Dungeon Crawl Stone Soup version 0.34-a0-978-g7b2b1f96eb (webtiles) character file. Game seed: 12208833851748545822 3511 RaineAsh the Thaumaturge (level 9, -3/64 HPs) Began as a Mummy Conjurer on Oct 20, 2025. Was an Initiate of Ashenzari. Slain by Erica ... wielding a +0 scimitar of flaming (13 damage) ... on level 8 of the Dungeon. The game lasted 00:52:30 (10412 turns). RaineAsh the Thaumaturge (Mummy Conjurer) Turns: 10412, Time: 00:52:31 Health: -3/64 AC: 3 Str: 12 XL: 9 Next: 81% Magic: 15/24 EV: 6 Int: 20 God: Ashenzari [......] Gold: 46 SH: 5 Dex: 10 Spells: 13/31 levels left rFire . . . (100%) a - +0 dagger (venom) rCold + + . (33%) (no offhand) rNeg + + + (0%) j - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) u - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . t - +0 pair of boots "Cursed With Me" {rElec, Cun, Elem} (curse) Will ++... f - amulet of reflection Stlth ++ i - +5 ring of evasion HPRegen 0.30/turn p - ring of willpower MPRegen 0.19/turn %: reflection, faith @: constricted A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: Renounce Religion, Shatter the Chains You were on level 8 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 447 gold pieces. You spent 401 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) (You took it off an orc priest on level 6 of the Dungeon) c - a +0 spear (You found it on level 1 of the Dungeon) k - the +1 sling of Dithmenos, Bedazzling {heavy, rPois rF- Dex+3} (You took it off a hobgoblin on level 4 of the Dungeon) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). o - a +0 short sword (You took it off a kobold on level 1 of the Dungeon) Missiles e - 6 stones h - 2 throwing nets n - 23 poisoned darts (quivered) q - 5 atropa-tipped darts Armour g - a +0 pair of boots of flying (You found it on level 3 of the Dungeon) j - a +0 robe (worn) l - a +0 buckler (You found it on level 4 of the Dungeon) m - a +2 cloak (You found it on level 5 of the Dungeon) t - the cursed +0 pair of boots "Cursed With Me" (worn) {rElec, Cun, Elem} (You acquired it on level 7 of the Dungeon) rElec: It insulates you from electricity. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. u - a scarf of resistance (worn) (You bought it in a shop on level 4 of the Dungeon) Magical Staves b - a staff of air (You took it off a hobgoblin on level 4 of the Dungeon) Jewellery d - a ring of resist corrosion (You found it on level 2 of the Dungeon) f - an amulet of reflection (worn) (You found it on level 2 of the Dungeon) i - a +5 ring of evasion (worn) (You found it on level 4 of the Dungeon) p - a ring of willpower (worn) (You found it on level 6 of the Dungeon) r - an amulet of alchemy (You found it on level 6 of the Dungeon) s - an amulet of magic regeneration (You found it on level 7 of the Dungeon) Wands c - a wand of iceblast (3) (You found it on level 2 of the Dungeon) Scrolls i - a scroll of identify S - 2 scrolls of silence t - 4 scrolls of teleportation f - a scroll of fear I - 2 scrolls of immolation x - a scroll of amnesia N - a scroll of noise V - 2 scrolls of vulnerability Skills: + Level 3.6 Fighting - Level 1.5(1.9) Dodging - Level 1.5(1.9) Stealth + Level 11.5 Spellcasting + Level 7.3 Conjurations - Level 1.0 Summonings - Level 2.0 Translocations + Level 0.0 Air Magic - Level 4.0 Alchemy You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 9% 4 c - Arcjolt Conj/Air 13% 1d23 36% 5 i - Call Imp Summ 30% N/A 6% 2 p - Fulminant Prism Conj/Alch 17% 3d10 6% 4 r - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Static Discharge Conj/Air 52% 3-6/arc 1% 2 Apportation Tloc 38% N/A 2% 1 Kinetic Grapnel Frge 44% 1d5 6% 1 Maxwell's Portable Pile Tloc 19% (3-9)d3 8% 3 Summon Ice Beast Ice/Summ 13% N/A 14% 3 Frozen Ramparts Ice 22% 1d4 17% 3 Passwall Erth 11% N/A 17% 3 Tukima's Dance Hex 11% N/A 19% 3 Forge Lightning Spire Air/Frge 11% 3d4 52% 4 Silence Hex/Air 5% N/A 86% 5 Fulsome Fusillade Conj/Alch 17% (3-5)d9 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Zot: 26422 Temple (1/1) D:7 Zot: 5947 Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Dithmenos Gozag Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Xom Shops: D:3 * D:4 * Annotations: D:8 Erica Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc wizard gestures at you while chanting. You resist with almost no effort. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc warrior!! You kill the orc warrior! Your Spellcasting skill increases to level 11! Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 76% to hit) You focus your ray upon the orc wizard. The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) The searing ray misses the ice beast. You block the ice beast's attack. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast misses you. The searing ray hits the ice beast! The ice beast is severely wounded. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. The ice beast hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is severely wounded. * * * LOW MAGIC WARNING * * * The ice beast misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! You kill the ice beast! (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * Your Conjurations skill increases to level 7! You stop channelling your searing ray. You start resting. Magic restored. Things that are here: a +0 dagger; a +0 robe There is a stone staircase leading up here. A water moccasin comes into view. The water moccasin hisses angrily. Found a scroll labelled ZECHIYT QAFEM. You see here 11 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (68% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is lightly wounded. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you but does no damage. The water moccasin bites you. You take 3 damage, and have 59/62 hp. The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The water moccasin barely misses you. The water moccasin bites you. You take 6 damage, and have 53/62 hp. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, ally target, 100% to hit) The magic dart hits the water moccasin. You kill the water moccasin! t - 4 scrolls of teleportation (gained 1) You now have 322 gold pieces (gained 11). Your cerulean imp disappears in a puff of smoke! HP restored. c - 2 scrolls labelled ZECHIYT QAFEM (gained 1) Found a stone staircase leading down. i - 3 scrolls of identify (gained 1) s - an amulet of magic regeneration Found 3 flux baubles. I - 2 scrolls of immolation (gained 1) Things that are here: a +0 dagger; a +0 chain mail; an orc skeleton Found a sparkling altar of Nemelex Xobeh. As you read the scroll of identify, it crumbles to dust. c -> V - 2 scrolls of vulnerability Okay, then. Okay, then. Unknown command. c - a scroll labelled DOMAEG NOHEEF As you read the scroll of identify, it crumbles to dust. c -> b - a scroll of blinking c - a scroll labelled SIGOAT YTODAOD As you read the scroll of identify, it crumbles to dust. c -> A - a scroll of acquirement Something appears at your feet! Okay, then. t - the +0 pair of boots of the Watchman {rElec} You start removing your armour. You continue removing your +0 pair of boots of flying. x5 You finish removing your +0 pair of boots of flying. You float gracefully downwards. You start putting on your armour. You continue putting on the +0 pair of boots of the Watchman {rElec}. x5 You finish putting on the +0 pair of boots of the Watchman {rElec}. Found an orcbow. You pick up a parchment of Passwall and begin reading... You add the spell Passwall to your library. You now have enough gold to buy an amulet of regeneration on D:4. You can access your shopping list by pressing '$'. You now have 341 gold pieces (gained 19). You pick up a parchment of Frozen Ramparts and begin reading... You add the spell Frozen Ramparts to your library. You now have 349 gold pieces (gained 8). Found a glowing silvery potion. Found an escape hatch in the ceiling. Okay, then. Unknown command. Found a stone staircase leading up. Found a stone staircase leading down. Found a stone staircase leading down. Found a dark potion. Found a quarterstaff. Found a scarab talisman. Found a parchment of Apportation. You now have enough gold to buy a scarf of resistance on D:4. You can access your shopping list by pressing '$'. You now have 366 gold pieces (gained 17). You see here a parchment of Apportation. You see here a +0 quarterstaff. Done exploring. Done exploring. Search for what [Enter for "ash", or ? for help]? . Unknown command. Okay, then. Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here an adder skeleton. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 dagger. There is an entrance to Rinuiw's Neck Hole here. u - a scarf of resistance Thank you for shopping at Rinuiw's Neck Hole! You can access your shopping list by pressing '$'. You start removing your armour. You continue removing your +2 cloak. x5 You finish removing your +2 cloak. You start putting on your armour. You continue putting on your scarf of resistance. x5 You finish putting on your scarf of resistance. You feel resistant to extremes of temperature. What level of the Dungeon? (default 4, ? - help) You see here a +0 dagger. You see here a +0 ring mail. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here an adder skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You see here a golden potion. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Erica the Fiery-Tempered comes into view. She is wielding a +0 scimitar of flaming and wearing a +6 ring of strength. Erica shouts! Erica stares at you and mumbles some strange words. The bolt of poison hits you but does no damage. You resist. Press: ? - help, v - describe, . - travel Here: Erica, wielding a +0 scimitar of flaming and wearing a +6 ring of strength The floor. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A wight comes into view. It is wielding a +0 flail. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray hits Erica! Erica is lightly wounded. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs your fulminant prism! The blast of energy engulfs the wight! You destroy the wight! The blast of energy engulfs Erica! Erica is moderately wounded. Your fulminant prism explodes! A wight comes into view. It is wielding a +2 heavy hand axe. Erica hits you with a +0 scimitar of flaming. Erica burns you. Erica grabs you. Erica constricts you. You hear an angry hiss. You hear a shout! x2 You take 9 damage, and have 53/62 hp. The searing ray misses Erica. Erica hits you with a +0 scimitar of flaming! Erica burns you. Erica constricts you. You take 21 damage, and have 32/62 hp. The searing ray hits Erica! Erica is heavily wounded. The searing ray misses the wight. Erica hits you with a +0 scimitar of flaming! * * * LOW HITPOINT WARNING * * * Erica burns you. * * * LOW HITPOINT WARNING * * * Erica constricts you. * * * LOW HITPOINT WARNING * * * You take 16 damage, and have 16/62 hp. The searing ray hits Erica! Erica is severely wounded. You finish channelling your searing ray. Erica hits you with a +0 scimitar of flaming! * * * LOW HITPOINT WARNING * * * Erica burns you. * * * LOW HITPOINT WARNING * * * Erica constricts you. * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 1/62 hp. Blink to where? Press: ? - help, Dir - move target You blink free of erica. As you read the scroll of blinking, it crumbles to dust. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Erica Found a stone staircase leading down. There is a stone staircase leading up here. There is a stone staircase leading down here. Found a black potion. Found 3 flux baubles. You see here a black potion. You now have 24 gold pieces (gained 10). A wyvern comes into view. The wyvern hisses angrily. The wyvern moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (81% to hit) You focus your ray upon the wyvern. The searing ray hits the wyvern! The wyvern is moderately wounded. (Press . to maintain the ray.) The wyvern bites you. You take 1 damage, and have 61/62 hp. The searing ray hits the wyvern. The wyvern is moderately wounded. You block the wyvern's attack. The searing ray hits the wyvern. The wyvern is heavily wounded. The wyvern closely misses you. x2 The searing ray hits the wyvern! The wyvern is severely wounded. You finish channelling your searing ray. You block the wyvern's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (severely wounded, 81% to hit) You focus your ray upon the wyvern. The searing ray hits the wyvern. The wyvern is severely wounded. (Press . to maintain the ray.) The wyvern bites you! x2 You take 17 damage, and have 45/62 hp. The searing ray hits the wyvern. The wyvern is almost dead. You block the wyvern's attack. The searing ray hits the wyvern! You kill the wyvern! Your Fighting skill increases to level 3! You start resting. You stop channelling your searing ray. You start resting. A wight comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 spear and wearing a +0 robe (82% to hit) You focus your ray upon the wight. The searing ray misses the wight. (Press . to maintain the ray.) The searing ray hits the wight! The wight is almost destroyed. The wight hits you from afar with a +0 spear. You take 5 damage, and have 47/64 hp. The searing ray hits the wight but does no damage. The wight is almost destroyed. The wight hits you from afar with a +0 spear. You take 6 damage, and have 41/64 hp. The searing ray hits the wight but does no damage. The wight is almost destroyed. You finish channelling your searing ray. The wight barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 spear and wearing a +0 robe (almost destroyed, 100% to hit) The magic dart hits the wight. You destroy the wight! You see here a wyvern corpse. A wight is nearby! A wight is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 heavy hand axe and wearing a +0 robe (82% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight! The wight is severely damaged. The wight misses you. The searing ray hits the wight! You destroy the wight! You finish channelling your searing ray. You start resting. HP restored. Magic restored. Things that are here: a +2 heavy hand axe; a +0 robe An ice beast comes into view. You see here a wyvern corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (wandering, hasn't noticed you, 82% to hit) You focus your ray upon the ice beast. The searing ray misses the ice beast. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you. You resist. You take 5 damage, and have 59/64 hp. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. You block the ice beast's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 82% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you but does no damage. The searing ray hits the ice beast. You kill the ice beast! You stop channelling your searing ray. You now have 34 gold pieces (gained 10). Things that are here: a +0 spear; a +0 robe You pick up a parchment of Kiss of Death and begin reading... You add the spell Kiss of Death to your library. i - a scroll of identify Okay, then. Ashenzari invites you to partake of a vision and a curse of cunning and elements. Okay, then. You don't have any such object. Curse which item? (Esc to abort) (? for menu, Esc to quit) Your +0 pair of boots of the Watchman {rElec} glows black for a moment. Okay, then. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'c'. You now have 46 gold pieces (gained 12). Erica shouts! Okay, then. Throw: 23 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Erica, wielding a +0 scimitar of flaming and wearing a +6 ring of strength (38% to hit) Okay, then. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Erica, wielding a +0 scimitar of flaming and wearing a +6 ring of strength (75% to hit) You focus your ray upon Erica. The searing ray hits Erica. Erica is lightly wounded. (Press . to maintain the ray.) The searing ray hits Erica! Erica is moderately wounded. Erica casts a spell at you. The bolt of poison hits you but does no damage. You resist. The searing ray misses Erica. Erica barely misses you. Erica grabs you. Erica constricts you. You take 5 damage, and have 59/64 hp. The searing ray hits Erica. Erica is moderately wounded. You finish channelling your searing ray. Erica says, "Fast and perfect. Such is my way of killing." Erica completely misses you. Erica constricts you. You take 3 damage, and have 56/64 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Erica, wielding a +0 scimitar of flaming and wearing a +6 ring of strength (moderately wounded, constricting you, 75% to hit) You focus your ray upon Erica. The searing ray hits Erica. Erica is moderately wounded. (Press . to maintain the ray.) Erica hits you with a +0 scimitar of flaming! Erica burns you. Erica constricts you. You take 14 damage, and have 42/64 hp. The searing ray hits Erica. Erica is heavily wounded. Erica mumbles some strange words. Erica flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You are constricted. You take 5 damage, and have 37/64 hp. The searing ray hits something. Something hits you!! * * * LOW HITPOINT WARNING * * * Something burns you. * * * LOW HITPOINT WARNING * * * You are constricted. * * * LOW HITPOINT WARNING * * * You take 28 damage, and have 9/64 hp. The searing ray hits something. You finish channelling your searing ray. Something hits you! You die... #.# #........# #..... #.# #....###.###.###. #.# #..#. #.....# ## #.# ##..#....###### #.########...###.# #..........####... #########.......# #.#.####.# #.#@# . #.{..#.# #...##.# ....#. .. ##. #. .## #. .# # .. ## There were no monsters in sight! Vanquished Creatures A slime creature (D:6) 2 wyverns (D:5 D:8) Menkaure (D:6) 4 water moccasins (D:5 D:6 D:7) 4 ice beasts (D:6 D:7 D:8) An orc warrior (D:7) An ogre (D:5) A centaur (D:7) 2 phantoms (D:5 D:6) 3 kobold brigands (D:6) A bullfrog (D:6) 4 scorpions (D:4 D:5 D:6) A marrowcuda (D:6) 3 wights (D:8) 4 howler monkeys (D:7) 2 bombardier beetles (D:3 D:5) A hound (D:5) 6 jellies (D:5 D:6) 4 orc priests (D:6 D:7) A gnoll bouda (D:7) 3 clockroaches (D:3 D:4) 2 orc wizards (D:6 D:7) 8 gnolls (D:1 D:6 D:7) 11 adders (D:2 D:3 D:4 D:5 D:6) A white imp (D:4) 9 orcs (D:2 D:3 D:4 D:5 D:6) A ribbon worm (D:4) 17 endoplasms (D:1 D:2 D:3 D:4 D:6) 12 hobgoblins (D:1 D:2 D:3 D:4) 7 jackals (D:1 D:3 D:4) 2 quokkas (D:2 D:4) 10 ball pythons (D:2 D:3 D:4) 10 bats (D:1 D:2 D:3) 3 frilled lizards (D:1 D:2 D:3) 5 goblins (D:1 D:2 D:4) 3 hobgoblin zombies (D:4) 12 kobolds (D:1 D:2 D:3 D:4 D:6) A kobold draugr (D:4) A kobold zombie (D:4) 7 rats (D:1 D:3) 172 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:6) 1 creature vanquished. Vanquished Creatures (others) A bombardier beetle (D:6) 1 creature vanquished. Grand Total: 174 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 169 | D:1 | Reached skill level 3 in Spellcasting 350 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 353 | D:1 | Learned a level 2 spell: Searing Ray 991 | D:1 | You fall into a shaft and drop 1 floor! 997 | D:2 | Reached XP level 3. HP: 17/24 MP: 5/8 1547 | D:2 | Reached skill level 4 in Spellcasting 2278 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/10 2344 | D:3 | Learned a level 4 spell: Fulminant Prism 2356 | D:3 | Reached skill level 1 in Alchemy 2840 | D:3 | Reached skill level 5 in Spellcasting 2840 | D:3 | Reached XP level 5. HP: 35/35 MP: 2/12 3424 | D:3 | Found Uneda's Antique Potions. 3791 | D:4 | Found Rinuiw's Neck Hole. 3801 | D:4 | Bought a +0 cloak for 49 gold pieces 3869 | D:4 | Found a shimmering blue altar of Sif Muna. 3959 | D:4 | Reached XP level 6. HP: 41/41 MP: 7/14 4166 | D:4 | Identified the +1 sling of Dithmenos, Bedazzling {heavy, | rPois rF- Dex+3} 4185 | D:4 | HP: 15/41 [hobgoblin/staff of air (3)] 4333 | D:4 | Reached skill level 6 in Spellcasting 5297 | D:5 | Entered Level 5 of the Dungeon 5618 | D:5 | Reached XP level 7. HP: 46/46 MP: 13/17 5769 | D:5 | Noticed a wyvern 5776 | D:5 | Killed a wyvern 5777 | D:5 | Reached skill level 7 in Spellcasting 5883 | D:5 | Reached skill level 5 in Conjurations 6413 | D:5 | Learned a level 2 spell: Call Imp 6903 | D:6 | Reached skill level 8 in Spellcasting 6903 | D:6 | Reached XP level 8. HP: 52/52 MP: 13/20 7132 | D:6 | Reached skill level 1 in Summonings 7251 | D:6 | HP: 13/52 [slime creature (17)] 7253 | D:6 | HP: 3/52 [slime creature (10)] 7255 | D:6 | Reached skill level 9 in Spellcasting 7574 | D:6 | Reached skill level 10 in Spellcasting 7750 | D:6 | Reached skill level 1 in Fighting 7983 | D:6 | Reached XP level 9. HP: 51/59 MP: 7/23 8018 | D:6 | Noticed Menkaure 8021 | D:6 | Killed Menkaure 8027 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 8166 | D:6 | Reached skill level 1 in Translocations 8884 | D:7 | Found a statue of an orb of fire. 8886 | D:7 | Found a staircase to the Ecumenical Temple. 8891 | D:7 | Found a statue of an orb of fire. 8898 | Temple | Entered the Ecumenical Temple 8927 | Temple | Became a worshipper of Ashenzari the Shackled 9179 | D:7 | Reached skill level 11 in Spellcasting 9401 | D:7 | Found a sparkling altar of Nemelex Xobeh. 9418 | D:7 | Identified a scroll of acquirement 9419 | D:7 | Acquired the +0 pair of boots of the Watchman {rElec} 9752 | D:4 | Bought a scarf of resistance for 352 gold pieces 9843 | D:8 | Noticed Erica 9848 | D:8 | HP: 21/62 [Erica/+0 scimitar of flaming (11)] 9849 | D:8 | HP: 6/62 [Erica/+0 scimitar of flaming (10)] 9849 | D:8 | HP: 1/62 [constriction (2)] 10334 | D:8 | Learned a level 5 spell: Arcjolt 10411 | D:8 | HP: 17/64 [something (20)] 10412 | D:8 | Slain by Erica Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_loops_ring D:2: layout_basic D:3: minmay_angry_zag, layout_loops_ring, nicolae_shop_antique_consumables D:4: layout_loops_ring, mainiacjoe_overflow_surrounded_room, nicolae_tso_besieged_by_evil, nicolae_shop_sticking_my_neck_out D:5: layout_layer_cave, kennysheep_nondescript, grunt_ministairs_12, st_stairs_13, hangedman_decor_riveting, minmay_misc_feat_enclosed, minmay_splitting_lines, chequers_decorated_corner D:6: cheibrodos_fertilizer, layout_basic, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_unsneaky_path_a, co_window_paths_c, co_window_unsneaky_path_c, co_window_cross_2, co_window_corner_b, co_window_sun, glass_columns_a, glass_columns_c, uniq_menkaure D:7: layout_rooms, mainiacjoe_overflow_alcove_1, minmay_temple_entry_slanted, nicolae_the_louvre D:8: layout_loops_ring, nicolae_letterblocks [nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock, nicolae_letter_subblock], uniq_erica Temple: grunt_temple_mini_profane Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 3 4 5 6 8 10 11 | 11.5 Conjurations | 4 5 6 7 | 7.3 Alchemy | 1 2 3 4 | 4.0 Summonings | 1 | 1.0 Fighting | 1 3 | 3.6 Translocations | 2 | 2.0 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 4 | 24 | 1 || 29 Melee: Short sword | 4 | 23 | || 27 Staff | | 1 | || 1 Dagger | | | 1 || 1 Cast: Magic Dart | 97 | 91 | 89 || 277 Searing Ray | 1 | 14 | 43 || 58 Call Imp | | | 3 || 3 Fulminant Prism | | | 14 || 14 Iskenderun's Myst | | | 1 || 1 Invoke: Curse Item | | | 1 || 1 Read: Identify | | 3 | 5 || 8 Teleportation | | 1 | || 1 Blinking | | | 1 || 1 Acquirement | | | 1 || 1 Stab: Sleeping | | 1 | 1 || 2 Armour: Robe | 6 | 48 | 62 || 116 Dodge: Dodged | 9 | 48 | 51 || 108 Block: Other | 1 | 16 | 23 || 40 Reflection | | 2 | 3 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10407 | 9942 | 465 | 1344 | 7370 | 9 | 1156.3 | Dungeon | 10354 | 9936 | 418 | 1344 | 7370 | 8 | 1294.2 | Temple | 52 | 5 | 47 | 0 | 0 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 2095 daAuts D:4: 1731 daAuts D:5: 1569 daAuts D:3: 1339 daAuts D:1: 1160 daAuts D:2: 1094 daAuts D:7: 1012 daAuts D:8: 350 daAuts Temple: 52 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 557.4 Dungeon | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 627.1 +-------+-------+-------+-------+-------+----------------------