Muna. 9335 | D:8 | Reached * piety under Ashenzari 9763 | D:9 | Found a flagged portal. 9777 | D:9 | Reached skill level 9 in Ice Magic 9781 | Bailey | Entered a bailey 10322 | D:9 | Noticed Erica 10335 | D:9 | Killed Erica 10489 | D:9 | Noticed a two-headed ogre 10502 | D:9 | HP: 31/84 [two-headed ogre/+0 giant club (18)] 10504 | D:9 | HP: 8/84 [two-headed ogre/+0 giant club (23)] 10504 | D:9 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, chequers_serial_rivers_micro_c, kennysheep_boxes D:2: layout_rooms, minmay_pentomino_r2 D:3: layout_loops_corners, nicolae_uskayaw_en_pointe, amethyst_killhole, uniq_robin, uniq_natasha, uniq_terence, uniq_crazy_yiuf_cottage D:4: layout_loops_ring, lemuel_doored_altar, minmay_temple_entry_ruins, nicolae_ossuary_entry_catacombs, grunt_ministairs_7 D:5: layout_cave_pools, gammafunk_temple_overflow_elements, nicolae_overflow_two_pavilions, minivault_5 D:6: layout_rooms, lemuel_crystal_altar, minitemple D:7: minmay_the_grid_four_pointed_star [minmay_the_grid_triangle_9x9_descending_squares, minmay_the_grid_triangle_9x9_fully_insulated_deathbox, minmay_the_grid_triangle_9x9_zippers_horizontal, minmay_the_grid_triangle_9x9_flanged_cone, minmay_the_grid_prize_four_corners], layout_basic, grunt_temple_overflow_forces_of_nature, uniq_maurice, uniq_maggie D:8: layout_loops_ring, mainiacjoe_overflow_six_doors_small D:9: layout_cave_pools, lemuel_round_altar, lightli_bailey_entry_fortress, hangedman_fish_farm, uniq_erica Temple: corrupted_temple Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Spellcasting | 5 6 7 8 | 8.3 Invocations | 1 2 3 4 5 6 7 | 7.1 Fighting | 1 2 3 4 5 6 | 6.5 Short Blades | 1 2 3 4 5 6 | 6.5 Long Blades | 1 2 3 4 5 6 | 6.5 Axes | 1 2 3 4 5 6 | 6.5 Maces & Flails | 1 2 3 4 5 6 | 6.5 Polearms | 1 2 3 4 5 6 | 6.5 Staves | 1 2 3 4 5 6 | 6.5 Ranged Weapons | 1 2 3 4 5 6 | 6.5 Throwing | 1 2 3 4 5 6 | 6.5 Armour | 1 2 3 4 5 6 | 6.5 Shields | 1 2 3 4 5 6 | 6.5 Unarmed Combat | 1 2 3 4 5 6 | 6.5 Evocations | 1 2 3 4 5 6 | 6.5 Shapeshifting | 1 2 3 4 5 | 5.9 Conjurations | 1 2 3 4 5 | 5.4 Hexes | 1 2 3 4 5 | 5.4 Summonings | 1 2 3 4 5 | 5.4 Necromancy | 1 2 3 4 5 | 5.4 Translocations | 1 2 3 4 5 | 5.4 Forgecraft | 1 2 3 4 5 | 5.4 Fire Magic | 1 2 3 4 5 | 5.4 Air Magic | 1 2 3 4 5 | 5.4 Earth Magic | 1 2 3 4 5 | 5.4 Alchemy | 1 2 3 4 5 | 5.4 Dodging | 5 6 7 8 | 8.0 Stealth | 5 6 7 | 7.8 Ice Magic | 8 9 | 9.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 13 | 73 | 114 | 72 || 272 Melee: Falchion | 13 | 6 | | || 19 Bite | 2 | 7 | 10 | 7 || 26 Spear | | 7 | 2 | || 9 Short sword | | 8 | 46 | || 54 Quarterstaff | | 52 | 51 | || 103 Dagger | | | 15 | 68 || 83 Scimitar | | | | 4 || 4 Throw: Dart | | 3 | | 3 || 6 Boomerang | | | 2 | 6 || 8 Cast: Freeze | 18 | 55 | 32 | 25 || 130 Frozen Ramparts | 3 | 16 | 25 | 34 || 78 Ozocubu's Armour | 1 | 4 | 4 | || 9 Summon Ice Beast | | 2 | 11 | 7 || 20 Stone Arrow | | | 14 | 33 || 47 Momentum Strike | | | 2 | 1 || 3 Tukima's Dance | | | | 12 || 12 Grave Claw | | | | 3 || 3 Invoke: Curse Item | | | 1 | 1 || 2 Evoke: Wand of mindburst | | | 3 | 1 || 4 Wand of warping | | | 1 | 4 || 5 Wand of paralysis | | | 1 | 5 || 6 Read: Identify | | 2 | 1 | || 3 Blinking | | | 1 | 1 || 2 Teleportation | | | 1 | || 1 Enchant weapon | | | 1 | || 1 Torment | | | 1 | || 1 Fog | | | | 1 || 1 Stab: Sleeping | 7 | 5 | 8 | 16 || 36 Paralysed | | | 2 | 2 || 4 Armour: Robe | 11 | 82 | 71 | || 164 Steam dragon scal | | | 14 | 94 || 108 Dodge: Dodged | 14 | 58 | 93 | 81 || 246 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10495 | 10264 | 231 | 1528 | 6563 | 12 | 874.6 | Dungeon | 9436 | 9217 | 219 | 1163 | 6295 | 9 | 1048.4 | Temple | 39 | 27 | 12 | 0 | 14 | 1 | 39.0 | Ossuary | 507 | 507 | 0 | 131 | 137 | 1 | 507.0 | Bailey | 510 | 510 | 0 | 234 | 117 | 1 | 510.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 2109 daAuts D:3: 1507 daAuts D:4: 1105 daAuts D:8: 1067 daAuts D:1: 987 daAuts D:5: 914 daAuts D:2: 762 daAuts D:6: 727 daAuts Bailey: 510 daAuts Ossuary: 507 daAuts D:9: 255 daAuts Temple: 39 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10495 | 10264 | 231 | 1528 | 6563 | 12 | 874.6 | Dungeon | 9436 | 9217 | 219 | 1163 | 6295 | 9 | 1048.4 | Temple | 39 | 27 | 12 | 0 | 14 | 1 | 39.0 | Ossuary | 507 | 507 | 0 | 131 | 137 | 1 | 507.0 | Bailey | 510 | 510 | 0 | 234 | 117 | 1 | 510.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:7: 2109 daAuts D:3: 1507 daAuts D:4: 1105 daAuts D:8: 1067 daAuts D:1: 987 daAuts D:5: 914 daAuts D:2: 762 daAuts D:6: 727 daAuts Bailey: 510 daAuts Ossuary: 507 daAuts D:9: 255 daAuts Temple: 39 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 1199.6 Dungeon | 83.8 | 83.9 | 81.2 | N/A | 93.6 | 1497.4 Ossuary | 6.0 | 6.4 | 0.0 | N/A | 1.6 | 236.0 Bailey | 10.3 | 9.6 | 18.8 | N/A | 4.7 | 682.0 +-------+-------+-------+-------+-------+----------------------