Seeded DCSS version 0.35-a0-1015-gbe08bfc2e8 (webtiles) character file. Game seed: 5423833145385306020 (custom seed) 92750 RaineAsh the Warrior (level 16, -1/136 HPs) Began as a Coglin Shapeshifter on Sept 11, 2026. Was the Champion of Dithmenos. Slain by a merfolk ... wielding a +0 spear ... led by a merfolk impaler (12 damage) ... on level 1 of the Shoals on Sept 12, 2026. The game lasted 02:33:53 (25148 turns). RaineAsh the Warrior (Coglin Shapeshifter) Turns: 25148, Time: 02:33:54 Health: -1/136 AC: 13 Str: 20 XL: 16 Next: 6% Magic: 12/22 EV: 12 Int: 11 God: Dithmenos [******] Gold: 223 SH: 0 Dex: 18 Spells: 7/23 levels left rFire + . . (50%) a - +2 sling (drain) {Pancho} rCold + . . (50%) b - +3 sling (freeze) {Izel} rNeg . . . (100%) g - +3 leather armour {rC+} rPois + (33%) l - +1 hat {Ice} rElec . (100%) j - +0 cloak rCorr + (50%) q - +2 pair of gloves of Wauta {Parrying, Regen+ Str+3} SInv . i - +1 pair of boots Will ++... n - neodymium gobboamplidyne {rPois rF+ rCorr Clar RMsl} Stlth ++ HPRegen 1.22/turn MPRegen 0.18/turn %: repel missiles, clarity @: studying Fighting, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery, subdued magic 1 a: Renounce Religion (0%), Shadowslip (1%), Aphotic Marionette (11%), Primordial Nightfall (47%) You were on level 1 of the Shoals. You worshipped Dithmenos. Dithmenos was exalted by your worship. You visited 6 branches of the dungeon, and saw 23 of its levels. You also visited: Trove and Ossuary. You collected 2192 gold pieces. You spent 1969 gold pieces at shops. Inventory: Hand Weapons a - a +2 sling of draining (weapon) {Pancho} (You found it on level 3 of the Dungeon) b - a +3 sling of freezing (offhand) {Izel} (You took it off a goblin on level 2 of the Dungeon) c - a +2 long sword (You took it off a wight on level 8 of the Dungeon) d - a +2 falchion of valour (You took it off a wight on level 7 of the Dungeon) e - a +0 orcbow {Xiuhtonal} (You found it on level 3 of the Dungeon) k - a +0 shortbow (You took it off a centaur on level 11 of the Dungeon) Missiles m - 35 poisoned darts p - 21 boomerangs r - 5 atropa-tipped darts s - a throwing net v - 6 javelins w - 3 darts of disjunction y - 5 curare-tipped darts Armour f - +0 steam dragon scales (You found it on level 7 of the Dungeon) g - a +3 leather armour of cold resistance (worn) (You found it on level 1 of the Lair of Beasts) h - a +1 troll leather armour (You found it on level 1 of the Dungeon) i - a +1 pair of boots (worn) (You found it on level 1 of the Dungeon) j - a +0 cloak (worn) (You found it on level 12 of the Dungeon) l - a +1 hat of ice (worn) (You took it off Gastronok on level 3 of the Lair of Beasts) o - a +2 chain mail of fire resistance (You found it on level 2 of the Dungeon) q - the +2 pair of gloves of Wauta (worn) {Parrying, Regen+ Str+3} (You acquired it on level 5 of the Lair of Beasts) Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. u - the +7 chain mail of Hypyph {Harm Int+7} (You bought it in a shop on level 2 of the Orcish Mines) Harm: It increases damage dealt and taken. Int+7: It affects your intelligence (+7). It cannot be enchanted further. x - a +1 helmet of light (You bought it in a shop on level 2 of the Orcish Mines) z - the +0 troll leather armour of the Kappa {rPois Regen+ Str-3 Int+4 Stlth+} (You found it in a treasure trove) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. Magical Staves t - a staff of earth (You found it on level 4 of the Dungeon) Gizmo n - a neodymium gobboamplidyne (installed) {rPois rF+ rCorr Clar RMsl} (You invented it yourself on level 4 of the Lair of Beasts) [neodymium gobboamplidyne] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Clar: It protects you from confusion, rage, mesmerisation and fear. RMsl: It protects you from missiles. Wands c - a wand of warping (13) (You took it off Robin on level 4 of the Dungeon) p - a wand of polymorph (10) (You took it off Ijyb on level 2 of the Dungeon) g - a wand of flame (19) (You found it on level 6 of the Dungeon) b - a wand of quicksilver (3) (You found it in a treasure trove) Scrolls S - 3 scrolls of silence N - 8 scrolls of noise t - 3 scrolls of teleportation r - 6 scrolls of revelation W - a scroll of brand weapon i - 7 scrolls of identify g - a scroll of fog I - 2 scrolls of immolation x - 2 scrolls of amnesia V - 3 scrolls of vulnerability Potions L - 3 potions of lignification h - 3 potions of haste A - 4 potions of attraction m - 2 potions of might c - 6 potions of curing w - a potion of heal wounds e - 2 potions of enlightenment C - 2 potions of cancellation r - a potion of resistance g - a potion of magic B - 2 potions of berserk rage a - 11 potions of ambrosia b - 2 potions of brilliance M - a potion of mutation Miscellaneous h - a +0 condenser vane (inert) (You found it on level 9 of the Dungeon) Baubles a - 6 flux baubles Skills: - Level 15.5 Fighting - Level 14.0 Ranged Weapons - Level 4.0 Dodging - Level 3.6 Stealth - Level 2.6 Unarmed Combat + Level 4.2 Spellcasting - Level 10.0 Summonings + Level 8.2 Forgecraft - Level 2.0 Ice Magic * Level 2.7 Air Magic + Level 6.3 Invocations - Level 12.0 Evocations - Level 3.0 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Eringya's Surprising Summ 18% N/A 3% 4 c - Call Canine Familiar Summ 18% N/A 1% 3 i - Call Imp Summ 36% N/A 1% 2 l - Forge Lightning Spir Air/Frge 11% 3d4 24% 4 u - Summon Ice Beast Ice/Summ 17% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 72% N/A 1% 1 Swiftness Air 6% N/A 22% 3 Kiss of Death Conj/Necr 4% 2d5 24% 1 Sandblast Erth 2% 2d4 24% 1 Lesser Beckoning Tloc 2% N/A 34% 2 Sublimation of Blood Necr 1% N/A 34% 2 Fugue of the Fallen Necr 1% N/A 58% 3 Passwall Erth 1% N/A 58% 3 Stone Arrow Conj/Erth 2% 3d7 58% 3 Tukima's Dance Hex 1% N/A 58% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 58% 3 Alistair's Walking Alem Alch/Frge 8% N/A 77% 5 Vhi's Electric Charge Tloc/Air 8% N/A 80% 4 Animate Dead Necr 1% N/A 94% 4 Ignite Poison Fire/Alch 1% N/A 94% 4 Summon Hydra Summ 9% N/A 98% 7 Metabolic Englaciation Hex/Ice 2% N/A 99% 5 Curse of Agony Necr 1% N/A 100% 5 Detonation Catalyst Fire/Alch 1% 2d2 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Death Channel Necr 0% N/A 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Malign Gateway Summ/Tloc 5% N/A 100% 7 Sphinx Sisters Hex/Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Zot: 25913 Temple (1/1) D:6 Zot: 5975 Lair (5/5) D:11 Zot: 22786 Shoals (1/4) Lair:2 Zot: 5768 Spider (1/4) Lair:2 Zot: 5824 Slime (0/5) Lair:5 Orc (2/2) D:12 Zot: 10147 Elf (0/3) Orc:2 Ossuary (visited) Vaults: D:13-14 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 * Orc:1 : Orc:2 *[(?:( Portals: Abyss: D:13** Annotations: Lair:3 exclusions: entropy weaver and fire crab Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Your spells are a little easier to cast, but a little less powerful. Message History Your shadow fades away. You encounter a manticore. You shoot a sling bullet. The sling bullet hits the manticore! You drain the manticore. The manticore is moderately wounded. You shoot a sling bullet. The sling bullet hits the manticore. The sling bullet freezes the manticore. The manticore is moderately wounded. You shoot a sling bullet. The sling bullet hits the manticore but does no damage. You drain the manticore. The manticore is heavily wounded. You shoot a sling bullet. The sling bullet completely misses the manticore. The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. You take 4 damage, and have 125/129 hp. You shoot a sling bullet. The sling bullet hits the manticore but does no damage. The manticore is heavily wounded. You shoot a sling bullet. The sling bullet hits the manticore. The manticore is heavily wounded. The manticore flicks its tail. The volley of spikes misses you. You shoot a sling bullet. The sling bullet barely misses the manticore. You shoot a sling bullet. The sling bullet barely misses the manticore. You shoot a sling bullet. The sling bullet hits the manticore. The manticore is heavily wounded. You shoot a sling bullet. The sling bullet hits the manticore! The sling bullet freezes the manticore. The manticore is severely wounded. You shoot a sling bullet. The sling bullet barely misses the manticore. You shoot a sling bullet. The sling bullet hits the manticore! The sling bullet freezes the manticore. The manticore is almost dead. The manticore flicks its tail. The volley of spikes skewers you!! More barbed spikes become lodged in your body. You take 18 damage, and have 109/129 hp. You shoot a sling bullet. The sling bullet hits the manticore! You kill the manticore! You shoot a sling bullet. Okay, then. You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Okay, then. You carefully extract the barbed spikes from your body. You encounter a snapping turtle. The snapping turtle hisses angrily. You shoot a sling bullet. The sling bullet hits the snapping turtle but does no damage. You shoot a sling bullet. The sling bullet hits the snapping turtle but does no damage. You drain the snapping turtle. The snapping turtle is lightly wounded. Your shadow shoots a sling bullet. The sling bullet hits the snapping turtle. Your shadow shoots a sling bullet. The sling bullet hits the snapping turtle! You shoot a sling bullet. The sling bullet hits the snapping turtle! The snapping turtle is heavily wounded. You shoot a sling bullet. The sling bullet hits the snapping turtle. The snapping turtle seems to slow down. The sling bullet freezes the snapping turtle. The snapping turtle is heavily wounded. You shoot a sling bullet. The sling bullet hits the snapping turtle but does no damage. You drain the snapping turtle. The snapping turtle is severely wounded. You shoot a sling bullet. The sling bullet hits the snapping turtle but does no damage. The snapping turtle is severely wounded. You shoot a sling bullet. The sling bullet hits the snapping turtle but does no damage. The snapping turtle is severely wounded. You shoot a sling bullet. The sling bullet hits the snapping turtle but does no damage. The snapping turtle is severely wounded. Your shadow shoots a sling bullet. The sling bullet hits the snapping turtle but does no damage. Your shadow shoots a sling bullet. The sling bullet hits the snapping turtle but does no damage. You shoot a sling bullet. The sling bullet hits the snapping turtle. The sling bullet freezes the snapping turtle. The snapping turtle is severely wounded. You shoot a sling bullet. The sling bullet hits the snapping turtle but does no damage. The snapping turtle is severely wounded. Your shadow shoots a sling bullet. The sling bullet hits the snapping turtle! Your shadow shoots a sling bullet. The sling bullet hits the snapping turtle! You kill the snapping turtle! Your Air Magic skill increases to level 2! You swap places with your shadow. Your shadow fades away. Found 20 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. You now have enough gold to buy a parchment of Olgreb's Toxic Radiance on Orc:1. You can access your shopping list by pressing '$'. You now have 211 gold pieces (gained 20). You enter the shallow water. Moving in this stuff is going to be slow. You encounter a manticore. You shoot a sling bullet. The sling bullet hits the manticore but does no damage. You shoot a sling bullet. The sling bullet hits the manticore. You drain the manticore. The manticore is lightly wounded. You shoot a sling bullet. The sling bullet hits the manticore. You drain the manticore. The manticore is moderately wounded. You shoot a sling bullet. The sling bullet hits the manticore. The sling bullet freezes the manticore. The manticore is moderately wounded. Your shadow shoots a sling bullet. The sling bullet hits the manticore! Your shadow shoots a sling bullet. The sling bullet hits the manticore. You shoot a sling bullet. The sling bullet hits the manticore. The sling bullet freezes the manticore. The manticore is almost dead. You shoot a sling bullet. The sling bullet hits the manticore. The manticore is almost dead. You shoot a sling bullet. The sling bullet hits the manticore. You kill the manticore! You shoot a sling bullet. Unknown command. Unknown command. Your shadow fades away. Found a scroll of noise. Found a flail. You encounter a faun. It is wielding a +0 spear and carrying a +0 sling. You shoot a sling bullet. The sling bullet hits the faun but does no damage. You drain the faun. The faun is lightly wounded. You shoot a sling bullet. The sling bullet hits the faun but does no damage. The faun is lightly wounded. The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet is repelled. You shoot a sling bullet. The sling bullet hits the faun. The sling bullet freezes the faun. The faun is lightly wounded. You shoot a sling bullet. The sling bullet hits the faun. The faun is moderately wounded. The faun shoots a sling bullet. The sling bullet hits you. You take 4 damage, and have 125/129 hp. You shoot a sling bullet. The sling bullet hits the faun. The sling bullet freezes the faun. The faun is moderately wounded. You shoot a sling bullet. The sling bullet hits the faun. The faun is moderately wounded. The faun shoots a sling bullet. The sling bullet is repelled. You shoot a sling bullet. The sling bullet hits the faun. The faun is heavily wounded. You shoot a sling bullet. The sling bullet hits the faun! The sling bullet freezes the faun. The faun is heavily wounded. You shoot a sling bullet. The sling bullet hits the faun. The sling bullet freezes the faun. The faun is severely wounded. You shoot a sling bullet. The sling bullet hits the faun. You drain the faun. The faun is severely wounded. The faun casts a spell at you. Your willpower is stripped away! You shoot a sling bullet. The sling bullet barely misses the faun. You shoot a sling bullet. The sling bullet hits the faun! The sling bullet freezes the faun. The faun is almost dead. The faun shoots a sling bullet. The sling bullet completely misses you. You shoot a sling bullet. The sling bullet hits the faun! You kill the faun! You hear a splash. x2 You shoot a sling bullet. You have reached level 16! You feel agile. You start waiting. You feel your willpower return. Found a shortbow. You encounter a merfolk. It is wielding a +0 trident. Found 12 gold pieces. You shoot a sling bullet. The sling bullet hits the merfolk. The merfolk shouts! The merfolk is lightly wounded. You shoot a sling bullet. The sling bullet hits the merfolk. The sling bullet freezes the merfolk. The merfolk is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the merfolk. You shoot a sling bullet. The sling bullet closely misses the merfolk. You shoot a sling bullet. The sling bullet closely misses the merfolk. You shoot a sling bullet. The sling bullet hits the merfolk. The sling bullet freezes the merfolk. The merfolk is heavily wounded. The merfolk misses you. You shoot a sling bullet. The sling bullet hits the merfolk. You drain the merfolk. The merfolk is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the merfolk. The merfolk misses you. You shoot a sling bullet. The sling bullet closely misses the merfolk. You shoot a sling bullet. The sling bullet hits the merfolk. You drain the merfolk. The merfolk is heavily wounded. The merfolk hits you from afar with a +0 trident. You take 4 damage, and have 132/136 hp. You shoot a sling bullet. The sling bullet barely misses the merfolk. You shoot a sling bullet. The sling bullet hits the merfolk. The sling bullet freezes the merfolk. The merfolk is severely wounded. The merfolk hits you with a +0 trident! You take 11 damage, and have 122/136 hp. Casting: Forge Lightning Spire (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Eringya's Surprising Crocodile (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a merfolk, wielding a +0 trident (severely wounded, lightly drained) A crocodile bursts forth beneath you and grabs the merfolk in its jaws! Your crocodile bites the merfolk but does no damage. You dismount your crocodile. You enter the shallow water. Moving in this stuff is going to be slow. The merfolk misses you. The merfolk hits your crocodile with a +0 trident! Your crocodile closely misses the merfolk. You shoot a sling bullet. The sling bullet hits the merfolk. The merfolk is severely wounded. You shoot a sling bullet. The sling bullet completely misses the merfolk. The merfolk hits your crocodile with a +0 trident!! Your crocodile dies! Your crocodile's corpse disappears in a puff of smoke! You shoot a sling bullet. The sling bullet barely misses the merfolk. You shoot a sling bullet. The sling bullet hits the merfolk but does no damage. The merfolk is severely wounded. Your shadow shoots a sling bullet. The sling bullet hits the merfolk! Your shadow shoots a sling bullet. The sling bullet hits the merfolk. You shoot a sling bullet. The sling bullet hits the merfolk. The sling bullet freezes the merfolk. You kill the merfolk! You hear a splash. You shoot a sling bullet. You enter the shallow water. Moving in this stuff is going to be slow. Your shadow fades away. You enter the shallow water. Moving in this stuff is going to be slow. You now have 223 gold pieces (gained 12). You encounter a merfolk. It is wielding a +0 glaive. The merfolk shouts! You encounter a merfolk impaler. It is wielding a +4 trident of venom. Press: ? - help, v - describe, . - travel Here: a merfolk impaler, wielding a +4 trident of venom and wearing a +0 leather armour (wandering, hasn't noticed you) Some shallow water. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +4 trident of venom and wearing a +0 leather armour (wandering, hasn't noticed you, 70% to hit) The puff of flame hits the merfolk impaler. The merfolk impaler is lightly wounded. The merfolk impaler shouts! You hear a shout! You encounter a merfolk. It is wielding a +0 spear and quivering a throwing net. The merfolk impaler is engulfed in a cloud of scalding steam. You encounter a manticore. The merfolk impaler is engulfed in a cloud of scalding steam. You encounter a merfolk. It is wielding a +0 spear. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a merfolk impaler, wielding a +4 trident of venom and wearing a +0 leather armour (moderately wounded, 70% to hit) The puff of flame hits the merfolk impaler! The merfolk impaler is moderately wounded. The merfolk impaler is engulfed in a cloud of scalding steam. The merfolk is engulfed in a cloud of scalding steam. The merfolk impaler is engulfed in a cloud of scalding steam. Casting: Eringya's Surprising Crocodile (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Forge Lightning Spire Adjust to which letter? l - Forge Lightning Spire Casting: Eringya's Surprising Crocodile (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You hear a shout! Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a manticore (steam, 90% to hit) The bolt of dispelling energy hits the merfolk impaler!! The merfolk impaler is almost dead. The bolt of dispelling energy hits the merfolk!! The merfolk is heavily wounded. The bolt of dispelling energy hits the merfolk!!! The merfolk is severely wounded. The bolt of dispelling energy hits the manticore!! The manticore is heavily wounded. The manticore is engulfed in a cloud of scalding steam. You encounter a sea snake. Your lightning spire shoots out a bolt of lightning at the sea snake! The bolt of electricity hits the sea snake! The merfolk impaler hits you but does no damage. You shoot a sling bullet. The sling bullet hits the merfolk impaler. The sling bullet freezes the merfolk impaler. The merfolk impaler is almost dead. You shoot a sling bullet. The sling bullet hits the merfolk impaler but does no damage. You drain the merfolk impaler. The merfolk impaler is almost dead. You hear a shout! You encounter a merfolk. It is wielding a +0 trident. The merfolk impaler hits you from afar with a +4 trident of venom. You take 1 damage, and have 135/136 hp. You shoot a sling bullet. The sling bullet hits the merfolk impaler but does no damage. The merfolk impaler is almost dead. You shoot a sling bullet. The sling bullet barely misses the merfolk impaler. The sling bullet hits the manticore! The manticore is severely wounded. The merfolk is engulfed in a cloud of scalding steam. The merfolk impaler hits you from afar with a +4 trident of venom! You are poisoned. You take 10 damage, and have 125/136 hp. You shoot a sling bullet. The sling bullet hits the merfolk. The sling bullet freezes the merfolk. The merfolk is heavily wounded. You shoot a sling bullet. The sling bullet hits the merfolk but does no damage. The merfolk is heavily wounded. You feel very sick. The merfolk impaler barely misses you. Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk. The bolt of electricity hits the merfolk impaler! The merfolk impaler dies! The bolt of electricity hits the merfolk! The bolt of electricity hits the merfolk. You take 3 damage, and have 122/136 hp. Casting: Forge Lightning Spire (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Eringya's Surprising Crocodile (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a manticore (severely wounded) You miscast Eringya's Surprising Crocodile. Nothing appears to happen. You feel very sick. The merfolk hits you with a +0 glaive! Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the merfolk. The bolt of electricity hits the manticore! The bolt of electricity hits the merfolk! x2 The bolt of electricity hits the merfolk. The manticore completely misses you. The manticore closely misses you. The manticore claws you. You encounter a manticore. You take 16 damage, and have 106/136 hp. You shoot a sling bullet. The sling bullet hits the manticore. The sling bullet freezes the manticore. You kill the manticore! You shoot a sling bullet. The sling bullet closely misses the merfolk. The sling bullet misses the merfolk. You feel sick. The sea snake bites your lightning spire. The merfolk hits you from afar with a +0 spear! The merfolk barely misses you. You take 16 damage, and have 90/136 hp. You shoot a sling bullet. The sling bullet hits the merfolk! The sling bullet freezes the merfolk. The merfolk is severely wounded. You shoot a sling bullet. The sling bullet hits the merfolk. The merfolk is almost dead. You feel sick. The sea snake bites your lightning spire but does no damage. The merfolk misses you. The merfolk hits you with a +0 glaive! You take 8 damage, and have 82/136 hp. Casting: Eringya's Surprising Crocodile (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A chill wind blows around you. Your shadow casts a spell. The creeping shadows grasp the merfolk!! You kill the merfolk! You hear a splash. The creeping shadows grasp the merfolk! The creeping shadows grasp the merfolk!! You kill the merfolk! You feel very sick. The sea snake bites you. You are more poisoned. The sea snake poisons you! The merfolk barely misses you. You take 6 damage, and have 76/136 hp. Fire: b) +3 sling (freeze) {Izel} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sea snake (lightly wounded, ally target, 62% to hit) You shoot a sling bullet. The sling bullet closely misses the sea snake. You shoot a sling bullet. The sling bullet barely misses the sea snake. You feel extremely sick. The merfolk barely misses you. The sea snake bites you but does no damage. You take 9 damage, and have 67/136 hp. Fire: b) +3 sling (freeze) {Izel} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sea snake (lightly wounded, ally target, 62% to hit) You shoot a sling bullet. The sling bullet hits the sea snake! The sling bullet freezes the sea snake. The sea snake is moderately wounded. You shoot a sling bullet. The sling bullet hits the sea snake but does no damage. The sea snake is moderately wounded. You feel extremely sick. Your ice beast hits the sea snake. Your ice beast freezes the sea snake. The merfolk hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 53/136 hp. Fire: b) +3 sling (freeze) {Izel} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sea snake (moderately wounded, ally target, 62% to hit) You shoot a sling bullet. The sling bullet hits the sea snake. You drain the sea snake. The sea snake is heavily wounded. You shoot a sling bullet. The sling bullet hits the sea snake. The sea snake seems to slow down. The sling bullet freezes the sea snake. The sea snake is severely wounded. You feel extremely sick. The merfolk barely misses you. The sea snake bites you! * * * LOW HITPOINT WARNING * * * Your ice beast hits the sea snake. Your ice beast freezes the sea snake. The merfolk hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You take 28 damage, and have 25/136 hp. You feel better. The merfolk misses you. The merfolk hits you but does no damage. The sea snake bites you. * * * LOW HITPOINT WARNING * * * Your ice beast barely misses the sea snake. Fire: b) +3 sling (freeze) {Izel} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sea snake (severely wounded, slow, lightly drained, ally target, 62% to hit) You shoot a sling bullet. The sling bullet hits the sea snake. The sea snake seems to slow down. The sling bullet freezes the sea snake. The sea snake is almost dead. You shoot a sling bullet. The sling bullet barely misses the sea snake. Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the sea snake! The bolt of electricity hits the merfolk. x2 The merfolk hits you from afar with a +0 trident!! * * * LOW HITPOINT WARNING * * * You take 20 damage, and have 11/136 hp. Fire: b) +3 sling (freeze) {Izel} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sea snake (almost dead, slow, lightly drained, ally target, 62% to hit) You shoot a sling bullet. The sling bullet hits the sea snake. The sling bullet freezes the sea snake. The sea snake is almost dead. You shoot a sling bullet. The sling bullet closely misses the sea snake. The merfolk hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * Your ice beast misses the sea snake. The sea snake misses you. Your lightning spire shoots out a bolt of lightning at the merfolk! The bolt of electricity hits the sea snake! The sea snake dies! The bolt of electricity hits the merfolk! The bolt of electricity hits the merfolk. Fire: b) +3 sling (freeze) {Izel} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (moderately wounded, ally target, 69% to hit) You shoot a sling bullet. The sling bullet hits the merfolk but does no damage. The merfolk is severely wounded. You shoot a sling bullet. The sling bullet misses the merfolk. The sling bullet hits the merfolk! The merfolk is heavily wounded. Your shadow fades away. The merfolk hits you but does no damage. The merfolk hits you with a +0 spear! You die... ≈≈≈≈≈≈~~~~.........## ≈≈≈≈≈~~~~).###...### ≈≈≈≈≈~~~~..###~).# ≈≈≈≈≈≈~~~~~...≈≈~~. ≈≈≈≈≈≈~~~~...~≈~~≈≈ ≈≈≈≈≈≈~~~~.##.≈~≈≈≈ ≈≈≈≈≈≈~~~~.# #.~~≈ ≈≈≈≈≈≈≈~‡~.# ..~≈ ≈≈≈≈≈≈~~)@## ... ≈≈≈~~~Ym## .. ≈≈~~~~.m.# ≈≈~~~~.Þ.# ≈~~~~~~... ~~~~~~~~~~~ ~~~~~~~~~.~~ ≈~~~~~~~~~~~~ ≈≈~~~~~~§~~~~~ You could see 2 merfolk, a manticore, a friendly lightning spire (minion) and a friendly ice beast (summoned). Vanquished Creatures Jorgrun (Shoals:1) Gastronok (Lair:3) A ghost moth (Orc:2) Azrael (D:13) A fire dragon (Lair:5) Josephine (Lair:3) Fannar (Lair:3) 4 hydras (Lair:3 Lair:5 D:13) A catoblepas (Lair:5) 5 ogre magi (Orc:2 D:13) A boulder beetle (D:12) 16 two-headed ogres (D:9 Orc:2 D:13) A hell hog (Lair:5) A death yak (Lair:2) A fire crab (Lair:3) 2 skysharks (Lair:3) A pharaoh ant (Spider:1) An orb spider (Spider:1) 2 swamp dragons (Lair:4 Lair:5) An abyssal acolyte (D:13) 2 water nymphs (Lair:2 Shoals:1) An orc knight (Orc:2) 2 orc sorcerers (Orc:1 Orc:2) 3 ugly things (D:11 D:13) 3 wolf spiders (Spider:1) A shining eye (Spider:1) 2 cyclopes (D:13) 6 manticores (D:12 D:13 Shoals:1) 4 fauns (Shoals:1) A merfolk siren (Shoals:1) 7 elephants (Lair:1 Lair:2 Lair:4) 2 black mambas (Lair:1 Lair:2) A kobold blastminer (Orc:1) 2 torpor snails (Lair:2 Spider:1) A gargoyle (D:12) 9 cane toads (Lair:1 Lair:2 Lair:3 Lair:4 Lair:5) 6 rime drakes (Lair:3 Lair:5 D:13) 10 komodo dragons (D:10 Lair:1 Lair:2 Lair:3 Lair:4) A wandering mushroom (D:12) 4 trolls (D:10 D:11 Orc:1) 4 merfolk (Shoals:1) A queen bee (D:11) 6 polar bears (Lair:5) A hornet (Orc:1) 3 jumping spiders (Spider:1) A tarantella (Spider:1) 10 blink frogs (Lair:1 Lair:2 Lair:3 Lair:4) 3 raiju (Lair:5) A snapping turtle (Shoals:1) 6 slime creatures (D:13) 2 culicivoras (Spider:1 Lair:2) A shadowghast (D:11) 7 wraiths (D:10 D:11 Lair:3 Lair:5) A raven (Lair:1) 6 wyverns (D:8 Lair:1 Lair:3 Lair:4 Lair:5) A centaur zombie (D:13) A water elemental (Shoals:1) 42 yaks (D:8 D:9 D:12 Lair:1 Lair:4) Goji (Orc:2) 3 fire bats (Lair:1) A fire elemental (D:13) 6 basilisks (Lair:3 Lair:4 Lair:5) Grum (D:9) 7 wargs (D:11 Lair:5 Orc:2) 2 steam dragons (D:7 Lair:5) 2 vampire mosquitoes (D:13) 3 redbacks (Spider:1) 4 acid dragons (Lair:5 D:13) 14 water moccasins (Lair:1 Lair:2 Lair:3 Lair:4) 8 hell hounds (Lair:5 D:13) A wolf spider zombie (D:13) 12 orc warriors (D:7 D:8 D:9 D:12 Orc:1) 2 sky beasts (D:6) 2 ice beasts (D:7 D:9) 9 black bears (D:5 D:6 Lair:4 Lair:5) 25 ogres (D:4 Orc:1 Orc:2 D:13) 21 wolves (D:9 D:11 Lair:3 Lair:5) A centaur (D:11) 2 phantoms (D:4 D:5) 5 kobold brigands (D:6 D:8 D:9 D:10) A brain worm (D:4) 9 bullfrogs (D:6 D:7 D:9 Lair:1 Lair:3) A gnoll sergeant (D:8) 4 scorpions (D:5 Lair:3) 11 wights (D:7 D:8) 4 marrowcudas (D:5 D:6 D:7) 23 killer bees (D:11) A culicivora simulacrum (Lair:2) 7 electric eels (D:6 D:7 Lair:5) 9 howler monkeys (D:5 D:7 D:8 D:11 D:13) 6 human zombies (Ossuary) An elf zombie (Ossuary) 2 bombardier beetles (D:5) 4 jellies (D:4 D:7 Lair:5) 8 orc priests (D:3 D:4 D:9 D:11 D:12) 2 drudes (D:6 D:7) A sleepcap (D:6) Jessica (D:2) 6 iguanas (D:5 D:6 D:7 Lair:5) Ijyb (D:2) Terence (D:3) 14 orc wizards (D:7 D:9 D:11 D:12 Orc:1) 7 hell rats (Lair:4 Lair:5) 2 crocodile zombies (Ossuary) A spectral bullfrog (Ossuary) A scorpion simulacrum (Ossuary) 3 mummies (D:7 Ossuary) Robin (D:4) 7 gnolls (D:5 D:8) 9 adders (D:2 D:3 D:5 D:6) 2 river rats (Lair:5) 2 hound simulacra (Ossuary) 3 spectral hounds (Ossuary) A nameless horror (Lair:5) A white imp (D:7) 5 ufetubi (D:4 D:6 D:7) A ribbon worm (D:2) An adder simulacrum (Ossuary) 3 dart slugs (D:2 D:3) A gnoll simulacrum (Ossuary) 5 gnoll zombies (Ossuary) A spectral adder (Ossuary) 2 spectral gnolls (Ossuary) 10 endoplasms (D:1 D:2 D:3 Lair:5) 13 hobgoblins (D:1 D:2 D:3 D:4) 3 jackals (D:2) 42 orcs (D:3 D:4 D:5 D:6 D:7) 4 quokkas (D:1 D:2 D:3 D:4) 7 ball pythons (D:2 D:3 D:4) 6 bats (D:1 D:2 D:3) A frilled lizard (D:1) 22 goblins (D:1 D:2 D:3 D:4) 2 jackal simulacra (Ossuary) 21 kobolds (D:1 D:6 D:8 D:9 D:10) 7 kobold zombies (Ossuary) 3 orc zombies (Ossuary) 10 rats (D:1 Lair:5) A spectral jackal (Ossuary) 669 creatures vanquished. Vanquished Creatures (collateral kills) A merfolk impaler (Shoals:1) An anaconda (Lair:5) A pharaoh ant (Spider:1) A sea snake (Shoals:1) An arcanist (D:13) An elephant (Lair:2) A black mamba (Lair:4) 3 cane toads (Lair:1 Lair:4 Lair:5) A komodo dragon (Lair:1) 4 polar bears (Lair:5) A tarantella (Spider:1) A blink frog (Lair:1) A raiju (Lair:5) A vampire (D:13) A wraith (D:9) 7 yaks (Lair:1 Lair:4) 2 fire elementals (D:13) 2 basilisks (Lair:5) 3 wargs (Lair:5) A steam dragon (Lair:5) A redback (Spider:1) 6 hell hounds (Lair:5 D:13) 2 water moccasins (Lair:1 Lair:4) A swamp drake (Lair:5) 4 black bears (Lair:5) An ogre (D:13) 2 wolves (Lair:5) 2 howler monkeys (D:13) A lava snake (Orc:1) 2 iguanas (Lair:5) 3 hell rats (Lair:4 Lair:5) A gnoll zombie (Ossuary) A ribbon worm (D:4) An endoplasm (Lair:5) 4 orcs (D:9 D:12 Orc:2) 67 creatures vanquished. Vanquished Creatures (others) A two-headed ogre (D:13) A black bear (Lair:5) A shadow (D:13) 3 creatures vanquished. Grand Total: 739 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RaineAsh the Coglin Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 257 | D:1 | Reached XP level 2. HP: 21/23 MP: 2/2 618 | D:1 | Reached skill level 3 in Fighting 1070 | D:2 | Encountered Ijyb 1206 | D:2 | Killed Ijyb 1207 | D:2 | Reached XP level 3. HP: 18/30 MP: 3/3 1279 | D:2 | Reached skill level 4 in Fighting 1349 | D:2 | Encountered Jessica 1356 | D:2 | Killed Jessica 1357 | D:2 | Reached XP level 4. HP: 22/38 MP: 4/4 1775 | D:3 | Reached XP level 5. HP: 26/43 MP: 5/5 1780 | D:3 | Reached skill level 5 in Fighting 1896 | D:3 | Learned a level 2 spell: Call Imp 1981 | D:3 | Encountered Terence 1994 | D:3 | Killed Terence 2410 | D:4 | Reached skill level 1 in Summonings 2494 | D:4 | Encountered a phantom 2543 | D:4 | Encountered an ogre 2544 | D:4 | an ogre changed into a brain worm 2552 | D:4 | Reached skill level 1 in Spellcasting 2552 | D:4 | Reached XP level 6. HP: 26/51 MP: 3/7 2792 | D:4 | Encountered Robin 2806 | D:4 | Reached skill level 1 in Ranged Weapons 2822 | D:4 | Killed Robin 3137 | D:4 | Reached skill level 6 in Fighting 3137 | D:4 | Reached XP level 7. HP: 41/58 MP: 8/8 3853 | D:5 | Entered Level 5 of the Dungeon 4222 | D:5 | Reached XP level 8. HP: 54/65 MP: 9/9 4602 | D:5 | Reached skill level 5 in Ranged Weapons 4672 | D:5 | Found Valadd's Assorted Antiques. 4870 | D:5 | Bought a scroll of brand weapon for 209 gold pieces 5656 | D:6 | Reached XP level 9. HP: 71/71 MP: 10/10 5968 | D:6 | Found a statue of an orb of fire. 5969 | D:6 | Found a staircase to the Ecumenical Temple. 5969 | D:6 | Found a statue of an orb of fire. 6072 | Temple | Entered the Ecumenical Temple 6089 | Temple | Became a worshipper of Dithmenos the Shrouded 6201 | D:7 | Reached skill level 7 in Fighting 6337 | D:7 | Found a white marble altar of Elyvilon. 6667 | D:7 | Found a sand-covered staircase. 6679 | Ossuary | Entered an ossuary 7523 | D:7 | Reached skill level 8 in Fighting 7556 | D:7 | Reached XP level 10. HP: 73/80 MP: 11/13 7577 | D:7 | Reached * piety under Dithmenos 7712 | D:7 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 7712 | D:7 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 7766 | D:5 | Bought a copper wand for 88 gold pieces 7989 | D:8 | Reached skill level 1 in Evocations 8222 | D:8 | Found a radiant altar of Vehumet. 9084 | D:9 | Encountered Grum 9104 | D:9 | HP: 28/82 [Grum/-2 glaive (8)] 9106 | D:9 | Killed Grum 9108 | D:9 | Reached skill level 9 in Fighting 9226 | D:9 | Encountered a two-headed ogre 9232 | D:9 | Killed a two-headed ogre 9233 | D:9 | Reached skill level 10 in Ranged Weapons 9233 | D:9 | Reached skill level 5 in Evocations 9506 | D:9 | Encountered Joseph 9508 | D:9 | Joseph changed into Joseph the ice beast 9518 | D:9 | Killed Joseph the ice beast 9574 | D:9 | Reached XP level 11. HP: 76/89 MP: 14/14 9590 | D:9 | Reached ** piety under Dithmenos 9751 | D:9 | HP: 35/89 [poisoned by a kobold brigand (dart)] 9915 | D:10 | Entered Level 10 of the Dungeon 10247 | D:10 | Found a sacrificial altar of Ru. 10386 | D:10 | Reached skill level 1 in Stealth 10724 | D:11 | Reached skill level 10 in Fighting 10791 | D:11 | Reached *** piety under Dithmenos 10876 | D:11 | Identified the +4 barding of the Miller {rN+ rCorr} 11006 | D:11 | HP: 32/91 [something/+1 dagger of electrocution (13)] 11054 | D:11 | Reached skill level 1 in Invocations 11102 | D:11 | Found a staircase to the Lair. 11365 | D:12 | Found a portal to a secret trove of treasure. 11370 | D:12 | Gained bane: Bane of Stumbling [Entering a Trove] 11371 | Trove | Entered Eringya's Secret Bog 11384 | Trove | Found a transporter. 11427 | Trove | Found a transporter. 11559 | Trove | Identified the +0 troll leather armour of the Kappa {rPois | Regen+ Str-3 Int+4 Stlth+} 11561 | Trove | Identified the +1 ring mail "Gugil" {rPois} 11563 | Trove | Identified the +1 swamp dragon scales of the Hills {rPois | rN+ Str+3 Int-4 Dex+3} 11571 | Trove | Identified the riddle talisman of the Evening Star {rPois | Int+5} 11573 | Trove | Got the Volume of Bringing Forth 11576 | Trove | Identified the +0 swamp dragon scales of Snakes and Ladders | {rPois Dex+4} 11584 | Trove | Identified the lupine talisman of Lugonu, Enfolding {rPois} 11586 | Trove | Got Suath's Tome of Summoning 11588 | Trove | Identified the fortress talisman "Hicasche" {rPois} 11919 | D:8 | Learned a level 3 spell: Call Canine Familiar 12264 | D:12 | Reached **** piety under Dithmenos 12444 | D:12 | Found a staircase to the Orcish Mines. 12765 | D:12 | Encountered Maurice 12765 | D:12 | Encountered a boulder beetle 12787 | D:12 | Killed a boulder beetle 12902 | D:12 | Maurice changed into Maurice the wandering mushroom 12908 | D:12 | Killed Maurice the wandering mushroom 12909 | D:12 | Reached skill level 5 in Summonings 12909 | D:12 | Reached XP level 12. HP: 99/99 MP: 15/15 14030 | Lair:1 | Entered Level 1 of the Lair of Beasts 14159 | Lair:1 | Reached skill level 11 in Fighting 14643 | Lair:1 | Reached ***** piety under Dithmenos 14874 | Lair:1 | Encountered Sprozz 14879 | Lair:1 | Sprozz changed into Sprozz the elephant 14889 | Lair:1 | Killed Sprozz the elephant 15005 | Lair:1 | HP: 35/101 [yak (16)] 15235 | Lair:1 | Lost bane: Bane of Stumbling 15430 | Lair:2 | Encountered a death yak 15459 | Lair:2 | HP: 39/102 [elephant (3)] 15460 | Lair:2 | HP: 19/102 [elephant (7)] 15465 | Lair:2 | HP: 14/102 [elephant (10)] 15468 | Lair:2 | Reached skill level 12 in Fighting 15473 | Lair:2 | Reached XP level 13. HP: 23/108 MP: 11/16 15755 | Lair:2 | Reached skill level 5 in Invocations 15760 | Lair:2 | Learned a level 4 spell: Eringya's Surprising Crocodile 16152 | Lair:2 | Found a hole to the Spider Nest. 16307 | Lair:3 | Encountered Gastronok 16314 | Lair:3 | HP: 41/109 [skyshark (12)] 16316 | Lair:3 | Killed Gastronok 16406 | Lair:3 | Encountered Fannar 16419 | Lair:3 | HP: 20/109 [Fannar/bolt of cold (28)] 16421 | Lair:3 | Killed Fannar 16616 | Lair:3 | Encountered Josephine 16619 | Lair:3 | Killed Josephine 16967 | Lair:3 | You fall into a shaft and drop 2 floors! 16967 | Lair:5 | Entered Level 5 of the Lair of Beasts 16968 | Lair:5 | Found a staircase to the Slime Pits. 16990 | Lair:5 | HP: 43/109 [poisoned by a water moccasin] 16999 | Lair:4 | HP: 32/109 [blink frog (7)] 17004 | Lair:3 | HP: 19/109 [blink frog (10)] 17457 | Lair:3 | Encountered an entropy weaver 17634 | Lair:4 | Reached skill level 13 in Fighting 17696 | Lair:4 | Learned a level 3 spell: Summon Ice Beast 17771 | Lair:4 | Encountered Urug 18013 | Lair:4 | Reached skill level 1 in Ice Magic 18058 | Lair:4 | Urug changed into Urug the swamp dragon 18068 | Lair:4 | Killed Urug the swamp dragon 18209 | Lair:4 | Reached XP level 14. HP: 118/118 MP: 18/18 18209 | Lair:4 | Acquired a neodymium gobboamplidyne {rPois rF+ rCorr Clar | RMsl} 18680 | Lair:4 | Upgraded the game from 0.35-a0-1010-gd3b51ec87d to | 0.35-a0-1015-gbe08bfc2e8 18723 | Lair:4 | HP: 45/118 [yak (4)] 19378 | Lair:5 | Identified a scroll of acquirement 19379 | Lair:5 | Acquired the +2 pair of gloves of Wauta {Parrying, Regen+ | Str+3} 19701 | Lair:5 | Identified the quill talisman "Iqiqih" {Will+} 20449 | Lair:5 | Reached skill level 10 in Summonings 20822 | Lair:5 | Learned a level 4 spell: Forge Lightning Spire 20929 | Lair:5 | Reached skill level 1 in Forgecraft 21286 | Orc:1 | Entered Level 1 of the Orcish Mines 21287 | Orc:1 | Reached ****** piety under Dithmenos 21408 | Orc:1 | Encountered Sonja 21409 | Orc:1 | Sonja changed into Sonja the hornet 21416 | Orc:1 | Killed Sonja the hornet 21461 | Orc:1 | Found Dolidawk's Book Shop. 21982 | Orc:2 | Entered Level 2 of the Orcish Mines 22113 | Orc:2 | Found Yshaqeq's Antique Weapon Shoppe. 22122 | Orc:2 | Found a staircase to the Elven Halls. 22123 | Orc:2 | Found Jupusi's Book Shoppe. 22174 | Orc:2 | Reached skill level 14 in Fighting 22264 | Orc:2 | Encountered Goji 22276 | Orc:2 | Killed Goji 22278 | Orc:2 | Killed a ghost moth 22282 | Orc:2 | Reached XP level 15. HP: 99/126 MP: 1/20 22496 | Orc:2 | Found Oseofamp's Assorted Antiques. 22496 | Orc:2 | Found Jaebot's Weapon Shoppe. 22497 | Orc:2 | Found Xovuew's Antique Armour Shoppe. 22497 | Orc:2 | Found Lerypn's Magic Scroll Boutique. 22513 | Orc:2 | Reached skill level 5 in Forgecraft 22522 | Orc:2 | Bought a throwing net for 57 gold pieces 22524 | Orc:2 | Bought a smoking chain mail for 242 gold pieces 22524 | Orc:2 | Identified the +7 chain mail of Hypyph {Harm Int+7} (You | bought it in a shop on level 2 of the Orcish Mines) 23029 | Orc:2 | Bought a manual of Fighting for 1120 gold pieces 23234 | D:5 | Bought a scroll of fear for 88 gold pieces 23412 | D:13 | Reached skill level 10 in Evocations 23598 | D:13 | Found a frozen archway. 23704 | D:13 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 23704 | D:13 | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 23704 | D:13 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 23841 | Orc:2 | Bought a glowing helmet for 165 gold pieces 23978 | D:13 | Encountered Azrael 23980 | D:13 | Reached skill level 15 in Fighting 23991 | D:13 | Killed Azrael 24090 | D:13 | Found a one-way gate to the infinite horrors of the Abyss. 24652 | Spider:1 | Entered Level 1 of the Spider Nest 24666 | Spider:1 | HP: 49/129 [jorogumo (7)] 24667 | Spider:1 | HP: 8/129 [jorogumo (17)] 24906 | Shoals:1 | Entered Level 1 of the Shoals 24928 | Shoals:1 | Encountered Jorgrun 24940 | Shoals:1 | Killed Jorgrun 24941 | Shoals:1 | Reached skill level 1 in Air Magic 25075 | Shoals:1 | Reached XP level 16. HP: 136/136 MP: 22/22 25143 | Shoals:1 | HP: 53/136 [merfolk/+0 spear[a merfolk impaler] (6)] 25144 | Shoals:1 | HP: 25/136 [merfolk/+0 spear[a merfolk impaler] (14)] 25146 | Shoals:1 | HP: 11/136 [merfolk/+0 trident (21)] 25148 | Shoals:1 | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, hangedman_feature_mirror, roderic_lattice_a, minmay_misc_feat_plants, grunt_decor_cap, minmay_misc_feat_iff, minmay_misc_feat_x D:2: kennysheep_the_goblin_king, layout_rooms, uniq_jessica D:3: layout_basic, kennysheep_cross_room, uniq_terence D:4: layout_basic, uniq_robin D:5: layout_loops_ring, serial_shops, shop D:6: layout_loops_cross, temple_entry_dummy, serial_demonic, serial_demonic_g, serial_demonic_b, serial_demonic_e, serial_demonic_e, kennysheep_boxes D:7: layout_basic, mainiacjoe_overflow_alcove_1, gup_ossuary_entry_pyramid, serial_bayou, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_shore_a, serial_bayou_shore_b, serial_bayou_lagoon_a, serial_bayou_pond_e D:8: layout_cave_pods, vehumet_crystals, minmay_misc_feat_pillars, serial_library_hellmonk_room_b D:9: layout_long_grid, uniq_grum, uniq_joseph D:10: layout_stronghold, nicolae_ru_balanced_heart_vs_power D:11: layout_cave_pools, erik_lair_orcish_takeover, special_room [special_room_bee] D:12: layout_gridville, david_orc_4, nicolae_trove_entry_crossroad, uniq_maurice D:13: layout_long_grid, portal_ice_cave_rime, regret_index_abyss_entry_sea_shelf, regret_index_abyss_entry_transport_node, regret_index_abyss_entry_edifice, uniq_azrael Temple: nicolae_temple_bog_church Lair:1: layout_cave_pods, nicolae_volcano_entry_batcave, chequers_serial_rivers_room_a, grunt_megastairs_3, infiniplex_staircase_pool_2, uniq_sprozz Lair:2: layout_misc_corridors, nicolae_shoals_entry_flooding, spider_nest_entry_trap_web_field, lemuel_fruit_fields, nicolae_lair_sylvan_descent Lair:3: gammafunk_mikee_crab_dinner, layout_hall_layers, uniq_josephine, uniq_fannar, uniq_gastronok Lair:4: layout_regular_city, nicolae_lair_grabbed_some_dinner, beast_lair_carwin_6, uniq_urug Lair:5: hangedman_lair_caniforms_friends, layout_layer_cave, guppyfry_lair_end_dragon, nicolae_slime_entry_slimehenge, kennysheep_abandoned_house, serial_bayou_shore_b, infiniplex_staircase_pool Shoals:1: layout_shoals, uniq_jorgrun, uniq_kirke Spider:1: layout_spider_delve Orc:1: layout_caves, serial_shops, parchment_shop, nicolae_orc_lava_tube, nicolae_orc_damp_corner, uniq_sonja Orc:2: st_orc_ogre_mass, layout_diamond_mine, serial_shops, nicolae_diamond_shop, parchment_shop, uniq_goji Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | ---------------+----------------------------------------------+----- Fighting | 3 4 5 6 8 9 10 12 13 14 15 | 15.5 Shapeshifting | 3 | 3.0 Summonings | 1 2 3 4 5 6 8 10 | 10.0 Spellcasting | 1 2 3 4 | 4.2 Ranged Weapons | 2 3 7 9 10 11 12 13 14 | 14.0 Dodging | 4 | 4.0 Evocations | 5 6 7 8 12 | 12.0 Stealth | 3 | 3.6 Invocations | 2 4 5 6 | 6.3 Ice Magic | 1 2 | 2.0 Forgecraft | 3 8 | 8.2 Air Magic | 2 | 2.7 Unarmed Combat | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Attack: Normal | 91 | 82 | | | | || 173 Melee: Dagger | 106 | 76 | | | | || 182 Unarmed | 20 | | | | | || 20 Whip | 21 | 77 | | | | || 98 Fire: Sling | | 98 | 922 | 1248 | 2154 | 40 || 4462 Orcbow | | | | 5 | | || 5 Throw: Stone | 1 | | | | | || 1 Dart | | 5 | 12 | 2 | | || 19 Javelin | | 2 | | | | || 2 Cast: Call Imp | | | 15 | 46 | 33 | || 94 Call Canine Famil | | | | 7 | 29 | || 36 Summon Ice Beast | | | | | 47 | 1 || 48 Eringya's Surpris | | | | | 20 | 1 || 21 Forge Lightning S | | | | | 2 | 1 || 3 Invoke: Aphotic Marionett | | | | | 5 | || 5 Ability: Invent Gizmo | | | | | 1 | || 1 Evoke: Wand of polymorph | | 1 | | 6 | 6 | || 13 Wand of flame | | | 11 | 4 | 8 | 2 || 25 Wand of warping | | | 1 | 4 | 4 | || 9 Condenser vane | | | | 2 | 2 | || 4 Wand of quicksilv | | | | 2 | 10 | 1 || 13 Wand of charming | | | | 1 | 5 | || 6 Drink: Heal wounds | | 1 | 1 | 1 | 3 | || 6 Mutation | | | | 1 | 1 | || 2 Curing | | | | 1 | 2 | 1 || 4 Haste | | | | | 1 | || 1 Read: Teleportation | 1 | | 1 | | 2 | || 4 Noise | 1 | | | | | || 1 Silence | 1 | | | | | || 1 Identify | | 6 | 5 | 4 | 3 | || 18 Brand weapon | | 1 | 2 | | | || 3 Fog | | 1 | | | 2 | || 3 Revelation | | 1 | | | 2 | || 3 Torment | | 1 | | | | || 1 Fear | | | 1 | 1 | 3 | || 5 Enchant weapon | | | 3 | | 2 | || 5 Poison | | | 1 | | 1 | || 2 Blinking | | | 1 | | 1 | || 2 Enchant armour | | | | 1 | 1 | || 2 Acquirement | | | | | 1 | || 1 Immolation | | | | | 1 | || 1 Stab: Sleeping | 1 | | | | | || 1 Armour: Animal skin | 7 | | | | | || 7 Leather armour | 9 | 53 | 250 | | 184 | 20 || 516 Troll leather arm | 23 | 23 | | 111 | 98 | || 255 None | 6 | | | | | || 6 Chain mail | | 10 | | | | || 10 Steam dragon scal | | | 2 | 12 | | || 14 Ring mail | | | | 55 | | || 55 Dodge: Dodged | 53 | 67 | 180 | 161 | 164 | 13 || 638 Repelled | | | | | 26 | || 26 Form: Default | | 1 | | | | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25042 | 22945 | 2097 | 2640 | 15063 | 25 | 1001.7 | Dungeon | 14644 | 13114 | 1530 | 1726 | 8646 | 13 | 1126.5 | Temple | 24 | 19 | 5 | 0 | 0 | 1 | 24.0 | Lair | 7138 | 6823 | 315 | 616 | 4658 | 5 | 1427.6 | Shoals | 230 | 229 | 1 | 54 | 0 | 1 | 230.0 | Spider Nest | 175 | 174 | 1 | 87 | 0 | 1 | 175.0 | Orcish Mines | 1852 | 1609 | 243 | 57 | 1184 | 2 | 926.0 | Trove | 404 | 404 | 0 | 0 | 292 | 1 | 404.0 | Ossuary | 570 | 570 | 0 | 100 | 282 | 1 | 570.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:12: 2320 daAuts Lair:5: 2120 daAuts Lair:1: 1498 daAuts Lair:4: 1475 daAuts D:4: 1441 daAuts D:6: 1363 daAuts D:8: 1199 daAuts D:7: 1194 daAuts Orc:2: 1135 daAuts D:1: 1091 daAuts Lair:3: 1079 daAuts D:5: 1009 daAuts Lair:2: 966 daAuts D:9: 962 daAuts D:13: 911 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Dithmenos | 0 | 61899 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Dithmenos | 1 | 76951 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Dithmenos | 2 | 97137 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Dithmenos | 3 | 109301 | 75 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Dithmenos | 4 | 123985 | 100 | 20 | 0 | 0 | 5 | 0 | 0 | 0 Dithmenos | 5 | 147686 | 120 | 47 | 0 | 0 | 29 | 0 | 0 | 7 Dithmenos | 6 | 212943 | 160 | 16 | 0 | 0 | 39 | 0 | 0 | 12 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Dithmenos Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ----------------------+-------+-------+-------+-------+-------+-------++------- Exploration | 0 | 0 | 15 | 108 | 119 | 1 || 242 ----------------------+-------+-------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ----------------------+-------+-------+-------+-------+-------+-------++------- Exploration | 0 | 0 | 2867 | 20688 | 22801 | 195 || 46551 ----------------------+-------+-------+-------+-------+-------+-------++------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | 100.0 | 100.0 | 5300.0 Dungeon | 45.8 | 48.3 | 20.9 | 33.3 | 24.9 | 2533.8 Lair | 34.0 | 30.6 | 65.7 | 66.7 | 45.6 | 12087.8 Shoals | 2.4 | 2.4 | 3.0 | 0.0 | 7.6 | 10076.0 Spider Nest | 2.4 | 2.3 | 4.5 | 0.0 | 5.4 | 7161.0 Orcish Mines | 9.6 | 10.2 | 4.5 | 0.0 | 16.1 | 10655.5 Ossuary | 5.7 | 6.2 | 1.5 | 0.0 | 0.4 | 575.0 +-------+-------+-------+-------+-------+----------------------