Dungeon Crawl Stone Soup version 0.35-a0-264-ge5931b7edd (webtiles) character file. Game seed: 13000894564195528537 710 RaineAsh the Shooter (level 8, -2/21 (60) HPs) Began as a Formicid Hexslinger on Apr 10, 2026. Shot with an arrow by a centaur (4 damage) ... on level 5 of the Dungeon. The game lasted 00:23:43 (4480 turns). RaineAsh the Shooter (Formicid Hexslinger) Turns: 4480, Time: 00:23:43 HP: -2/21 (60) AC: 5 Str: 14 XL: 8 Next: 0% MP: 6/10 EV: 11 Int: 14 God: Gold: 203 SH: 0 Dex: 16 Spells: 2/9 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +0 leather armour rPois . (100%) k - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + n - +0 pair of boots Will ..... f - amulet of chemistry Stlth ++ l - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: extremely drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 203 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) b - a +0 short sword of venom (You took it off an orc on level 3 of the Dungeon) m - a +0 rapier (You found it on level 2 of the Dungeon) p - a +0 flail of protection (You took it off an orc on level 4 of the Dungeon) Missiles d - 15 stones i - 3 boomerangs j - a throwing net o - 2 poisoned darts q - 6 curare-tipped darts Armour c - a +0 robe e - a +0 ring mail (You found it on level 1 of the Dungeon) h - a +0 leather armour (worn) (You found it on level 2 of the Dungeon) k - a +0 cloak (worn) (You found it on level 2 of the Dungeon) n - a +0 pair of boots (worn) (You found it on level 5 of the Dungeon) Jewellery f - an amulet of chemistry (worn) (You found it on level 1 of the Dungeon) l - a +4 ring of slaying (worn) (You found it on level 2 of the Dungeon) Talismans g - a quill talisman (You found it on level 1 of the Dungeon) Scrolls p - 2 scrolls of poison c - a scroll of enchant armour {unknown} d - a scroll of fear {unknown} j - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} e - a scroll of brand weapon {unknown} N - a scroll of noise Potions r - a potion of resistance f - a potion of attraction {unknown} b - a potion of brilliance k - a potion of lignification {unknown} i - a potion of invisibility Skills: - Level 4.2 Fighting + Level 6.4 Ranged Weapons - Level 1.7 Dodging - Level 2.0 Stealth + Level 1.4 Spellcasting - Level 5.0 Hexes - Level 1.0 Fire Magic - Level 1.0 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 6% 2 b - Ensorcelled Hibernat Hex/Ice 18% N/A 14% 2 c - Confusing Touch Hex 15% N/A 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 22% 1 Kiss of Death Conj/Necr 4% 2d5 32% 1 Sigil of Binding Hex 15% N/A 12% 3 Tukima's Dance Hex 15% N/A 12% 3 Inner Flame Hex/Fire 9% N/A 28% 3 Cause Fear Hex 7% N/A 38% 4 Dimensional Bullseye Hex/Tloc 4% N/A 75% 4 Sticky Flame Fire/Alch 3% 2d4 95% 4 Dispel Undead Necr 1% 3d6 97% 4 Fulminant Prism Conj/Alch 0% 3d5 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 25490 Temple (1/1) D:4 Zot: 5959 The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Dithmenos Elyvilon Gozag Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Wu Jian Xom The Shining One Annotations: D:4 exclusions: 3 doors and water moccasin Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History There is a staircase back to the Dungeon here. Done exploring. Unknown command. Okay, then. There is a staircase back to the Dungeon here. There is a white marble altar of Elyvilon here. You kneel at the altar of Elyvilon. Unknown command. Press < or > to pray at altars. There is an iron altar of Okawaru here. You kneel at the altar of Okawaru. Unknown command. Press < or > to pray at altars. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: exclusions: 3 doors and water moccasin There is a staircase to the Ecumenical Temple here. Found a parchment of Confusing Touch. There is a fountain of clear blue water here. Press: ? - help, v - describe, . - travel A statue of an orb of entropy. Unknown command. You sense a monster nearby. You sense a monster nearby. You sense a monster nearby. You see here a +0 dagger of flaming. You sense a monster nearby. You encounter a goblin. It is wielding a +0 club. You shoot a sling bullet. The sling bullet barely misses the goblin. The goblin shouts! You hear a shout! x3 You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! You encounter a gnoll. It is wielding a +0 club. You shoot a sling bullet. The sling bullet closely misses the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll is heavily wounded. Casting: Ensorcelled Hibernation (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You encounter a gnoll. It is wielding a +0 spear. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! The goblin shouts! The gnoll completely misses you. x2 You hear a shout! You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet hits the goblin! You kill the goblin! A giggling sprite leaps out and smacks the gnoll with its own hand. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. You take 3 damage, and have 51/54 hp. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. You take 5 damage, and have 47/54 hp. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll seems less drained. The gnoll barely misses you. You shoot a sling bullet. The sling bullet hits the gnoll! You kill the gnoll! The sprites lose interest in your situation. Magic restored. You feel your willpower return. HP restored. A clockroach comes into view. Things that are here: a +0 spear; a +0 club; a gnoll corpse You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. Found a parchment of Fulminant Prism. There is a stone staircase leading down here. You pick up a parchment of Fulminant Prism and begin reading... You add the spell Fulminant Prism to your library. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusions: 3 doors and water moccasin There is a stone staircase leading up here. You have 169 gold pieces. You sense a monster nearby. You sense a monster nearby. You see here a parchment of Confusing Touch. A gnoll comes into view. The gnoll leaves your sight. Things that are here: a +0 spear; a +0 club; a gnoll corpse There are monsters nearby! You shoot a sling bullet. The sling bullet hits the gnoll sergeant. The gnoll sergeant shouts! The gnoll sergeant is lightly wounded. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! You shoot a sling bullet. The sling bullet barely misses the gnoll sergeant. You shoot a sling bullet. The sling bullet hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant hits you from afar with a +4 heavy spear. You take 6 damage, and have 48/54 hp. You shoot a sling bullet. The sling bullet hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The gnoll sergeant closely misses you. Casting: Jinxbite (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +4 heavy spear and wearing a +0 ring mail (heavily wounded, chance to affect: 43%) The gnoll sergeant resists with some effort. Casting: Ensorcelled Hibernation (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. The gnoll sergeant misses you. The gnoll sergeant hits you with a +4 heavy spear! You take 15 damage, and have 34/54 hp. You unwield your +1 sling. Your +0 short sword of venom begins to drip with poison! b - a +0 short sword of venom (weapon) You hit the gnoll sergeant but do no damage. The gnoll sergeant is heavily wounded. The gnoll sergeant closely misses you. You hit the gnoll sergeant but do no damage. The gnoll sergeant appears confused. The gnoll sergeant is heavily wounded. You barely miss the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll shouts! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You struggle against the net. You struggle against the net. The gnoll sergeant hits you but does no damage. You shred the net and break free! You barely miss the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you with a +4 heavy spear! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 18 damage, and have 18/54 hp. You strike the helpless gnoll sergeant from behind! You hit the gnoll sergeant. The gnoll sergeant is poisoned. The gnoll sergeant is severely wounded. The gnoll barely misses you. You feel very mighty all of a sudden. You extract magical energy from the potion. The gnoll barely misses you. The gnoll sergeant gestures wildly. You puncture the gnoll sergeant! You kill the gnoll sergeant! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Training target 5.0 for Hexes reached! Your Hexes skill increases to level 5! You puncture the gnoll! The gnoll is poisoned. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll. The gnoll looks as sick as possible! The gnoll is almost dead. You kill the gnoll! You now have 179 gold pieces (gained 10). Things that are here: a +4 heavy spear; a +0 ring mail; a gnoll corpse You see here a parchment of Confusing Touch. You start resting. You feel a little less mighty now. You start resting. HP restored. You unwield your +0 short sword of venom. Your +0 short sword of venom stops dripping with poison. a - a +1 sling (weapon) You see here a parchment of Confusing Touch. Things that are here: a +4 heavy spear; a +0 ring mail; a gnoll corpse j - a throwing net You see here a +0 club. Things that are here: a +0 spear; a +0 club; a gnoll skeleton A clockroach comes into view. Casting: Confusing Touch (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (wandering, damage-immune at range, hasn't noticed you, chance to affect: 43%) Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You shoot a sling bullet. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You hear a splash. x2 The clockroach leaves your sight. You pick up a parchment of Sticky Flame and begin reading... You add the spell Sticky Flame to your library. A clockroach comes into view. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, chance to affect: 43%) The clockroach looks drowsy... You unwield your +1 sling. Your +0 short sword of venom begins to drip with poison! b - a +0 short sword of venom (weapon) The clockroach wakes up again. You hit the clockroach but do no damage. The clockroach is poisoned. The clockroach bites you but does no damage. You hit the clockroach. The clockroach looks as sick as possible! The clockroach is heavily wounded. You kill the clockroach! Magic restored. You sense a monster nearby. Things that are here: a +0 spear; a +0 club; a gnoll skeleton You open the door. Found a ring mail. There is an open door here. There is an open door here. There is an open door here. Partly explored, can't reach some places. Partly explored, can't reach some places. There is an open door here. Things that are here: a +0 dagger; a +0 sling Things that are here: a +0 spear; a +0 club; a gnoll skeleton You see here a +0 club. Things that are here: a +4 heavy spear; a +0 ring mail; a gnoll skeleton You extend your mandibles. You dig through the rock wall. You feel drained. You take 2 damage, and have 52/52 hp. You can't dig through that. You extend your mandibles. You dig through the rock wall. You feel drained. You take 2 damage, and have 50/50 hp. You dig through the rock wall. You feel drained. You take 2 damage, and have 48/48 hp. You dig through the rock wall. You feel drained. You take 2 damage, and have 46/46 hp. You dig through the rock wall. You feel drained. You take 2 damage, and have 44/44 hp. You dig through the rock wall. You feel heavily drained. You take 2 damage, and have 42/42 hp. You dig through the rock wall. You feel heavily drained. You take 2 damage, and have 40/40 hp. You dig through the rock wall. You feel heavily drained. You take 2 damage, and have 38/38 hp. You dig through the rock wall. You feel very heavily drained. You take 2 damage, and have 36/36 hp. You dig through the rock wall. You feel very heavily drained. You take 2 damage, and have 34/34 hp. You dig through the rock wall. You feel very heavily drained. You take 2 damage, and have 32/32 hp. You dig through the rock wall. You feel very heavily drained. You take 2 damage, and have 30/30 hp. You dig through the rock wall. You feel very heavily drained. You take 2 damage, and have 28/28 hp. You dig through the rock wall. You feel extremely drained. You take 2 damage, and have 26/26 hp. You dig through the rock wall. You feel extremely drained. You take 2 damage, and have 24/24 hp. You dig through the rock wall. You feel extremely drained. You take 2 damage, and have 22/22 hp. You dig through the rock wall. You feel extremely drained. You take 2 damage, and have 20/20 hp. You dig through the rock wall. You feel extremely drained. You take 3 damage, and have 17/17 hp. You dig through the rock wall. You feel extremely drained. You take 2 damage, and have 15/15 hp. You dig through the rock wall. You feel extremely drained. You take 2 damage, and have 13/13 hp. You dig through the rock wall. You feel extremely drained. You take 2 damage, and have 11/11 hp. You dig through the rock wall. You feel extremely drained. You take 2 damage, and have 9/9 hp. You can't dig through that. You start waiting. Done waiting. Okay, then. Unknown command. Search for what [Enter for "."]? . Unknown command. You sense a monster nearby. You see here a +0 dagger of flaming. There is a stone staircase leading down here. Okay, then. As you read the scroll of identify, it crumbles to dust. f -> i - a potion of invisibility Okay, then. Unknown command. You climb downwards. There is a stone staircase leading up here. You encounter a quokka. You hit the quokka. The quokka is poisoned. The quokka is severely wounded. The quokka bites you. You take 2 damage, and have 7/9 hp. You hit the quokka. You kill the quokka! You see here a quokka corpse. HP restored. Found a pair of boots. Found a club. Found a parchment of Tukima's Dance. Found 6 curare-tipped darts. You see here a +0 pair of boots. n - a +0 pair of boots You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. i - a scroll of identify You pick up a parchment of Tukima's Dance and begin reading... You add the spell Tukima's Dance to your library. As you read the scroll of identify, it crumbles to dust. k -> N - a scroll of noise q - 6 curare-tipped darts You now have 194 gold pieces (gained 15). f - a sedimented black potion Found a robe. Found a long sword. You see here a +0 robe. You sense a monster nearby. You encounter an orc. It is wielding a +0 morningstar. You unwield your +0 short sword of venom. Your +0 short sword of venom stops dripping with poison. a - a +1 sling (weapon) Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! The sprites lose interest in your situation. Magic restored. You feel your willpower return. You encounter an orc. It is wielding a +0 dagger and wearing a +1 scale mail of poison resistance. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc shouts! You encounter an orc priest. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest shouts! The orc priest is heavily wounded. You shoot a sling bullet. The sling bullet hits the orc. The orc is severely wounded. You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is severely wounded. The orc priest miscasts a cantrip. You shoot a sling bullet. The sling bullet hits the orc priest. You kill the orc priest! Your Ranged Weapons skill increases to level 6! Things that are here: a +0 club; an orc corpse Items here: )) [ †. Found a stormy altar of Qazlal. You encounter a bombardier beetle. You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is moderately wounded. You shoot a sling bullet. The sling bullet hits the bombardier beetle. The bombardier beetle is moderately wounded. You shoot a sling bullet. The sling bullet hits the bombardier beetle! The bombardier beetle is severely wounded. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Jinxbite. Nothing appears to happen. You shoot a sling bullet. The sling bullet hits the bombardier beetle. You kill the bombardier beetle! Okay, then. Your magical contamination has completely faded away. You encounter a quokka. A quokka is nearby! You shoot a sling bullet. The sling bullet hits the quokka. The quokka is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the quokka. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka is heavily wounded. A quokka is nearby! You shoot a sling bullet. The sling bullet hits the quokka! You kill the quokka! Found a stone staircase leading up. Found a shadowy altar of Dithmenos. You encounter a quokka. You shoot a sling bullet. The sling bullet hits the quokka! You kill the quokka! There is a shadowy altar of Dithmenos here. You kneel at the altar of Dithmenos. Unknown command. Press < or > to pray at altars. Found a stone staircase leading down. You encounter a shadow imp. A shadow imp is nearby! You shoot a sling bullet. The sling bullet hits the shadow imp. The shadow imp shouts! The shadow imp is heavily wounded. You shoot a sling bullet. The sling bullet hits the shadow imp! You kill the shadow imp! You now have 203 gold pieces (gained 9). There is a stone staircase leading down here. Found a stone staircase leading down. k - a sedimented golden potion You encounter a hound. You shoot a sling bullet. The sling bullet hits the hound! The hound barks! The hound is heavily wounded. You hear a shout! You shoot a sling bullet. The sling bullet misses the hound. You shoot a sling bullet. The sling bullet barely misses the hound. You shoot a sling bullet. The sling bullet hits the hound. The hound is severely wounded. The hound misses you. You shoot a sling bullet. The sling bullet barely misses the hound. The hound bites you. The hound completely misses you. You take 2 damage, and have 11/13 hp. You shoot a sling bullet. The sling bullet hits the hound. The hound is almost dead. The hound bites you. You shoot a sling bullet. The sling bullet misses the hound. The hound bites you. x2 You take 3 damage, and have 8/13 hp. You shoot a sling bullet. The sling bullet misses the hound. The hound barely misses you. The hound bites you. You take 1 damage, and have 7/13 hp. You shoot a sling bullet. The sling bullet barely misses the hound. The hound bites you. You encounter an orc. It is wielding a +0 falchion. You take 1 damage, and have 6/13 hp. You are too injured to fight recklessly! You unwield your +1 sling. Your +0 short sword of venom begins to drip with poison! b - a +0 short sword of venom (weapon) The hound misses you. The hound closely misses you. You hit the hound. You kill the hound! You have reached level 8! You feel stronger. You unwield your +0 short sword of venom. Your +0 short sword of venom stops dripping with poison. a - a +1 sling (weapon) Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 chain mail (chance to affect: 61%) The orc looks drowsy... You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 chain mail (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the orc. The orc shouts! The orc is severely wounded. You hear a shout! You hear an angry hiss. You encounter a centaur. It is carrying a +0 shortbow. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 chain mail (severely wounded, 75% to hit) You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc is severely wounded. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 falchion and wearing a +0 chain mail (severely wounded, 75% to hit) You shoot a sling bullet. The sling bullet barely misses the orc. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You encounter an ogre. It is wielding a +0 giant club. The centaur shoots an arrow. The arrow hits you. You die... .PP...P.PP.. O...........PPP...PPP... ....♣P.................. ........................ ..........#............. ..........#............# ..c..................### .......o...........>...# #.@...............# ###..........#...## #........####### #...........# #...........# ###........## #..##..#### #>..#.## #..#### You could see an ogre, a centaur and an orc. Vanquished Creatures 2 black bears (D:4) A gnoll sergeant (D:4) 2 bombardier beetles (D:3 D:5) A hound (D:5) A jelly (D:2) 3 orc priests (D:3 D:5) 2 clockroaches (D:3 D:4) An orc wizard (D:3) 4 gnolls (D:4) 4 adders (D:2) A shadow imp (D:5) 4 ribbon worms (D:2 D:3) 2 dart slugs (D:1 D:4) 15 orcs (D:3 D:4 D:5) 10 endoplasms (D:1 D:2 D:3 D:4) 4 hobgoblins (D:1 D:2 D:4) 3 jackals (D:1 D:2) 5 quokkas (D:2 D:5) 3 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1 D:2) 14 goblins (D:1 D:2 D:3 D:4) 8 kobolds (D:1 D:2 D:3 D:4) 9 rats (D:1 D:3) 105 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Formicid Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 145 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 216 | D:1 | Learned a level 2 spell: Jinxbite 571 | D:1 | Reached XP level 3. HP: 27/27 MP: 1/4 947 | D:2 | Found a shimmering blue altar of Sif Muna. 1090 | D:2 | Reached skill level 3 in Ranged Weapons 1090 | D:2 | Reached XP level 4. HP: 26/34 MP: 5/5 1416 | D:2 | Reached XP level 5. HP: 41/41 MP: 3/6 2269 | D:3 | HP: 15/42 [clockroach/blast of sand (4)] 2273 | D:3 | Reached skill level 4 in Ranged Weapons 2317 | D:3 | HP: 13/42 [orc priest/divine providence (13)] 2322 | D:3 | Reached XP level 6. HP: 17/48 MP: 7/7 2325 | D:3 | HP: 17/48 [orc/+0 trident (1)] 2331 | D:3 | HP: 10/48 [orc/+0 trident (3)] 2530 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2548 | D:3 | Found an ornate altar of the Wu Jian Council. 2565 | D:3 | Reached skill level 1 in Ice Magic 2853 | D:3 | Found a snail-covered altar of Cheibriados. 2966 | D:4 | Encountered a water moccasin 3152 | D:4 | Learned a level 3 spell: Confusing Touch 3174 | D:4 | Encountered a black bear 3185 | D:4 | Killed a black bear 3186 | D:4 | Reached skill level 5 in Ranged Weapons 3186 | D:4 | Reached skill level 1 in Stealth 3186 | D:4 | Reached XP level 7. HP: 36/54 MP: 4/8 3189 | D:4 | Found a bloodstained altar of Trog. 3278 | D:4 | Found a statue of an orb of entropy. 3278 | D:4 | Found a staircase to the Ecumenical Temple. 3280 | D:4 | Found a statue of an orb of entropy. 3287 | Temple | Entered the Ecumenical Temple 3539 | D:4 | HP: 18/54 [gnoll/+0 club[a gnoll sergeant] (4)] 3543 | D:4 | Reached skill level 5 in Hexes 4161 | D:5 | Entered Level 5 of the Dungeon 4303 | D:5 | Reached skill level 6 in Ranged Weapons 4316 | D:5 | Found a stormy altar of Qazlal. 4378 | D:5 | Found a shadowy altar of Dithmenos. 4476 | D:5 | Reached XP level 8. HP: 10/21 MP: 8/10 4480 | D:5 | HP: 2/21 [centaur/arrow (9)] 4480 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic, minmay_hexomino_u4 D:2: layout_basic, basic_altar, supply_closet_lemuel, minmay_cut_off D:3: layout_rooms, nicolae_overflow_hidden_temple D:4: cheibrodos_helix_gallery, layout_basic, trog_ov_bears_minmay, mainiacjoe_overflow_alcove_4, minmay_temple_entry_statues_fountains, minmay_tree_intersection, uniq_crazy_yiuf_cottage D:5: layout_cave_pools, nicolae_dithmenos_shadow_blocks, serial_park, serial_park_square1 [serial_park_minivault_5x5_4], serial_park_square2, serial_park_tiny_1, serial_park_tiny_pond, minmay_diced_spiral Temple: nicolae_temple_colour_theory Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Hexes | 4 5 | 5.0 Fighting | 2 3 4 | 4.2 Ranged Weapons | 3 4 5 6 | 6.4 Ice Magic | 1 | 1.0 Stealth | 1 2 | 2.0 Dodging | | 1.7 Spellcasting | | 1.4 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 6 | 14 || 21 Melee: Spear | 1 | | || 1 Short sword | | 6 | 14 || 20 Fire: Sling | 78 | 110 | 52 || 240 Cast: Jinxbite | 7 | 19 | 2 || 28 Ensorcelled Hiber | | 1 | 4 || 5 Confusing Touch | | | 1 || 1 Ability: Dig | 1 | | 2 || 3 Drink: Heal wounds | | 2 | || 2 Might | | | 1 || 1 Read: Identify | | 4 | 2 || 6 Stab: Sleeping | | 1 | || 1 Confused | | | 1 || 1 Armour: Robe | 8 | | || 8 Leather armour | 7 | 36 | 18 || 61 Dodge: Dodged | 21 | 32 | 16 || 69 Form: Default | 1 | | || 1 Quill | 1 | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4548 | 4280 | 268 | 403 | 2875 | 6 | 758.0 | Dungeon | 4508 | 4253 | 255 | 403 | 2875 | 5 | 901.6 | Temple | 40 | 27 | 13 | 0 | 0 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1505 daAuts D:4: 1141 daAuts D:1: 896 daAuts D:3: 643 daAuts D:5: 322 daAuts Temple: 40 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 169.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 203.0 +-------+-------+-------+-------+-------+----------------------