Ray Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (7, -14, D:1) a quokka corpse (skeletalised by now) (15, -6, D:1) a +0 club a goblin corpse (skeletalised by now) (16, -17, D:1) a hobgoblin corpse (skeletalised by now) (18, -19, D:1) a rat corpse (skeletalised by now) (18, -9, D:1) a ball python corpse (skeletalised by now) (22, 13, D:1) a +0 dagger 4 stones a kobold skeleton (25, 28, D:1) a +0 mace (27, 11, D:1) a +0 ring mail (32, -12, D:1) a ball python skeleton (37, 0, D:1) a bat skeleton (41, -11, D:1) a +0 dagger (42, 18, D:1) a +0 short sword 2 stones a jackal skeleton (49, 19, D:1) a +0 short sword (52, -10, D:1) a frilled lizard corpse (skeletalised by now) (53, 7, D:1) a +0 short sword (55, -3, D:1) a bat corpse (skeletalised by now) (58, 2, D:1) a +0 mace (67, -9, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 chain mail (10, -15, D:2) a +0 war axe (11, -31, D:2) a potion of enlightenment (13, -4, D:2) a +0 dagger