Ray Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a hobgoblin skeleton (3, -15, D:1) a +0 whip (4, -15, D:1) a +0 club a ball python skeleton (9, -3, D:1) a ball python skeleton (18, 3, D:1) a bat skeleton (21, 7, D:1) a +0 ring mail (43, -6, D:1) a jackal skeleton (44, -6, D:1) a +0 whip a gnoll skeleton (46, -5, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 2 stones (3, 15, D:2) a +0 club a bat corpse (skeletalised by now) (9, -5, D:2) an adder skeleton (10, 0, D:2) a +5 scythe of flaming a +0 robe the human corpse of Sigmund (11, 16, D:2) 5 stones a +0 club a kobold skeleton (19, 3, D:2) a rat skeleton (25, 25, D:2) 3 stones (28, 1, D:2) a +0 short sword a kobold skeleton (30, 14, D:2) a quokka skeleton (32, 11, D:2) a +0 dagger (33, -5, D:2) a +0 rapier Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (10, -8, D:3) a hobgoblin skeleton (19, -11, D:3) 4 stones (24, 1, D:3) the +1 spear of the Seven Tusks {vamp, ^Fragile rN+ Will+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. a +1 mace (24, 2, D:3) a +0 sling (30, 30, D:3) a potion of degeneration (33, -18, D:3) 4 stones (33, -2, D:3) 8 stones (35, 7, D:3) a hobgoblin skeleton (43, -17, D:3) a +0 dagger 7 stones a kobold skeleton (46, 26, D:3) a bat corpse (skeletalised by now) (47, 24, D:3) a ball python corpse (skeletalised by now) (49, 17, D:3) a +0 leather armour (49, 30, D:3) a +0 robe (57, -22, D:3) a rat skeleton (59, -23, D:3) a +0 mace a +0 leather armour (62, -16, D:3) a +0 dagger a +0 robe an orc corpse (66, -15, D:3) 4 stones a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 whip (0, 2, D:4) a +0 rapier (1, 6, D:4) a +0 hand axe a +0 scale mail of cold resistance an orc corpse (skeletalised by now) (1, 11, D:4) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (4, 8, D:4) a +0 club a goblin corpse (skeletalised by now) (7, 14, D:4) a quokka corpse (skeletalised by now)