Dungeon Crawl Stone Soup version 0.35-a0-360-geceda78300 (webtiles) character file. Game seed: 10772675417945334806 53 RaineAsh the Chiller (level 3, 0/33 HPs) Began as an Oni Ice Elementalist on May 10, 2026. Was an Initiate of Hepliaklqana. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:09:32 (1212 turns). RaineAsh the Chiller (Oni Ice Elementalist) Turns: 1212, Time: 00:09:32 Health: 0/33 AC: 3 Str: 12 XL: 3 Next: 89% Magic: 6/7 EV: 8 Int: 18 God: Hepliaklqana [......] Gold: 101 SH: 0 Dex: 9 Spells: 1/8 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Renounce Religion (0%) You were on level 2 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles b - 4 stones (quivered) Armour c - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} Potions g - a potion of magic Skills: - Level 1.0 Fighting - Level 1.7 Dodging - Level 1.4 Stealth - Level 3.0 Spellcasting - Level 1.0 Summonings + Level 4.4 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 b - Frozen Ramparts Ice 36% 1d6 9% 3 u - Summon Ice Beast Ice/Summ 12% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 18% N/A 9% 3 Cause Fear Hex 1% N/A 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10785 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Aim: a bat (moderately wounded, 100% to hit) You freeze the bat. The bat is severely wounded. The bat hits you but does no damage. The bat hits you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) You freeze the bat. You kill the bat! Your Ice Magic skill increases to level 4! Done exploring. Done exploring. Search for what [? for help]? . Unknown command. Okay, then. Okay, then. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. You encounter a goblin and a bat. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) You freeze the bat. The bat is severely wounded. The bat hits you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) You freeze the bat. You kill the bat! The goblin shouts! The goblin closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) You freeze the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) You freeze the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (heavily wounded, 100% to hit) You freeze the goblin. You kill the goblin! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found a ring mail. Things that are here: a +0 club; a goblin corpse You now have 68 gold pieces (gained 10). You encounter a gnoll. It is wielding a +0 spear. Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a +0 spear (asleep) The floor. Placed new exclusion. You encounter an adder. The adder bites you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) You freeze the adder. The adder is moderately wounded. The adder seems to slow down. The adder closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, slow, 100% to hit) You miscast Freeze. Nothing appears to happen. The adder bites you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, slow, 100% to hit) You freeze the adder. The adder is heavily wounded. The adder seems to slow down. The adder barely misses you. An adder is nearby! An adder is nearby! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, slow, 100% to hit) You freeze the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2; You feel stronger. Your magical contamination has completely faded away. You see here an adder corpse. You encounter a quokka. You closely miss the quokka. The quokka bites you. You take 1 damage, and have 31/32 hp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) You freeze the quokka. You kill the quokka! HP restored. Found a stone staircase leading up. You now have 75 gold pieces (gained 7). You encounter a kobold. It is wielding a +0 dagger. Found an amethyst potion. You encounter a bat. Found a stone staircase leading down. The kobold barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (100% to hit) You freeze the kobold. You kill the kobold! The bat hits you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) You freeze the bat! You kill the bat! Your Fighting skill increases to level 1! This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'u'. f - an amethyst potion You encounter a gnoll. It is wielding a +0 club. A gnoll is nearby! Press: ? - help, v - describe, . - travel The floor. Unknown command. Press: ? - help, v - describe, . - travel The floor. Reduced exclusion size to a single square. Removed exclusion. Press: ? - help, v - describe, . - travel Here: a gnoll, wielding a +0 club (asleep) The floor. Placed new exclusion. Found a hand axe. Found a stone staircase leading down. You encounter a goblin. It is wielding a +0 dagger. A goblin is nearby! You now have 86 gold pieces (gained 11). You encounter an endoplasm. The goblin shouts! You hear a shout! The endoplasm quivers. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You take 2 damage, and have 31/33 hp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) You freeze the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) You freeze the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You take 4 damage, and have 27/33 hp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) You freeze the endoplasm! You kill the endoplasm! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) You freeze the goblin. You kill the goblin! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a ribbon worm. Throw: 2 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (wandering, hasn't noticed you, 73% to hit) You throw a stone. The stone barely misses the ribbon worm. You encounter a kobold. It is wielding a +0 club and quivering stones. The kobold shouts! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You cannot throw/fire anything while caught in a web. You struggle to detach yourself from the web. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. The kobold throws a stone. The stone hits you but does no damage. You struggle to detach yourself from the web. You struggle to detach yourself from the web. You disentangle yourself. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. The kobold throws a stone. The stone barely misses you. The ribbon worm closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (100% to hit) You freeze the ribbon worm. The ribbon worm is lightly wounded. The kobold hits you with a +0 club. You take 3 damage, and have 30/33 hp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. The kobold hits you with a +0 club. You take 3 damage, and have 27/33 hp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 100% to hit) You freeze the ribbon worm! The ribbon worm is severely wounded. The ribbon worm bites you. The kobold hits you with a +0 club. You take 4 damage, and have 23/33 hp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. The kobold closely misses you. You take 2 damage, and have 21/33 hp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is almost dead. * * * LOW MAGIC WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The kobold barely misses you. You disentangle yourself. The kobold misses you. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm bites you. The kobold hits you but does no damage. You take 5 damage, and have 16/33 hp. You hit the ribbon worm. You headbutt the ribbon worm. You kill the ribbon worm! You encounter a bat. The kobold closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (100% to hit) You freeze the kobold. You kill the kobold! * * * LOW MAGIC WARNING * * * A bat is nearby! A bat is nearby! A bat is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A bat is nearby! The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. You hit the bat but do no damage. The bat hits you but does no damage. The bat closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the bat. You kill the bat! You start resting. HP restored. Magic restored. You now have 101 gold pieces (gained 15). b - 5 stones (gained 4) Things that are here: a +0 club; a bat corpse Found a stone staircase leading up. Found a scale mail. You see here a +0 scale mail. Found a hazy altar of Hepliaklqana. h - a scroll labelled COS QI SUSURCH Found a sling. There is a hazy altar of Hepliaklqana here. You kneel at the altar of Hepliaklqana. Hepliaklqana welcomes you! Unknown command. Press < or > to pray at altars. There is a hazy altar of Hepliaklqana here. A gnoll comes into view. The gnoll leaves your sight. A gnoll comes into view. The gnoll leaves your sight. The gnoll shouts! A gnoll is nearby! You encounter a gnoll. It is wielding a +0 spear. The gnoll leaves your sight. There is a stone staircase leading up here. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading up. You miscast Frozen Ramparts. Nothing appears to happen. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) You freeze the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) You freeze the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You take 6 damage, and have 27/33 hp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) You freeze the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You take 1 damage, and have 26/33 hp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) You freeze the gnoll. The gnoll is severely wounded. * * * LOW MAGIC WARNING * * * The gnoll shouts! The gnoll hits you with a +0 club. You take 3 damage, and have 23/33 hp. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the gnoll. The gnoll is severely wounded. The gnoll completely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You take 5 damage, and have 18/33 hp. You hit the gnoll. You kill the gnoll! The gnoll shouts! There is a stone staircase leading up here. The gnoll hits you from afar with a +0 spear. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: 2 gnolls There is a stone staircase leading up here. A gnoll comes into view. You aren't carrying any items that you can evoke. Okay, then. Okay, then. Unknown command. Unknown command. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll. The gnoll hits you from afar with a +0 spear! You take 7 damage, and have 26/33 hp. The frozen ramparts melt away as you move. The gnoll barely misses you. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll. The gnoll hits you with a +0 spear! You take 7 damage, and have 19/33 hp. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 100% to hit) You freeze the gnoll! You kill the gnoll! * * * LOW MAGIC WARNING * * * Training target 1.0 for Summonings reached! Your Summonings skill increases to level 1! Okay, then. Okay, then. Okay, then. Okay, then. Press: ? - help, v - describe, . - travel The floor, spattered with blood. Unknown command. The wall freezes the gnoll but does no damage. The gnoll hits you from afar with a +0 spear. You take 5 damage, and have 14/33 hp. The wall freezes the gnoll but does no damage. The gnoll completely misses you. Throw: 5 stones Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (57% to hit) You throw a stone. The stone barely misses the gnoll. The wall freezes the gnoll. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 6/33 hp. Okay, then. The frozen ramparts melt away as you move. It was a potion of curing. You savour every drop. You feel better. The gnoll closely misses you. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 13/33 hp. You take a swig of the potion and twirl your +0 dagger. You closely miss the gnoll. The gnoll is moderately wounded. You savour every drop. Magic courses through your body. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 9/33 hp. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 ring mail (moderately wounded, 100% to hit) You freeze the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 spear! You die... Hepliaklqana delivers you to your ancestors. ........###.....<# #......... #................# #......... ##.......#.......# #......... ##...............#### #......... ####...)............####..<...... ..##.............##.....###...### #................######...#.#.... ###..............# ###...#.### #..........###@# ##.....### ##.#..#.######j## ###...#..).# #......###.....##.....#####..# #.##....##.....#......# #... #..#..................# ##.# ##.....###.......###..# #.. #............?.#...... ### #..................... ##. ###.#....###...........####.. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) A quokka (D:2) 3 ball pythons (D:1) 6 bats (D:1 D:2) 3 endoplasms (D:1 D:2) 5 goblins (D:1 D:2) 5 kobolds (D:1 D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Oni Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 309 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/5 545 | D:1 | Reached skill level 4 in Ice Magic 722 | D:2 | Reached XP level 3. HP: 32/32 MP: 2/7 843 | D:2 | Reached skill level 1 in Fighting 847 | D:2 | Learned a level 3 spell: Frozen Ramparts 851 | D:2 | Learned a level 3 spell: Summon Ice Beast 1046 | D:2 | Found a hazy altar of Hepliaklqana. 1058 | D:2 | Became a worshipper of Hepliaklqana the Forgotten 1205 | D:2 | Reached skill level 1 in Summonings 1207 | D:2 | HP: 6/33 [gnoll/+0 spear (8)] 1212 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_rooms D:2: layout_rooms, basic_altar, hangedman_glass_teeth Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Ice Magic | 4 | 4.4 Fighting | 1 | 1.0 Summonings | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.4 Action || total ---------------------------++------- Attack: Normal || 24 Drunken Brawl || 1 Melee: Unarmed || 10 Headbutt || 5 Dagger || 15 Throw: Stone || 2 Cast: Freeze || 51 Frozen Ramparts || 2 Drink: Curing || 1 Magic || 1 Armour: Robe || 53 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1213 | 1192 | 21 | 125 | 782 | 2 | 606.5 | Dungeon | 1213 | 1192 | 21 | 125 | 782 | 2 | 606.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 702 daAuts D:2: 511 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Hepliaklqana | 0 | 10581 | 15 | 1 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Hepliaklqana Piety from conduct Conduct || total ----------------------++------- Exploration || 0 ----------------------++------- Conduct count Conduct || total ----------------------++------- Exploration || 41 ----------------------++------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 38.5 +-------+-------+-------+-------+-------+----------------------