Seeded DCSS version 0.34-a0-1975-g332d4de64d (webtiles) character file. Game seed: 8423875979183890090 (custom seed) 45 RaineAsh the Gusty (level 3, -2/19 HPs) Began as a Gargoyle Air Elementalist on Jan 8, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:18:30 (2110 turns). RaineAsh the Gusty (Gargoyle Air Elementalist) Turns: 2110, Time: 00:18:30 Health: -2/19 AC: 9 Str: 11 XL: 3 Next: 64% Magic: 4/6 EV: 5 Int: 20 God: Gold: 116 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) a - +3 hand axe "Bekhlule" {holy, Int+3} rCold . . . (100%) (no offhand) rNeg + + . (20%) f - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) c - +1 pair of gloves SInv . d - +1 pair of boots Will ..... e - amulet of regeneration Stlth ++ h - ring of positive energy HPRegen 1.03/turn (no ring) MPRegen 0.10/turn %: no passive effects @: held A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons a - the +3 hand axe "Bekhlule" (weapon) {holy, Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). It cannot be enchanted further. b - a +0 short sword (You took it off a kobold on level 2 of the Dungeon) Missiles i - 4 stones Armour c - a +1 pair of gloves (worn) (You found it on level 1 of the Dungeon) d - a +1 pair of boots (worn) (You found it on level 1 of the Dungeon) f - a +0 robe (worn) g - a +0 ring mail (You found it on level 2 of the Dungeon) Jewellery e - an amulet of regeneration (worn) (You found it on level 1 of the Dungeon) h - a ring of positive energy (worn) (You found it on level 1 of the Dungeon) Scrolls c - 6 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} h - a scroll of acquirement {unknown} j - 2 scrolls of enchant weapon {unknown} a - 3 scrolls of enchant armour Potions g - a potion of magic d - 3 potions of curing {unknown} f - 3 potions of heal wounds {unknown} k - 2 potions of enlightenment {unknown} l - a potion of moonshine {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.6 Spellcasting + Level 2.2 Conjurations - Level 0.2 Hexes + Level 2.8 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 44% 1d5 6% 1 Swiftness Air 14% N/A 14% 3 Passwall Erth 2% N/A 41% 3 Teleport Other Tloc 2% N/A 41% 3 Airstrike Air 7% 2d(1-17) 41% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15887 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Passwall and begin reading... You add the spell Passwall to your library. You see here a +0 robe. h - a scroll labelled QEGODD LOHY Found a stone staircase leading down. f - 3 cyan potions (gained 1) You encounter a frilled lizard. Found 6 gold pieces. A frilled lizard is nearby! Casting: Shock (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 48% to hit) The zap hits the frilled lizard. You kill the frilled lizard! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 You now have 52 gold pieces (gained 6). You encounter an endoplasm. An endoplasm is nearby! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 97% to hit) The zap hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 97% to hit) You miscast Shock. Nothing appears to happen. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 97% to hit) The zap hits the endoplasm. The endoplasm is severely wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! Your Conjurations skill increases to level 2! Your magical contamination has completely faded away. You encounter a hobgoblin. A hobgoblin is nearby! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The zap hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! You hear a shout! x2 You encounter a hobgoblin. There are monsters nearby! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (68% to hit) The zap hits the hobgoblin. The hobgoblin is severely wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 68% to hit) The zap hits the hobgoblin. The hobgoblin is almost dead. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 68% to hit) The zap misses the hobgoblin. A hobgoblin is nearby! Unknown command. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! You encounter a goblin. It is wielding a +0 club. Found a ring mail. The goblin hits you but does no damage. You closely miss the goblin. The goblin hits you with a +0 club. You take 1 damage, and have 18/19 hp. You closely miss the goblin. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You see here a +0 club. c - 2 scrolls labelled KYRPHE IHITICOCW (gained 1) You see here a +0 ring mail. g - a +0 ring mail You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. e - an amulet of regeneration (worn) The amulet throbs as it attunes itself to your uninjured body. Okay, then. You now have 66 gold pieces (gained 14). You encounter a kobold. It is wielding a +0 short sword and quivering stones. k - a glowing pink potion Found a glowing pink potion. a - 3 scrolls of enchant armour (gained 1) k - 2 glowing pink potions (gained 1) You encounter a rat. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You miscast Shock. Nothing appears to happen. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. Nothing appears to happen. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (68% to hit) The zap hits the rat. You kill the rat! You see here the +3 hand axe "Bekhlule" {holy, Int+3}. h - the +3 hand axe "Bekhlule" {holy, Int+3} Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? h - the +3 hand axe "Bekhlule" {holy, Int+3} Adjust to which letter? (? for menu, Esc to quit) b - the +3 hand axe "Bekhlule" {holy, Int+3} h - a ring of positive energy (worn) You unwield your +0 short sword. You feel clever. The +3 hand axe "Bekhlule" {holy, Int+3} softly glows with a divine radiance! b - the +3 hand axe "Bekhlule" (weapon) {holy, Int+3} Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? f - a +0 short sword Adjust to which letter? (? for menu, Esc to quit) a - a +0 short sword; f - a +0 robe (worn) You unwield the +3 hand axe "Bekhlule" {holy, Int+3}. The +3 hand axe "Bekhlule" {holy, Int+3} stops glowing. a - a +0 short sword (weapon) You unwield your +0 short sword. You feel clever. The +3 hand axe "Bekhlule" {holy, Int+3} softly glows with a divine radiance! b - the +3 hand axe "Bekhlule" (weapon) {holy, Int+3} Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? b - the +3 hand axe "Bekhlule" (weapon) {holy, Int+3} Adjust to which letter? (? for menu, Esc to quit) a - the +3 hand axe "Bekhlule" (weapon) {holy, Int+3} b - a +0 short sword Your magical contamination has completely faded away. You encounter a dart slug. The dart slug launches a dart at you. The slug dart hits you but does no damage. You hit the dart slug. The dart slug is lightly wounded. The dart slug closely misses you. You hit the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart misses you. You completely miss the dart slug. The dart slug is moderately wounded. The dart slug completely misses you. You hit the dart slug. The dart slug is almost dead. The dart slug misses you. You hit the dart slug. You kill the dart slug! You see here a dart slug corpse. Your movement speed is average. Your attack delay is about 1.3. Your damage rating with the +3 hand axe "Bekhlule" {holy, Int+3} is about 10 (Base 7 x 102% (Str) x 100% (Skill) + 3 (Ench)). Your base attributes are Str 11, Int 17, Dex 10. Found a stone staircase leading up. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (wandering, hasn't noticed you, 60% to hit) The zap hits the kobold. You kill the kobold! Found a stone staircase leading down. You now have 74 gold pieces (gained 8). i - 3 stones You see here a +0 short sword. c - 5 scrolls labelled KYRPHE IHITICOCW (gained 3) You encounter a rat. Found an escape hatch in the floor. A rat is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Found a stone staircase leading down. You now have 79 gold pieces (gained 5). There is a stone staircase leading down here. You encounter a ribbon worm. A ribbon worm is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (asleep, 100% to hit) The zap hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 89% to hit) The zap hits the ribbon worm. The ribbon worm is moderately wounded. There is a stone staircase leading down here. There is a stone staircase leading down here. A ribbon worm is nearby! Okay, then. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the ribbon worm. The zap hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the ribbon worm. The zap hits the ribbon worm. The ribbon worm is heavily wounded. You disentangle yourself. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you but does no damage. You slash the ribbon worm! The ribbon worm is almost dead. The ribbon worm barely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. You hit the ribbon worm. You kill the ribbon worm! There is a stone staircase leading down here. Found a sling. c - 6 scrolls labelled KYRPHE IHITICOCW (gained 1) You encounter a bat. The bat closely misses you. The bat attacks as it pursues you! The bat misses you. The bat hits you but does no damage. The bat misses you. The bat hits you. You take 1 damage, and have 18/19 hp. The bat hits you but does no damage. The bat hits you but does no damage. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a bat corpse. You see here a +0 sling. You now have 85 gold pieces (gained 6). You encounter a rat. You see here 2 gold pieces. A rat is nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! You now have 87 gold pieces (gained 2). You see here a +0 short sword. Done exploring. Done exploring. Your movement speed is average. Your attack delay is about 1.3. Your damage rating with the +3 hand axe "Bekhlule" {holy, Int+3} is about 10 (Base 7 x 102% (Str) x 100% (Skill) + 3 (Ench)). Your base attributes are Str 11, Int 17, Dex 10. Unknown command. Okay, then. Done exploring. Done exploring. Search for what [Enter for "."]? . Unknown command. You see here a +0 short sword. There is a stone staircase leading down here. You climb downwards. Found a parchment of Iskenderun's Mystic Blast. Found a stone staircase leading down. There is a stone staircase leading up here. You pick up a parchment of Iskenderun's Mystic Blast and begin reading... You add the spell Iskenderun's Mystic Blast to your library. Found a stone staircase leading down. You encounter a hobgoblin and a ball python. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The zap hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The ball python hisses angrily. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (72% to hit) The zap hits the ball python. You kill the ball python! Okay, then. Magic restored. You encounter a ball python. Found a white potion. Found a stone staircase leading down. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The zap hits the ball python. You kill the ball python! Found a stone staircase leading up. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 96 gold pieces (gained 9). You encounter a quokka. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The zap hits the quokka. The quokka is severely wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 56% to hit) The zap hits the quokka. The quokka is almost dead. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 56% to hit) The zap hits the quokka. You kill the quokka! l - a white potion You encounter a kobold and a ribbon worm. The kobold is quivering stones. Found a sling. There are monsters nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (60% to hit) The zap hits the kobold. The kobold is severely wounded. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, 60% to hit) The zap hits the kobold. You kill the kobold! Things that are here: a +0 dagger; a stone The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. There is a stone staircase leading up here. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is moderately wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm barely misses you. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is severely wounded. The zap hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ribbon worm. The ribbon worm is almost dead. The zap hits the ribbon worm. You kill the ribbon worm! i - 4 stones (gained 1) You see here a +0 dagger. You now have 105 gold pieces (gained 9). You now have 116 gold pieces (gained 11). d - 3 ruby potions (gained 2) Key pressed, stopping explore. You encounter 2 gnolls and an orc. There are monsters nearby! You encounter a gnoll. It is wielding a +0 club. Found an escape hatch in the ceiling. The orc shouts! The gnoll shouts! You hear a shout! The gnoll shouts! You hear a shout! You encounter a gnoll. It is wielding a +0 club and quivering 2 throwing nets. The gnoll leaves your sight. There are monsters nearby! Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (72% to hit) The zap misses the gnoll. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. You encounter a hobgoblin. The gnoll misses you. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. The gnoll hits you but does no damage. The gnoll closely misses you. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The gnoll hits you but does no damage. The orc hits you with a +0 mace. The gnoll hits you but does no damage. You take 4 damage, and have 15/19 hp. The gnoll hits you but does no damage. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. The orc hits you but does no damage. The gnoll hits you but does no damage. x2 You take 1 damage, and have 15/19 hp. The gnoll shouts! The gnoll hits you from afar with a +0 spear. The orc hits you with a +0 mace. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... ... #.# #<.. .. ..# #... .j#..# #.#j ....# #...o .... #..#..#..# .....j#j.# #.....j@.# #.#####o## #.#####.# .# #.......## .# ######...# .# .. #...######.#### .# #..........##.. .# #####...#####..##.# .# #.###..............##.##.## You could see 4 gnolls and an orc. Vanquished Creatures A dart slug (D:2) 2 ribbon worms 3 endoplasms 8 hobgoblins A quokka (D:3) 2 ball pythons (D:3) 3 bats 7 frilled lizards A goblin (D:2) 4 jackals (D:1) 3 kobolds 6 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Gargoyle Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 239 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/5 525 | D:1 | '{PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPLLLLLLLLLLLLLLLLLLLLL | LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL | LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL | LLLLLLLLLLLLLLLLLLLLLLLL__________________________________L | LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL_________________ | _____________}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} | }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} 1121 | D:1 | Learned a level 2 spell: Static Discharge 1279 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/6 1467 | D:2 | Identified the +3 hand axe "Bekhlule" {holy, Int+3} 2110 | D:3 | HP: 3/19 [gnoll/+0 whip (6)] 2110 | D:3 | Slain by a gnoll Illustrated notes ..........########.#.#÷#......... ..........# #.#.#.#.###....# ..........###### #.#.#....###...# ..........#....###'#.#.......>..# ..........#..........#....##....# ..........#..........#.......... ..........#..........#.....#...# ........>.#####..........#.# .#. ########### #r@........#.# # ......hh............ .......#####.....##.. ....... +...... .. ....... #....#.# ....... #####+# Turn 525 on D:1: '{PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL__________________________________LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL______________________________}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, reono_crystal_passage, minmay_lizard_pond D:2: layout_rooms D:3: layout_loops_cross, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.2 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.6 Hexes | | 0.2 Air Magic | | 2.8 Action || total ---------------------------++------- Attack: Normal || 31 Melee: Unarmed || 13 Short sword || 7 Hand axe || 11 Cast: Shock || 66 Read: Teleportation || 1 Enchant armour || 1 Armour: Robe || 44 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2111 | 2079 | 32 | 48 | 1727 | 3 | 703.7 | Dungeon | 2111 | 2079 | 32 | 48 | 1727 | 3 | 703.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1131 daAuts D:2: 734 daAuts D:3: 245 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2111 | 2079 | 32 | 48 | 1727 | 3 | 703.7 | Dungeon | 2111 | 2079 | 32 | 48 | 1727 | 3 | 703.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1131 daAuts D:2: 734 daAuts D:3: 245 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 21.7 +-------+-------+-------+-------+-------+----------------------